Add cancel button to password change menu. (#5720)
[oweals/minetest.git] / src / game.cpp
index 61282b463dcce7b7099bd29997649e90ee30e1f9..9de4732311b5ad801c9b0dbd01421c51fe48a98f 100644 (file)
@@ -1049,6 +1049,11 @@ void KeyCache::populate()
        key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
        key[KeyType::FASTMOVE]     = getKeySetting("keymap_fastmove");
        key[KeyType::NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KeyType::HOTBAR_PREV]  = getKeySetting("keymap_hotbar_previous");
+       key[KeyType::HOTBAR_NEXT]  = getKeySetting("keymap_hotbar_next");
+       key[KeyType::MUTE]         = getKeySetting("keymap_mute");
+       key[KeyType::INC_VOLUME]   = getKeySetting("keymap_increase_volume");
+       key[KeyType::DEC_VOLUME]   = getKeySetting("keymap_decrease_volume");
        key[KeyType::CINEMATIC]    = getKeySetting("keymap_cinematic");
        key[KeyType::SCREENSHOT]   = getKeySetting("keymap_screenshot");
        key[KeyType::TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
@@ -2493,6 +2498,30 @@ void Game::processKeyInput()
                toggleFast();
        } else if (wasKeyDown(KeyType::NOCLIP)) {
                toggleNoClip();
+       } else if (wasKeyDown(KeyType::MUTE)) {
+               float volume = g_settings->getFloat("sound_volume");
+               if (volume < 0.001f) {
+                       g_settings->setFloat("sound_volume", 1.0f);
+                       m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+               } else {
+                       g_settings->setFloat("sound_volume", 0.0f);
+                       m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+               }
+               runData.statustext_time = 0;
+       } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+               float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+               char buf[100];
+               g_settings->setFloat("sound_volume", new_volume);
+               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+               m_statustext = narrow_to_wide(buf);
+               runData.statustext_time = 0;
+       } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+               float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+               char buf[100];
+               g_settings->setFloat("sound_volume", new_volume);
+               snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+               m_statustext = narrow_to_wide(buf);
+               runData.statustext_time = 0;
        } else if (wasKeyDown(KeyType::CINEMATIC)) {
                toggleCinematic();
        } else if (wasKeyDown(KeyType::SCREENSHOT)) {
@@ -2560,11 +2589,13 @@ void Game::processItemSelection(u16 *new_playeritem)
 
        s32 dir = wheel;
 
-       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+                       wasKeyDown(KeyType::HOTBAR_NEXT)) {
                dir = -1;
        }
 
-       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+                       wasKeyDown(KeyType::HOTBAR_PREV)) {
                dir = 1;
        }