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[oweals/minetest.git] / src / game.cpp
index 6c16372cc4bdc30f958b3a2c5927cfbcd3f5ee55..bae946f28eaa70a3751901b5e25dd18bc5fc5fb2 100644 (file)
@@ -407,14 +407,16 @@ PointedThing getPointedThing(Client *client, v3f player_position,
                                mindistance = distance;
 
                                hilightboxes.clear();
-                               for(std::vector<aabb3f>::const_iterator
-                                               i2 = boxes.begin();
-                                               i2 != boxes.end(); i2++)
-                               {
-                                       aabb3f box = *i2;
-                                       box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
-                                       box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
-                                       hilightboxes.push_back(box);
+                               if (!g_settings->getBool("enable_node_highlighting")) {
+                                       for(std::vector<aabb3f>::const_iterator
+                                                       i2 = boxes.begin();
+                                                       i2 != boxes.end(); i2++)
+                                       {
+                                               aabb3f box = *i2;
+                                               box.MinEdge += npf + v3f(-d,-d,-d) - intToFloat(camera_offset, BS);
+                                               box.MaxEdge += npf + v3f(d,d,d) - intToFloat(camera_offset, BS);
+                                               hilightboxes.push_back(box);
+                                       }
                                }
                        }
                }
@@ -1063,6 +1065,52 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
        (*cur_formspec)->doPause = true;
 }
 
+/******************************************************************************/
+static void updateChat(Client& client, f32 dtime, bool show_debug,
+               const v2u32& screensize, bool show_chat, u32 show_profiler,
+               ChatBackend& chat_backend, gui::IGUIStaticText* guitext_chat,
+               gui::IGUIFont* font)
+{
+       // Add chat log output for errors to be shown in chat
+       static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
+       // Get new messages from error log buffer
+       while(!chat_log_error_buf.empty()) {
+               chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+       }
+
+       // Get new messages from client
+       std::wstring message;
+       while (client.getChatMessage(message)) {
+               chat_backend.addUnparsedMessage(message);
+       }
+
+       // Remove old messages
+       chat_backend.step(dtime);
+
+       // Display all messages in a static text element
+       unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
+       std::wstring recent_chat       = chat_backend.getRecentChat();
+
+       // TODO replace by fontengine fcts
+       unsigned int line_height       = font->getDimension(L"Ay").Height + font->getKerningHeight();
+
+       guitext_chat->setText(recent_chat.c_str());
+
+       // Update gui element size and position
+       s32 chat_y = 5 + line_height;
+       if (show_debug)
+               chat_y += line_height;
+
+       core::rect<s32> rect(10, chat_y, font->getDimension(recent_chat.c_str()).Width +10,
+                       chat_y + (recent_chat_count * line_height));
+
+       guitext_chat->setRelativePosition(rect);
+       // Don't show chat if disabled or empty or profiler is enabled
+       guitext_chat->setVisible(
+                       show_chat && recent_chat_count != 0 && !show_profiler);
+}
+
 /******************************************************************************/
 void the_game(bool &kill, bool random_input, InputHandler *input,
        IrrlichtDevice *device, gui::IGUIFont* font, std::string map_dir,
@@ -1133,9 +1181,6 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        SoundMaker soundmaker(sound, nodedef);
        soundmaker.registerReceiver(&eventmgr);
 
-       // Add chat log output for errors to be shown in chat
-       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
-
        // Create UI for modifying quicktune values
        QuicktuneShortcutter quicktune;
 
@@ -1527,24 +1572,24 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        gui::IGUIStaticText *guitext = guienv->addStaticText(
                        L"Minetest",
                        core::rect<s32>(0, 0, 0, 0),
-                       false, false);
+                       false, false, guiroot);
        // Second line of debug text
        gui::IGUIStaticText *guitext2 = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
-                       false, false);
+                       false, false, guiroot);
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, true);
+                       false, true, guiroot);
 
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
                        L"<Status>",
                        core::rect<s32>(0,0,0,0),
-                       false, false);
+                       false, false, guiroot);
        guitext_status->setVisible(false);
 
        std::wstring statustext;
@@ -1555,7 +1600,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        L"",
                        core::rect<s32>(0,0,0,0),
                        //false, false); // Disable word wrap as of now
-                       false, true);
+                       false, true, guiroot);
        // Remove stale "recent" chat messages from previous connections
        chat_backend.clearRecentChat();
        // Chat backend and console
@@ -1565,7 +1610,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
                        L"<Profiler>",
                        core::rect<s32>(0,0,0,0),
-                       false, false);
+                       false, false, guiroot);
        guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
        guitext_profiler->setWordWrap(true);
@@ -2025,31 +2070,41 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
-                       irr::video::IImage* const image = driver->createScreenShot();
-                       if (image) {
-                               irr::c8 filename[256];
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png",
+                       irr::video::IImage* const raw_image = driver->createScreenShot();
+                       if (raw_image) {
+                               irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8, 
+                                       raw_image->getDimension());
+
+                               if (image) {
+                                       raw_image->copyTo(image);
+                                       irr::c8 filename[256];
+                                       snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
                                                 g_settings->get("screenshot_path").c_str(),
                                                 device->getTimer()->getRealTime());
-                               if (driver->writeImageToFile(image, filename)) {
-                                       std::wstringstream sstr;
-                                       sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
-                                       statustext = sstr.str();
-                                       statustext_time = 0;
-                               } else{
-                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
+                                       if (driver->writeImageToFile(image, filename)) {
+                                               std::wstringstream sstr;
+                                               sstr << "Saved screenshot to '" << filename << "'";
+                                               infostream << "Saved screenshot to '" << filename << "'" << std::endl;
+                                               statustext = sstr.str();
+                                               statustext_time = 0;
+                                       } else {
+                                               infostream << "Failed to save screenshot '" << filename << "'" << std::endl;
+                                       }
+                                       image->drop();
                                }
-                               image->drop();
+                               raw_image->drop();
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
                {
                        show_hud = !show_hud;
-                       if(show_hud)
+                       if(show_hud) {
                                statustext = L"HUD shown";
-                       else
+                               client.setHighlighted(client.getHighlighted(), true);
+                       } else {
                                statustext = L"HUD hidden";
+                               client.setHighlighted(client.getHighlighted(), false);
+                       }
                        statustext_time = 0;
                }
                else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
@@ -2746,7 +2801,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                if(pointed != pointed_old)
                {
                        infostream<<"Pointing at "<<pointed.dump()<<std::endl;
-                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+                       if (g_settings->getBool("enable_node_highlighting"))
+                               client.setHighlighted(pointed.node_undersurface, show_hud);
                }
 
                /*
@@ -3311,43 +3367,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                /*
                        Get chat messages from client
                */
-               {
-                       // Get new messages from error log buffer
-                       while(!chat_log_error_buf.empty())
-                       {
-                               chat_backend.addMessage(L"", narrow_to_wide(
-                                               chat_log_error_buf.get()));
-                       }
-                       // Get new messages from client
-                       std::wstring message;
-                       while(client.getChatMessage(message))
-                       {
-                               chat_backend.addUnparsedMessage(message);
-                       }
-                       // Remove old messages
-                       chat_backend.step(dtime);
-
-                       // Display all messages in a static text element
-                       u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-                       std::wstring recent_chat = chat_backend.getRecentChat();
-                       guitext_chat->setText(recent_chat.c_str());
-
-                       // Update gui element size and position
-                       s32 chat_y = 5+(text_height+5);
-                       if(show_debug)
-                               chat_y += (text_height+5);
-                       core::rect<s32> rect(
-                               10,
-                               chat_y,
-                               screensize.X - 10,
-                               chat_y + guitext_chat->getTextHeight()
-                       );
-                       guitext_chat->setRelativePosition(rect);
-
-                       // Don't show chat if disabled or empty or profiler is enabled
-                       guitext_chat->setVisible(show_chat && recent_chat_count != 0
-                                       && !show_profiler);
-               }
+               updateChat(client, dtime, show_debug, screensize, show_chat,
+                               show_profiler, chat_backend, guitext_chat, font);
 
                /*
                        Inventory
@@ -3388,6 +3409,13 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        update_draw_list_last_cam_dir = camera_direction;
                }
 
+               /*
+                       make sure menu is on top
+               */
+               if ((!noMenuActive()) && (current_formspec)) {
+                               guiroot->bringToFront(current_formspec);
+               }
+
                /*
                        Drawing begins
                */