Node highlighting.
[oweals/minetest.git] / src / game.cpp
index ef0d3a556f40b2893ae1ef3f8966054566e2d2cf..bae946f28eaa70a3751901b5e25dd18bc5fc5fb2 100644 (file)
@@ -31,7 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiPasswordChange.h"
 #include "guiVolumeChange.h"
 #include "guiFormSpecMenu.h"
-#include "guiTextInputMenu.h"
 #include "tool.h"
 #include "guiChatConsole.h"
 #include "config.h"
@@ -71,6 +70,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "drawscene.h"
 #include "content_cao.h"
 
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
+
 /*
        Text input system
 */
@@ -319,7 +322,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 
        // That didn't work, try to find a pointed at node
 
-       
+
        v3s16 pos_i = floatToInt(player_position, BS);
 
        /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
@@ -332,7 +335,7 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
        s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
        s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
-       
+
        // Prevent signed number overflow
        if(yend==32767)
                yend=32766;
@@ -404,14 +407,16 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                mindistance = distance;
 
                                hilightboxes.clear();
-                               for(std::vector<aabb3f>::const_iterator
-                                               i2 = boxes.begin();
-                                               i2 != boxes.end(); i2++)
-                               {
-                                       aabb3f box = *i2;
-                                       box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
-                                       box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
-                                       hilightboxes.push_back(box);
+                               if (!g_settings->getBool("enable_node_highlighting")) {
+                                       for(std::vector<aabb3f>::const_iterator
+                                                       i2 = boxes.begin();
+                                                       i2 != boxes.end(); i2++)
+                                       {
+                                               aabb3f box = *i2;
+                                               box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
+                                               box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
+                                               hilightboxes.push_back(box);
+                                       }
                                }
                        }
                }
@@ -483,7 +488,7 @@ public:
                while(m_log.size() > m_log_max_size)
                        m_log.erase(m_log.begin());
        }
-       
+
        void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
                        gui::IGUIFont* font) const
        {
@@ -532,7 +537,7 @@ public:
                s32 graphh = 50;
                s32 textx = x_left + m_log_max_size + 15;
                s32 textx2 = textx + 200 - 15;
-               
+
                // Draw background
                /*{
                        u32 num_graphs = m_meta.size();
@@ -541,7 +546,7 @@ public:
                        video::SColor bgcolor(120,0,0,0);
                        driver->draw2DRectangle(bgcolor, rect, NULL);
                }*/
-               
+
                s32 meta_i = 0;
                for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
                                i != m_meta.end(); i++){
@@ -627,7 +632,7 @@ class NodeDugEvent: public MtEvent
 public:
        v3s16 p;
        MapNode n;
-       
+
        NodeDugEvent(v3s16 p, MapNode n):
                p(p),
                n(n)
@@ -800,7 +805,7 @@ public:
                u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
                float daynight_ratio_f = (float)daynight_ratio / 1000.0;
                services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
-               
+
                u32 animation_timer = porting::getTimeMs() % 100000;
                float animation_timer_f = (float)animation_timer / 100000.0;
                services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
@@ -943,13 +948,20 @@ static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
        }
 }
 
+#ifdef __ANDROID__
+#define SIZE_TAG "size[11,5.5]"
+#else
+#define SIZE_TAG "size[11,5.5,true]"
+#endif
+
 static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource* tsrc, IrrlichtDevice * device,
                Client* client, std::string text)
 {
        std::string formspec =
-               "size[11,5.5,true]"
+               FORMSPEC_VERSION_STRING
+               SIZE_TAG
                "field[3,2.35;6,0.5;f_text;;" + text + "]"
                "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
                ;
@@ -968,8 +980,8 @@ static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
                IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
 {
        std::string formspec =
-               std::string("") +
-               "size[11,5.5,true]"
+               std::string(FORMSPEC_VERSION_STRING) +
+               SIZE_TAG
                "bgcolor[#320000b4;true]"
                "label[4.85,1.35;You died.]"
                "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
@@ -990,6 +1002,21 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
                IWritableTextureSource* tsrc, IrrlichtDevice * device,
                bool singleplayermode)
 {
+#ifdef __ANDROID__
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                       "No menu visible:\n"
+                       "- single tap: button activate\n"
+                       "- double tap: place/use\n"
+                       "- slide finger: look around\n"
+                       "Menu/Inventory visible:\n"
+                       "- double tap (outside):\n"
+                       " -->close\n"
+                       "- touch stack, touch slot:\n"
+                       " --> move stack\n"
+                       "- touch&drag, tap 2nd finger\n"
+                       " --> place single item to slot\n"
+                       ));
+#else
        std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
                        "- WASD: move\n"
                        "- Space: jump/climb\n"
@@ -1002,11 +1029,11 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
                        "- Mouse wheel: select item\n"
                        "- T: chat\n"
                        ));
-
+#endif
        float ypos = singleplayermode ? 1.0 : 0.5;
        std::ostringstream os;
 
-       os << "size[11,5.5,true]"
+       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
                        << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
                                        << wide_to_narrow(wstrgettext("Continue"))     << "]";
 
@@ -1021,7 +1048,7 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
                                        << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
        os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
                                        << wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
-                       << "textarea[7.5,0.25;3.75,6;;" << control_text << ";]"
+                       << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
                        << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
                        << minetest_build_info << "\n"
                        << "path_user = " << wrap_rows(porting::path_user, 20)
@@ -1034,10 +1061,54 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
        LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 
        create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst);
-       
-       if (singleplayermode) {
-               (*cur_formspec)->doPause = true;
+
+       (*cur_formspec)->doPause = true;
+}
+
+/******************************************************************************/
+static void updateChat(Client& client, f32 dtime, bool show_debug,
+               const v2u32& screensize, bool show_chat, u32 show_profiler,
+               ChatBackend& chat_backend, gui::IGUIStaticText* guitext_chat,
+               gui::IGUIFont* font)
+{
+       // Add chat log output for errors to be shown in chat
+       static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
+       // Get new messages from error log buffer
+       while(!chat_log_error_buf.empty()) {
+               chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+       }
+
+       // Get new messages from client
+       std::wstring message;
+       while (client.getChatMessage(message)) {
+               chat_backend.addUnparsedMessage(message);
        }
+
+       // Remove old messages
+       chat_backend.step(dtime);
+
+       // Display all messages in a static text element
+       unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
+       std::wstring recent_chat       = chat_backend.getRecentChat();
+
+       // TODO replace by fontengine fcts
+       unsigned int line_height       = font->getDimension(L"Ay").Height + font->getKerningHeight();
+
+       guitext_chat->setText(recent_chat.c_str());
+
+       // Update gui element size and position
+       s32 chat_y = 5 + line_height;
+       if (show_debug)
+               chat_y += line_height;
+
+       core::rect<s32> rect(10, chat_y, font->getDimension(recent_chat.c_str()).Width +10,
+                       chat_y + (recent_chat_count * line_height));
+
+       guitext_chat->setRelativePosition(rect);
+       // Don't show chat if disabled or empty or profiler is enabled
+       guitext_chat->setVisible(
+                       show_chat && recent_chat_count != 0 && !show_profiler);
 }
 
 /******************************************************************************/
@@ -1052,7 +1123,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        GUIFormSpecMenu* current_formspec = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
-       
+
        // Calculate text height using the font
        u32 text_height = font->getDimension(L"Random test string").Height;
 
@@ -1065,19 +1136,19 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                draw_load_screen(text, device, guienv, font, 0, 0);
                delete[] text;
        }
-       
+
        // Create texture source
        IWritableTextureSource *tsrc = createTextureSource(device);
-       
+
        // Create shader source
        IWritableShaderSource *shsrc = createShaderSource(device);
-       
+
        // These will be filled by data received from the server
        // Create item definition manager
        IWritableItemDefManager *itemdef = createItemDefManager();
        // Create node definition manager
        IWritableNodeDefManager *nodedef = createNodeDefManager();
-       
+
        // Sound fetcher (useful when testing)
        GameOnDemandSoundFetcher soundfetcher;
 
@@ -1109,9 +1180,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        // Sound maker
        SoundMaker soundmaker(sound, nodedef);
        soundmaker.registerReceiver(&eventmgr);
-       
-       // Add chat log output for errors to be shown in chat
-       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
 
        // Create UI for modifying quicktune values
        QuicktuneShortcutter quicktune;
@@ -1158,7 +1226,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        }
 
        do{ // Client scope (breakable do-while(0))
-       
+
        /*
                Create client
        */
@@ -1169,9 +1237,9 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                delete[] text;
        }
        infostream<<"Creating client"<<std::endl;
-       
+
        MapDrawControl draw_control;
-       
+
        {
                wchar_t* text = wgettext("Resolving address...");
                draw_load_screen(text, device, guienv, font, 0, 75);
@@ -1205,26 +1273,26 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                // Break out of client scope
                break;
        }
-       
+
        /*
                Create client
        */
        Client client(device, playername.c_str(), password, draw_control,
                tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
                connect_address.isIPv6());
-       
+
        // Client acts as our GameDef
        IGameDef *gamedef = &client;
 
        /*
                Attempt to connect to the server
        */
-       
+
        infostream<<"Connecting to server at ";
        connect_address.print(&infostream);
        infostream<<std::endl;
        client.connect(connect_address);
-       
+
        /*
                Wait for server to accept connection
        */
@@ -1251,32 +1319,32 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        client.step(dtime);
                        if(server != NULL)
                                server->step(dtime);
-                       
+
                        // End condition
-                       if(client.getState() == LC_Init){
+                       if(client.getState() == LC_Init) {
                                could_connect = true;
                                break;
                        }
                        // Break conditions
-                       if(client.accessDenied()){
+                       if(client.accessDenied()) {
                                error_message = L"Access denied. Reason: "
                                                +client.accessDeniedReason();
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
+                       if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
                                connect_aborted = true;
                                infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
                        }
-                       
+
                        // Display status
                        {
                                wchar_t* text = wgettext("Connecting to server...");
                                draw_load_screen(text, device, guienv, font, dtime, 100);
                                delete[] text;
                        }
-                       
+
                        // On some computers framerate doesn't seem to be
                        // automatically limited
                        if (cloud_menu_background) {
@@ -1306,19 +1374,19 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        }
        catch(con::PeerNotFoundException &e)
        {}
-       
+
        /*
                Handle failure to connect
        */
-       if(!could_connect){
-               if(error_message == L"" && !connect_aborted){
+       if(!could_connect) {
+               if(error_message == L"" && !connect_aborted) {
                        error_message = L"Connection failed";
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                // Break out of client scope
                break;
        }
-       
+
        /*
                Wait until content has been received
        */
@@ -1330,8 +1398,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                float fps_max = g_settings->getFloat("fps_max");
                bool cloud_menu_background = g_settings->getBool("menu_clouds");
                u32 lasttime = device->getTimer()->getTime();
-               while(device->run())
-               {
+               while (device->run()) {
                        f32 dtime = 0.033; // in seconds
                        if (cloud_menu_background) {
                                u32 time = device->getTimer()->getTime();
@@ -1343,34 +1410,34 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        }
                        // Update client and server
                        client.step(dtime);
-                       if(server != NULL)
+                       if (server != NULL)
                                server->step(dtime);
-                       
+
                        // End condition
-                       if(client.mediaReceived() &&
+                       if (client.mediaReceived() &&
                                        client.itemdefReceived() &&
-                                       client.nodedefReceived()){
+                                       client.nodedefReceived()) {
                                got_content = true;
                                break;
                        }
                        // Break conditions
-                       if(client.accessDenied()){
+                       if (client.accessDenied()) {
                                error_message = L"Access denied. Reason: "
                                                +client.accessDeniedReason();
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(client.getState() < LC_Init){
+                       if (client.getState() < LC_Init) {
                                error_message = L"Client disconnected";
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
+                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
                                content_aborted = true;
                                infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
                        }
-                       
+
                        // Display status
                        int progress=0;
                        if (!client.itemdefReceived())
@@ -1409,7 +1476,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                draw_load_screen(narrow_to_wide(message.str().c_str()), device,
                                                guienv, font, dtime, progress);
                        }
-                       
+
                        // On some computers framerate doesn't seem to be
                        // automatically limited
                        if (cloud_menu_background) {
@@ -1466,7 +1533,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        /*
                Clouds
        */
-       
+
        Clouds *clouds = NULL;
        if(g_settings->getBool("enable_clouds"))
        {
@@ -1481,7 +1548,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
 
        scene::ISceneNode* skybox = NULL;
-       
+
        /*
                A copy of the local inventory
        */
@@ -1505,58 +1572,63 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        gui::IGUIStaticText *guitext = guienv->addStaticText(
                        L"Minetest",
                        core::rect<s32>(0, 0, 0, 0),
-                       false, false);
+                       false, false, guiroot);
        // Second line of debug text
        gui::IGUIStaticText *guitext2 = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
-                       false, false);
+                       false, false, guiroot);
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, true);
-       
+                       false, true, guiroot);
+
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
                        L"<Status>",
                        core::rect<s32>(0,0,0,0),
-                       false, false);
+                       false, false, guiroot);
        guitext_status->setVisible(false);
-       
+
        std::wstring statustext;
        float statustext_time = 0;
-       
+
        // Chat text
        gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,0,0),
                        //false, false); // Disable word wrap as of now
-                       false, true);
+                       false, true, guiroot);
        // Remove stale "recent" chat messages from previous connections
        chat_backend.clearRecentChat();
        // Chat backend and console
        GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
-       
+
        // Profiler text (size is updated when text is updated)
        gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
                        L"<Profiler>",
                        core::rect<s32>(0,0,0,0),
-                       false, false);
+                       false, false, guiroot);
        guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
        guitext_profiler->setWordWrap(true);
-       
+
+#ifdef HAVE_TOUCHSCREENGUI
+       if (g_touchscreengui)
+               g_touchscreengui->init(tsrc,porting::getDisplayDensity());
+#endif
+
        /*
                Some statistics are collected in these
        */
        u32 drawtime = 0;
        u32 beginscenetime = 0;
        u32 endscenetime = 0;
-       
+
        float recent_turn_speed = 0.0;
-       
+
        ProfilerGraph graph;
        // Initially clear the profiler
        Profiler::GraphValues dummyvalues;
@@ -1624,7 +1696,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        LocalPlayer* player = client.getEnv().getLocalPlayer();
        player->hurt_tilt_timer = 0;
        player->hurt_tilt_strength = 0;
-       
+
        /*
                HUD object
        */
@@ -1641,7 +1713,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 
        for(;;)
        {
-               if(device->run() == false || kill == true)
+               if(device->run() == false || kill == true ||
+                               g_gamecallback->shutdown_requested)
                        break;
 
                v2u32 screensize = driver->getScreenSize();
@@ -1658,7 +1731,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                busytime_u32 = 0;
                        busytime = busytime_u32 / 1000.0;
                }
-               
+
                g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
 
                // Necessary for device->getTimer()->getTime()
@@ -1673,7 +1746,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        g_settings->getFloat("pause_fps_max") :
                                        g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
-                       
+
                        if(busytime_u32 < frametime_min)
                        {
                                u32 sleeptime = frametime_min - busytime_u32;
@@ -1689,7 +1762,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        Time difference calculation
                */
                f32 dtime; // in seconds
-               
+
                u32 time = device->getTimer()->getTime();
                if(time > lasttime)
                        dtime = (time - lasttime) / 1000.0;
@@ -1706,7 +1779,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                if(object_hit_delay_timer >= 0)
                        object_hit_delay_timer -= dtime;
                time_from_last_punch += dtime;
-               
+
                g_profiler->add("Elapsed time", dtime);
                g_profiler->avg("FPS", 1./dtime);
 
@@ -1735,7 +1808,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                jitter1_max = 0.0;
                        }
                }
-               
+
                /*
                        Busytime average and jitter calculation
                */
@@ -1743,7 +1816,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                static f32 busytime_avg1 = 0.0;
                busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
                f32 busytime_jitter1 = busytime - busytime_avg1;
-               
+
                static f32 busytime_jitter1_max_sample = 0.0;
                static f32 busytime_jitter1_min_sample = 0.0;
                {
@@ -1767,7 +1840,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                /*
                        Handle miscellaneous stuff
                */
-               
+
                if(client.accessDenied())
                {
                        error_message = L"Access denied. Reason: "
@@ -1811,7 +1884,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        Random calculations
                */
                hud.resizeHotbar();
-               
+
                // Hilight boxes collected during the loop and displayed
                std::vector<aabb3f> hilightboxes;
 
@@ -1843,7 +1916,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                /*
                        Direct handling of user input
                */
-               
+
                // Reset input if window not active or some menu is active
                if(device->isWindowActive() == false
                                || noMenuActive() == false
@@ -1858,6 +1931,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 
                // Input handler step() (used by the random input generator)
                input->step(dtime);
+#ifdef HAVE_TOUCHSCREENGUI
+               if (g_touchscreengui) {
+                       g_touchscreengui->step(dtime);
+               }
+#endif
+#ifdef __ANDROID__
+               if (current_formspec != 0)
+                       current_formspec->getAndroidUIInput();
+#endif
 
                // Increase timer for doubleclick of "jump"
                if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
@@ -1880,7 +1962,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                {
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
-                       
+
                        PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
                        TextDest* txt_dst = new TextDestPlayerInventory(&client);
 
@@ -1890,7 +1972,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        inventoryloc.setCurrentPlayer();
                        current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
                }
-               else if(input->wasKeyDown(EscapeKey))
+               else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
                {
                        show_pause_menu(&current_formspec, &client, gamedef, tsrc, device,
                                        simple_singleplayer_mode);
@@ -1988,31 +2070,41 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot();
-                       if (image) {
-                               irr::c8 filename[256];
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
+                       irr::video::IImage* const raw_image = driver->createScreenShot();
+                       if (raw_image) {
+                               irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, 
+                                       raw_image->getDimension());
+
+                               if (image) {
+                                       raw_image->copyTo(image);
+                                       irr::c8 filename[256];
+                                       snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
                                                 g_settings->get("screenshot_path").c_str(),
                                                 device->getTimer()->getRealTime());
-                               if (driver->writeImageToFile(image, filename)) {
-                                       std::wstringstream sstr;
-                                       sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
-                                       statustext = sstr.str();
-                                       statustext_time = 0;
-                               } else{
-                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                                       if (driver->writeImageToFile(image, filename)) {
+                                               std::wstringstream sstr;
+                                               sstr << "Saved screenshot to '" << filename << "'";
+                                               infostream << "Saved screenshot to '" << filename << "'" << std::endl;
+                                               statustext = sstr.str();
+                                               statustext_time = 0;
+                                       } else {
+                                               infostream << "Failed to save screenshot '" << filename << "'" << std::endl;
+                                       }
+                                       image->drop();
                                }
-                               image->drop();
+                               raw_image->drop();
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
                {
                        show_hud = !show_hud;
-                       if(show_hud)
+                       if(show_hud) {
                                statustext = L"HUD shown";
-                       else
+                               client.setHighlighted(client.getHighlighted(), true);
+                       } else {
                                statustext = L"HUD hidden";
+                               client.setHighlighted(client.getHighlighted(), false);
+                       }
                        statustext_time = 0;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
@@ -2113,7 +2205,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        + itos(range_new));
                        statustext_time = 0;
                }
-               
+
                // Reset jump_timer
                if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
                {
@@ -2160,7 +2252,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        new_playeritem = max_item;
                        }
                }
-               
+
                // Item selection
                for(u16 i=0; i<10; i++)
                {
@@ -2210,29 +2302,37 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        Mouse and camera control
                        NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
                */
-               
+
                float turn_amount = 0;
                if((device->isWindowActive() && noMenuActive()) || random_input)
                {
+#ifndef __ANDROID__
                        if(!random_input)
                        {
                                // Mac OSX gets upset if this is set every frame
                                if(device->getCursorControl()->isVisible())
                                        device->getCursorControl()->setVisible(false);
                        }
+#endif
 
                        if(first_loop_after_window_activation){
                                //infostream<<"window active, first loop"<<std::endl;
                                first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
-                               s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
-                               if(invert_mouse || camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+                       } else {
+#ifdef HAVE_TOUCHSCREENGUI
+                               if (g_touchscreengui) {
+                                       camera_yaw   = g_touchscreengui->getYaw();
+                                       camera_pitch = g_touchscreengui->getPitch();
+                               } else {
+#endif
+                                       s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
+                                       s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
+                               if ((invert_mouse)
+                                               || (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
                                        dy = -dy;
                                }
                                //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-                               
+
                                /*const float keyspeed = 500;
                                if(input->isKeyDown(irr::KEY_UP))
                                        dy -= dtime * keyspeed;
@@ -2242,23 +2342,28 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        dx -= dtime * keyspeed;
                                if(input->isKeyDown(irr::KEY_RIGHT))
                                        dx += dtime * keyspeed;*/
-                               
+
                                float d = g_settings->getFloat("mouse_sensitivity");
                                d = rangelim(d, 0.01, 100.0);
                                camera_yaw -= dx*d;
                                camera_pitch += dy*d;
+                               turn_amount = v2f(dx, dy).getLength() * d;
+
+#ifdef HAVE_TOUCHSCREENGUI
+                               }
+#endif
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
                                if(camera_pitch > 89.5) camera_pitch = 89.5;
-                               
-                               turn_amount = v2f(dx, dy).getLength() * d;
                        }
                        input->setMousePos((driver->getScreenSize().Width/2),
                                        (driver->getScreenSize().Height/2));
                }
                else{
+#ifndef ANDROID
                        // Mac OSX gets upset if this is set every frame
                        if(device->getCursorControl()->isVisible() == false)
                                device->getCursorControl()->setVisible(true);
+#endif
 
                        //infostream<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
@@ -2333,16 +2438,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 
                {
                        // Read client events
-                       for(;;)
-                       {
+                       for(;;) {
                                ClientEvent event = client.getClientEvent();
-                               if(event.type == CE_NONE)
-                               {
+                               if(event.type == CE_NONE) {
                                        break;
                                }
                                else if(event.type == CE_PLAYER_DAMAGE &&
-                                               client.getHP() != 0)
-                               {
+                                               client.getHP() != 0) {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
 
@@ -2350,19 +2452,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        damage_flash += 8.0 * event.player_damage.amount;
 
                                        player->hurt_tilt_timer = 1.5;
-                                       player->hurt_tilt_strength = event.player_damage.amount/2;
-                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
+                                       player->hurt_tilt_strength = event.player_damage.amount/4;
+                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
 
                                        MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
                                        gamedef->event()->put(e);
                                }
-                               else if(event.type == CE_PLAYER_FORCE_MOVE)
-                               {
+                               else if(event.type == CE_PLAYER_FORCE_MOVE) {
                                        camera_yaw = event.player_force_move.yaw;
                                        camera_pitch = event.player_force_move.pitch;
                                }
-                               else if(event.type == CE_DEATHSCREEN)
-                               {
+                               else if(event.type == CE_DEATHSCREEN) {
                                        show_deathscreen(&current_formspec, &client, gamedef, tsrc,
                                                        device, &client);
 
@@ -2376,8 +2476,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        player->hurt_tilt_strength = 0;
 
                                }
-                               else if (event.type == CE_SHOW_FORMSPEC)
-                               {
+                               else if (event.type == CE_SHOW_FORMSPEC) {
                                        FormspecFormSource* fs_src =
                                                        new FormspecFormSource(*(event.show_formspec.formspec));
                                        TextDestPlayerInventory* txt_dst =
@@ -2389,8 +2488,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        delete(event.show_formspec.formspec);
                                        delete(event.show_formspec.formname);
                                }
-                               else if(event.type == CE_SPAWN_PARTICLE)
-                               {
+                               else if(event.type == CE_SPAWN_PARTICLE) {
                                        LocalPlayer* player = client.getEnv().getLocalPlayer();
                                        video::ITexture *texture =
                                                gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
@@ -2407,8 +2505,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                                 v2f(0.0, 0.0),
                                                 v2f(1.0, 1.0));
                                }
-                               else if(event.type == CE_ADD_PARTICLESPAWNER)
-                               {
+                               else if(event.type == CE_ADD_PARTICLESPAWNER) {
                                        LocalPlayer* player = client.getEnv().getLocalPlayer();
                                        video::ITexture *texture =
                                                gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
@@ -2431,15 +2528,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                                 texture,
                                                 event.add_particlespawner.id);
                                }
-                               else if(event.type == CE_DELETE_PARTICLESPAWNER)
-                               {
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER) {
                                        delete_particlespawner (event.delete_particlespawner.id);
                                }
-                               else if (event.type == CE_HUDADD)
-                               {
+                               else if (event.type == CE_HUDADD) {
                                        u32 id = event.hudadd.id;
-                                       size_t nhudelem = player->hud.size();
-                                       if (id > nhudelem || (id < nhudelem && player->hud[id])) {
+
+                                       HudElement *e = player->getHud(id);
+
+                                       if (e != NULL) {
                                                delete event.hudadd.pos;
                                                delete event.hudadd.name;
                                                delete event.hudadd.scale;
@@ -2450,8 +2547,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                                delete event.hudadd.size;
                                                continue;
                                        }
-                                       
-                                       HudElement *e = new HudElement;
+
+                                       e = new HudElement;
                                        e->type   = (HudElementType)event.hudadd.type;
                                        e->pos    = *event.hudadd.pos;
                                        e->name   = *event.hudadd.name;
@@ -2464,11 +2561,10 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        e->offset = *event.hudadd.offset;
                                        e->world_pos = *event.hudadd.world_pos;
                                        e->size = *event.hudadd.size;
-                                       
-                                       if (id == nhudelem)
-                                               player->hud.push_back(e);
-                                       else
-                                               player->hud[id] = e;
+
+                                       u32 new_id = player->addHud(e);
+                                       //if this isn't true our huds aren't consistent
+                                       assert(new_id == id);
 
                                        delete event.hudadd.pos;
                                        delete event.hudadd.name;
@@ -2479,26 +2575,24 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        delete event.hudadd.world_pos;
                                        delete event.hudadd.size;
                                }
-                               else if (event.type == CE_HUDRM)
-                               {
-                                       u32 id = event.hudrm.id;
-                                       if (id < player->hud.size() && player->hud[id]) {
-                                               delete player->hud[id];
-                                               player->hud[id] = NULL;
-                                       }
+                               else if (event.type == CE_HUDRM) {
+                                       HudElement* e = player->removeHud(event.hudrm.id);
+
+                                       if (e != NULL)
+                                               delete (e);
                                }
-                               else if (event.type == CE_HUDCHANGE)
-                               {
+                               else if (event.type == CE_HUDCHANGE) {
                                        u32 id = event.hudchange.id;
-                                       if (id >= player->hud.size() || !player->hud[id]) {
+                                       HudElement* e = player->getHud(id);
+                                       if (e == NULL)
+                                       {
                                                delete event.hudchange.v3fdata;
                                                delete event.hudchange.v2fdata;
                                                delete event.hudchange.sdata;
                                                delete event.hudchange.v2s32data;
                                                continue;
                                        }
-                                               
-                                       HudElement* e = player->hud[id];
+
                                        switch (event.hudchange.stat) {
                                                case HUD_STAT_POS:
                                                        e->pos = *event.hudchange.v2fdata;
@@ -2534,25 +2628,24 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                                        e->size = *event.hudchange.v2s32data;
                                                        break;
                                        }
-                                       
+
                                        delete event.hudchange.v3fdata;
                                        delete event.hudchange.v2fdata;
                                        delete event.hudchange.sdata;
                                        delete event.hudchange.v2s32data;
                                }
-                               else if (event.type == CE_SET_SKY)
-                               {
+                               else if (event.type == CE_SET_SKY) {
                                        sky->setVisible(false);
                                        if(skybox){
-                                               skybox->drop();
+                                               skybox->remove();
                                                skybox = NULL;
                                        }
                                        // Handle according to type
-                                       if(*event.set_sky.type == "regular"){
+                                       if(*event.set_sky.type == "regular") {
                                                sky->setVisible(true);
                                        }
                                        else if(*event.set_sky.type == "skybox" &&
-                                                       event.set_sky.params->size() == 6){
+                                                       event.set_sky.params->size() == 6) {
                                                sky->setFallbackBgColor(*event.set_sky.bgcolor);
                                                skybox = smgr->addSkyBoxSceneNode(
                                                                tsrc->getTexture((*event.set_sky.params)[0]),
@@ -2574,15 +2667,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        delete event.set_sky.type;
                                        delete event.set_sky.params;
                                }
-                               else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO)
-                               {
+                               else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
                                        bool enable = event.override_day_night_ratio.do_override;
                                        u32 value = event.override_day_night_ratio.ratio_f * 1000;
                                        client.getEnv().setDayNightRatioOverride(enable, value);
                                }
                        }
                }
-               
+
                //TimeTaker //timer2("//timer2");
 
                /*
@@ -2594,16 +2686,14 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                ItemStack playeritem;
                {
                        InventoryList *mlist = local_inventory.getList("main");
-                       if(mlist != NULL)
-                       {
+                       if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
                                playeritem = mlist->getItem(client.getPlayerItem());
-                       }
                }
                const ItemDefinition &playeritem_def =
                                playeritem.getDefinition(itemdef);
                ToolCapabilities playeritem_toolcap =
                                playeritem.getToolCapabilities(itemdef);
-               
+
                /*
                        Update camera
                */
@@ -2638,7 +2728,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                v3s16 camera_offset = camera.getOffset();
 
                bool camera_offset_changed = (camera_offset != old_camera_offset);
-               
+
                if(!disable_camera_update){
                        client.getEnv().getClientMap().updateCamera(camera_position,
                                camera_direction, camera_fov, camera_offset);
@@ -2649,7 +2739,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        clouds->updateCameraOffset(camera_offset);
                        }
                }
-               
+
                // Update sound listener
                sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
                                v3f(0,0,0), // velocity
@@ -2662,7 +2752,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                */
                {
                        soundmaker.step(dtime);
-                       
+
                        ClientMap &map = client.getEnv().getClientMap();
                        MapNode n = map.getNodeNoEx(player->getStandingNodePos());
                        soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
@@ -2671,9 +2761,9 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                /*
                        Calculate what block is the crosshair pointing to
                */
-               
+
                //u32 t1 = device->getTimer()->getRealTime();
-               
+
                f32 d = playeritem_def.range; // max. distance
                f32 d_hand = itemdef->get("").range;
                if(d < 0 && d_hand >= 0)
@@ -2683,10 +2773,19 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
+
                // prevent player pointing anything in front-view
                if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
                        shootline = core::line3d<f32>(0,0,0,0,0,0);
 
+#ifdef HAVE_TOUCHSCREENGUI
+               if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
+                       shootline = g_touchscreengui->getShootline();
+                       shootline.start += intToFloat(camera_offset,BS);
+                       shootline.end += intToFloat(camera_offset,BS);
+               }
+#endif
+
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(
@@ -2702,7 +2801,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                if(pointed != pointed_old)
                {
                        infostream<<"Pointing at "<<pointed.dump()<<std::endl;
-                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+                       if (g_settings->getBool("enable_node_highlighting"))
+                               client.setHighlighted(pointed.node_undersurface, show_hud);
                }
 
                /*
@@ -2767,7 +2867,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        /*
                                Check information text of node
                        */
-                       
+
                        ClientMap &map = client.getEnv().getClientMap();
                        NodeMetadata *meta = map.getNodeMetadata(nodepos);
                        if(meta){
@@ -2779,11 +2879,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
                        }
-                       
+
                        /*
                                Handle digging
                        */
-                       
+
                        if(nodig_delay_timer <= 0.0 && input->getLeftState()
                                        && client.checkPrivilege("interact"))
                        {
@@ -2795,7 +2895,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        ldown_for_dig = true;
                                }
                                MapNode n = client.getEnv().getClientMap().getNode(nodepos);
-                               
+
                                // NOTE: Similar piece of code exists on the server side for
                                // cheat detection.
                                // Get digging parameters
@@ -2896,7 +2996,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        float mindelay = 0.15;
                                        if(nodig_delay_timer < mindelay)
                                                nodig_delay_timer = mindelay;
-                                       
+
                                        // Send event to trigger sound
                                        MtEvent *e = new NodeDugEvent(nodepos, wasnode);
                                        gamedef->event()->put(e);
@@ -2919,34 +3019,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        {
                                repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
-                               
-                               // Sign special case, at least until formspec is properly implemented.
-                               // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input"
-                                               && !random_input
-                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
-                               {
-                                       infostream<<"Launching metadata text input"<<std::endl;
-                                       
-                                       // Get a new text for it
-
-                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext = narrow_to_wide(meta->getString("text"));
-
-                                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, dest,
-                                                       wtext))->drop();
-                               }
-                               // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input
+                               if(meta && meta->getString("formspec") != "" && !random_input
                                                && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
                                        InventoryLocation inventoryloc;
                                        inventoryloc.setNodeMeta(nodepos);
-                                       
+
                                        NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
                                                        &client.getEnv().getClientMap(), nodepos);
                                        TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
@@ -3013,7 +3094,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        // Report direct punch
                                        v3f objpos = selected_object->getPosition();
                                        v3f dir = (objpos - player_position).normalize();
-                                       
+
                                        bool disable_send = selected_object->directReportPunch(
                                                        dir, &playeritem, time_from_last_punch);
                                        time_from_last_punch = 0;
@@ -3034,7 +3115,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                }
 
                pointed_old = pointed;
-               
+
                if(left_punch || input->getLeftClicked())
                {
                        camera.setDigging(0); // left click animation
@@ -3045,7 +3126,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 
                input->resetLeftReleased();
                input->resetRightReleased();
-               
+
                /*
                        Calculate stuff for drawing
                */
@@ -3053,7 +3134,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                /*
                        Fog range
                */
-       
+
                if(draw_control.range_all)
                        fog_range = 100000*BS;
                else {
@@ -3080,7 +3161,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                        daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
                                        / 255.0;
                }
-               
+
                time_of_day = client.getEnv().getTimeOfDayF();
                float maxsm = 0.05;
                if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
@@ -3094,11 +3175,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                else
                        time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
                                        + time_of_day * todsm;
-                       
+
                sky->update(time_of_day_smooth, time_brightness, direct_brightness,
                                sunlight_seen,camera.getCameraMode(), player->getYaw(),
                                player->getPitch());
-               
+
                video::SColor bgcolor = sky->getBgColor();
                video::SColor skycolor = sky->getSkyColor();
 
@@ -3115,18 +3196,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                clouds->setVisible(false);
                        }
                }
-               
+
                /*
                        Update particles
                */
 
                allparticles_step(dtime);
                allparticlespawners_step(dtime, client.getEnv());
-               
+
                /*
                        Fog
                */
-               
+
                if(g_settings->getBool("enable_fog") && !force_fog_off)
                {
                        driver->setFog(
@@ -3157,7 +3238,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                */
 
                //TimeTaker guiupdatetimer("Gui updating");
-               
+
                if(show_debug)
                {
                        static float drawtime_avg = 0;
@@ -3236,7 +3317,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                {
                        guitext2->setVisible(false);
                }
-               
+
                {
                        guitext_info->setText(infotext.c_str());
                        guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
@@ -3262,7 +3343,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                core::rect<s32> rect(
                                                10,
                                                status_y - guitext_status->getTextHeight(),
-                                               screensize.X - 10,
+                                               10 + guitext_status->getTextWidth(),
                                                status_y
                                );
                                guitext_status->setRelativePosition(rect);
@@ -3282,52 +3363,17 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                guitext_status->enableOverrideColor(true);
                        }
                }
-               
+
                /*
                        Get chat messages from client
                */
-               {
-                       // Get new messages from error log buffer
-                       while(!chat_log_error_buf.empty())
-                       {
-                               chat_backend.addMessage(L"", narrow_to_wide(
-                                               chat_log_error_buf.get()));
-                       }
-                       // Get new messages from client
-                       std::wstring message;
-                       while(client.getChatMessage(message))
-                       {
-                               chat_backend.addUnparsedMessage(message);
-                       }
-                       // Remove old messages
-                       chat_backend.step(dtime);
-
-                       // Display all messages in a static text element
-                       u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-                       std::wstring recent_chat = chat_backend.getRecentChat();
-                       guitext_chat->setText(recent_chat.c_str());
-
-                       // Update gui element size and position
-                       s32 chat_y = 5+(text_height+5);
-                       if(show_debug)
-                               chat_y += (text_height+5);
-                       core::rect<s32> rect(
-                               10,
-                               chat_y,
-                               screensize.X - 10,
-                               chat_y + guitext_chat->getTextHeight()
-                       );
-                       guitext_chat->setRelativePosition(rect);
-
-                       // Don't show chat if disabled or empty or profiler is enabled
-                       guitext_chat->setVisible(show_chat && recent_chat_count != 0
-                                       && !show_profiler);
-               }
+               updateChat(client, dtime, show_debug, screensize, show_chat,
+                               show_profiler, chat_backend, guitext_chat, font);
 
                /*
                        Inventory
                */
-               
+
                if(client.getPlayerItem() != new_playeritem)
                {
                        client.selectPlayerItem(new_playeritem);
@@ -3336,7 +3382,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                {
                        //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
-                       
+
                        update_wielded_item_trigger = true;
                }
                if(update_wielded_item_trigger)
@@ -3345,7 +3391,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        // Update wielded tool
                        InventoryList *mlist = local_inventory.getList("main");
                        ItemStack item;
-                       if(mlist != NULL)
+                       if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
                                item = mlist->getItem(client.getPlayerItem());
                        camera.wield(item, client.getPlayerItem());
                }
@@ -3363,6 +3409,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        update_draw_list_last_cam_dir = camera_direction;
                }
 
+               /*
+                       make sure menu is on top
+               */
+               if ((!noMenuActive()) && (current_formspec)) {
+                               guiroot->bringToFront(current_formspec);
+               }
+
                /*
                        Drawing begins
                */
@@ -3373,17 +3426,10 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        beginscenetime = timer.stop(true);
                }
 
-               
+
                draw_scene(driver, smgr, camera, client, player, hud, guienv,
                                hilightboxes, screensize, skycolor, show_hud);
 
-               /*
-                       Post effects
-               */
-               {
-                       client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
-               }
-
                /*
                        Profiler graph
                */
@@ -3401,7 +3447,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        driver->draw2DRectangle(color,
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
-                       
+
                        damage_flash -= 100.0*dtime;
                }
 
@@ -3449,7 +3495,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        if (sky)
                sky->drop();
        clear_particles();
-       
+
        /* cleanup menus */
        while (g_menumgr.menuCount() > 0)
        {
@@ -3499,7 +3545,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        }
 
 
-       
+
        if(!sound_is_dummy)
                delete sound;