ISoundManager *m_sound;
INodeDefManager *m_ndef;
public:
+ bool makes_footstep_sound;
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
+ makes_footstep_sound(true),
m_player_step_timer(0)
{
}
{
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
m_player_step_timer = 0.03;
- m_sound->playSound(m_player_step_sound, false);
+ if (makes_footstep_sound)
+ m_sound->playSound(m_player_step_sound, false);
}
}
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
+ key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
+ key[KeyType::MUTE] = getKeySetting("keymap_mute");
+ key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
+ key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
&& client->checkPrivilege("fast");
#endif
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
+ g_settings->getU16("screenH"));
+
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
+ const irr::core::dimension2d<u32> ¤t_screen_size =
+ device->getVideoDriver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screenW", current_screen_size.Width);
+ g_settings->setU16("screenH", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
*/
}
client = new Client(device,
- playername.c_str(), password,
+ playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
connect_address.print(&infostream);
infostream << std::endl;
- client->connect(connect_address, *address,
+ client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
+ } else if (wasKeyDown(KeyType::MUTE)) {
+ float volume = g_settings->getFloat("sound_volume");
+ if (volume < 0.001f) {
+ g_settings->setFloat("sound_volume", 1.0f);
+ m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+ } else {
+ g_settings->setFloat("sound_volume", 0.0f);
+ m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+ }
+ runData.statustext_time = 0;
+ } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+ char buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+ m_statustext = narrow_to_wide(buf);
+ runData.statustext_time = 0;
+ } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+ char buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+ m_statustext = narrow_to_wide(buf);
+ runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
s32 dir = wheel;
- if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+ wasKeyDown(KeyType::HOTBAR_NEXT)) {
dir = -1;
}
- if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+ wasKeyDown(KeyType::HOTBAR_PREV)) {
dir = 1;
}
camera->getCameraNode()->getUpVector());
sound->setListenerGain(g_settings->getFloat("sound_volume"));
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- // Update sound maker
- soundmaker->step(dtime);
+ // Tell the sound maker whether to make footstep sounds
+ soundmaker->makes_footstep_sound = player->makes_footstep_sound;
- LocalPlayer *player = client->getEnv().getLocalPlayer();
+ // Update sound maker
+ if (player->makes_footstep_sound)
+ soundmaker->step(dtime);
ClientMap &map = client->getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
runData.repeat_rightclick_timer = 0;
if (playeritem_def.usable && isLeftPressed()) {
- if (getLeftClicked())
+ if (getLeftClicked() && (!client->moddingEnabled()
+ || !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =