Update inventory texture too
[oweals/minetest.git] / src / game.cpp
index fc87deb296bedeefff5030404eb1e883bc639de1..a8525a04c55b2614be8bec8aa203d1e83373650a 100644 (file)
@@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "content_mapnode.h" // For content_mapnode_init
 #include "tooldef.h"
 #include "content_mapnode.h" // Default nodes
+#include "tile.h" // For TextureSource
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -519,7 +520,7 @@ void getPointedNode(Client *client, v3f player_position,
        } // for coords
 }
 
-void update_skybox(video::IVideoDriver* driver,
+void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
                scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
                float brightness)
 {
@@ -535,32 +536,32 @@ void update_skybox(video::IVideoDriver* driver,
        if(brightness >= 0.5)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()));
+                       tsrc->getTextureRaw("skybox2.png"),
+                       tsrc->getTextureRaw("skybox3.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"));
        }
        else if(brightness >= 0.2)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_dawn.png"),
+                       tsrc->getTextureRaw("skybox3_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"));
        }
        else
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_night.png"),
+                       tsrc->getTextureRaw("skybox3_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"));
        }
 }
 
@@ -771,7 +772,7 @@ void the_game(
        */
        float old_brightness = 1.0;
        scene::ISceneNode* skybox = NULL;
-       update_skybox(driver, smgr, skybox, 1.0);
+       update_skybox(driver, tsrc, smgr, skybox, 1.0);
        
        /*
                Create the camera node
@@ -886,6 +887,8 @@ void the_game(
        // A test
        //throw con::PeerNotFoundException("lol");
 
+       float brightness = 1.0;
+
        core::list<float> frametime_log;
 
        float nodig_delay_counter = 0.0;
@@ -1537,6 +1540,10 @@ void the_game(
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if(event.type == CE_TEXTURES_UPDATED)
+                               {
+                                       update_skybox(driver, tsrc, smgr, skybox, brightness);
+                               }
                        }
                }
                
@@ -1902,25 +1909,27 @@ void the_game(
                /*
                        Calculate stuff for drawing
                */
-
+               
+               /*
+                       Calculate general brightness
+               */
                u32 daynight_ratio = client.getDayNightRatio();
-               u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               brightness = (float)light8/255.0;
                video::SColor bgcolor = video::SColor(
                                255,
-                               bgcolor_bright.getRed() * l / 255,
-                               bgcolor_bright.getGreen() * l / 255,
-                               bgcolor_bright.getBlue() * l / 255);
-                               /*skycolor.getRed() * l / 255,
-                               skycolor.getGreen() * l / 255,
-                               skycolor.getBlue() * l / 255);*/
-
-               float brightness = (float)l/255.0;
+                               bgcolor_bright.getRed() * brightness,
+                               bgcolor_bright.getGreen() * brightness,
+                               bgcolor_bright.getBlue() * brightness);
+                               /*skycolor.getRed() * brightness,
+                               skycolor.getGreen() * brightness,
+                               skycolor.getBlue() * brightness);*/
 
                /*
                        Update skybox
                */
                if(fabs(brightness - old_brightness) > 0.01)
-                       update_skybox(driver, smgr, skybox, brightness);
+                       update_skybox(driver, tsrc, smgr, skybox, brightness);
 
                /*
                        Update clouds