#include "game.h"
#include <iomanip>
+#include <cmath>
#include "client/renderingengine.h"
#include "camera.h"
#include "client.h"
s32 chat_y = 5;
if (show_debug)
- chat_y += 2 * line_height;
+ chat_y += 3 * line_height;
// first pass to calculate height of text to be set
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
.getInterpolated(video::SColor(255, 0, 0, 0), 0.9);
sky->overrideColors(clouds_dark, clouds->getColor());
sky->setBodiesVisible(false);
- runData.fog_range = 20.0f * BS;
+ runData.fog_range = std::fmin(runData.fog_range * 0.5f, 32.0f * BS);
// do not draw clouds after all
clouds->setVisible(false);
}