Node highlighting.
[oweals/minetest.git] / src / game.cpp
index 7515af8d9625f505261af11ac7b7644e7ab0ee48..bae946f28eaa70a3751901b5e25dd18bc5fc5fb2 100644 (file)
@@ -1,42 +1,43 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
 (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
+GNU Lesser General Public License for more details.
 
-You should have received a copy of the GNU General Public License along
+You should have received a copy of the GNU Lesser General Public License along
 with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
 #include "game.h"
-#include "common_irrlicht.h"
+#include "irrlichttypes_extrabloated.h"
 #include <IGUICheckBox.h>
 #include <IGUIEditBox.h>
 #include <IGUIButton.h>
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
+#include <IMaterialRendererServices.h>
+#include "IMeshCache.h"
 #include "client.h"
 #include "server.h"
-#include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
-#include "guiInventoryMenu.h"
-#include "guiTextInputMenu.h"
-#include "guiDeathScreen.h"
+#include "guiVolumeChange.h"
+#include "guiFormSpecMenu.h"
 #include "tool.h"
 #include "guiChatConsole.h"
 #include "config.h"
+#include "version.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
-#include "farmesh.h"
 #include "mapblock.h"
 #include "settings.h"
 #include "profiler.h"
@@ -50,217 +51,217 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "main.h" // For g_settings
 #include "itemdef.h"
 #include "tile.h" // For TextureSource
+#include "shader.h" // For ShaderSource
 #include "logoutputbuffer.h"
 #include "subgame.h"
 #include "quicktune_shortcutter.h"
 #include "clientmap.h"
+#include "hud.h"
 #include "sky.h"
 #include "sound.h"
 #if USE_SOUND
        #include "sound_openal.h"
 #endif
 #include "event_manager.h"
+#include <iomanip>
 #include <list>
+#include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "drawscene.h"
+#include "content_cao.h"
 
-/*
-       Setting this to 1 enables a special camera mode that forces
-       the renderers to think that the camera statically points from
-       the starting place to a static direction.
-
-       This allows one to move around with the player and see what
-       is actually drawn behind solid things and behind the player.
-*/
-#define FIELD_OF_VIEW_TEST 0
-
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
 
 /*
        Text input system
 */
 
-struct TextDestChat : public TextDest
+struct TextDestNodeMetadata : public TextDest
 {
-       TextDestChat(Client *client)
+       TextDestNodeMetadata(v3s16 p, Client *client)
        {
+               m_p = p;
                m_client = client;
        }
+       // This is deprecated I guess? -celeron55
        void gotText(std::wstring text)
        {
-               m_client->typeChatMessage(text);
+               std::string ntext = wide_to_narrow(text);
+               infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
+                               <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
+               std::map<std::string, std::string> fields;
+               fields["text"] = ntext;
+               m_client->sendNodemetaFields(m_p, "", fields);
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendNodemetaFields(m_p, "", fields);
        }
 
+       v3s16 m_p;
        Client *m_client;
 };
 
-struct TextDestNodeMetadata : public TextDest
+struct TextDestPlayerInventory : public TextDest
 {
-       TextDestNodeMetadata(v3s16 p, Client *client)
+       TextDestPlayerInventory(Client *client)
        {
-               m_p = p;
                m_client = client;
+               m_formname = "";
        }
-       void gotText(std::wstring text)
+       TextDestPlayerInventory(Client *client, std::string formname)
        {
-               std::string ntext = wide_to_narrow(text);
-               infostream<<"Changing text of a sign node: "
-                               <<ntext<<std::endl;
-               m_client->sendSignNodeText(m_p, ntext);
+               m_client = client;
+               m_formname = formname;
+       }
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               m_client->sendInventoryFields(m_formname, fields);
        }
 
-       v3s16 m_p;
        Client *m_client;
 };
 
-/* Respawn menu callback */
-
-class MainRespawnInitiator: public IRespawnInitiator
+struct LocalFormspecHandler : public TextDest
 {
-public:
-       MainRespawnInitiator(bool *active, Client *client):
-               m_active(active), m_client(client)
+       LocalFormspecHandler();
+       LocalFormspecHandler(std::string formname) :
+               m_client(0)
        {
-               *m_active = true;
+               m_formname = formname;
        }
-       void respawn()
+
+       LocalFormspecHandler(std::string formname, Client *client) :
+               m_client(client)
        {
-               *m_active = false;
-               m_client->sendRespawn();
+               m_formname = formname;
        }
-private:
-       bool *m_active;
+
+       void gotText(std::wstring message) {
+               errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
+       }
+
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               if (m_formname == "MT_PAUSE_MENU") {
+                       if (fields.find("btn_sound") != fields.end()) {
+                               g_gamecallback->changeVolume();
+                               return;
+                       }
+
+                       if (fields.find("btn_exit_menu") != fields.end()) {
+                               g_gamecallback->disconnect();
+                               return;
+                       }
+
+                       if (fields.find("btn_exit_os") != fields.end()) {
+                               g_gamecallback->exitToOS();
+                               return;
+                       }
+
+                       if (fields.find("btn_change_password") != fields.end()) {
+                               g_gamecallback->changePassword();
+                               return;
+                       }
+
+                       if (fields.find("quit") != fields.end()) {
+                               return;
+                       }
+
+                       if (fields.find("btn_continue") != fields.end()) {
+                               return;
+                       }
+               }
+               if (m_formname == "MT_CHAT_MENU") {
+                       assert(m_client != 0);
+                       if ((fields.find("btn_send") != fields.end()) ||
+                                       (fields.find("quit") != fields.end())) {
+                               if (fields.find("f_text") != fields.end()) {
+                                       m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
+                               }
+                               return;
+                       }
+               }
+
+               if (m_formname == "MT_DEATH_SCREEN") {
+                       assert(m_client != 0);
+                       if ((fields.find("btn_respawn") != fields.end())) {
+                               m_client->sendRespawn();
+                               return;
+                       }
+
+                       if (fields.find("quit") != fields.end()) {
+                               m_client->sendRespawn();
+                               return;
+                       }
+               }
+
+               // don't show error message for unhandled cursor keys
+               if ( (fields.find("key_up") != fields.end()) ||
+                       (fields.find("key_down") != fields.end()) ||
+                       (fields.find("key_left") != fields.end()) ||
+                       (fields.find("key_right") != fields.end())) {
+                       return;
+               }
+
+               errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
+               int i = 0;
+               for (std::map<std::string,std::string>::iterator iter = fields.begin();
+                               iter != fields.end(); iter++) {
+                       errorstream << "\t"<< i << ": " << iter->first << "=" << iter->second << std::endl;
+                       i++;
+               }
+       }
+
        Client *m_client;
 };
 
-/*
-       Hotbar draw routine
-*/
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
-               IGameDef *gamedef,
-               v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount, u16 playeritem)
+/* Form update callback */
+
+class NodeMetadataFormSource: public IFormSource
 {
-       InventoryList *mainlist = inventory->getList("main");
-       if(mainlist == NULL)
+public:
+       NodeMetadataFormSource(ClientMap *map, v3s16 p):
+               m_map(map),
+               m_p(p)
        {
-               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
-               return;
        }
-       
-       s32 padding = imgsize/12;
-       //s32 height = imgsize + padding*2;
-       s32 width = itemcount*(imgsize+padding*2);
-       
-       // Position of upper left corner of bar
-       v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-       
-       // Draw background color
-       /*core::rect<s32> barrect(0,0,width,height);
-       barrect += pos;
-       video::SColor bgcolor(255,128,128,128);
-       driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
-       core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
-       for(s32 i=0; i<itemcount; i++)
+       std::string getForm()
        {
-               const ItemStack &item = mainlist->getItem(i);
-               
-               core::rect<s32> rect = imgrect + pos
-                               + v2s32(padding+i*(imgsize+padding*2), padding);
-               
-               if(playeritem == i)
-               {
-                       video::SColor c_outside(255,255,0,0);
-                       //video::SColor c_outside(255,0,0,0);
-                       //video::SColor c_inside(255,192,192,192);
-                       s32 x1 = rect.UpperLeftCorner.X;
-                       s32 y1 = rect.UpperLeftCorner.Y;
-                       s32 x2 = rect.LowerRightCorner.X;
-                       s32 y2 = rect.LowerRightCorner.Y;
-                       // Black base borders
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1 - padding),
-                                               v2s32(x2 + padding, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y2),
-                                               v2s32(x2 + padding, y2 + padding)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding, y2)
-                                       ), NULL);
-                       /*// Light inside borders
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1 - padding/2),
-                                               v2s32(x2 + padding/2, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y2),
-                                               v2s32(x2 + padding/2, y2 + padding/2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding/2, y2)
-                                       ), NULL);
-                       */
-               }
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return "";
+               return meta->getString("formspec");
+       }
+       std::string resolveText(std::string str)
+       {
+               NodeMetadata *meta = m_map->getNodeMetadata(m_p);
+               if(!meta)
+                       return str;
+               return meta->resolveString(str);
+       }
 
-               video::SColor bgcolor2(128,0,0,0);
-               driver->draw2DRectangle(bgcolor2, rect, NULL);
-               drawItemStack(driver, font, item, rect, NULL, gamedef);
+       ClientMap *m_map;
+       v3s16 m_p;
+};
+
+class PlayerInventoryFormSource: public IFormSource
+{
+public:
+       PlayerInventoryFormSource(Client *client):
+               m_client(client)
+       {
        }
-       
-       /*
-               Draw hearts
-       */
-       video::ITexture *heart_texture =
-               gamedef->getTextureSource()->getTextureRaw("heart.png");
-       if(heart_texture)
+       std::string getForm()
        {
-               v2s32 p = pos + v2s32(0, -20);
-               for(s32 i=0; i<halfheartcount/2; i++)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16,16);
-                       rect += p;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0),
-                               core::dimension2di(heart_texture->getOriginalSize())),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-               if(halfheartcount % 2 == 1)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16/2,16);
-                       rect += p;
-                       core::dimension2di srcd(heart_texture->getOriginalSize());
-                       srcd.Width /= 2;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0), srcd),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               return player->inventory_formspec;
        }
-}
+
+       Client *m_client;
+};
 
 /*
        Check if a node is pointable
@@ -277,55 +278,51 @@ inline bool isPointableNode(const MapNode& n,
        Find what the player is pointing at
 */
 PointedThing getPointedThing(Client *client, v3f player_position,
-               v3f camera_direction, v3f camera_position,
-               core::line3d<f32> shootline, f32 d,
-               bool liquids_pointable,
-               bool look_for_object,
-               core::aabbox3d<f32> &hilightbox,
-               bool &should_show_hilightbox,
-               ClientActiveObject *&selected_object)
+               v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
+               f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
+               std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
-       hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
-       should_show_hilightbox = false;
+       hilightboxes.clear();
        selected_object = NULL;
 
        INodeDefManager *nodedef = client->getNodeDefManager();
        ClientMap &map = client->getEnv().getClientMap();
 
+       f32 mindistance = BS * 1001;
+
        // First try to find a pointed at active object
        if(look_for_object)
        {
                selected_object = client->getSelectedActiveObject(d*BS,
                                camera_position, shootline);
-       }
-       if(selected_object != NULL)
-       {
-               core::aabbox3d<f32> *selection_box
-                       = selected_object->getSelectionBox();
-               // Box should exist because object was returned in the
-               // first place
-               assert(selection_box);
 
-               v3f pos = selected_object->getPosition();
-
-               hilightbox = core::aabbox3d<f32>(
-                               selection_box->MinEdge + pos,
-                               selection_box->MaxEdge + pos
-               );
+               if(selected_object != NULL)
+               {
+                       if(selected_object->doShowSelectionBox())
+                       {
+                               aabb3f *selection_box = selected_object->getSelectionBox();
+                               // Box should exist because object was
+                               // returned in the first place
+                               assert(selection_box);
+
+                               v3f pos = selected_object->getPosition();
+                               hilightboxes.push_back(aabb3f(
+                                               selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
+                                               selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
+                       }
 
-               should_show_hilightbox = selected_object->doShowSelectionBox();
+                       mindistance = (selected_object->getPosition() - camera_position).getLength();
 
-               result.type = POINTEDTHING_OBJECT;
-               result.object_id = selected_object->getId();
-               return result;
+                       result.type = POINTEDTHING_OBJECT;
+                       result.object_id = selected_object->getId();
+               }
        }
 
        // That didn't work, try to find a pointed at node
 
-       f32 mindistance = BS * 1001;
-       
+
        v3s16 pos_i = floatToInt(player_position, BS);
 
        /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
@@ -338,7 +335,15 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
        s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
        s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
-       
+
+       // Prevent signed number overflow
+       if(yend==32767)
+               yend=32766;
+       if(zend==32767)
+               zend=32766;
+       if(xend==32767)
+               xend=32766;
+
        for(s16 y = ystart; y <= yend; y++)
        for(s16 z = zstart; z <= zend; z++)
        for(s16 x = xstart; x <= xend; x++)
@@ -355,234 +360,76 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                if(!isPointableNode(n, client, liquids_pointable))
                        continue;
 
+               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
-               
-               f32 d = 0.01;
-               
-               v3s16 dirs[6] = {
-                       v3s16(0,0,1), // back
-                       v3s16(0,1,0), // top
-                       v3s16(1,0,0), // right
-                       v3s16(0,0,-1), // front
-                       v3s16(0,-1,0), // bottom
-                       v3s16(-1,0,0), // left
-               };
-               
-               const ContentFeatures &f = nodedef->get(n);
-               
-               if(f.selection_box.type == NODEBOX_FIXED)
+
+               for(std::vector<aabb3f>::const_iterator
+                               i = boxes.begin();
+                               i != boxes.end(); i++)
                {
-                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       aabb3f box = *i;
                        box.MinEdge += npf;
                        box.MaxEdge += npf;
 
-                       v3s16 facedirs[6] = {
-                               v3s16(-1,0,0),
-                               v3s16(1,0,0),
-                               v3s16(0,-1,0),
-                               v3s16(0,1,0),
-                               v3s16(0,0,-1),
-                               v3s16(0,0,1),
-                       };
-
-                       core::aabbox3d<f32> faceboxes[6] = {
-                               // X-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // X+
-                               core::aabbox3d<f32>(
-                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Y-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
-                               ),
-                               // Y+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                               // Z-
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
-                               ),
-                               // Z+
-                               core::aabbox3d<f32>(
-                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
-                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
-                               ),
-                       };
-
-                       for(u16 i=0; i<6; i++)
+                       for(u16 j=0; j<6; j++)
                        {
-                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
-                               v3f centerpoint = npf + facedir_f * BS/2;
+                               v3s16 facedir = g_6dirs[j];
+                               aabb3f facebox = box;
+
+                               f32 d = 0.001*BS;
+                               if(facedir.X > 0)
+                                       facebox.MinEdge.X = facebox.MaxEdge.X-d;
+                               else if(facedir.X < 0)
+                                       facebox.MaxEdge.X = facebox.MinEdge.X+d;
+                               else if(facedir.Y > 0)
+                                       facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
+                               else if(facedir.Y < 0)
+                                       facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
+                               else if(facedir.Z > 0)
+                                       facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
+                               else if(facedir.Z < 0)
+                                       facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
+
+                               v3f centerpoint = facebox.getCenter();
                                f32 distance = (centerpoint - camera_position).getLength();
                                if(distance >= mindistance)
                                        continue;
-                               if(!faceboxes[i].intersectsWithLine(shootline))
+                               if(!facebox.intersectsWithLine(shootline))
                                        continue;
+
+                               v3s16 np_above = np + facedir;
+
                                result.type = POINTEDTHING_NODE;
                                result.node_undersurface = np;
-                               result.node_abovesurface = np+facedirs[i];
+                               result.node_abovesurface = np_above;
                                mindistance = distance;
-                               hilightbox = box;
-                               should_show_hilightbox = true;
-                       }
-               }
-               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
-               {
-                       v3s16 dir = n.getWallMountedDir(nodedef);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       core::aabbox3d<f32> box;
-                       
-                       // top
-                       if(dir == v3s16(0,1,0)){
-                               box = f.selection_box.wall_top;
-                       }
-                       // bottom
-                       else if(dir == v3s16(0,-1,0)){
-                               box = f.selection_box.wall_bottom;
-                       }
-                       // side
-                       else{
-                               v3f vertices[2] =
-                               {
-                                       f.selection_box.wall_side.MinEdge,
-                                       f.selection_box.wall_side.MaxEdge
-                               };
-
-                               for(s32 i=0; i<2; i++)
-                               {
-                                       if(dir == v3s16(-1,0,0))
-                                               vertices[i].rotateXZBy(0);
-                                       if(dir == v3s16(1,0,0))
-                                               vertices[i].rotateXZBy(180);
-                                       if(dir == v3s16(0,0,-1))
-                                               vertices[i].rotateXZBy(90);
-                                       if(dir == v3s16(0,0,1))
-                                               vertices[i].rotateXZBy(-90);
-                               }
-
-                               box = core::aabbox3d<f32>(vertices[0]);
-                               box.addInternalPoint(vertices[1]);
-                       }
 
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-                       
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       result.type = POINTEDTHING_NODE;
-                                       result.node_undersurface = np;
-                                       result.node_abovesurface = np;
-                                       mindistance = distance;
-                                       hilightbox = box;
-                                       should_show_hilightbox = true;
+                               hilightboxes.clear();
+                               if (!g_settings->getBool("enable_node_highlighting")) {
+                                       for(std::vector<aabb3f>::const_iterator
+                                                       i2 = boxes.begin();
+                                                       i2 != boxes.end(); i2++)
+                                       {
+                                               aabb3f box = *i2;
+                                               box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
+                                               box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
+                                               hilightboxes.push_back(box);
+                                       }
                                }
                        }
                }
-               else // NODEBOX_REGULAR
-               {
-                       for(u16 i=0; i<6; i++)
-                       {
-                               v3f dir_f = v3f(dirs[i].X,
-                                               dirs[i].Y, dirs[i].Z);
-                               v3f centerpoint = npf + dir_f * BS/2;
-                               f32 distance =
-                                               (centerpoint - camera_position).getLength();
-                               
-                               if(distance < mindistance)
-                               {
-                                       core::CMatrix4<f32> m;
-                                       m.buildRotateFromTo(v3f(0,0,1), dir_f);
-
-                                       // This is the back face
-                                       v3f corners[2] = {
-                                               v3f(BS/2, BS/2, BS/2),
-                                               v3f(-BS/2, -BS/2, BS/2+d)
-                                       };
-                                       
-                                       for(u16 j=0; j<2; j++)
-                                       {
-                                               m.rotateVect(corners[j]);
-                                               corners[j] += npf;
-                                       }
-
-                                       core::aabbox3d<f32> facebox(corners[0]);
-                                       facebox.addInternalPoint(corners[1]);
-
-                                       if(facebox.intersectsWithLine(shootline))
-                                       {
-                                               result.type = POINTEDTHING_NODE;
-                                               result.node_undersurface = np;
-                                               result.node_abovesurface = np + dirs[i];
-                                               mindistance = distance;
-
-                                               //hilightbox = facebox;
-
-                                               const float d = 0.502;
-                                               core::aabbox3d<f32> nodebox
-                                                               (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(np, BS);
-                                               nodebox.MinEdge += nodepos_f;
-                                               nodebox.MaxEdge += nodepos_f;
-                                               hilightbox = nodebox;
-                                               should_show_hilightbox = true;
-                                       }
-                               } // if distance < mindistance
-                       } // for dirs
-               } // regular block
        } // for coords
 
        return result;
 }
 
-/*
-       Draws a screen with a single text on it.
-       Text will be removed when the screen is drawn the next time.
-*/
-/*gui::IGUIStaticText **/
-void draw_load_screen(const std::wstring &text,
-               video::IVideoDriver* driver, gui::IGUIFont* font)
-{
-       v2u32 screensize = driver->getScreenSize();
-       const wchar_t *loadingtext = text.c_str();
-       core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
-       core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
-       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
-       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
-       gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       loadingtext, textrect, false, false);
-       guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
-       driver->beginScene(true, true, video::SColor(255,0,0,0));
-       guienv->drawAll();
-       driver->endScene();
-       
-       guitext->remove();
-       
-       //return guitext;
-}
-
 /* Profiler display */
 
 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
-               gui::IGUIFont *font, u32 text_height,
-               u32 show_profiler, u32 show_profiler_max)
+               gui::IGUIFont *font, u32 text_height, u32 show_profiler,
+               u32 show_profiler_max)
 {
        if(show_profiler == 0)
        {
@@ -641,7 +488,7 @@ public:
                while(m_log.size() > m_log_max_size)
                        m_log.erase(m_log.begin());
        }
-       
+
        void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
                        gui::IGUIFont* font) const
        {
@@ -690,7 +537,7 @@ public:
                s32 graphh = 50;
                s32 textx = x_left + m_log_max_size + 15;
                s32 textx2 = textx + 200 - 15;
-               
+
                // Draw background
                /*{
                        u32 num_graphs = m_meta.size();
@@ -699,7 +546,7 @@ public:
                        video::SColor bgcolor(120,0,0,0);
                        driver->draw2DRectangle(bgcolor, rect, NULL);
                }*/
-               
+
                s32 meta_i = 0;
                for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
                                i != m_meta.end(); i++){
@@ -785,7 +632,7 @@ class NodeDugEvent: public MtEvent
 public:
        v3s16 p;
        MapNode n;
-       
+
        NodeDugEvent(v3s16 p, MapNode n):
                p(p),
                n(n)
@@ -856,6 +703,18 @@ public:
                sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
        }
 
+       static void playerDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
+       }
+
+       static void playerFallingDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
+       }
+
        void registerReceiver(MtEventManager *mgr)
        {
                mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
@@ -864,6 +723,8 @@ public:
                mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
                mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
                mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+               mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
+               mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
        }
 
        void step(float dtime)
@@ -887,66 +748,407 @@ public:
                m_fetched.insert(name);
                std::string base = porting::path_share + DIR_DELIM + "testsounds";
                dst_paths.insert(base + DIR_DELIM + name + ".ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "1.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "2.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "3.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "4.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "5.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "6.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "7.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "8.ogg");
-               dst_paths.insert(base + DIR_DELIM + name + "9.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+       }
+};
+
+class GameGlobalShaderConstantSetter : public IShaderConstantSetter
+{
+       Sky *m_sky;
+       bool *m_force_fog_off;
+       f32 *m_fog_range;
+       Client *m_client;
+
+public:
+       GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
+                       f32 *fog_range, Client *client):
+               m_sky(sky),
+               m_force_fog_off(force_fog_off),
+               m_fog_range(fog_range),
+               m_client(client)
+       {}
+       ~GameGlobalShaderConstantSetter() {}
+
+       virtual void onSetConstants(video::IMaterialRendererServices *services,
+                       bool is_highlevel)
+       {
+               if(!is_highlevel)
+                       return;
+
+               // Background color
+               video::SColor bgcolor = m_sky->getBgColor();
+               video::SColorf bgcolorf(bgcolor);
+               float bgcolorfa[4] = {
+                       bgcolorf.r,
+                       bgcolorf.g,
+                       bgcolorf.b,
+                       bgcolorf.a,
+               };
+               services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+
+               // Fog distance
+               float fog_distance = 10000*BS;
+               if(g_settings->getBool("enable_fog") && !*m_force_fog_off)
+                       fog_distance = *m_fog_range;
+               services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+
+               // Day-night ratio
+               u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
+               float daynight_ratio_f = (float)daynight_ratio / 1000.0;
+               services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+
+               u32 animation_timer = porting::getTimeMs() % 100000;
+               float animation_timer_f = (float)animation_timer / 100000.0;
+               services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
+               services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
+
+               LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+               v3f eye_position = player->getEyePosition();
+               services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
+               services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
+
+               // Uniform sampler layers
+               int layer0 = 0;
+               int layer1 = 1;
+               int layer2 = 2;
+               // before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               services->setPixelShaderConstant("baseTexture" , (irr::f32*)&layer0, 1);
+               services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
+               services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
+#else
+               services->setPixelShaderConstant("baseTexture" , (irr::s32*)&layer0, 1);
+               services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
+               services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
+#endif
        }
 };
 
-void the_game(
-       bool &kill,
-       bool random_input,
-       InputHandler *input,
-       IrrlichtDevice *device,
-       gui::IGUIFont* font,
-       std::string map_dir,
-       std::string playername,
-       std::string password,
-       std::string address, // If "", local server is used
-       u16 port,
-       std::wstring &error_message,
-       std::string configpath,
-       ChatBackend &chat_backend,
-       const SubgameSpec &gamespec, // Used for local game,
-       bool simple_singleplayer_mode
-)
+bool nodePlacementPrediction(Client &client,
+               const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
+{
+       std::string prediction = playeritem_def.node_placement_prediction;
+       INodeDefManager *nodedef = client.ndef();
+       ClientMap &map = client.getEnv().getClientMap();
+
+       if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
+       {
+               verbosestream<<"Node placement prediction for "
+                               <<playeritem_def.name<<" is "
+                               <<prediction<<std::endl;
+               v3s16 p = neighbourpos;
+               // Place inside node itself if buildable_to
+               try{
+                       MapNode n_under = map.getNode(nodepos);
+                       if(nodedef->get(n_under).buildable_to)
+                               p = nodepos;
+                       else if (!nodedef->get(map.getNode(p)).buildable_to)
+                               return false;
+               }catch(InvalidPositionException &e){}
+               // Find id of predicted node
+               content_t id;
+               bool found = nodedef->getId(prediction, id);
+               if(!found){
+                       errorstream<<"Node placement prediction failed for "
+                                       <<playeritem_def.name<<" (places "
+                                       <<prediction
+                                       <<") - Name not known"<<std::endl;
+                       return false;
+               }
+               // Predict param2 for facedir and wallmounted nodes
+               u8 param2 = 0;
+               if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
+                       v3s16 dir = nodepos - neighbourpos;
+                       if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
+                               param2 = dir.Y < 0 ? 1 : 0;
+                       } else if(abs(dir.X) > abs(dir.Z)){
+                               param2 = dir.X < 0 ? 3 : 2;
+                       } else {
+                               param2 = dir.Z < 0 ? 5 : 4;
+                       }
+               }
+               if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
+                       v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
+                       if(abs(dir.X) > abs(dir.Z)){
+                               param2 = dir.X < 0 ? 3 : 1;
+                       } else {
+                               param2 = dir.Z < 0 ? 2 : 0;
+                       }
+               }
+               assert(param2 >= 0 && param2 <= 5);
+               //Check attachment if node is in group attached_node
+               if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
+                       static v3s16 wallmounted_dirs[8] = {
+                               v3s16(0,1,0),
+                               v3s16(0,-1,0),
+                               v3s16(1,0,0),
+                               v3s16(-1,0,0),
+                               v3s16(0,0,1),
+                               v3s16(0,0,-1),
+                       };
+                       v3s16 pp;
+                       if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                               pp = p + wallmounted_dirs[param2];
+                       else
+                               pp = p + v3s16(0,-1,0);
+                       if(!nodedef->get(map.getNode(pp)).walkable)
+                               return false;
+               }
+               // Add node to client map
+               MapNode n(id, 0, param2);
+               try{
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+
+                       // Dont place node when player would be inside new node
+                       // NOTE: This is to be eventually implemented by a mod as client-side Lua
+                       if (!nodedef->get(n).walkable ||
+                               (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+                               (nodedef->get(n).walkable &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,1,0) &&
+                               neighbourpos != player->getStandingNodePos() + v3s16(0,2,0))) {
+
+                                       // This triggers the required mesh update too
+                                       client.addNode(p, n);
+                                       return true;
+                               }
+               }catch(InvalidPositionException &e){
+                       errorstream<<"Node placement prediction failed for "
+                                       <<playeritem_def.name<<" (places "
+                                       <<prediction
+                                       <<") - Position not loaded"<<std::endl;
+               }
+       }
+       return false;
+}
+
+static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource* tsrc, IrrlichtDevice * device,
+               IFormSource* fs_src, TextDest* txt_dest
+               ) {
+
+       if (*cur_formspec == 0) {
+               *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
+                               invmgr, gamedef, tsrc, fs_src, txt_dest, cur_formspec );
+               (*cur_formspec)->doPause = false;
+               (*cur_formspec)->drop();
+       }
+       else {
+               (*cur_formspec)->setFormSource(fs_src);
+               (*cur_formspec)->setTextDest(txt_dest);
+       }
+}
+
+#ifdef __ANDROID__
+#define SIZE_TAG "size[11,5.5]"
+#else
+#define SIZE_TAG "size[11,5.5,true]"
+#endif
+
+static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource* tsrc, IrrlichtDevice * device,
+               Client* client, std::string text)
+{
+       std::string formspec =
+               FORMSPEC_VERSION_STRING
+               SIZE_TAG
+               "field[3,2.35;6,0.5;f_text;;" + text + "]"
+               "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
+               ;
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource* fs_src = new FormspecFormSource(formspec);
+       LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
+
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst);
+}
+
+static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource* tsrc, IrrlichtDevice * device, Client* client)
 {
+       std::string formspec =
+               std::string(FORMSPEC_VERSION_STRING) +
+               SIZE_TAG
+               "bgcolor[#320000b4;true]"
+               "label[4.85,1.35;You died.]"
+               "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
+               ;
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource* fs_src = new FormspecFormSource(formspec);
+       LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
+
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst);
+}
+
+/******************************************************************************/
+static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource* tsrc, IrrlichtDevice * device,
+               bool singleplayermode)
+{
+#ifdef __ANDROID__
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                       "No menu visible:\n"
+                       "- single tap: button activate\n"
+                       "- double tap: place/use\n"
+                       "- slide finger: look around\n"
+                       "Menu/Inventory visible:\n"
+                       "- double tap (outside):\n"
+                       " -->close\n"
+                       "- touch stack, touch slot:\n"
+                       " --> move stack\n"
+                       "- touch&drag, tap 2nd finger\n"
+                       " --> place single item to slot\n"
+                       ));
+#else
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                       "- WASD: move\n"
+                       "- Space: jump/climb\n"
+                       "- Shift: sneak/go down\n"
+                       "- Q: drop item\n"
+                       "- I: inventory\n"
+                       "- Mouse: turn/look\n"
+                       "- Mouse left: dig/punch\n"
+                       "- Mouse right: place/use\n"
+                       "- Mouse wheel: select item\n"
+                       "- T: chat\n"
+                       ));
+#endif
+       float ypos = singleplayermode ? 1.0 : 0.5;
+       std::ostringstream os;
+
+       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
+                       << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+                                       << wide_to_narrow(wstrgettext("Continue"))     << "]";
+
+       if (!singleplayermode) {
+               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+                                       << wide_to_narrow(wstrgettext("Change Password")) << "]";
+               }
+
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+                                       << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+                                       << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+                                       << wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
+                       << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
+                       << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
+                       << minetest_build_info << "\n"
+                       << "path_user = " << wrap_rows(porting::path_user, 20)
+                       << "\n;]";
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler  *
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource* fs_src = new FormspecFormSource(os.str());
+       LocalFormspecHandler* txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
+
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst);
+
+       (*cur_formspec)->doPause = true;
+}
+
+/******************************************************************************/
+static void updateChat(Client& client, f32 dtime, bool show_debug,
+               const v2u32& screensize, bool show_chat, u32 show_profiler,
+               ChatBackend& chat_backend, gui::IGUIStaticText* guitext_chat,
+               gui::IGUIFont* font)
+{
+       // Add chat log output for errors to be shown in chat
+       static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
+       // Get new messages from error log buffer
+       while(!chat_log_error_buf.empty()) {
+               chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+       }
+
+       // Get new messages from client
+       std::wstring message;
+       while (client.getChatMessage(message)) {
+               chat_backend.addUnparsedMessage(message);
+       }
+
+       // Remove old messages
+       chat_backend.step(dtime);
+
+       // Display all messages in a static text element
+       unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
+       std::wstring recent_chat       = chat_backend.getRecentChat();
+
+       // TODO replace by fontengine fcts
+       unsigned int line_height       = font->getDimension(L"Ay").Height + font->getKerningHeight();
+
+       guitext_chat->setText(recent_chat.c_str());
+
+       // Update gui element size and position
+       s32 chat_y = 5 + line_height;
+       if (show_debug)
+               chat_y += line_height;
+
+       core::rect<s32> rect(10, chat_y, font->getDimension(recent_chat.c_str()).Width +10,
+                       chat_y + (recent_chat_count * line_height));
+
+       guitext_chat->setRelativePosition(rect);
+       // Don't show chat if disabled or empty or profiler is enabled
+       guitext_chat->setVisible(
+                       show_chat && recent_chat_count != 0 && !show_profiler);
+}
+
+/******************************************************************************/
+void the_game(bool &kill, bool random_input, InputHandler *input,
+       IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
+       std::string playername, std::string password,
+       std::string address /* If "", local server is used */,
+       u16 port, std::wstring &error_message, ChatBackend &chat_backend,
+       const SubgameSpec &gamespec /* Used for local game */,
+       bool simple_singleplayer_mode)
+{
+       GUIFormSpecMenu* current_formspec = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
-       
+
        // Calculate text height using the font
        u32 text_height = font->getDimension(L"Random test string").Height;
 
-       v2u32 screensize(0,0);
-       v2u32 last_screensize(0,0);
-       screensize = driver->getScreenSize();
-
-       const s32 hotbar_itemcount = 8;
-       //const s32 hotbar_imagesize = 36;
-       //const s32 hotbar_imagesize = 64;
-       s32 hotbar_imagesize = 48;
-       
        /*
                Draw "Loading" screen
        */
 
-       draw_load_screen(L"Loading...", driver, font);
-       
+       {
+               wchar_t* text = wgettext("Loading...");
+               draw_load_screen(text, device, guienv, font, 0, 0);
+               delete[] text;
+       }
+
        // Create texture source
        IWritableTextureSource *tsrc = createTextureSource(device);
-       
+
+       // Create shader source
+       IWritableShaderSource *shsrc = createShaderSource(device);
+
        // These will be filled by data received from the server
        // Create item definition manager
        IWritableItemDefManager *itemdef = createItemDefManager();
        // Create node definition manager
        IWritableNodeDefManager *nodedef = createNodeDefManager();
-       
+
        // Sound fetcher (useful when testing)
        GameOnDemandSoundFetcher soundfetcher;
 
@@ -954,10 +1156,14 @@ void the_game(
        ISoundManager *sound = NULL;
        bool sound_is_dummy = false;
 #if USE_SOUND
-       infostream<<"Attempting to use OpenAL audio"<<std::endl;
-       sound = createOpenALSoundManager(&soundfetcher);
-       if(!sound)
-               infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+       if(g_settings->getBool("enable_sound")){
+               infostream<<"Attempting to use OpenAL audio"<<std::endl;
+               sound = createOpenALSoundManager(&soundfetcher);
+               if(!sound)
+                       infostream<<"Failed to initialize OpenAL audio"<<std::endl;
+       } else {
+               infostream<<"Sound disabled."<<std::endl;
+       }
 #endif
        if(!sound){
                infostream<<"Using dummy audio."<<std::endl;
@@ -965,188 +1171,337 @@ void the_game(
                sound_is_dummy = true;
        }
 
+       Server *server = NULL;
+
+       try{
        // Event manager
        EventManager eventmgr;
 
        // Sound maker
        SoundMaker soundmaker(sound, nodedef);
        soundmaker.registerReceiver(&eventmgr);
-       
-       // Add chat log output for errors to be shown in chat
-       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
 
        // Create UI for modifying quicktune values
        QuicktuneShortcutter quicktune;
 
        /*
                Create server.
-               SharedPtr will delete it when it goes out of scope.
        */
-       SharedPtr<Server> server;
+
        if(address == ""){
-               draw_load_screen(L"Creating server...", driver, font);
+               wchar_t* text = wgettext("Creating server....");
+               draw_load_screen(text, device, guienv, font, 0, 25);
+               delete[] text;
                infostream<<"Creating server"<<std::endl;
-               server = new Server(map_dir, configpath, gamespec,
-                               simple_singleplayer_mode);
-               server->start(port);
+
+               std::string bind_str = g_settings->get("bind_address");
+               Address bind_addr(0,0,0,0, port);
+
+               if (g_settings->getBool("ipv6_server")) {
+                       bind_addr.setAddress((IPv6AddressBytes*) NULL);
+               }
+               try {
+                       bind_addr.Resolve(bind_str.c_str());
+                       address = bind_str;
+               } catch (ResolveError &e) {
+                       infostream << "Resolving bind address \"" << bind_str
+                                          << "\" failed: " << e.what()
+                                          << " -- Listening on all addresses." << std::endl;
+               }
+
+               if(bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+                       error_message = L"Unable to listen on " +
+                               narrow_to_wide(bind_addr.serializeString()) +
+                               L" because IPv6 is disabled";
+                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       // Break out of client scope
+                       return;
+               }
+
+               server = new Server(map_dir, gamespec,
+                               simple_singleplayer_mode,
+                               bind_addr.isIPv6());
+
+               server->start(bind_addr);
        }
 
-       try{
        do{ // Client scope (breakable do-while(0))
-       
+
        /*
                Create client
        */
 
-       draw_load_screen(L"Creating client...", driver, font);
+       {
+               wchar_t* text = wgettext("Creating client...");
+               draw_load_screen(text, device, guienv, font, 0, 50);
+               delete[] text;
+       }
        infostream<<"Creating client"<<std::endl;
-       
+
        MapDrawControl draw_control;
 
-       Client client(device, playername.c_str(), password, draw_control,
-                       tsrc, itemdef, nodedef, sound, &eventmgr);
-       
-       // Client acts as our GameDef
-       IGameDef *gamedef = &client;
-                       
-       draw_load_screen(L"Resolving address...", driver, font);
+       {
+               wchar_t* text = wgettext("Resolving address...");
+               draw_load_screen(text, device, guienv, font, 0, 75);
+               delete[] text;
+       }
        Address connect_address(0,0,0,0, port);
-       try{
-               if(address == "")
+       try {
+               connect_address.Resolve(address.c_str());
+               if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
                        //connect_address.Resolve("localhost");
-                       connect_address.setAddress(127,0,0,1);
-               else
-                       connect_address.Resolve(address.c_str());
+                       if (connect_address.isIPv6()) {
+                               IPv6AddressBytes addr_bytes;
+                               addr_bytes.bytes[15] = 1;
+                               connect_address.setAddress(&addr_bytes);
+                       } else {
+                               connect_address.setAddress(127,0,0,1);
+                       }
+               }
        }
-       catch(ResolveError &e)
-       {
-               error_message = L"Couldn't resolve address";
+       catch(ResolveError &e) {
+               error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+               // Break out of client scope
+               break;
+       }
+       if(connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+               error_message = L"Unable to connect to " +
+                       narrow_to_wide(connect_address.serializeString()) +
+                       L" because IPv6 is disabled";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
                // Break out of client scope
                break;
        }
 
+       /*
+               Create client
+       */
+       Client client(device, playername.c_str(), password, draw_control,
+               tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
+               connect_address.isIPv6());
+
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
+
        /*
                Attempt to connect to the server
        */
-       
+
        infostream<<"Connecting to server at ";
        connect_address.print(&infostream);
        infostream<<std::endl;
        client.connect(connect_address);
-       
+
        /*
                Wait for server to accept connection
        */
        bool could_connect = false;
        bool connect_aborted = false;
        try{
-               float frametime = 0.033;
                float time_counter = 0.0;
                input->clear();
+               float fps_max = g_settings->getFloat("fps_max");
+               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+               u32 lasttime = device->getTimer()->getTime();
                while(device->run())
                {
+                       f32 dtime = 0.033; // in seconds
+                       if (cloud_menu_background) {
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       dtime = (time - lasttime) / 1000.0;
+                               else
+                                       dtime = 0;
+                               lasttime = time;
+                       }
                        // Update client and server
-                       client.step(frametime);
+                       client.step(dtime);
                        if(server != NULL)
-                               server->step(frametime);
-                       
+                               server->step(dtime);
+
                        // End condition
-                       if(client.connectedAndInitialized()){
+                       if(client.getState() == LC_Init) {
                                could_connect = true;
                                break;
                        }
                        // Break conditions
-                       if(client.accessDenied()){
+                       if(client.accessDenied()) {
                                error_message = L"Access denied. Reason: "
                                                +client.accessDeniedReason();
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
+                       if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
                                connect_aborted = true;
                                infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
                        }
-                       
+
                        // Display status
-                       std::wostringstream ss;
-                       ss<<L"Connecting to server... (press Escape to cancel)\n";
-                       std::wstring animation = L"/-\\|";
-                       ss<<animation[(int)(time_counter/0.2)%4];
-                       draw_load_screen(ss.str(), driver, font);
-                       
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+                       {
+                               wchar_t* text = wgettext("Connecting to server...");
+                               draw_load_screen(text, device, guienv, font, dtime, 100);
+                               delete[] text;
+                       }
+
+                       // On some computers framerate doesn't seem to be
+                       // automatically limited
+                       if (cloud_menu_background) {
+                               // Time of frame without fps limit
+                               float busytime;
+                               u32 busytime_u32;
+                               // not using getRealTime is necessary for wine
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       busytime_u32 = time - lasttime;
+                               else
+                                       busytime_u32 = 0;
+                               busytime = busytime_u32 / 1000.0;
+
+                               // FPS limiter
+                               u32 frametime_min = 1000./fps_max;
+
+                               if(busytime_u32 < frametime_min) {
+                                       u32 sleeptime = frametime_min - busytime_u32;
+                                       device->sleep(sleeptime);
+                               }
+                       } else {
+                               sleep_ms(25);
+                       }
+                       time_counter += dtime;
                }
        }
        catch(con::PeerNotFoundException &e)
        {}
-       
+
        /*
                Handle failure to connect
        */
-       if(!could_connect){
-               if(error_message == L"" && !connect_aborted){
+       if(!could_connect) {
+               if(error_message == L"" && !connect_aborted) {
                        error_message = L"Connection failed";
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
                // Break out of client scope
                break;
        }
-       
+
        /*
                Wait until content has been received
        */
        bool got_content = false;
        bool content_aborted = false;
        {
-               float frametime = 0.033;
                float time_counter = 0.0;
                input->clear();
-               while(device->run())
-               {
+               float fps_max = g_settings->getFloat("fps_max");
+               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+               u32 lasttime = device->getTimer()->getTime();
+               while (device->run()) {
+                       f32 dtime = 0.033; // in seconds
+                       if (cloud_menu_background) {
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       dtime = (time - lasttime) / 1000.0;
+                               else
+                                       dtime = 0;
+                               lasttime = time;
+                       }
                        // Update client and server
-                       client.step(frametime);
-                       if(server != NULL)
-                               server->step(frametime);
-                       
+                       client.step(dtime);
+                       if (server != NULL)
+                               server->step(dtime);
+
                        // End condition
-                       if(client.texturesReceived() &&
+                       if (client.mediaReceived() &&
                                        client.itemdefReceived() &&
-                                       client.nodedefReceived()){
+                                       client.nodedefReceived()) {
                                got_content = true;
                                break;
                        }
                        // Break conditions
-                       if(!client.connectedAndInitialized()){
+                       if (client.accessDenied()) {
+                               error_message = L"Access denied. Reason: "
+                                               +client.accessDeniedReason();
+                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                               break;
+                       }
+                       if (client.getState() < LC_Init) {
                                error_message = L"Client disconnected";
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
+                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
                                content_aborted = true;
                                infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
                        }
-                       
+
                        // Display status
-                       std::wostringstream ss;
-                       ss<<L"Waiting content... (press Escape to cancel)\n";
-
-                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Item definitions\n";
-                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Node definitions\n";
-                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
-                       ss<<L" Media\n";
-
-                       draw_load_screen(ss.str(), driver, font);
-                       
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+                       int progress=0;
+                       if (!client.itemdefReceived())
+                       {
+                               wchar_t* text = wgettext("Item definitions...");
+                               progress = 0;
+                               draw_load_screen(text, device, guienv, font, dtime, progress);
+                               delete[] text;
+                       }
+                       else if (!client.nodedefReceived())
+                       {
+                               wchar_t* text = wgettext("Node definitions...");
+                               progress = 25;
+                               draw_load_screen(text, device, guienv, font, dtime, progress);
+                               delete[] text;
+                       }
+                       else
+                       {
+
+                               std::stringstream message;
+                               message.precision(3);
+                               message << gettext("Media...");
+
+                               if ( ( USE_CURL == 0) ||
+                                               (!g_settings->getBool("enable_remote_media_server"))) {
+                                       float cur = client.getCurRate();
+                                       std::string cur_unit = gettext(" KB/s");
+
+                                       if (cur > 900) {
+                                               cur /= 1024.0;
+                                               cur_unit = gettext(" MB/s");
+                                       }
+                                       message << " ( " << cur << cur_unit << " )";
+                               }
+                               progress = 50+client.mediaReceiveProgress()*50+0.5;
+                               draw_load_screen(narrow_to_wide(message.str().c_str()), device,
+                                               guienv, font, dtime, progress);
+                       }
+
+                       // On some computers framerate doesn't seem to be
+                       // automatically limited
+                       if (cloud_menu_background) {
+                               // Time of frame without fps limit
+                               float busytime;
+                               u32 busytime_u32;
+                               // not using getRealTime is necessary for wine
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       busytime_u32 = time - lasttime;
+                               else
+                                       busytime_u32 = 0;
+                               busytime = busytime_u32 / 1000.0;
+
+                               // FPS limiter
+                               u32 frametime_min = 1000./fps_max;
+
+                               if(busytime_u32 < frametime_min) {
+                                       u32 sleeptime = frametime_min - busytime_u32;
+                                       device->sleep(sleeptime);
+                               }
+                       } else {
+                               sleep_ms(25);
+                       }
+                       time_counter += dtime;
                }
        }
 
@@ -1163,7 +1518,7 @@ void the_game(
                After all content has been received:
                Update cached textures, meshes and materials
        */
-       client.afterContentReceived();
+       client.afterContentReceived(device,font);
 
        /*
                Create the camera node
@@ -1178,7 +1533,7 @@ void the_game(
        /*
                Clouds
        */
-       
+
        Clouds *clouds = NULL;
        if(g_settings->getBool("enable_clouds"))
        {
@@ -1191,82 +1546,89 @@ void the_game(
 
        Sky *sky = NULL;
        sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
-       
-       /*
-               FarMesh
-       */
 
-       FarMesh *farmesh = NULL;
-       if(g_settings->getBool("enable_farmesh"))
-       {
-               farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
-       }
+       scene::ISceneNode* skybox = NULL;
 
        /*
                A copy of the local inventory
        */
        Inventory local_inventory(itemdef);
 
+       /*
+               Find out size of crack animation
+       */
+       int crack_animation_length = 5;
+       {
+               video::ITexture *t = tsrc->getTexture("crack_anylength.png");
+               v2u32 size = t->getOriginalSize();
+               crack_animation_length = size.Y / size.X;
+       }
+
        /*
                Add some gui stuff
        */
 
        // First line of debug text
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       L"Minetest-c55",
-                       core::rect<s32>(5, 5, 795, 5+text_height),
-                       false, false);
+                       L"Minetest",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
        // Second line of debug text
        gui::IGUIStaticText *guitext2 = guienv->addStaticText(
                        L"",
-                       core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
-                       false, false);
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
-       
+                       false, true, guiroot);
+
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
                        L"<Status>",
                        core::rect<s32>(0,0,0,0),
-                       false, false);
+                       false, false, guiroot);
        guitext_status->setVisible(false);
-       
+
        std::wstring statustext;
        float statustext_time = 0;
-       
+
        // Chat text
        gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,0,0),
                        //false, false); // Disable word wrap as of now
-                       false, true);
+                       false, true, guiroot);
        // Remove stale "recent" chat messages from previous connections
        chat_backend.clearRecentChat();
        // Chat backend and console
        GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
-       
+
        // Profiler text (size is updated when text is updated)
        gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
                        L"<Profiler>",
                        core::rect<s32>(0,0,0,0),
-                       false, false);
+                       false, false, guiroot);
        guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
-       
+       guitext_profiler->setWordWrap(true);
+
+#ifdef HAVE_TOUCHSCREENGUI
+       if (g_touchscreengui)
+               g_touchscreengui->init(tsrc,porting::getDisplayDensity());
+#endif
+
        /*
                Some statistics are collected in these
        */
        u32 drawtime = 0;
        u32 beginscenetime = 0;
-       u32 scenetime = 0;
        u32 endscenetime = 0;
-       
+
        float recent_turn_speed = 0.0;
-       
+
        ProfilerGraph graph;
        // Initially clear the profiler
        Profiler::GraphValues dummyvalues;
@@ -1279,21 +1641,26 @@ void the_game(
        bool digging = false;
        bool ldown_for_dig = false;
 
-       float damage_flash_timer = 0;
-       s16 farmesh_range = 20*MAP_BLOCKSIZE;
+       float damage_flash = 0;
+
+       float jump_timer = 0;
+       bool reset_jump_timer = false;
 
        const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        float time_from_last_punch = 10;
 
+       float update_draw_list_timer = 0.0;
+       v3f update_draw_list_last_cam_dir;
+
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
-       bool respawn_menu_active = false;
-       bool update_wielded_item_trigger = false;
+       bool update_wielded_item_trigger = true;
 
        bool show_hud = true;
        bool show_chat = true;
        bool force_fog_off = false;
+       f32 fog_range = 100*BS;
        bool disable_camera_update = false;
        bool show_debug = g_settings->getBool("show_debug");
        bool show_profiler_graph = false;
@@ -1303,6 +1670,14 @@ void the_game(
        float time_of_day = 0;
        float time_of_day_smooth = 0;
 
+       float repeat_rightclick_timer = 0;
+
+       /*
+               Shader constants
+       */
+       shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
+                       sky, &force_fog_off, &fog_range, &client));
+
        /*
                Main loop
        */
@@ -1318,11 +1693,32 @@ void the_game(
        // NOTE: So we have to use getTime() and call run()s between them
        u32 lasttime = device->getTimer()->getTime();
 
+       LocalPlayer* player = client.getEnv().getLocalPlayer();
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
+
+       /*
+               HUD object
+       */
+       Hud hud(driver, smgr, guienv, font, text_height,
+                       gamedef, player, &local_inventory);
+
+       core::stringw str = L"Minetest [";
+       str += driver->getName();
+       str += "]";
+       device->setWindowCaption(str.c_str());
+
+       // Info text
+       std::wstring infotext;
+
        for(;;)
        {
-               if(device->run() == false || kill == true)
+               if(device->run() == false || kill == true ||
+                               g_gamecallback->shutdown_requested)
                        break;
 
+               v2u32 screensize = driver->getScreenSize();
+
                // Time of frame without fps limit
                float busytime;
                u32 busytime_u32;
@@ -1335,7 +1731,7 @@ void the_game(
                                busytime_u32 = 0;
                        busytime = busytime_u32 / 1000.0;
                }
-               
+
                g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
 
                // Necessary for device->getTimer()->getTime()
@@ -1346,9 +1742,11 @@ void the_game(
                */
 
                {
-                       float fps_max = g_settings->getFloat("fps_max");
+                       float fps_max = g_menumgr.pausesGame() ?
+                                       g_settings->getFloat("pause_fps_max") :
+                                       g_settings->getFloat("fps_max");
                        u32 frametime_min = 1000./fps_max;
-                       
+
                        if(busytime_u32 < frametime_min)
                        {
                                u32 sleeptime = frametime_min - busytime_u32;
@@ -1364,7 +1762,7 @@ void the_game(
                        Time difference calculation
                */
                f32 dtime; // in seconds
-               
+
                u32 time = device->getTimer()->getTime();
                if(time > lasttime)
                        dtime = (time - lasttime) / 1000.0;
@@ -1381,7 +1779,7 @@ void the_game(
                if(object_hit_delay_timer >= 0)
                        object_hit_delay_timer -= dtime;
                time_from_last_punch += dtime;
-               
+
                g_profiler->add("Elapsed time", dtime);
                g_profiler->avg("FPS", 1./dtime);
 
@@ -1410,7 +1808,7 @@ void the_game(
                                jitter1_max = 0.0;
                        }
                }
-               
+
                /*
                        Busytime average and jitter calculation
                */
@@ -1418,7 +1816,7 @@ void the_game(
                static f32 busytime_avg1 = 0.0;
                busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
                f32 busytime_jitter1 = busytime - busytime_avg1;
-               
+
                static f32 busytime_jitter1_max_sample = 0.0;
                static f32 busytime_jitter1_min_sample = 0.0;
                {
@@ -1442,7 +1840,7 @@ void the_game(
                /*
                        Handle miscellaneous stuff
                */
-               
+
                if(client.accessDenied())
                {
                        error_message = L"Access denied. Reason: "
@@ -1464,46 +1862,34 @@ void the_game(
                        g_gamecallback->changepassword_requested = false;
                }
 
-               /*
-                       Process TextureSource's queue
-               */
+               if(g_gamecallback->changevolume_requested)
+               {
+                       (new GUIVolumeChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changevolume_requested = false;
+               }
+
+               /* Process TextureSource's queue */
                tsrc->processQueue();
 
+               /* Process ItemDefManager's queue */
+               itemdef->processQueue(gamedef);
+
                /*
-                       Random calculations
+                       Process ShaderSource's queue
                */
-               last_screensize = screensize;
-               screensize = driver->getScreenSize();
-               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
-               //bool screensize_changed = screensize != last_screensize;
-
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
-               
-               // Hilight boxes collected during the loop and displayed
-               core::list< core::aabbox3d<f32> > hilightboxes;
-               
-               // Info text
-               std::wstring infotext;
+               shsrc->processQueue();
 
                /*
-                       Debug info for client
+                       Random calculations
                */
-               {
-                       static float counter = 0.0;
-                       counter -= dtime;
-                       if(counter < 0)
-                       {
-                               counter = 30.0;
-                               client.printDebugInfo(infostream);
-                       }
-               }
+               hud.resizeHotbar();
 
+               // Hilight boxes collected during the loop and displayed
+               std::vector<aabb3f> hilightboxes;
+
+               /* reset infotext */
+               infotext = L"";
                /*
                        Profiler
                */
@@ -1530,7 +1916,7 @@ void the_game(
                /*
                        Direct handling of user input
                */
-               
+
                // Reset input if window not active or some menu is active
                if(device->isWindowActive() == false
                                || noMenuActive() == false
@@ -1538,9 +1924,26 @@ void the_game(
                {
                        input->clear();
                }
+               if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
+               {
+                       gui_chat_console->closeConsoleAtOnce();
+               }
 
                // Input handler step() (used by the random input generator)
                input->step(dtime);
+#ifdef HAVE_TOUCHSCREENGUI
+               if (g_touchscreengui) {
+                       g_touchscreengui->step(dtime);
+               }
+#endif
+#ifdef __ANDROID__
+               if (current_formspec != 0)
+                       current_formspec->getAndroidUIInput();
+#endif
+
+               // Increase timer for doubleclick of "jump"
+               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
+                       jump_timer += dtime;
 
                /*
                        Launch menus and trigger stuff according to keys
@@ -1559,59 +1962,30 @@ void the_game(
                {
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
-                       
-                       GUIInventoryMenu *menu =
-                               new GUIInventoryMenu(guienv, guiroot, -1,
-                                       &g_menumgr, v2s16(8,7),
-                                       &client, gamedef);
 
-                       InventoryLocation inventoryloc;
-                       inventoryloc.setCurrentPlayer();
-
-                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", inventoryloc, "main",
-                                       v2s32(0, 3), v2s32(8, 4)));
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", inventoryloc, "craft",
-                                       v2s32(3, 0), v2s32(3, 3)));
-                       draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", inventoryloc, "craftpreview",
-                                       v2s32(7, 1), v2s32(1, 1)));
+                       PlayerInventoryFormSource* fs_src = new PlayerInventoryFormSource(&client);
+                       TextDest* txt_dst = new TextDestPlayerInventory(&client);
 
-                       menu->setDrawSpec(draw_spec);
+                       create_formspec_menu(&current_formspec, &client, gamedef, tsrc, device, fs_src, txt_dst);
 
-                       menu->drop();
+                       InventoryLocation inventoryloc;
+                       inventoryloc.setCurrentPlayer();
+                       current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
                }
-               else if(input->wasKeyDown(EscapeKey))
+               else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
                {
-                       infostream<<"the_game: "
-                                       <<"Launching pause menu"<<std::endl;
-                       // It will delete itself by itself
-                       (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                                       &g_menumgr, simple_singleplayer_mode))->drop();
-
-                       // Move mouse cursor on top of the disconnect button
-                       if(simple_singleplayer_mode)
-                               input->setMousePos(displaycenter.X, displaycenter.Y+0);
-                       else
-                               input->setMousePos(displaycenter.X, displaycenter.Y+25);
+                       show_pause_menu(&current_formspec, &client, gamedef, tsrc, device,
+                                       simple_singleplayer_mode);
                }
                else if(input->wasKeyDown(getKeySetting("keymap_chat")))
                {
-                       TextDest *dest = new TextDestChat(&client);
-
-                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                       &g_menumgr, dest,
-                                       L""))->drop();
+                       show_chat_menu(&current_formspec, &client, gamedef, tsrc, device,
+                                       &client,"");
                }
                else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
                {
-                       TextDest *dest = new TextDestChat(&client);
-
-                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                       &g_menumgr, dest,
-                                       L"/"))->drop();
+                       show_chat_menu(&current_formspec, &client, gamedef, tsrc, device,
+                                       &client,"/");
                }
                else if(input->wasKeyDown(getKeySetting("keymap_console")))
                {
@@ -1635,7 +2009,30 @@ void the_game(
                                g_settings->set("free_move","true");
                                statustext = L"free_move enabled";
                                statustext_time = 0;
+                               if(!client.checkPrivilege("fly"))
+                                       statustext += L" (note: no 'fly' privilege)";
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
+               {
+                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
+                       {
+                               if(g_settings->getBool("free_move"))
+                               {
+                                       g_settings->set("free_move","false");
+                                       statustext = L"free_move disabled";
+                                       statustext_time = 0;
+                               }
+                               else
+                               {
+                                       g_settings->set("free_move","true");
+                                       statustext = L"free_move enabled";
+                                       statustext_time = 0;
+                                       if(!client.checkPrivilege("fly"))
+                                               statustext += L" (note: no 'fly' privilege)";
+                               }
                        }
+                       reset_jump_timer = true;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
@@ -1650,35 +2047,64 @@ void the_game(
                                g_settings->set("fast_move","true");
                                statustext = L"fast_move enabled";
                                statustext_time = 0;
+                               if(!client.checkPrivilege("fast"))
+                                       statustext += L" (note: no 'fast' privilege)";
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
+               {
+                       if(g_settings->getBool("noclip"))
+                       {
+                               g_settings->set("noclip","false");
+                               statustext = L"noclip disabled";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               g_settings->set("noclip","true");
+                               statustext = L"noclip enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("noclip"))
+                                       statustext += L" (note: no 'noclip' privilege)";
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot(); 
-                       if (image) { 
-                               irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
-                                                g_settings->get("screenshot_path").c_str(),
-                                                device->getTimer()->getRealTime()); 
-                               if (driver->writeImageToFile(image, filename)) {
-                                       std::wstringstream sstr;
-                                       sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
-                                       statustext = sstr.str();
-                                       statustext_time = 0;
-                               } else{
-                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                       irr::video::IImage* const raw_image = driver->createScreenShot();
+                       if (raw_image) {
+                               irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, 
+                                       raw_image->getDimension());
+
+                               if (image) {
+                                       raw_image->copyTo(image);
+                                       irr::c8 filename[256];
+                                       snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
+                                                g_settings->get("screenshot_path").c_str(),
+                                                device->getTimer()->getRealTime());
+                                       if (driver->writeImageToFile(image, filename)) {
+                                               std::wstringstream sstr;
+                                               sstr << "Saved screenshot to '" << filename << "'";
+                                               infostream << "Saved screenshot to '" << filename << "'" << std::endl;
+                                               statustext = sstr.str();
+                                               statustext_time = 0;
+                                       } else {
+                                               infostream << "Failed to save screenshot '" << filename << "'" << std::endl;
+                                       }
+                                       image->drop();
                                }
-                               image->drop(); 
-                       }                        
+                               raw_image->drop();
+                       }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
                {
                        show_hud = !show_hud;
-                       if(show_hud)
+                       if(show_hud) {
                                statustext = L"HUD shown";
-                       else
+                               client.setHighlighted(client.getHighlighted(), true);
+                       } else {
                                statustext = L"HUD hidden";
+                               client.setHighlighted(client.getHighlighted(), false);
+                       }
                        statustext_time = 0;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
@@ -1779,7 +2205,14 @@ void the_game(
                                        + itos(range_new));
                        statustext_time = 0;
                }
-               
+
+               // Reset jump_timer
+               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
+               {
+                       reset_jump_timer = false;
+                       jump_timer = 0.0;
+               }
+
                // Handle QuicktuneShortcutter
                if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
                        quicktune.next();
@@ -1802,7 +2235,7 @@ void the_game(
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
-                                       hotbar_itemcount-1);
+                                       player->hud_hotbar_itemcount-1);
 
                        if(wheel < 0)
                        {
@@ -1819,14 +2252,14 @@ void the_game(
                                        new_playeritem = max_item;
                        }
                }
-               
+
                // Item selection
                for(u16 i=0; i<10; i++)
                {
                        const KeyPress *kp = NumberKey + (i + 1) % 10;
                        if(input->wasKeyDown(*kp))
                        {
-                               if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
+                               if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
                                {
                                        new_playeritem = i;
 
@@ -1869,28 +2302,37 @@ void the_game(
                        Mouse and camera control
                        NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
                */
-               
+
                float turn_amount = 0;
                if((device->isWindowActive() && noMenuActive()) || random_input)
                {
+#ifndef __ANDROID__
                        if(!random_input)
                        {
                                // Mac OSX gets upset if this is set every frame
                                if(device->getCursorControl()->isVisible())
                                        device->getCursorControl()->setVisible(false);
                        }
+#endif
 
                        if(first_loop_after_window_activation){
                                //infostream<<"window active, first loop"<<std::endl;
                                first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - displaycenter.X;
-                               s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse)
+                       } else {
+#ifdef HAVE_TOUCHSCREENGUI
+                               if (g_touchscreengui) {
+                                       camera_yaw   = g_touchscreengui->getYaw();
+                                       camera_pitch = g_touchscreengui->getPitch();
+                               } else {
+#endif
+                                       s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
+                                       s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
+                               if ((invert_mouse)
+                                               || (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
                                        dy = -dy;
+                               }
                                //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-                               
+
                                /*const float keyspeed = 500;
                                if(input->isKeyDown(irr::KEY_UP))
                                        dy -= dtime * keyspeed;
@@ -1900,21 +2342,28 @@ void the_game(
                                        dx -= dtime * keyspeed;
                                if(input->isKeyDown(irr::KEY_RIGHT))
                                        dx += dtime * keyspeed;*/
-                               
-                               float d = 0.2;
+
+                               float d = g_settings->getFloat("mouse_sensitivity");
+                               d = rangelim(d, 0.01, 100.0);
                                camera_yaw -= dx*d;
                                camera_pitch += dy*d;
+                               turn_amount = v2f(dx, dy).getLength() * d;
+
+#ifdef HAVE_TOUCHSCREENGUI
+                               }
+#endif
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
                                if(camera_pitch > 89.5) camera_pitch = 89.5;
-                               
-                               turn_amount = v2f(dx, dy).getLength() * d;
                        }
-                       input->setMousePos(displaycenter.X, displaycenter.Y);
+                       input->setMousePos((driver->getScreenSize().Width/2),
+                                       (driver->getScreenSize().Height/2));
                }
                else{
+#ifndef ANDROID
                        // Mac OSX gets upset if this is set every frame
                        if(device->getCursorControl()->isVisible() == false)
                                device->getCursorControl()->setVisible(true);
+#endif
 
                        //infostream<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
@@ -1933,6 +2382,8 @@ void the_game(
                        bool a_jump,
                        bool a_superspeed,
                        bool a_sneak,
+                       bool a_LMB,
+                       bool a_RMB,
                        float a_pitch,
                        float a_yaw*/
                        PlayerControl control(
@@ -1943,91 +2394,287 @@ void the_game(
                                input->isKeyDown(getKeySetting("keymap_jump")),
                                input->isKeyDown(getKeySetting("keymap_special1")),
                                input->isKeyDown(getKeySetting("keymap_sneak")),
+                               input->getLeftState(),
+                               input->getRightState(),
                                camera_pitch,
                                camera_yaw
                        );
                        client.setPlayerControl(control);
+                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                       player->keyPressed=
+                       (((int)input->isKeyDown(getKeySetting("keymap_forward"))  & 0x1) << 0) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_backward")) & 0x1) << 1) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_left"))     & 0x1) << 2) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_right"))    & 0x1) << 3) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_jump"))     & 0x1) << 4) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_special1")) & 0x1) << 5) |
+                       (((int)input->isKeyDown(getKeySetting("keymap_sneak"))    & 0x1) << 6) |
+                       (((int)input->getLeftState()  & 0x1) << 7) |
+                       (((int)input->getRightState() & 0x1) << 8);
                }
-               
+
                /*
-                       Run server
+                       Run server, client (and process environments)
                */
-
-               if(server != NULL)
+               bool can_be_and_is_paused =
+                               (simple_singleplayer_mode && g_menumgr.pausesGame());
+               if(can_be_and_is_paused)
                {
-                       //TimeTaker timer("server->step(dtime)");
-                       server->step(dtime);
+                       // No time passes
+                       dtime = 0;
                }
-
-               /*
-                       Process environment
-               */
-               
+               else
                {
-                       //TimeTaker timer("client.step(dtime)");
-                       client.step(dtime);
-                       //client.step(dtime_avg1);
+                       if(server != NULL)
+                       {
+                               //TimeTaker timer("server->step(dtime)");
+                               server->step(dtime);
+                       }
+                       {
+                               //TimeTaker timer("client.step(dtime)");
+                               client.step(dtime);
+                       }
                }
 
                {
                        // Read client events
-                       for(;;)
-                       {
+                       for(;;) {
                                ClientEvent event = client.getClientEvent();
-                               if(event.type == CE_NONE)
-                               {
+                               if(event.type == CE_NONE) {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
-                               {
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0) {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
-                                       damage_flash_timer = 0.05;
-                                       if(event.player_damage.amount >= 2){
-                                               damage_flash_timer += 0.05 * event.player_damage.amount;
-                                       }
+
+                                       damage_flash += 100.0;
+                                       damage_flash += 8.0 * event.player_damage.amount;
+
+                                       player->hurt_tilt_timer = 1.5;
+                                       player->hurt_tilt_strength = event.player_damage.amount/4;
+                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+
+                                       MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
+                                       gamedef->event()->put(e);
                                }
-                               else if(event.type == CE_PLAYER_FORCE_MOVE)
-                               {
+                               else if(event.type == CE_PLAYER_FORCE_MOVE) {
                                        camera_yaw = event.player_force_move.yaw;
                                        camera_pitch = event.player_force_move.pitch;
                                }
-                               else if(event.type == CE_DEATHSCREEN)
-                               {
-                                       if(respawn_menu_active)
-                                               continue;
+                               else if(event.type == CE_DEATHSCREEN) {
+                                       show_deathscreen(&current_formspec, &client, gamedef, tsrc,
+                                                       device, &client);
 
-                                       /*bool set_camera_point_target =
-                                                       event.deathscreen.set_camera_point_target;
-                                       v3f camera_point_target;
-                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
-                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
-                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
-                                       MainRespawnInitiator *respawner =
-                                                       new MainRespawnInitiator(
-                                                                       &respawn_menu_active, &client);
-                                       GUIDeathScreen *menu =
-                                                       new GUIDeathScreen(guienv, guiroot, -1, 
-                                                               &g_menumgr, respawner);
-                                       menu->drop();
-                                       
                                        chat_backend.addMessage(L"", L"You died.");
 
                                        /* Handle visualization */
+                                       damage_flash = 0;
 
-                                       damage_flash_timer = 0;
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       player->hurt_tilt_timer = 0;
+                                       player->hurt_tilt_strength = 0;
 
-                                       /*LocalPlayer* player = client.getLocalPlayer();
-                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
-                                       camera.update(player, busytime, screensize);*/
                                }
-                               else if(event.type == CE_TEXTURES_UPDATED)
-                               {
-                                       update_wielded_item_trigger = true;
+                               else if (event.type == CE_SHOW_FORMSPEC) {
+                                       FormspecFormSource* fs_src =
+                                                       new FormspecFormSource(*(event.show_formspec.formspec));
+                                       TextDestPlayerInventory* txt_dst =
+                                                       new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
+
+                                       create_formspec_menu(&current_formspec, &client, gamedef,
+                                                       tsrc, device, fs_src, txt_dst);
+
+                                       delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
+                               }
+                               else if(event.type == CE_SPAWN_PARTICLE) {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       video::ITexture *texture =
+                                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+                                       new Particle(gamedef, smgr, player, client.getEnv(),
+                                               *event.spawn_particle.pos,
+                                               *event.spawn_particle.vel,
+                                               *event.spawn_particle.acc,
+                                                event.spawn_particle.expirationtime,
+                                                event.spawn_particle.size,
+                                                event.spawn_particle.collisiondetection,
+                                                event.spawn_particle.vertical,
+                                                texture,
+                                                v2f(0.0, 0.0),
+                                                v2f(1.0, 1.0));
+                               }
+                               else if(event.type == CE_ADD_PARTICLESPAWNER) {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       video::ITexture *texture =
+                                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+                                       new ParticleSpawner(gamedef, smgr, player,
+                                                event.add_particlespawner.amount,
+                                                event.add_particlespawner.spawntime,
+                                               *event.add_particlespawner.minpos,
+                                               *event.add_particlespawner.maxpos,
+                                               *event.add_particlespawner.minvel,
+                                               *event.add_particlespawner.maxvel,
+                                               *event.add_particlespawner.minacc,
+                                               *event.add_particlespawner.maxacc,
+                                                event.add_particlespawner.minexptime,
+                                                event.add_particlespawner.maxexptime,
+                                                event.add_particlespawner.minsize,
+                                                event.add_particlespawner.maxsize,
+                                                event.add_particlespawner.collisiondetection,
+                                                event.add_particlespawner.vertical,
+                                                texture,
+                                                event.add_particlespawner.id);
+                               }
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER) {
+                                       delete_particlespawner (event.delete_particlespawner.id);
+                               }
+                               else if (event.type == CE_HUDADD) {
+                                       u32 id = event.hudadd.id;
+
+                                       HudElement *e = player->getHud(id);
+
+                                       if (e != NULL) {
+                                               delete event.hudadd.pos;
+                                               delete event.hudadd.name;
+                                               delete event.hudadd.scale;
+                                               delete event.hudadd.text;
+                                               delete event.hudadd.align;
+                                               delete event.hudadd.offset;
+                                               delete event.hudadd.world_pos;
+                                               delete event.hudadd.size;
+                                               continue;
+                                       }
+
+                                       e = new HudElement;
+                                       e->type   = (HudElementType)event.hudadd.type;
+                                       e->pos    = *event.hudadd.pos;
+                                       e->name   = *event.hudadd.name;
+                                       e->scale  = *event.hudadd.scale;
+                                       e->text   = *event.hudadd.text;
+                                       e->number = event.hudadd.number;
+                                       e->item   = event.hudadd.item;
+                                       e->dir    = event.hudadd.dir;
+                                       e->align  = *event.hudadd.align;
+                                       e->offset = *event.hudadd.offset;
+                                       e->world_pos = *event.hudadd.world_pos;
+                                       e->size = *event.hudadd.size;
+
+                                       u32 new_id = player->addHud(e);
+                                       //if this isn't true our huds aren't consistent
+                                       assert(new_id == id);
+
+                                       delete event.hudadd.pos;
+                                       delete event.hudadd.name;
+                                       delete event.hudadd.scale;
+                                       delete event.hudadd.text;
+                                       delete event.hudadd.align;
+                                       delete event.hudadd.offset;
+                                       delete event.hudadd.world_pos;
+                                       delete event.hudadd.size;
+                               }
+                               else if (event.type == CE_HUDRM) {
+                                       HudElement* e = player->removeHud(event.hudrm.id);
+
+                                       if (e != NULL)
+                                               delete (e);
+                               }
+                               else if (event.type == CE_HUDCHANGE) {
+                                       u32 id = event.hudchange.id;
+                                       HudElement* e = player->getHud(id);
+                                       if (e == NULL)
+                                       {
+                                               delete event.hudchange.v3fdata;
+                                               delete event.hudchange.v2fdata;
+                                               delete event.hudchange.sdata;
+                                               delete event.hudchange.v2s32data;
+                                               continue;
+                                       }
+
+                                       switch (event.hudchange.stat) {
+                                               case HUD_STAT_POS:
+                                                       e->pos = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_NAME:
+                                                       e->name = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_SCALE:
+                                                       e->scale = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_TEXT:
+                                                       e->text = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_NUMBER:
+                                                       e->number = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ITEM:
+                                                       e->item = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_DIR:
+                                                       e->dir = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ALIGN:
+                                                       e->align = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_OFFSET:
+                                                       e->offset = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_WORLD_POS:
+                                                       e->world_pos = *event.hudchange.v3fdata;
+                                                       break;
+                                               case HUD_STAT_SIZE:
+                                                       e->size = *event.hudchange.v2s32data;
+                                                       break;
+                                       }
+
+                                       delete event.hudchange.v3fdata;
+                                       delete event.hudchange.v2fdata;
+                                       delete event.hudchange.sdata;
+                                       delete event.hudchange.v2s32data;
+                               }
+                               else if (event.type == CE_SET_SKY) {
+                                       sky->setVisible(false);
+                                       if(skybox){
+                                               skybox->remove();
+                                               skybox = NULL;
+                                       }
+                                       // Handle according to type
+                                       if(*event.set_sky.type == "regular") {
+                                               sky->setVisible(true);
+                                       }
+                                       else if(*event.set_sky.type == "skybox" &&
+                                                       event.set_sky.params->size() == 6) {
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                               skybox = smgr->addSkyBoxSceneNode(
+                                                               tsrc->getTexture((*event.set_sky.params)[0]),
+                                                               tsrc->getTexture((*event.set_sky.params)[1]),
+                                                               tsrc->getTexture((*event.set_sky.params)[2]),
+                                                               tsrc->getTexture((*event.set_sky.params)[3]),
+                                                               tsrc->getTexture((*event.set_sky.params)[4]),
+                                                               tsrc->getTexture((*event.set_sky.params)[5]));
+                                       }
+                                       // Handle everything else as plain color
+                                       else {
+                                               if(*event.set_sky.type != "plain")
+                                                       infostream<<"Unknown sky type: "
+                                                                       <<(*event.set_sky.type)<<std::endl;
+                                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                                       }
+
+                                       delete event.set_sky.bgcolor;
+                                       delete event.set_sky.type;
+                                       delete event.set_sky.params;
+                               }
+                               else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
+                                       bool enable = event.override_day_night_ratio.do_override;
+                                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
+                                       client.getEnv().setDayNightRatioOverride(enable, value);
                                }
                        }
                }
-               
+
                //TimeTaker //timer2("//timer2");
 
                /*
@@ -2037,53 +2684,75 @@ void the_game(
                        - Can it point to liquids?
                */
                ItemStack playeritem;
-               bool playeritem_usable = false;
-               bool playeritem_liquids_pointable = false;
                {
                        InventoryList *mlist = local_inventory.getList("main");
-                       if(mlist != NULL)
-                       {
+                       if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
                                playeritem = mlist->getItem(client.getPlayerItem());
-                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
-                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
-                       }
                }
+               const ItemDefinition &playeritem_def =
+                               playeritem.getDefinition(itemdef);
                ToolCapabilities playeritem_toolcap =
                                playeritem.getToolCapabilities(itemdef);
-               
+
                /*
                        Update camera
                */
 
+               v3s16 old_camera_offset = camera.getOffset();
+
                LocalPlayer* player = client.getEnv().getLocalPlayer();
                float full_punch_interval = playeritem_toolcap.full_punch_interval;
                float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+
+               if(input->wasKeyDown(getKeySetting("keymap_camera_mode"))) {
+                       camera.toggleCameraMode();
+                       GenericCAO* playercao = player->getCAO();
+
+                       assert( playercao != NULL );
+                       if (camera.getCameraMode() > CAMERA_MODE_FIRST) {
+                               playercao->setVisible(true);
+                       }
+                       else {
+                               playercao->setVisible(false);
+                       }
+               }
                tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-               camera.update(player, busytime, screensize, tool_reload_ratio);
+               camera.update(player, dtime, busytime, tool_reload_ratio,
+                               client.getEnv());
                camera.step(dtime);
 
                v3f player_position = player->getPosition();
                v3f camera_position = camera.getPosition();
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
-               
+               v3s16 camera_offset = camera.getOffset();
+
+               bool camera_offset_changed = (camera_offset != old_camera_offset);
+
                if(!disable_camera_update){
                        client.getEnv().getClientMap().updateCamera(camera_position,
-                               camera_direction, camera_fov);
+                               camera_direction, camera_fov, camera_offset);
+                       if (camera_offset_changed){
+                               client.updateCameraOffset(camera_offset);
+                               client.getEnv().updateCameraOffset(camera_offset);
+                               if (clouds)
+                                       clouds->updateCameraOffset(camera_offset);
+                       }
                }
-               
+
                // Update sound listener
-               sound->updateListener(camera.getCameraNode()->getPosition(),
+               sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS),
                                v3f(0,0,0), // velocity
-                               camera.getCameraNode()->getTarget(),
+                               camera.getDirection(),
                                camera.getCameraNode()->getUpVector());
+               sound->setListenerGain(g_settings->getFloat("sound_volume"));
 
                /*
                        Update sound maker
                */
                {
                        soundmaker.step(dtime);
-                       
+
                        ClientMap &map = client.getEnv().getClientMap();
                        MapNode n = map.getNodeNoEx(player->getStandingNodePos());
                        soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
@@ -2092,38 +2761,50 @@ void the_game(
                /*
                        Calculate what block is the crosshair pointing to
                */
-               
+
                //u32 t1 = device->getTimer()->getRealTime();
-               
-               f32 d = 4; // max. distance
+
+               f32 d = playeritem_def.range; // max. distance
+               f32 d_hand = itemdef->get("").range;
+               if(d < 0 && d_hand >= 0)
+                       d = d_hand;
+               else if(d < 0)
+                       d = 4.0;
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               core::aabbox3d<f32> hilightbox;
-               bool should_show_hilightbox = false;
+
+               // prevent player pointing anything in front-view
+               if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
+                       shootline = core::line3d<f32>(0,0,0,0,0,0);
+
+#ifdef HAVE_TOUCHSCREENGUI
+               if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
+                       shootline = g_touchscreengui->getShootline();
+                       shootline.start += intToFloat(camera_offset,BS);
+                       shootline.end += intToFloat(camera_offset,BS);
+               }
+#endif
+
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(
                                // input
                                &client, player_position, camera_direction,
                                camera_position, shootline, d,
-                               playeritem_liquids_pointable, !ldown_for_dig,
+                               playeritem_def.liquids_pointable, !ldown_for_dig,
+                               camera_offset,
                                // output
-                               hilightbox, should_show_hilightbox,
+                               hilightboxes,
                                selected_object);
 
                if(pointed != pointed_old)
                {
                        infostream<<"Pointing at "<<pointed.dump()<<std::endl;
-                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+                       if (g_settings->getBool("enable_node_highlighting"))
+                               client.setHighlighted(pointed.node_undersurface, show_hud);
                }
 
-               /*
-                       Visualize selection
-               */
-               if(should_show_hilightbox)
-                       hilightboxes.push_back(hilightbox);
-
                /*
                        Stop digging when
                        - releasing left mouse button
@@ -2168,7 +2849,12 @@ void the_game(
                bool left_punch = false;
                soundmaker.m_player_leftpunch_sound.name = "";
 
-               if(playeritem_usable && input->getLeftState())
+               if(input->getRightState())
+                       repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
+
+               if(playeritem_def.usable && input->getLeftState())
                {
                        if(input->getLeftClicked())
                                client.interact(4, pointed);
@@ -2181,29 +2867,25 @@ void the_game(
                        /*
                                Check information text of node
                        */
-                       
+
                        ClientMap &map = client.getEnv().getClientMap();
                        NodeMetadata *meta = map.getNodeMetadata(nodepos);
                        if(meta){
-                               infotext = narrow_to_wide(meta->infoText());
+                               infotext = narrow_to_wide(meta->getString("infotext"));
                        } else {
                                MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
+                               if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
                        }
-                       
-                       // We can't actually know, but assume the sound of right-clicking
-                       // to be the sound of placing a node
-                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
-                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-                       
+
                        /*
                                Handle digging
                        */
-                       
-                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
+
+                       if(nodig_delay_timer <= 0.0 && input->getLeftState()
+                                       && client.checkPrivilege("interact"))
                        {
                                if(!digging)
                                {
@@ -2214,6 +2896,8 @@ void the_game(
                                }
                                MapNode n = client.getEnv().getClientMap().getNode(nodepos);
 
+                               // NOTE: Similar piece of code exists on the server side for
+                               // cheat detection.
                                // Get digging parameters
                                DigParams params = getDigParams(nodedef->get(n).groups,
                                                &playeritem_toolcap);
@@ -2224,20 +2908,6 @@ void the_game(
                                        if(tp)
                                                params = getDigParams(nodedef->get(n).groups, tp);
                                }
-                               
-                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
-                               if(sound_dig.exists()){
-                                       if(sound_dig.name == "__group"){
-                                               if(params.main_group != ""){
-                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
-                                                       soundmaker.m_player_leftpunch_sound.name =
-                                                                       std::string("default_dig_") +
-                                                                                       params.main_group;
-                                               }
-                                       } else{
-                                               soundmaker.m_player_leftpunch_sound = sound_dig;
-                                       }
-                               }
 
                                float dig_time_complete = 0.0;
 
@@ -2249,24 +2919,46 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
                                {
-                                       dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+                                       dig_index = (u16)((float)crack_animation_length
                                                        * dig_time/dig_time_complete);
                                }
                                // This is for torches
                                else
                                {
-                                       dig_index = CRACK_ANIMATION_LENGTH;
+                                       dig_index = crack_animation_length;
+                               }
+
+                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+                               if(sound_dig.exists() && params.diggable){
+                                       if(sound_dig.name == "__group"){
+                                               if(params.main_group != ""){
+                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
+                                                       soundmaker.m_player_leftpunch_sound.name =
+                                                                       std::string("default_dig_") +
+                                                                                       params.main_group;
+                                               }
+                                       } else{
+                                               soundmaker.m_player_leftpunch_sound = sound_dig;
+                                       }
                                }
-                               
+
                                // Don't show cracks if not diggable
                                if(dig_time_complete >= 100000.0)
                                {
                                }
-                               else if(dig_index < CRACK_ANIMATION_LENGTH)
+                               else if(dig_index < crack_animation_length)
                                {
                                        //TimeTaker timer("client.setTempMod");
                                        //infostream<<"dig_index="<<dig_index<<std::endl;
@@ -2280,11 +2972,20 @@ void the_game(
                                        MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
                                        nodig_delay_timer = dig_time_complete
-                                                       / (float)CRACK_ANIMATION_LENGTH;
+                                                       / (float)crack_animation_length;
 
                                        // We don't want a corresponding delay to
                                        // very time consuming nodes
@@ -2295,68 +2996,72 @@ void the_game(
                                        float mindelay = 0.15;
                                        if(nodig_delay_timer < mindelay)
                                                nodig_delay_timer = mindelay;
-                                       
+
                                        // Send event to trigger sound
                                        MtEvent *e = new NodeDugEvent(nodepos, wasnode);
                                        gamedef->event()->put(e);
                                }
 
-                               dig_time += dtime;
+                               if(dig_time_complete < 100000.0)
+                                       dig_time += dtime;
+                               else {
+                                       dig_time = 0;
+                                       client.setCrack(-1, nodepos);
+                               }
 
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked())
+                       if((input->getRightClicked() ||
+                                       repeat_rightclick_timer >=
+                                               g_settings->getFloat("repeat_rightclick_time")) &&
+                                       client.checkPrivilege("interact"))
                        {
+                               repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
-                               
-                               // If metadata provides an inventory view, activate it
-                               if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
+
+                               if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
                                        InventoryLocation inventoryloc;
                                        inventoryloc.setNodeMeta(nodepos);
-                                       
-
-                                       /*
-                                               Create menu
-                                       */
-
-                                       core::array<GUIInventoryMenu::DrawSpec> draw_spec;
-                                       v2s16 invsize =
-                                               GUIInventoryMenu::makeDrawSpecArrayFromString(
-                                                       draw_spec,
-                                                       meta->getInventoryDrawSpecString(),
-                                                       inventoryloc);
-
-                                       GUIInventoryMenu *menu =
-                                               new GUIInventoryMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, invsize,
-                                                       &client, gamedef);
-                                       menu->setDrawSpec(draw_spec);
-                                       menu->drop();
-                               }
-                               // If metadata provides text input, activate text input
-                               else if(meta && meta->allowsTextInput() && !random_input)
-                               {
-                                       infostream<<"Launching metadata text input"<<std::endl;
-                                       
-                                       // Get a new text for it
 
-                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
+                                       NodeMetadataFormSource* fs_src = new NodeMetadataFormSource(
+                                                       &client.getEnv().getClientMap(), nodepos);
+                                       TextDest* txt_dst = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext = narrow_to_wide(meta->getText());
+                                       create_formspec_menu(&current_formspec, &client, gamedef,
+                                                       tsrc, device, fs_src, txt_dst);
 
-                                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, dest,
-                                                       wtext))->drop();
+                                       current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
                                }
                                // Otherwise report right click to server
                                else
                                {
-                                       client.interact(3, pointed);
-                                       camera.setDigging(1);  // right click animation
+                                       camera.setDigging(1);  // right click animation (always shown for feedback)
+
+                                       // If the wielded item has node placement prediction,
+                                       // make that happen
+                                       bool placed = nodePlacementPrediction(client,
+                                               playeritem_def,
+                                               nodepos, neighbourpos);
+
+                                       if(placed) {
+                                               // Report to server
+                                               client.interact(3, pointed);
+                                               // Read the sound
+                                               soundmaker.m_player_rightpunch_sound =
+                                                       playeritem_def.sound_place;
+                                       } else {
+                                               soundmaker.m_player_rightpunch_sound =
+                                                       SimpleSoundSpec();
+                                       }
+
+                                       if (playeritem_def.node_placement_prediction == "" ||
+                                               nodedef->get(map.getNode(nodepos)).rightclickable)
+                                               client.interact(3, pointed); // Report to server
                                }
                        }
                }
@@ -2389,7 +3094,7 @@ void the_game(
                                        // Report direct punch
                                        v3f objpos = selected_object->getPosition();
                                        v3f dir = (objpos - player_position).normalize();
-                                       
+
                                        bool disable_send = selected_object->directReportPunch(
                                                        dir, &playeritem, time_from_last_punch);
                                        time_from_last_punch = 0;
@@ -2410,7 +3115,7 @@ void the_game(
                }
 
                pointed_old = pointed;
-               
+
                if(left_punch || input->getLeftClicked())
                {
                        camera.setDigging(0); // left click animation
@@ -2421,7 +3126,7 @@ void the_game(
 
                input->resetLeftReleased();
                input->resetRightReleased();
-               
+
                /*
                        Calculate stuff for drawing
                */
@@ -2429,26 +3134,20 @@ void the_game(
                /*
                        Fog range
                */
-       
-               f32 fog_range;
-               if(farmesh)
-               {
-                       fog_range = BS*farmesh_range;
-               }
-               else
-               {
+
+               if(draw_control.range_all)
+                       fog_range = 100000*BS;
+               else {
                        fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+                       fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
                        fog_range *= 0.9;
-                       if(draw_control.range_all)
-                               fog_range = 100000*BS;
                }
 
                /*
                        Calculate general brightness
                */
                u32 daynight_ratio = client.getEnv().getDayNightRatio();
-               float time_brightness = (float)decode_light(
-                               (daynight_ratio * LIGHT_SUN) / 1000) / 255.0;
+               float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
                float direct_brightness = 0;
                bool sunlight_seen = false;
                if(g_settings->getBool("free_move")){
@@ -2462,7 +3161,7 @@ void the_game(
                                        daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
                                        / 255.0;
                }
-               
+
                time_of_day = client.getEnv().getTimeOfDayF();
                float maxsm = 0.05;
                if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
@@ -2476,11 +3175,11 @@ void the_game(
                else
                        time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
                                        + time_of_day * todsm;
-                       
+
                sky->update(time_of_day_smooth, time_brightness, direct_brightness,
-                               sunlight_seen);
-               
-               float brightness = sky->getBrightness();
+                               sunlight_seen,camera.getCameraMode(), player->getYaw(),
+                               player->getPitch());
+
                video::SColor bgcolor = sky->getBgColor();
                video::SColor skycolor = sky->getSkyColor();
 
@@ -2497,28 +3196,19 @@ void the_game(
                                clouds->setVisible(false);
                        }
                }
-               
+
                /*
-                       Update farmesh
+                       Update particles
                */
-               if(farmesh)
-               {
-                       farmesh_range = draw_control.wanted_range * 10;
-                       if(draw_control.range_all && farmesh_range < 500)
-                               farmesh_range = 500;
-                       if(farmesh_range > 1000)
-                               farmesh_range = 1000;
 
-                       farmesh->step(dtime);
-                       farmesh->update(v2f(player_position.X, player_position.Z),
-                                       brightness, farmesh_range);
-               }
-               
+               allparticles_step(dtime);
+               allparticlespawners_step(dtime, client.getEnv());
+
                /*
                        Fog
                */
-               
-               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
+
+               if(g_settings->getBool("enable_fog") && !force_fog_off)
                {
                        driver->setFog(
                                bgcolor,
@@ -2548,9 +3238,6 @@ void the_game(
                */
 
                //TimeTaker guiupdatetimer("Gui updating");
-               
-               const char program_name_and_version[] =
-                       "Minetest-c55 " VERSION_STRING;
 
                if(show_debug)
                {
@@ -2562,53 +3249,75 @@ void the_game(
                        scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
                        static float endscenetime_avg = 0;
                        endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
-                       
-                       char temptext[300];
-                       snprintf(temptext, 300, "%s ("
-                                       "R: range_all=%i"
-                                       ")"
-                                       " drawtime=%.0f, dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f, RTT = %.3f",
-                                       program_name_and_version,
-                                       draw_control.range_all,
-                                       drawtime_avg,
-                                       dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range,
-                                       client.getRTT()
-                                       );
-                       
-                       guitext->setText(narrow_to_wide(temptext).c_str());
+
+                       u16 fps = (1.0/dtime_avg1);
+
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<std::fixed
+                               <<"Minetest "<<minetest_version_hash
+                               <<" FPS = "<<fps
+                               <<" (R: range_all="<<draw_control.range_all<<")"
+                               <<std::setprecision(0)
+                               <<" drawtime = "<<drawtime_avg
+                               <<std::setprecision(1)
+                               <<", dtime_jitter = "
+                               <<(dtime_jitter1_max_fraction * 100.0)<<" %"
+                               <<std::setprecision(1)
+                               <<", v_range = "<<draw_control.wanted_range
+                               <<std::setprecision(3)
+                               <<", RTT = "<<client.getRTT();
+                       guitext->setText(narrow_to_wide(os.str()).c_str());
                        guitext->setVisible(true);
                }
                else if(show_hud || show_chat)
                {
-                       guitext->setText(narrow_to_wide(program_name_and_version).c_str());
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<"Minetest "<<minetest_version_hash;
+                       guitext->setText(narrow_to_wide(os.str()).c_str());
                        guitext->setVisible(true);
                }
                else
                {
                        guitext->setVisible(false);
                }
-               
-               if(show_debug)
+
+               if (guitext->isVisible())
                {
-                       char temptext[300];
-                       snprintf(temptext, 300,
-                                       "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f)",
-                                       player_position.X/BS,
-                                       player_position.Y/BS,
-                                       player_position.Z/BS,
-                                       wrapDegrees_0_360(camera_yaw));
+                       core::rect<s32> rect(
+                               5,
+                               5,
+                               screensize.X,
+                               5 + text_height
+                       );
+                       guitext->setRelativePosition(rect);
+               }
 
-                       guitext2->setText(narrow_to_wide(temptext).c_str());
+               if(show_debug)
+               {
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<std::setprecision(1)<<std::fixed
+                               <<"(" <<(player_position.X/BS)
+                               <<", "<<(player_position.Y/BS)
+                               <<", "<<(player_position.Z/BS)
+                               <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
+                               <<") (seed = "<<((u64)client.getMapSeed())
+                               <<")";
+                       guitext2->setText(narrow_to_wide(os.str()).c_str());
                        guitext2->setVisible(true);
+
+                       core::rect<s32> rect(
+                               5,
+                               5 + text_height,
+                               screensize.X,
+                               5 + (text_height * 2)
+                       );
+                       guitext2->setRelativePosition(rect);
                }
                else
                {
                        guitext2->setVisible(false);
                }
-               
+
                {
                        guitext_info->setText(infotext.c_str());
                        guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
@@ -2634,7 +3343,7 @@ void the_game(
                                core::rect<s32> rect(
                                                10,
                                                status_y - guitext_status->getTextHeight(),
-                                               screensize.X - 10,
+                                               10 + guitext_status->getTextWidth(),
                                                status_y
                                );
                                guitext_status->setRelativePosition(rect);
@@ -2654,52 +3363,17 @@ void the_game(
                                guitext_status->enableOverrideColor(true);
                        }
                }
-               
+
                /*
                        Get chat messages from client
                */
-               {
-                       // Get new messages from error log buffer
-                       while(!chat_log_error_buf.empty())
-                       {
-                               chat_backend.addMessage(L"", narrow_to_wide(
-                                               chat_log_error_buf.get()));
-                       }
-                       // Get new messages from client
-                       std::wstring message;
-                       while(client.getChatMessage(message))
-                       {
-                               chat_backend.addUnparsedMessage(message);
-                       }
-                       // Remove old messages
-                       chat_backend.step(dtime);
-
-                       // Display all messages in a static text element
-                       u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-                       std::wstring recent_chat = chat_backend.getRecentChat();
-                       guitext_chat->setText(recent_chat.c_str());
-
-                       // Update gui element size and position
-                       s32 chat_y = 5+(text_height+5);
-                       if(show_debug)
-                               chat_y += (text_height+5);
-                       core::rect<s32> rect(
-                               10,
-                               chat_y,
-                               screensize.X - 10,
-                               chat_y + guitext_chat->getTextHeight()
-                       );
-                       guitext_chat->setRelativePosition(rect);
-
-                       // Don't show chat if disabled or empty or profiler is enabled
-                       guitext_chat->setVisible(show_chat && recent_chat_count != 0
-                                       && !show_profiler);
-               }
+               updateChat(client, dtime, show_debug, screensize, show_chat,
+                               show_profiler, chat_backend, guitext_chat, font);
 
                /*
                        Inventory
                */
-               
+
                if(client.getPlayerItem() != new_playeritem)
                {
                        client.selectPlayerItem(new_playeritem);
@@ -2708,7 +3382,7 @@ void the_game(
                {
                        //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
-                       
+
                        update_wielded_item_trigger = true;
                }
                if(update_wielded_item_trigger)
@@ -2717,80 +3391,45 @@ void the_game(
                        // Update wielded tool
                        InventoryList *mlist = local_inventory.getList("main");
                        ItemStack item;
-                       if(mlist != NULL)
+                       if((mlist != NULL) && (client.getPlayerItem() < mlist->getSize()))
                                item = mlist->getItem(client.getPlayerItem());
-                       camera.wield(item);
+                       camera.wield(item, client.getPlayerItem());
                }
-               
+
                /*
-                       Drawing begins
+                       Update block draw list every 200ms or when camera direction has
+                       changed much
                */
-
-               TimeTaker tt_draw("mainloop: draw");
-
-               
-               {
-                       TimeTaker timer("beginScene");
-                       //driver->beginScene(false, true, bgcolor);
-                       //driver->beginScene(true, true, bgcolor);
-                       driver->beginScene(true, true, skycolor);
-                       beginscenetime = timer.stop(true);
-               }
-               
-               //timer3.stop();
-       
-               //infostream<<"smgr->drawAll()"<<std::endl;
-               {
-                       TimeTaker timer("smgr");
-                       smgr->drawAll();
-                       scenetime = timer.stop(true);
-               }
-               
-               {
-               //TimeTaker timer9("auxiliary drawings");
-               // 0ms
-               
-               //timer9.stop();
-               //TimeTaker //timer10("//timer10");
-               
-               video::SMaterial m;
-               //m.Thickness = 10;
-               m.Thickness = 3;
-               m.Lighting = false;
-               driver->setMaterial(m);
-
-               driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
-               if(show_hud)
-               {
-                       for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
-                               /*infostream<<"hilightbox min="
-                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                               <<" max="
-                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                               <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
-                       }
+               update_draw_list_timer += dtime;
+               if(update_draw_list_timer >= 0.2 ||
+                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 ||
+                               camera_offset_changed){
+                       update_draw_list_timer = 0;
+                       client.getEnv().getClientMap().updateDrawList(driver);
+                       update_draw_list_last_cam_dir = camera_direction;
                }
 
                /*
-                       Wielded tool
+                       make sure menu is on top
                */
-               if(show_hud)
-               {
-                       // Warning: This clears the Z buffer.
-                       camera.drawWieldedTool();
+               if ((!noMenuActive()) && (current_formspec)) {
+                               guiroot->bringToFront(current_formspec);
                }
 
                /*
-                       Post effects
+                       Drawing begins
                */
+               TimeTaker tt_draw("mainloop: draw");
                {
-                       client.getEnv().getClientMap().renderPostFx();
+                       TimeTaker timer("beginScene");
+                       driver->beginScene(true, true, skycolor);
+                       beginscenetime = timer.stop(true);
                }
 
+
+               draw_scene(driver, smgr, camera, client, player, hud, guienv,
+                               hilightboxes, screensize, skycolor, show_hud);
+
                /*
                        Profiler graph
                */
@@ -2800,51 +3439,26 @@ void the_game(
                }
 
                /*
-                       Draw crosshair
+                       Damage flash
                */
-               if(show_hud)
+               if(damage_flash > 0.0)
                {
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                                       displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(255,255,255,255));
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                                       displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(255,255,255,255));
-               }
-
-               } // timer
-
-               //timer10.stop();
-               //TimeTaker //timer11("//timer11");
-
-               /*
-                       Draw gui
-               */
-               // 0-1ms
-               guienv->drawAll();
+                       video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
+                       driver->draw2DRectangle(color,
+                                       core::rect<s32>(0,0,screensize.X,screensize.Y),
+                                       NULL);
 
-               /*
-                       Draw hotbar
-               */
-               if(show_hud)
-               {
-                       draw_hotbar(driver, font, gamedef,
-                                       v2s32(displaycenter.X, screensize.Y),
-                                       hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP(), client.getPlayerItem());
+                       damage_flash -= 100.0*dtime;
                }
 
                /*
-                       Damage flash
+                       Damage camera tilt
                */
-               if(damage_flash_timer > 0.0)
+               if(player->hurt_tilt_timer > 0.0)
                {
-                       damage_flash_timer -= dtime;
-                       
-                       video::SColor color(128,255,0,0);
-                       driver->draw2DRectangle(color,
-                                       core::rect<s32>(0,0,screensize.X,screensize.Y),
-                                       NULL);
+                       player->hurt_tilt_timer -= dtime*5;
+                       if(player->hurt_tilt_timer < 0)
+                               player->hurt_tilt_strength = 0;
                }
 
                /*
@@ -2852,7 +3466,7 @@ void the_game(
                */
                {
                        TimeTaker timer("endScene");
-                       endSceneX(driver);
+                       driver->endScene();
                        endscenetime = timer.stop(true);
                }
 
@@ -2863,21 +3477,6 @@ void the_game(
                        End of drawing
                */
 
-               static s16 lastFPS = 0;
-               //u16 fps = driver->getFPS();
-               u16 fps = (1.0/dtime_avg1);
-
-               if (lastFPS != fps)
-               {
-                       core::stringw str = L"Minetest [";
-                       str += driver->getName();
-                       str += "] FPS=";
-                       str += fps;
-
-                       device->setWindowCaption(str.c_str());
-                       lastFPS = fps;
-               }
-
                /*
                        Log times and stuff for visualization
                */
@@ -2889,27 +3488,43 @@ void the_game(
        /*
                Drop stuff
        */
-       if(clouds)
+       if (clouds)
                clouds->drop();
-       if(gui_chat_console)
+       if (gui_chat_console)
                gui_chat_console->drop();
-       
+       if (sky)
+               sky->drop();
+       clear_particles();
+
+       /* cleanup menus */
+       while (g_menumgr.menuCount() > 0)
+       {
+               g_menumgr.m_stack.front()->setVisible(false);
+               g_menumgr.deletingMenu(g_menumgr.m_stack.front());
+       }
        /*
                Draw a "shutting down" screen, which will be shown while the map
                generator and other stuff quits
        */
        {
-               /*gui::IGUIStaticText *gui_shuttingdowntext = */
-               draw_load_screen(L"Shutting down stuff...", driver, font);
-               /*driver->beginScene(true, true, video::SColor(255,0,0,0));
-               guienv->drawAll();
-               driver->endScene();
-               gui_shuttingdowntext->remove();*/
+               wchar_t* text = wgettext("Shutting down stuff...");
+               draw_load_screen(text, device, guienv, font, 0, -1, false);
+               delete[] text;
        }
 
        chat_backend.addMessage(L"", L"# Disconnected.");
        chat_backend.addMessage(L"", L"");
 
+       client.Stop();
+
+       //force answer all texture and shader jobs (TODO return empty values)
+
+       while(!client.isShutdown()) {
+               tsrc->processQueue();
+               shsrc->processQueue();
+               sleep_ms(100);
+       }
+
        // Client scope (client is destructed before destructing *def and tsrc)
        }while(0);
        } // try-catch
@@ -2920,12 +3535,41 @@ void the_game(
                                L" running a different version of Minetest.";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
        }
-       
+       catch(ServerError &e) {
+               error_message = narrow_to_wide(e.what());
+               errorstream << "ServerError: " << e.what() << std::endl;
+       }
+       catch(ModError &e) {
+               errorstream << "ModError: " << e.what() << std::endl;
+               error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
+       }
+
+
+
        if(!sound_is_dummy)
                delete sound;
+
+       //has to be deleted first to stop all server threads
+       delete server;
+
+       delete tsrc;
+       delete shsrc;
        delete nodedef;
        delete itemdef;
-       delete tsrc;
-}
-
 
+       //extended resource accounting
+       infostream << "Irrlicht resources after cleanup:" << std::endl;
+       infostream << "\tRemaining meshes   : "
+               << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+       infostream << "\tRemaining textures : "
+               << driver->getTextureCount() << std::endl;
+       for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
+               irr::video::ITexture* texture = driver->getTextureByIndex(i);
+               infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
+                               << std::endl;
+       }
+       clearTextureNameCache();
+       infostream << "\tRemaining materials: "
+               << driver-> getMaterialRendererCount ()
+               << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
+}