#include "guiKeyChangeMenu.h"
#include "guiPasswordChange.h"
#include "guiVolumeChange.h"
-#include "hud.h"
#include "mainmenumanager.h"
#include "mapblock.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "version.h"
#include "minimap.h"
#include "mapblock_mesh.h"
+#include "script/scripting_client.h"
#include "sound.h"
Text input system
*/
-struct TextDestNodeMetadata : public TextDest {
+struct TextDestNodeMetadata : public TextDest
+{
TextDestNodeMetadata(v3s16 p, Client *client)
{
m_p = p;
m_client = client;
}
// This is deprecated I guess? -celeron55
- void gotText(std::wstring text)
+ void gotText(const std::wstring &text)
{
std::string ntext = wide_to_utf8(text);
infostream << "Submitting 'text' field of node at (" << m_p.X << ","
Client *m_client;
};
-struct TextDestPlayerInventory : public TextDest {
+struct TextDestPlayerInventory : public TextDest
+{
TextDestPlayerInventory(Client *client)
{
m_client = client;
m_formname = "";
}
- TextDestPlayerInventory(Client *client, std::string formname)
+ TextDestPlayerInventory(Client *client, const std::string &formname)
{
m_client = client;
m_formname = formname;
Client *m_client;
};
-struct LocalFormspecHandler : public TextDest {
- LocalFormspecHandler();
- LocalFormspecHandler(std::string formname) :
- m_client(0)
+struct LocalFormspecHandler : public TextDest
+{
+ LocalFormspecHandler(const std::string &formname):
+ m_client(NULL)
{
m_formname = formname;
}
- LocalFormspecHandler(std::string formname, Client *client) :
+ LocalFormspecHandler(const std::string &formname, Client *client):
m_client(client)
{
m_formname = formname;
}
- void gotText(std::wstring message)
- {
- errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
- }
-
void gotText(const StringMap &fields)
{
if (m_formname == "MT_PAUSE_MENU") {
}
}
- if (m_formname == "MT_DEATH_SCREEN") {
- assert(m_client != 0);
-
- if ((fields.find("btn_respawn") != fields.end())) {
- m_client->sendRespawn();
- return;
- }
-
- if (fields.find("quit") != fields.end()) {
- m_client->sendRespawn();
- return;
- }
- }
-
- // don't show error message for unhandled cursor keys
- if ((fields.find("key_up") != fields.end()) ||
- (fields.find("key_down") != fields.end()) ||
- (fields.find("key_left") != fields.end()) ||
- (fields.find("key_right") != fields.end())) {
- return;
- }
-
- errorstream << "LocalFormspecHandler::gotText unhandled >"
- << m_formname << "< event" << std::endl;
-
- int i = 0;
- StringMap::const_iterator it;
- for (it = fields.begin(); it != fields.end(); ++it) {
- errorstream << "\t" << i << ": " << it->first
- << "=" << it->second << std::endl;
- i++;
- }
+ // Don't disable this part when modding is disabled, it's used in builtin
+ m_client->getScript()->on_formspec_input(m_formname, fields);
}
Client *m_client;
return meta->getString("formspec");
}
- std::string resolveText(std::string str)
+
+ virtual std::string resolveText(const std::string &str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
Client *m_client;
};
-/*
- Check if a node is pointable
-*/
-inline bool isPointableNode(const MapNode &n,
- Client *client, bool liquids_pointable)
-{
- const ContentFeatures &features = client->getNodeDefManager()->get(n);
- return features.pointable ||
- (liquids_pointable && features.isLiquid());
-}
-
-static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
- ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors)
-{
- MapNode n2 = map->getNodeNoEx(p);
- if (nodedef->nodeboxConnects(n, n2, bitmask))
- *neighbors |= bitmask;
-}
-
-static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n)
-{
- u8 neighbors = 0;
- const ContentFeatures &f = nodedef->get(n);
- // locate possible neighboring nodes to connect to
- if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
- v3s16 p2 = p;
-
- p2.Y++;
- getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors);
-
- p2 = p;
- p2.Y--;
- getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors);
-
- p2 = p;
- p2.Z--;
- getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors);
-
- p2 = p;
- p2.X--;
- getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors);
-
- p2 = p;
- p2.Z++;
- getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors);
-
- p2 = p;
- p2.X++;
- getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors);
- }
-
- return neighbors;
-}
-
-/*
- Find what the player is pointing at
-*/
-PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
- const v3f &camera_direction, const v3f &camera_position,
- core::line3d<f32> shootline, f32 d, bool liquids_pointable,
- bool look_for_object, const v3s16 &camera_offset,
- ClientActiveObject *&selected_object)
-{
- PointedThing result;
-
- std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
- selectionboxes->clear();
- static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
-
- selected_object = NULL;
-
- INodeDefManager *nodedef = client->getNodeDefManager();
- ClientMap &map = client->getEnv().getClientMap();
-
- f32 min_distance = BS * 1001;
-
- // First try to find a pointed at active object
- if (look_for_object) {
- selected_object = client->getSelectedActiveObject(d * BS,
- camera_position, shootline);
-
- if (selected_object != NULL) {
- if (show_entity_selectionbox &&
- selected_object->doShowSelectionBox()) {
- aabb3f *selection_box = selected_object->getSelectionBox();
- // Box should exist because object was
- // returned in the first place
- assert(selection_box);
-
- v3f pos = selected_object->getPosition();
- selectionboxes->push_back(aabb3f(
- selection_box->MinEdge, selection_box->MaxEdge));
- hud->setSelectionPos(pos, camera_offset);
- }
-
- min_distance = (selected_object->getPosition() - camera_position).getLength();
-
- result.type = POINTEDTHING_OBJECT;
- result.object_id = selected_object->getId();
- }
- }
-
- // That didn't work, try to find a pointed at node
-
- v3s16 pos_i = floatToInt(player_position, BS);
-
- /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
- <<std::endl;*/
-
- s16 a = d;
- s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
- s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
- s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
- s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
- s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
- s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
-
- // Prevent signed number overflow
- if (yend == 32767)
- yend = 32766;
-
- if (zend == 32767)
- zend = 32766;
-
- if (xend == 32767)
- xend = 32766;
-
- v3s16 pointed_pos(0, 0, 0);
-
- for (s16 y = ystart; y <= yend; y++) {
- for (s16 z = zstart; z <= zend; z++) {
- for (s16 x = xstart; x <= xend; x++) {
- MapNode n;
- bool is_valid_position;
- v3s16 p(x, y, z);
-
- n = map.getNodeNoEx(p, &is_valid_position);
- if (!is_valid_position) {
- continue;
- }
- if (!isPointableNode(n, client, liquids_pointable)) {
- continue;
- }
-
- std::vector<aabb3f> boxes;
- n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n));
-
- v3s16 np(x, y, z);
- v3f npf = intToFloat(np, BS);
- for (std::vector<aabb3f>::const_iterator
- i = boxes.begin();
- i != boxes.end(); ++i) {
- aabb3f box = *i;
- box.MinEdge += npf;
- box.MaxEdge += npf;
-
- v3f centerpoint = box.getCenter();
- f32 distance = (centerpoint - camera_position).getLength();
- if (distance >= min_distance) {
- continue;
- }
- if (!box.intersectsWithLine(shootline)) {
- continue;
- }
- result.type = POINTEDTHING_NODE;
- min_distance = distance;
- pointed_pos = np;
- }
- }
- }
- }
-
- if (result.type == POINTEDTHING_NODE) {
- f32 d = 0.001 * BS;
- MapNode n = map.getNodeNoEx(pointed_pos);
- v3f npf = intToFloat(pointed_pos, BS);
- std::vector<aabb3f> boxes;
- n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n));
- f32 face_min_distance = 1000 * BS;
- for (std::vector<aabb3f>::const_iterator
- i = boxes.begin();
- i != boxes.end(); ++i) {
- aabb3f box = *i;
- box.MinEdge += npf;
- box.MaxEdge += npf;
- for (u16 j = 0; j < 6; j++) {
- v3s16 facedir = g_6dirs[j];
- aabb3f facebox = box;
- if (facedir.X > 0) {
- facebox.MinEdge.X = facebox.MaxEdge.X - d;
- } else if (facedir.X < 0) {
- facebox.MaxEdge.X = facebox.MinEdge.X + d;
- } else if (facedir.Y > 0) {
- facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
- } else if (facedir.Y < 0) {
- facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
- } else if (facedir.Z > 0) {
- facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
- } else if (facedir.Z < 0) {
- facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
- }
- v3f centerpoint = facebox.getCenter();
- f32 distance = (centerpoint - camera_position).getLength();
- if (distance >= face_min_distance)
- continue;
- if (!facebox.intersectsWithLine(shootline))
- continue;
- result.node_abovesurface = pointed_pos + facedir;
- face_min_distance = distance;
- }
- }
- selectionboxes->clear();
- for (std::vector<aabb3f>::const_iterator
- i = boxes.begin();
- i != boxes.end(); ++i) {
- aabb3f box = *i;
- box.MinEdge += v3f(-d, -d, -d);
- box.MaxEdge += v3f(d, d, d);
- selectionboxes->push_back(box);
- }
- hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
- result.node_undersurface = pointed_pos;
- }
-
- // Update selection mesh light level and vertex colors
- if (selectionboxes->size() > 0) {
- v3f pf = hud->getSelectionPos();
- v3s16 p = floatToInt(pf, BS);
-
- // Get selection mesh light level
- MapNode n = map.getNodeNoEx(p);
- u16 node_light = getInteriorLight(n, -1, nodedef);
- u16 light_level = node_light;
-
- for (u8 i = 0; i < 6; i++) {
- n = map.getNodeNoEx(p + g_6dirs[i]);
- node_light = getInteriorLight(n, -1, nodedef);
- if (node_light > light_level)
- light_level = node_light;
- }
-
- video::SColor c = MapBlock_LightColor(255, light_level, 0);
- u8 day = c.getRed();
- u8 night = c.getGreen();
- u32 daynight_ratio = client->getEnv().getDayNightRatio();
- finalColorBlend(c, day, night, daynight_ratio);
-
- // Modify final color a bit with time
- u32 timer = porting::getTimeMs() % 5000;
- float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
- float sin_r = 0.08 * sin(timerf);
- float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
- float sin_b = 0.08 * sin(timerf + irr::core::PI);
- c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
- c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
- c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
-
- // Set mesh final color
- hud->setSelectionMeshColor(c);
- }
- return result;
-}
-
/* Profiler display */
void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
gui::IGUIFont *font) const
{
- UNORDERED_MAP<std::string, Meta> m_meta;
+ // Do *not* use UNORDERED_MAP here as the order needs
+ // to be the same for each call to prevent flickering
+ std::map<std::string, Meta> m_meta;
for (std::deque<Piece>::const_iterator k = m_log.begin();
k != m_log.end(); ++k) {
i != piece.values.end(); ++i) {
const std::string &id = i->first;
const float &value = i->second;
- UNORDERED_MAP<std::string, Meta>::iterator j = m_meta.find(id);
+ std::map<std::string, Meta>::iterator j = m_meta.find(id);
if (j == m_meta.end()) {
m_meta[id] = Meta(value);
sizeof(usable_colors) / sizeof(*usable_colors);
u32 next_color_i = 0;
- for (UNORDERED_MAP<std::string, Meta>::iterator i = m_meta.begin();
+ for (std::map<std::string, Meta>::iterator i = m_meta.begin();
i != m_meta.end(); ++i) {
Meta &meta = i->second;
video::SColor color(255, 200, 200, 200);
s32 textx2 = textx + 200 - 15;
s32 meta_i = 0;
- for (UNORDERED_MAP<std::string, Meta>::const_iterator i = m_meta.begin();
+ for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
i != m_meta.end(); ++i) {
const std::string &id = i->first;
const Meta &meta = i->second;
ISoundManager *m_sound;
INodeDefManager *m_ndef;
public:
+ bool makes_footstep_sound;
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
+ makes_footstep_sound(true),
m_player_step_timer(0)
{
}
{
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
m_player_step_timer = 0.03;
- m_sound->playSound(m_player_step_sound, false);
+ if (makes_footstep_sound)
+ m_sound->playSound(m_player_step_sound, false);
}
}
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
+private:
+ void paths_insert(std::set<std::string> &dst_paths,
+ const std::string &base,
+ const std::string &name)
+ {
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
+ }
public:
void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas)
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas)
{
if (m_fetched.count(name))
return;
m_fetched.insert(name);
- std::string base = porting::path_share + DIR_DELIM + "testsounds";
- dst_paths.insert(base + DIR_DELIM + name + ".ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+
+ paths_insert(dst_paths, porting::path_share, name);
+ paths_insert(dst_paths, porting::path_user, name);
}
};
+
+// before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+typedef f32 SamplerLayer_t;
+#else
+typedef s32 SamplerLayer_t;
+#endif
+
+
class GameGlobalShaderConstantSetter : public IShaderConstantSetter
{
Sky *m_sky;
bool *m_force_fog_off;
f32 *m_fog_range;
+ bool m_fog_enabled;
+ CachedPixelShaderSetting<float, 4> m_sky_bg_color;
+ CachedPixelShaderSetting<float> m_fog_distance;
+ CachedVertexShaderSetting<float> m_animation_timer_vertex;
+ CachedPixelShaderSetting<float> m_animation_timer_pixel;
+ CachedPixelShaderSetting<float, 3> m_day_light;
+ CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
+ CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
+ CachedPixelShaderSetting<float, 3> m_minimap_yaw;
+ CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
+ CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
Client *m_client;
- bool m_fogEnabled;
public:
void onSettingsChange(const std::string &name)
{
if (name == "enable_fog")
- m_fogEnabled = g_settings->getBool("enable_fog");
+ m_fog_enabled = g_settings->getBool("enable_fog");
}
- static void SettingsCallback(const std::string &name, void *userdata)
+ static void settingsCallback(const std::string &name, void *userdata)
{
reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
}
+ void setSky(Sky *sky) { m_sky = sky; }
+
GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
f32 *fog_range, Client *client) :
m_sky(sky),
m_force_fog_off(force_fog_off),
m_fog_range(fog_range),
+ m_sky_bg_color("skyBgColor"),
+ m_fog_distance("fogDistance"),
+ m_animation_timer_vertex("animationTimer"),
+ m_animation_timer_pixel("animationTimer"),
+ m_day_light("dayLight"),
+ m_eye_position_pixel("eyePosition"),
+ m_eye_position_vertex("eyePosition"),
+ m_minimap_yaw("yawVec"),
+ m_base_texture("baseTexture"),
+ m_normal_texture("normalTexture"),
+ m_texture_flags("textureFlags"),
m_client(client)
{
- g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
- m_fogEnabled = g_settings->getBool("enable_fog");
+ g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
+ m_fog_enabled = g_settings->getBool("enable_fog");
}
~GameGlobalShaderConstantSetter()
{
- g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
+ g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
}
virtual void onSetConstants(video::IMaterialRendererServices *services,
bgcolorf.b,
bgcolorf.a,
};
- services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+ m_sky_bg_color.set(bgcolorfa, services);
// Fog distance
float fog_distance = 10000 * BS;
- if (m_fogEnabled && !*m_force_fog_off)
+ if (m_fog_enabled && !*m_force_fog_off)
fog_distance = *m_fog_range;
- services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+ m_fog_distance.set(&fog_distance, services);
- // Day-night ratio
- u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
- float daynight_ratio_f = (float)daynight_ratio / 1000.0;
- services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+ u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
+ video::SColorf sunlight;
+ get_sunlight_color(&sunlight, daynight_ratio);
+ float dnc[3] = {
+ sunlight.r,
+ sunlight.g,
+ sunlight.b };
+ m_day_light.set(dnc, services);
u32 animation_timer = porting::getTimeMs() % 100000;
- float animation_timer_f = (float)animation_timer / 100000.0;
- services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
- services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
-
- LocalPlayer *player = m_client->getEnv().getLocalPlayer();
- v3f eye_position = player->getEyePosition();
- services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
- services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+ float animation_timer_f = (float)animation_timer / 100000.f;
+ m_animation_timer_vertex.set(&animation_timer_f, services);
+ m_animation_timer_pixel.set(&animation_timer_f, services);
- v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
- services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+ float eye_position_array[3];
+ v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+ eye_position_array[0] = epos.X;
+ eye_position_array[1] = epos.Y;
+ eye_position_array[2] = epos.Z;
+#else
+ epos.getAs3Values(eye_position_array);
+#endif
+ m_eye_position_pixel.set(eye_position_array, services);
+ m_eye_position_vertex.set(eye_position_array, services);
- // Uniform sampler layers
- // before 1.8 there isn't a "integer interface", only float
+ float minimap_yaw_array[3];
+ v3f minimap_yaw = m_client->getMinimap()->getYawVec();
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- f32 layer0 = 0;
- f32 layer1 = 1;
- f32 layer2 = 2;
- services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
- services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
+ minimap_yaw_array[0] = minimap_yaw.X;
+ minimap_yaw_array[1] = minimap_yaw.Y;
+ minimap_yaw_array[2] = minimap_yaw.Z;
#else
- s32 layer0 = 0;
- s32 layer1 = 1;
- s32 layer2 = 2;
- services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
- services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
- services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
+ minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
+ m_minimap_yaw.set(minimap_yaw_array, services);
+
+ SamplerLayer_t base_tex = 0,
+ normal_tex = 1,
+ flags_tex = 2;
+ m_base_texture.set(&base_tex, services);
+ m_normal_texture.set(&normal_tex, services);
+ m_texture_flags.set(&flags_tex, services);
}
};
+
+class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
+{
+ Sky *m_sky;
+ bool *m_force_fog_off;
+ f32 *m_fog_range;
+ Client *m_client;
+ std::vector<GameGlobalShaderConstantSetter *> created_nosky;
+public:
+ GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
+ f32 *fog_range, Client *client) :
+ m_sky(NULL),
+ m_force_fog_off(force_fog_off),
+ m_fog_range(fog_range),
+ m_client(client)
+ {}
+
+ void setSky(Sky *sky) {
+ m_sky = sky;
+ for (size_t i = 0; i < created_nosky.size(); ++i) {
+ created_nosky[i]->setSky(m_sky);
+ }
+ created_nosky.clear();
+ }
+
+ virtual IShaderConstantSetter* create()
+ {
+ GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
+ m_sky, m_force_fog_off, m_fog_range, m_client);
+ if (!m_sky)
+ created_nosky.push_back(scs);
+ return scs;
+ }
+};
+
+
bool nodePlacementPrediction(Client &client,
const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
{
// Predict param2 for facedir and wallmounted nodes
u8 param2 = 0;
- if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
+ if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
+ nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
v3s16 dir = nodepos - neighbourpos;
if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
}
}
- if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
+ if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
+ nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
if (abs(dir.X) > abs(dir.Z)) {
};
v3s16 pp;
- if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+ if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
+ nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
pp = p + wallmounted_dirs[param2];
else
pp = p + v3s16(0, -1, 0);
}
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- JoystickController *joystick,
- IFormSource *fs_src, TextDest *txt_dest, Client *client)
+ Client *client, IrrlichtDevice *device, JoystickController *joystick,
+ IFormSource *fs_src, TextDest *txt_dest)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, joystick,
- guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
- fs_src, txt_dest, client);
+ guiroot, -1, &g_menumgr, client, client->getTextureSource(),
+ fs_src, txt_dest);
(*cur_formspec)->doPause = false;
/*
(*cur_formspec)->setFormSource(fs_src);
(*cur_formspec)->setTextDest(txt_dest);
}
+
}
#ifdef __ANDROID__
#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
#endif
-static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- JoystickController *joystick, Client *client)
-{
- std::string formspec =
- std::string(FORMSPEC_VERSION_STRING) +
- SIZE_TAG
- "bgcolor[#320000b4;true]"
- "label[4.85,1.35;" + gettext("You died.") + "]"
- "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
- ;
-
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(formspec);
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
-
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
- joystick, fs_src, txt_dst, NULL);
-}
-
-/******************************************************************************/
-static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
- InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device,
- JoystickController *joystick, bool singleplayermode)
-{
-#ifdef __ANDROID__
- std::string control_text = strgettext("Default Controls:\n"
- "No menu visible:\n"
- "- single tap: button activate\n"
- "- double tap: place/use\n"
- "- slide finger: look around\n"
- "Menu/Inventory visible:\n"
- "- double tap (outside):\n"
- " -->close\n"
- "- touch stack, touch slot:\n"
- " --> move stack\n"
- "- touch&drag, tap 2nd finger\n"
- " --> place single item to slot\n"
- );
-#else
- std::string control_text = strgettext("Default Controls:\n"
- "- WASD: move\n"
- "- Space: jump/climb\n"
- "- Shift: sneak/go down\n"
- "- Q: drop item\n"
- "- I: inventory\n"
- "- Mouse: turn/look\n"
- "- Mouse left: dig/punch\n"
- "- Mouse right: place/use\n"
- "- Mouse wheel: select item\n"
- "- T: chat\n"
- );
-#endif
-
- float ypos = singleplayermode ? 0.5 : 0.1;
- std::ostringstream os;
-
- os << FORMSPEC_VERSION_STRING << SIZE_TAG
- << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
- << strgettext("Continue") << "]";
-
- if (!singleplayermode) {
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
- << strgettext("Change Password") << "]";
- }
-
-#ifndef __ANDROID__
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
- << strgettext("Sound Volume") << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
- << strgettext("Change Keys") << "]";
-#endif
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
- << strgettext("Exit to Menu") << "]";
- os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
- << strgettext("Exit to OS") << "]"
- << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
- << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
- << g_build_info << "\n"
- << "path_user = " << wrap_rows(porting::path_user, 20)
- << "\n;]";
-
- /* Create menu */
- /* Note: FormspecFormSource and LocalFormspecHandler *
- * are deleted by guiFormSpecMenu */
- FormspecFormSource *fs_src = new FormspecFormSource(os.str());
- LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
-
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
- joystick, fs_src, txt_dst, NULL);
- std::string con("btn_continue");
- (*cur_formspec)->setFocus(con);
- (*cur_formspec)->doPause = true;
-}
-
/******************************************************************************/
static void updateChat(Client &client, f32 dtime, bool show_debug,
const v2u32 &screensize, bool show_chat, u32 show_profiler,
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
key[KeyType::CHAT] = getKeySetting("keymap_chat");
key[KeyType::CMD] = getKeySetting("keymap_cmd");
+ key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local");
key[KeyType::CONSOLE] = getKeySetting("keymap_console");
key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
+ key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
+ key[KeyType::MUTE] = getKeySetting("keymap_mute");
+ key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
+ key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
PointedThing pointed_old;
bool digging;
bool ldown_for_dig;
+ bool dig_instantly;
bool left_punch;
bool update_wielded_item_trigger;
bool reset_jump_timer;
struct RunStats {
u32 drawtime;
- u32 beginscenetime;
- u32 endscenetime;
Jitter dtime_jitter, busy_time_jitter;
};
-/* Flags that can, or may, change during main game loop
- */
-struct VolatileRunFlags {
- bool invert_mouse;
- bool show_chat;
- bool show_hud;
- bool show_minimap;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
- bool first_loop_after_window_activation;
- bool camera_offset_changed;
-};
-
-
/****************************************************************************
THE GAME
****************************************************************************/
u16 port,
const SubgameSpec &gamespec);
bool initSound();
- bool createSingleplayerServer(const std::string map_dir,
+ bool createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address);
// Client creation
// Main loop
- void updateInteractTimers(GameRunData *runData, f32 dtime);
+ void updateInteractTimers(f32 dtime);
bool checkConnection();
bool handleCallbacks();
void processQueues();
- void updateProfilers(const GameRunData &runData, const RunStats &stats,
- const FpsControl &draw_times, f32 dtime);
- void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
- f32 dtime);
+ void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
+ void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime);
void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
// Input related
- void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
- f32 dtime);
- void processKeyInput(VolatileRunFlags *flags,
- float *statustext_time,
- float *jump_timer,
- bool *reset_jump_timer,
- u32 *profiler_current_page,
- u32 profiler_max_page);
+ void processUserInput(f32 dtime);
+ void processKeyInput();
void processItemSelection(u16 *new_playeritem);
void dropSelectedItem();
void openInventory();
- void openConsole(float height, const wchar_t *line=NULL);
- void toggleFreeMove(float *statustext_time);
- void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
- void toggleFast(float *statustext_time);
- void toggleNoClip(float *statustext_time);
- void toggleCinematic(float *statustext_time);
- void toggleAutorun(float *statustext_time);
-
- void toggleChat(float *statustext_time, bool *flag);
- void toggleHud(float *statustext_time, bool *flag);
- void toggleMinimap(float *statustext_time, bool *flag, bool show_hud,
- bool shift_pressed);
- void toggleFog(float *statustext_time, bool *flag);
- void toggleDebug(float *statustext_time, bool *show_debug,
- bool *show_profiler_graph);
- void toggleUpdateCamera(float *statustext_time, bool *flag);
- void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
- u32 profiler_max_page);
-
- void increaseViewRange(float *statustext_time);
- void decreaseViewRange(float *statustext_time);
- void toggleFullViewRange(float *statustext_time);
-
- void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
- float dtime);
- void updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags, float dtime);
+ void openConsole(float scale, const wchar_t *line=NULL);
+ void toggleFreeMove();
+ void toggleFreeMoveAlt();
+ void toggleFast();
+ void toggleNoClip();
+ void toggleCinematic();
+ void toggleAutorun();
+
+ void toggleChat();
+ void toggleHud();
+ void toggleMinimap(bool shift_pressed);
+ void toggleFog();
+ void toggleDebug();
+ void toggleUpdateCamera();
+ void toggleProfiler();
+
+ void increaseViewRange();
+ void decreaseViewRange();
+ void toggleFullViewRange();
+
+ void updateCameraDirection(CameraOrientation *cam, float dtime);
+ void updateCameraOrientation(CameraOrientation *cam, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
- void processClientEvents(CameraOrientation *cam, float *damage_flash);
- void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
- float time_from_last_punch);
+ void processClientEvents(CameraOrientation *cam);
+ void updateCamera(u32 busy_time, f32 dtime);
void updateSound(f32 dtime);
- void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
- bool show_debug);
- void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
- void handlePointingAtNode(GameRunData *runData,
- const PointedThing &pointed, const ItemDefinition &playeritem_def,
+ void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug);
+ /*!
+ * Returns the object or node the player is pointing at.
+ * Also updates the selected thing in the Hud.
+ *
+ * @param[in] shootline the shootline, starting from
+ * the camera position. This also gives the maximal distance
+ * of the search.
+ * @param[in] liquids_pointable if false, liquids are ignored
+ * @param[in] look_for_object if false, objects are ignored
+ * @param[in] camera_offset offset of the camera
+ * @param[out] selected_object the selected object or
+ * NULL if not found
+ */
+ PointedThing updatePointedThing(
+ const core::line3d<f32> &shootline, bool liquids_pointable,
+ bool look_for_object, const v3s16 &camera_offset);
+ void handlePointingAtNothing(const ItemStack &playerItem);
+ void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime);
- void handlePointingAtObject(GameRunData *runData,
- const PointedThing &pointed, const ItemStack &playeritem,
+ void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
const v3f &player_position, bool show_debug);
- void handleDigging(GameRunData *runData, const PointedThing &pointed,
- const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
- f32 dtime);
- void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
- f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
- void updateGui(float *statustext_time, const RunStats &stats,
- const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
+ void handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
+ const ToolCapabilities &playeritem_toolcap, f32 dtime);
+ void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const CameraOrientation &cam);
+ void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam);
void updateProfilerGraphs(ProfilerGraph *graph);
// Misc
#endif
private:
+ void showPauseMenu();
+
InputHandler *input;
Client *client;
ChatBackend *chat_backend;
GUIFormSpecMenu *current_formspec;
+ //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
+ std::string cur_formname;
EventManager *eventmgr;
QuicktuneShortcutter *quicktune;
Sky *sky; // Free using ->Drop()
Inventory *local_inventory;
Hud *hud;
- Mapper *mapper;
+ Minimap *mapper;
+
+ GameRunData runData;
+ GameUIFlags flags;
/* 'cache'
This class does take ownership/responsibily for cleaning up etc of any of
bool *kill;
std::string *error_message;
bool *reconnect_requested;
- IGameDef *gamedef; // Convenience (same as *client)
scene::ISceneNode *skybox;
bool random_input;
gui::IGUIStaticText *guitext_profiler; // Profiler text
std::wstring infotext;
- std::wstring statustext;
+ std::wstring m_statustext;
KeyCache keycache;
bool m_cache_enable_joysticks;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
+ bool m_cache_enable_noclip;
+ bool m_cache_enable_free_move;
f32 m_cache_mouse_sensitivity;
f32 m_cache_joystick_frustum_sensitivity;
f32 m_repeat_right_click_time;
+ f32 m_cache_cam_smoothing;
+ f32 m_cache_fog_start;
+
+ bool m_invert_mouse;
+ bool m_first_loop_after_window_activation;
+ bool m_camera_offset_changed;
#ifdef __ANDROID__
bool m_cache_hold_aux1;
soundmaker(NULL),
chat_backend(NULL),
current_formspec(NULL),
+ cur_formname(""),
eventmgr(NULL),
quicktune(NULL),
gui_chat_console(NULL),
sky(NULL),
local_inventory(NULL),
hud(NULL),
- mapper(NULL)
+ mapper(NULL),
+ m_invert_mouse(false),
+ m_first_loop_after_window_activation(false),
+ m_camera_offset_changed(false)
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
&settingChangedCallback, this);
g_settings->registerChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("free_move",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("cinematic",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("cinematic_camera_smoothing",
+ &settingChangedCallback, this);
+ g_settings->registerChangedCallback("camera_smoothing",
+ &settingChangedCallback, this);
readSettings();
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("noclip",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("free_move",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("cinematic",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
+ &settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("camera_smoothing",
+ &settingChangedCallback, this);
}
bool Game::startup(bool *kill,
smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+ memset(&runData, 0, sizeof(runData));
+ runData.time_from_last_punch = 10.0;
+ runData.profiler_max_page = 3;
+ runData.update_wielded_item_trigger = true;
+
+ memset(&flags, 0, sizeof(flags));
+ flags.show_chat = true;
+ flags.show_hud = true;
+ flags.show_debug = g_settings->getBool("show_debug");
+ m_invert_mouse = g_settings->getBool("invert_mouse");
+ m_first_loop_after_window_activation = true;
+
if (!init(map_dir, address, port, gamespec))
return false;
RunStats stats = { 0 };
CameraOrientation cam_view_target = { 0 };
CameraOrientation cam_view = { 0 };
- GameRunData runData = { 0 };
FpsControl draw_times = { 0 };
- VolatileRunFlags flags = { 0 };
f32 dtime; // in seconds
- runData.time_from_last_punch = 10.0;
- runData.profiler_max_page = 3;
- runData.update_wielded_item_trigger = true;
-
- flags.show_chat = true;
- flags.show_hud = true;
- flags.show_minimap = g_settings->getBool("enable_minimap");
- flags.show_debug = g_settings->getBool("show_debug");
- flags.invert_mouse = g_settings->getBool("invert_mouse");
- flags.first_loop_after_window_activation = true;
-
/* Clear the profiler */
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
draw_times.last_time = device->getTimer()->getTime();
- shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
- sky,
- &flags.force_fog_off,
- &runData.fog_range,
- client));
-
set_light_table(g_settings->getFloat("display_gamma"));
#ifdef __ANDROID__
&& client->checkPrivilege("fast");
#endif
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
+ g_settings->getU16("screenH"));
+
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
+ const irr::core::dimension2d<u32> ¤t_screen_size =
+ device->getVideoDriver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screenW", current_screen_size.Width);
+ g_settings->setU16("screenH", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
*/
limitFps(&draw_times, &dtime);
updateStats(&stats, draw_times, dtime);
- updateInteractTimers(&runData, dtime);
+ updateInteractTimers(dtime);
if (!checkConnection())
break;
infotext = L"";
hud->resizeHotbar();
- updateProfilers(runData, stats, draw_times, dtime);
- processUserInput(&flags, &runData, dtime);
+ updateProfilers(stats, draw_times, dtime);
+ processUserInput(dtime);
// Update camera before player movement to avoid camera lag of one frame
- updateCameraDirection(&cam_view_target, &flags, dtime);
- float cam_smoothing = 0;
- if (g_settings->getBool("cinematic"))
- cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
- else
- cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
- cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
+ updateCameraDirection(&cam_view_target, dtime);
cam_view.camera_yaw += (cam_view_target.camera_yaw -
- cam_view.camera_yaw) * cam_smoothing;
+ cam_view.camera_yaw) * m_cache_cam_smoothing;
cam_view.camera_pitch += (cam_view_target.camera_pitch -
- cam_view.camera_pitch) * cam_smoothing;
+ cam_view.camera_pitch) * m_cache_cam_smoothing;
updatePlayerControl(cam_view);
step(&dtime);
- processClientEvents(&cam_view_target, &runData.damage_flash);
- updateCamera(&flags, draw_times.busy_time, dtime,
- runData.time_from_last_punch);
+ processClientEvents(&cam_view_target);
+ updateCamera(draw_times.busy_time, dtime);
updateSound(dtime);
- processPlayerInteraction(&runData, dtime, flags.show_hud,
- flags.show_debug);
- updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
+ processPlayerInteraction(dtime, flags.show_hud, flags.show_debug);
+ updateFrame(&graph, &stats, dtime, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
- flags.show_minimap &= !client->isMinimapDisabledByServer();
+ flags.show_minimap &= client->shouldShowMinimap();
}
}
void Game::shutdown()
{
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
if (g_settings->get("3d_mode") == "pageflip") {
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
}
+#endif
showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
u16 port,
const SubgameSpec &gamespec)
{
+ texture_src = createTextureSource(device);
+
showOverlayMessage(wgettext("Loading..."), 0, 0);
- texture_src = createTextureSource(device);
shader_src = createShaderSource(device);
itemdef_manager = createItemDefManager();
return true;
}
-bool Game::createSingleplayerServer(const std::string map_dir,
+bool Game::createSingleplayerServer(const std::string &map_dir,
const SubgameSpec &gamespec, u16 port, std::string *address)
{
showOverlayMessage(wgettext("Creating server..."), 0, 5);
}
server = new Server(map_dir, gamespec, simple_singleplayer_mode,
- bind_addr.isIPv6());
+ bind_addr.isIPv6(), false);
server->start(bind_addr);
return false;
}
+ GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
+ &flags.force_fog_off, &runData.fog_range, client);
+ shader_src->addShaderConstantSetterFactory(scsf);
+
// Update cached textures, meshes and materials
client->afterContentReceived(device);
/* Camera
*/
- camera = new Camera(smgr, *draw_control, gamedef);
+ camera = new Camera(smgr, *draw_control, client);
if (!camera || !camera->successfullyCreated(*error_message))
return false;
client->setCamera(camera);
/* Skybox
*/
sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+ scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
local_inventory = new Inventory(itemdef_manager);
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
- hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
+ hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
if (!hud) {
*error_message = "Memory error: could not create HUD";
return false;
}
- mapper = client->getMapper();
+ mapper = client->getMinimap();
mapper->setMinimapMode(MINIMAP_MODE_OFF);
return true;
}
client = new Client(device,
- playername.c_str(), password,
+ playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
- connect_address.isIPv6());
+ connect_address.isIPv6(), &flags);
if (!client)
return false;
- gamedef = client; // Client acts as our GameDef
-
infostream << "Connecting to server at ";
connect_address.print(&infostream);
infostream << std::endl;
- client->connect(connect_address, *address,
+ client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*
fps_control.last_time = device->getTimer()->getTime();
+ client->initMods();
+
while (device->run()) {
limitFps(&fps_control, &dtime);
if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25;
- draw_load_screen(text, device, guienv, dtime, progress);
+ draw_load_screen(text, device, guienv, texture_src,
+ dtime, progress);
delete[] text;
} else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30;
- draw_load_screen(text, device, guienv, dtime, progress);
+ draw_load_screen(text, device, guienv, texture_src,
+ dtime, progress);
delete[] text;
} else {
std::stringstream message;
- message.precision(3);
- message << gettext("Media...");
+ std::fixed(message);
+ message.precision(0);
+ message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%";
+ message.precision(2);
if ((USE_CURL == 0) ||
(!g_settings->getBool("enable_remote_media_server"))) {
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
draw_load_screen(utf8_to_wide(message.str()), device,
- guienv, dtime, progress);
+ guienv, texture_src, dtime, progress);
}
}
****************************************************************************/
/****************************************************************************/
-inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
+inline void Game::updateInteractTimers(f32 dtime)
{
- if (runData->nodig_delay_timer >= 0)
- runData->nodig_delay_timer -= dtime;
+ if (runData.nodig_delay_timer >= 0)
+ runData.nodig_delay_timer -= dtime;
- if (runData->object_hit_delay_timer >= 0)
- runData->object_hit_delay_timer -= dtime;
+ if (runData.object_hit_delay_timer >= 0)
+ runData.object_hit_delay_timer -= dtime;
- runData->time_from_last_punch += dtime;
+ runData.time_from_last_punch += dtime;
}
if (g_gamecallback->changevolume_requested) {
(new GUIVolumeChange(guienv, guiroot, -1,
- &g_menumgr, client))->drop();
+ &g_menumgr))->drop();
g_gamecallback->changevolume_requested = false;
}
void Game::processQueues()
{
texture_src->processQueue();
- itemdef_manager->processQueue(gamedef);
+ itemdef_manager->processQueue(client);
shader_src->processQueue();
}
-void Game::updateProfilers(const GameRunData &runData, const RunStats &stats,
- const FpsControl &draw_times, f32 dtime)
+void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime)
{
float profiler_print_interval =
g_settings->getFloat("profiler_print_interval");
Input handling
****************************************************************************/
-void Game::processUserInput(VolatileRunFlags *flags,
- GameRunData *runData, f32 dtime)
+void Game::processUserInput(f32 dtime)
{
// Reset input if window not active or some menu is active
- if (device->isWindowActive() == false
- || noMenuActive() == false
- || guienv->hasFocus(gui_chat_console)) {
+ if (!device->isWindowActive() || !noMenuActive() || guienv->hasFocus(gui_chat_console)) {
input->clear();
#ifdef HAVE_TOUCHSCREENGUI
g_touchscreengui->hide();
#endif
// Increase timer for double tap of "keymap_jump"
- if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
- runData->jump_timer += dtime;
-
- processKeyInput(
- flags,
- &runData->statustext_time,
- &runData->jump_timer,
- &runData->reset_jump_timer,
- &runData->profiler_current_page,
- runData->profiler_max_page);
-
- processItemSelection(&runData->new_playeritem);
+ if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f)
+ runData.jump_timer += dtime;
+
+ processKeyInput();
+ processItemSelection(&runData.new_playeritem);
}
-void Game::processKeyInput(VolatileRunFlags *flags,
- float *statustext_time,
- float *jump_timer,
- bool *reset_jump_timer,
- u32 *profiler_current_page,
- u32 profiler_max_page)
+void Game::processKeyInput()
{
-
- //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
-
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem();
} else if (wasKeyDown(KeyType::AUTORUN)) {
- toggleAutorun(statustext_time);
+ toggleAutorun();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
- show_pause_menu(¤t_formspec, client, gamedef,
- texture_src, device, &input->joystick,
- simple_singleplayer_mode);
+ showPauseMenu();
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
} else if (wasKeyDown(KeyType::CMD)) {
openConsole(0.2, L"/");
+ } else if (wasKeyDown(KeyType::CMD_LOCAL)) {
+ openConsole(0.2, L".");
} else if (wasKeyDown(KeyType::CONSOLE)) {
- openConsole(1);
+ openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f));
} else if (wasKeyDown(KeyType::FREEMOVE)) {
- toggleFreeMove(statustext_time);
+ toggleFreeMove();
} else if (wasKeyDown(KeyType::JUMP)) {
- toggleFreeMoveAlt(statustext_time, jump_timer);
- *reset_jump_timer = true;
+ toggleFreeMoveAlt();
} else if (wasKeyDown(KeyType::FASTMOVE)) {
- toggleFast(statustext_time);
+ toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
- toggleNoClip(statustext_time);
+ toggleNoClip();
+ } else if (wasKeyDown(KeyType::MUTE)) {
+ float volume = g_settings->getFloat("sound_volume");
+ if (volume < 0.001f) {
+ g_settings->setFloat("sound_volume", 1.0f);
+ m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+ } else {
+ g_settings->setFloat("sound_volume", 0.0f);
+ m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+ }
+ runData.statustext_time = 0;
+ } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+ char buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+ m_statustext = narrow_to_wide(buf);
+ runData.statustext_time = 0;
+ } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+ char buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+ m_statustext = narrow_to_wide(buf);
+ runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::CINEMATIC)) {
- toggleCinematic(statustext_time);
+ toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
client->makeScreenshot(device);
} else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
- toggleHud(statustext_time, &flags->show_hud);
+ toggleHud();
} else if (wasKeyDown(KeyType::MINIMAP)) {
- toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
- isKeyDown(KeyType::SNEAK));
+ toggleMinimap(isKeyDown(KeyType::SNEAK));
} else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
- toggleChat(statustext_time, &flags->show_chat);
+ toggleChat();
} else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
- toggleFog(statustext_time, &flags->force_fog_off);
+ toggleFog();
} else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
- toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
+ toggleUpdateCamera();
} else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
- toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
+ toggleDebug();
} else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
- toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
+ toggleProfiler();
} else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
- increaseViewRange(statustext_time);
+ increaseViewRange();
} else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
- decreaseViewRange(statustext_time);
+ decreaseViewRange();
} else if (wasKeyDown(KeyType::RANGESELECT)) {
- toggleFullViewRange(statustext_time);
+ toggleFullViewRange();
} else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
quicktune->next();
} else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
debug_stacks_print();
}
- if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
- *reset_jump_timer = false;
- *jump_timer = 0.0;
+ if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) {
+ runData.reset_jump_timer = false;
+ runData.jump_timer = 0.0f;
}
- //tt.stop();
-
if (quicktune->hasMessage()) {
- std::string msg = quicktune->getMessage();
- statustext = utf8_to_wide(msg);
- *statustext_time = 0;
+ m_statustext = utf8_to_wide(quicktune->getMessage());
+ runData.statustext_time = 0.0f;
}
}
s32 wheel = input->getMouseWheel();
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
- player->hud_hotbar_itemcount - 1);
+ player->hud_hotbar_itemcount - 1);
s32 dir = wheel;
- if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+ wasKeyDown(KeyType::HOTBAR_NEXT)) {
dir = -1;
}
- if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+ wasKeyDown(KeyType::HOTBAR_PREV)) {
dir = 1;
}
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
TextDest *txt_dst = new TextDestPlayerInventory(client);
- create_formspec_menu(¤t_formspec, client, gamedef, texture_src,
- device, &input->joystick, fs_src, txt_dst, client);
+ create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
+ cur_formname = "";
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
}
-void Game::openConsole(float height, const wchar_t *line)
+void Game::openConsole(float scale, const wchar_t *line)
{
+ assert(scale > 0.0f && scale <= 1.0f);
+
#ifdef __ANDROID__
porting::showInputDialog(gettext("ok"), "", "", 2);
m_android_chat_open = true;
#else
if (gui_chat_console->isOpenInhibited())
return;
- gui_chat_console->openConsole(height);
+ gui_chat_console->openConsole(scale);
if (line) {
gui_chat_console->setCloseOnEnter(true);
gui_chat_console->replaceAndAddToHistory(line);
#endif
-void Game::toggleFreeMove(float *statustext_time)
+void Game::toggleFreeMove()
{
static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
bool free_move = !g_settings->getBool("free_move");
g_settings->set("free_move", bool_to_cstr(free_move));
- *statustext_time = 0;
- statustext = msg[free_move];
+ runData.statustext_time = 0;
+ m_statustext = msg[free_move];
if (free_move && !client->checkPrivilege("fly"))
- statustext += L" (note: no 'fly' privilege)";
+ m_statustext += L" (note: no 'fly' privilege)";
}
-void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
+void Game::toggleFreeMoveAlt()
{
- if (m_cache_doubletap_jump && *jump_timer < 0.2f)
- toggleFreeMove(statustext_time);
+ if (m_cache_doubletap_jump && runData.jump_timer < 0.2f)
+ toggleFreeMove();
+
+ runData.reset_jump_timer = true;
}
-void Game::toggleFast(float *statustext_time)
+void Game::toggleFast()
{
static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
bool fast_move = !g_settings->getBool("fast_move");
g_settings->set("fast_move", bool_to_cstr(fast_move));
- *statustext_time = 0;
- statustext = msg[fast_move];
+ runData.statustext_time = 0;
+ m_statustext = msg[fast_move];
bool has_fast_privs = client->checkPrivilege("fast");
if (fast_move && !has_fast_privs)
- statustext += L" (note: no 'fast' privilege)";
+ m_statustext += L" (note: no 'fast' privilege)";
#ifdef __ANDROID__
m_cache_hold_aux1 = fast_move && has_fast_privs;
}
-void Game::toggleNoClip(float *statustext_time)
+void Game::toggleNoClip()
{
static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
bool noclip = !g_settings->getBool("noclip");
g_settings->set("noclip", bool_to_cstr(noclip));
- *statustext_time = 0;
- statustext = msg[noclip];
+ runData.statustext_time = 0;
+ m_statustext = msg[noclip];
if (noclip && !client->checkPrivilege("noclip"))
- statustext += L" (note: no 'noclip' privilege)";
+ m_statustext += L" (note: no 'noclip' privilege)";
}
-void Game::toggleCinematic(float *statustext_time)
+void Game::toggleCinematic()
{
static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" };
bool cinematic = !g_settings->getBool("cinematic");
g_settings->set("cinematic", bool_to_cstr(cinematic));
- *statustext_time = 0;
- statustext = msg[cinematic];
+ runData.statustext_time = 0;
+ m_statustext = msg[cinematic];
}
// Add WoW-style autorun by toggling continuous forward.
-void Game::toggleAutorun(float *statustext_time)
+void Game::toggleAutorun()
{
static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
bool autorun_enabled = !g_settings->getBool("continuous_forward");
g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
- *statustext_time = 0;
- statustext = msg[autorun_enabled ? 1 : 0];
+ runData.statustext_time = 0;
+ m_statustext = msg[autorun_enabled ? 1 : 0];
}
-void Game::toggleChat(float *statustext_time, bool *flag)
+void Game::toggleChat()
{
static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
+ flags.show_chat = !flags.show_chat;
+ runData.statustext_time = 0;
+ m_statustext = msg[flags.show_chat];
}
-void Game::toggleHud(float *statustext_time, bool *flag)
+void Game::toggleHud()
{
static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
+ flags.show_hud = !flags.show_hud;
+ runData.statustext_time = 0;
+ m_statustext = msg[flags.show_hud];
}
-void Game::toggleMinimap(float *statustext_time, bool *flag,
- bool show_hud, bool shift_pressed)
+void Game::toggleMinimap(bool shift_pressed)
{
- if (!show_hud || !g_settings->getBool("enable_minimap"))
+ if (!flags.show_hud || !g_settings->getBool("enable_minimap"))
return;
if (shift_pressed) {
mode = (MinimapMode)((int)mode + 1);
}
- *flag = true;
+ flags.show_minimap = true;
switch (mode) {
case MINIMAP_MODE_SURFACEx1:
- statustext = L"Minimap in surface mode, Zoom x1";
+ m_statustext = L"Minimap in surface mode, Zoom x1";
break;
case MINIMAP_MODE_SURFACEx2:
- statustext = L"Minimap in surface mode, Zoom x2";
+ m_statustext = L"Minimap in surface mode, Zoom x2";
break;
case MINIMAP_MODE_SURFACEx4:
- statustext = L"Minimap in surface mode, Zoom x4";
+ m_statustext = L"Minimap in surface mode, Zoom x4";
break;
case MINIMAP_MODE_RADARx1:
- statustext = L"Minimap in radar mode, Zoom x1";
+ m_statustext = L"Minimap in radar mode, Zoom x1";
break;
case MINIMAP_MODE_RADARx2:
- statustext = L"Minimap in radar mode, Zoom x2";
+ m_statustext = L"Minimap in radar mode, Zoom x2";
break;
case MINIMAP_MODE_RADARx4:
- statustext = L"Minimap in radar mode, Zoom x4";
+ m_statustext = L"Minimap in radar mode, Zoom x4";
break;
default:
mode = MINIMAP_MODE_OFF;
- *flag = false;
- statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
+ flags.show_minimap = false;
+ m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ?
L"Minimap hidden" : L"Minimap disabled by server";
}
- *statustext_time = 0;
+ runData.statustext_time = 0;
mapper->setMinimapMode(mode);
}
-void Game::toggleFog(float *statustext_time, bool *flag)
+void Game::toggleFog()
{
static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
+ flags.force_fog_off = !flags.force_fog_off;
+ runData.statustext_time = 0;
+ m_statustext = msg[flags.force_fog_off];
}
-void Game::toggleDebug(float *statustext_time, bool *show_debug,
- bool *show_profiler_graph)
+void Game::toggleDebug()
{
- // Initial / 3x toggle: Chat only
+ // Initial / 4x toggle: Chat only
// 1x toggle: Debug text with chat
// 2x toggle: Debug text with profiler graph
- if (!*show_debug) {
- *show_debug = true;
- *show_profiler_graph = false;
- statustext = L"Debug info shown";
- } else if (*show_profiler_graph) {
- *show_debug = false;
- *show_profiler_graph = false;
- statustext = L"Debug info and profiler graph hidden";
+ // 3x toggle: Debug text and wireframe
+ if (!flags.show_debug) {
+ flags.show_debug = true;
+ flags.show_profiler_graph = false;
+ draw_control->show_wireframe = false;
+ m_statustext = L"Debug info shown";
+ } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) {
+ flags.show_profiler_graph = true;
+ m_statustext = L"Profiler graph shown";
+ } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) {
+ flags.show_profiler_graph = false;
+ draw_control->show_wireframe = true;
+ m_statustext = L"Wireframe shown";
} else {
- *show_profiler_graph = true;
- statustext = L"Profiler graph shown";
+ flags.show_debug = false;
+ flags.show_profiler_graph = false;
+ draw_control->show_wireframe = false;
+ if (client->checkPrivilege("debug")) {
+ m_statustext = L"Debug info, profiler graph, and wireframe hidden";
+ } else {
+ m_statustext = L"Debug info and profiler graph hidden";
+ }
}
- *statustext_time = 0;
+ runData.statustext_time = 0;
}
-void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
+void Game::toggleUpdateCamera()
{
static const wchar_t *msg[] = {
L"Camera update enabled",
L"Camera update disabled"
};
- *flag = !*flag;
- *statustext_time = 0;
- statustext = msg[*flag];
+ flags.disable_camera_update = !flags.disable_camera_update;
+ runData.statustext_time = 0;
+ m_statustext = msg[flags.disable_camera_update];
}
-void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
- u32 profiler_max_page)
+void Game::toggleProfiler()
{
- *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
+ runData.profiler_current_page =
+ (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1);
// FIXME: This updates the profiler with incomplete values
- update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
- profiler_max_page, driver->getScreenSize().Height);
+ update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page,
+ runData.profiler_max_page, driver->getScreenSize().Height);
- if (*profiler_current_page != 0) {
+ if (runData.profiler_current_page != 0) {
std::wstringstream sstr;
- sstr << "Profiler shown (page " << *profiler_current_page
- << " of " << profiler_max_page << ")";
- statustext = sstr.str();
+ sstr << "Profiler shown (page " << runData.profiler_current_page
+ << " of " << runData.profiler_max_page << ")";
+ m_statustext = sstr.str();
} else {
- statustext = L"Profiler hidden";
+ m_statustext = L"Profiler hidden";
}
- *statustext_time = 0;
+ runData.statustext_time = 0;
}
-void Game::increaseViewRange(float *statustext_time)
+void Game::increaseViewRange()
{
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range + 10;
+
+ if (range_new > 4000) {
+ range_new = 4000;
+ m_statustext = utf8_to_wide("Viewing range is at maximum: "
+ + itos(range_new));
+ } else {
+ m_statustext = utf8_to_wide("Viewing range changed to "
+ + itos(range_new));
+ }
g_settings->set("viewing_range", itos(range_new));
- statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
- *statustext_time = 0;
+ runData.statustext_time = 0;
}
-void Game::decreaseViewRange(float *statustext_time)
+void Game::decreaseViewRange()
{
s16 range = g_settings->getS16("viewing_range");
s16 range_new = range - 10;
- if (range_new < 20)
+ if (range_new < 20) {
range_new = 20;
-
+ m_statustext = utf8_to_wide("Viewing range is at minimum: "
+ + itos(range_new));
+ } else {
+ m_statustext = utf8_to_wide("Viewing range changed to "
+ + itos(range_new));
+ }
g_settings->set("viewing_range", itos(range_new));
- statustext = utf8_to_wide("Viewing range changed to "
- + itos(range_new));
- *statustext_time = 0;
+ runData.statustext_time = 0;
}
-void Game::toggleFullViewRange(float *statustext_time)
+void Game::toggleFullViewRange()
{
static const wchar_t *msg[] = {
L"Disabled full viewing range",
draw_control->range_all = !draw_control->range_all;
infostream << msg[draw_control->range_all] << std::endl;
- statustext = msg[draw_control->range_all];
- *statustext_time = 0;
+ m_statustext = msg[draw_control->range_all];
+ runData.statustext_time = 0;
}
-void Game::updateCameraDirection(CameraOrientation *cam,
- VolatileRunFlags *flags, float dtime)
+void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
}
#endif
- if (flags->first_loop_after_window_activation)
- flags->first_loop_after_window_activation = false;
+ if (m_first_loop_after_window_activation)
+ m_first_loop_after_window_activation = false;
else
- updateCameraOrientation(cam, *flags, dtime);
+ updateCameraOrientation(cam, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
#ifndef ANDROID
// Mac OSX gets upset if this is set every frame
- if (device->getCursorControl()->isVisible() == false)
+ if (!device->getCursorControl()->isVisible())
device->getCursorControl()->setVisible(true);
#endif
- if (!flags->first_loop_after_window_activation)
- flags->first_loop_after_window_activation = true;
+ if (!m_first_loop_after_window_activation)
+ m_first_loop_after_window_activation = true;
}
}
-void Game::updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags, float dtime)
+void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
- cam->camera_yaw = g_touchscreengui->getYaw();
- cam->camera_pitch = g_touchscreengui->getPitch();
+ cam->camera_yaw += g_touchscreengui->getYawChange();
+ cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
- if (flags.invert_mouse
- || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+ if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
dy = -dy;
}
if (m_cache_enable_joysticks) {
f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
- cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
- c;
- cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
- c;
+ cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
+ cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
}
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}
-void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
+void Game::processClientEvents(CameraOrientation *cam)
{
- ClientEvent event = client->getClientEvent();
-
LocalPlayer *player = client->getEnv().getLocalPlayer();
- for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
+ while (client->hasClientEvents()) {
+ ClientEvent event = client->getClientEvent();
- if (event.type == CE_PLAYER_DAMAGE &&
- client->getHP() != 0) {
- //u16 damage = event.player_damage.amount;
- //infostream<<"Player damage: "<<damage<<std::endl;
+ switch (event.type) {
+ case CE_PLAYER_DAMAGE:
+ if (client->getHP() == 0)
+ break;
+ if (client->moddingEnabled()) {
+ client->getScript()->on_damage_taken(event.player_damage.amount);
+ }
- *damage_flash += 100.0;
- *damage_flash += 8.0 * event.player_damage.amount;
+ runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+ runData.damage_flash = MYMIN(runData.damage_flash, 127.0);
player->hurt_tilt_timer = 1.5;
- player->hurt_tilt_strength = event.player_damage.amount / 4;
- player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+ player->hurt_tilt_strength =
+ rangelim(event.player_damage.amount / 4, 1.0, 4.0);
+
+ client->event()->put(new SimpleTriggerEvent("PlayerDamage"));
+ break;
- MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
- gamedef->event()->put(e);
- } else if (event.type == CE_PLAYER_FORCE_MOVE) {
+ case CE_PLAYER_FORCE_MOVE:
cam->camera_yaw = event.player_force_move.yaw;
cam->camera_pitch = event.player_force_move.pitch;
- } else if (event.type == CE_DEATHSCREEN) {
- show_deathscreen(¤t_formspec, client, gamedef, texture_src,
- device, &input->joystick, client);
+ break;
- chat_backend->addMessage(L"", L"You died.");
+ case CE_DEATHSCREEN:
+ // This should be enabled for death formspec in builtin
+ client->getScript()->on_death();
/* Handle visualization */
- *damage_flash = 0;
+ runData.damage_flash = 0;
player->hurt_tilt_timer = 0;
player->hurt_tilt_strength = 0;
+ break;
- } else if (event.type == CE_SHOW_FORMSPEC) {
- FormspecFormSource *fs_src =
- new FormspecFormSource(*(event.show_formspec.formspec));
- TextDestPlayerInventory *txt_dst =
- new TextDestPlayerInventory(client, *(event.show_formspec.formname));
-
- create_formspec_menu(¤t_formspec, client, gamedef,
- texture_src, device, &input->joystick,
- fs_src, txt_dst, client);
-
- delete(event.show_formspec.formspec);
- delete(event.show_formspec.formname);
- } else if ((event.type == CE_SPAWN_PARTICLE) ||
- (event.type == CE_ADD_PARTICLESPAWNER) ||
- (event.type == CE_DELETE_PARTICLESPAWNER)) {
- client->getParticleManager()->handleParticleEvent(&event, gamedef,
- smgr, player);
- } else if (event.type == CE_HUDADD) {
- u32 id = event.hudadd.id;
-
- LocalPlayer *player = client->getEnv().getLocalPlayer();
- HudElement *e = player->getHud(id);
-
- if (e != NULL) {
- delete event.hudadd.pos;
- delete event.hudadd.name;
- delete event.hudadd.scale;
- delete event.hudadd.text;
- delete event.hudadd.align;
- delete event.hudadd.offset;
- delete event.hudadd.world_pos;
- delete event.hudadd.size;
- continue;
+ case CE_SHOW_FORMSPEC:
+ if (*(event.show_formspec.formspec) == "") {
+ if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
+ current_formspec->quitMenu();
+ }
+ } else {
+ FormspecFormSource *fs_src =
+ new FormspecFormSource(*(event.show_formspec.formspec));
+ TextDestPlayerInventory *txt_dst =
+ new TextDestPlayerInventory(client, *(event.show_formspec.formname));
+
+ create_formspec_menu(¤t_formspec, client, device, &input->joystick,
+ fs_src, txt_dst);
+ cur_formname = *(event.show_formspec.formname);
+ }
+
+ delete event.show_formspec.formspec;
+ delete event.show_formspec.formname;
+ break;
+
+ case CE_SHOW_LOCAL_FORMSPEC:
+ {
+ FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
+ LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
+ create_formspec_menu(¤t_formspec, client, device, &input->joystick,
+ fs_src, txt_dst);
}
+ delete event.show_formspec.formspec;
+ delete event.show_formspec.formname;
+ break;
- e = new HudElement;
- e->type = (HudElementType)event.hudadd.type;
- e->pos = *event.hudadd.pos;
- e->name = *event.hudadd.name;
- e->scale = *event.hudadd.scale;
- e->text = *event.hudadd.text;
- e->number = event.hudadd.number;
- e->item = event.hudadd.item;
- e->dir = event.hudadd.dir;
- e->align = *event.hudadd.align;
- e->offset = *event.hudadd.offset;
- e->world_pos = *event.hudadd.world_pos;
- e->size = *event.hudadd.size;
-
- u32 new_id = player->addHud(e);
- //if this isn't true our huds aren't consistent
- sanity_check(new_id == id);
+ case CE_SPAWN_PARTICLE:
+ case CE_ADD_PARTICLESPAWNER:
+ case CE_DELETE_PARTICLESPAWNER:
+ client->getParticleManager()->handleParticleEvent(&event, client,
+ smgr, player);
+ break;
+
+ case CE_HUDADD:
+ {
+ u32 id = event.hudadd.id;
+
+ HudElement *e = player->getHud(id);
+
+ if (e != NULL) {
+ delete event.hudadd.pos;
+ delete event.hudadd.name;
+ delete event.hudadd.scale;
+ delete event.hudadd.text;
+ delete event.hudadd.align;
+ delete event.hudadd.offset;
+ delete event.hudadd.world_pos;
+ delete event.hudadd.size;
+ continue;
+ }
+
+ e = new HudElement;
+ e->type = (HudElementType)event.hudadd.type;
+ e->pos = *event.hudadd.pos;
+ e->name = *event.hudadd.name;
+ e->scale = *event.hudadd.scale;
+ e->text = *event.hudadd.text;
+ e->number = event.hudadd.number;
+ e->item = event.hudadd.item;
+ e->dir = event.hudadd.dir;
+ e->align = *event.hudadd.align;
+ e->offset = *event.hudadd.offset;
+ e->world_pos = *event.hudadd.world_pos;
+ e->size = *event.hudadd.size;
+
+ u32 new_id = player->addHud(e);
+ //if this isn't true our huds aren't consistent
+ sanity_check(new_id == id);
+ }
delete event.hudadd.pos;
delete event.hudadd.name;
delete event.hudadd.offset;
delete event.hudadd.world_pos;
delete event.hudadd.size;
- } else if (event.type == CE_HUDRM) {
- HudElement *e = player->removeHud(event.hudrm.id);
-
- if (e != NULL)
- delete(e);
- } else if (event.type == CE_HUDCHANGE) {
- u32 id = event.hudchange.id;
- HudElement *e = player->getHud(id);
-
- if (e == NULL) {
- delete event.hudchange.v3fdata;
- delete event.hudchange.v2fdata;
- delete event.hudchange.sdata;
- delete event.hudchange.v2s32data;
- continue;
+ break;
+
+ case CE_HUDRM:
+ {
+ HudElement *e = player->removeHud(event.hudrm.id);
+
+ if (e != NULL)
+ delete e;
}
+ break;
- switch (event.hudchange.stat) {
- case HUD_STAT_POS:
- e->pos = *event.hudchange.v2fdata;
- break;
+ case CE_HUDCHANGE:
+ {
+ u32 id = event.hudchange.id;
+ HudElement *e = player->getHud(id);
- case HUD_STAT_NAME:
- e->name = *event.hudchange.sdata;
- break;
+ if (e == NULL) {
+ delete event.hudchange.v3fdata;
+ delete event.hudchange.v2fdata;
+ delete event.hudchange.sdata;
+ delete event.hudchange.v2s32data;
+ continue;
+ }
- case HUD_STAT_SCALE:
- e->scale = *event.hudchange.v2fdata;
- break;
+ switch (event.hudchange.stat) {
+ case HUD_STAT_POS:
+ e->pos = *event.hudchange.v2fdata;
+ break;
- case HUD_STAT_TEXT:
- e->text = *event.hudchange.sdata;
- break;
+ case HUD_STAT_NAME:
+ e->name = *event.hudchange.sdata;
+ break;
- case HUD_STAT_NUMBER:
- e->number = event.hudchange.data;
- break;
+ case HUD_STAT_SCALE:
+ e->scale = *event.hudchange.v2fdata;
+ break;
- case HUD_STAT_ITEM:
- e->item = event.hudchange.data;
- break;
+ case HUD_STAT_TEXT:
+ e->text = *event.hudchange.sdata;
+ break;
- case HUD_STAT_DIR:
- e->dir = event.hudchange.data;
- break;
+ case HUD_STAT_NUMBER:
+ e->number = event.hudchange.data;
+ break;
- case HUD_STAT_ALIGN:
- e->align = *event.hudchange.v2fdata;
- break;
+ case HUD_STAT_ITEM:
+ e->item = event.hudchange.data;
+ break;
- case HUD_STAT_OFFSET:
- e->offset = *event.hudchange.v2fdata;
- break;
+ case HUD_STAT_DIR:
+ e->dir = event.hudchange.data;
+ break;
- case HUD_STAT_WORLD_POS:
- e->world_pos = *event.hudchange.v3fdata;
- break;
+ case HUD_STAT_ALIGN:
+ e->align = *event.hudchange.v2fdata;
+ break;
- case HUD_STAT_SIZE:
- e->size = *event.hudchange.v2s32data;
- break;
+ case HUD_STAT_OFFSET:
+ e->offset = *event.hudchange.v2fdata;
+ break;
+
+ case HUD_STAT_WORLD_POS:
+ e->world_pos = *event.hudchange.v3fdata;
+ break;
+
+ case HUD_STAT_SIZE:
+ e->size = *event.hudchange.v2s32data;
+ break;
+ }
}
delete event.hudchange.v3fdata;
delete event.hudchange.v2fdata;
delete event.hudchange.sdata;
delete event.hudchange.v2s32data;
- } else if (event.type == CE_SET_SKY) {
+ break;
+
+ case CE_SET_SKY:
sky->setVisible(false);
+ // Whether clouds are visible in front of a custom skybox
+ sky->setCloudsEnabled(event.set_sky.clouds);
if (skybox) {
skybox->remove();
// Handle according to type
if (*event.set_sky.type == "regular") {
sky->setVisible(true);
+ sky->setCloudsEnabled(true);
} else if (*event.set_sky.type == "skybox" &&
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
delete event.set_sky.bgcolor;
delete event.set_sky.type;
delete event.set_sky.params;
- } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
- bool enable = event.override_day_night_ratio.do_override;
- u32 value = event.override_day_night_ratio.ratio_f * 1000;
- client->getEnv().setDayNightRatioOverride(enable, value);
+ break;
+
+ case CE_OVERRIDE_DAY_NIGHT_RATIO:
+ client->getEnv().setDayNightRatioOverride(
+ event.override_day_night_ratio.do_override,
+ event.override_day_night_ratio.ratio_f * 1000);
+ break;
+
+ case CE_CLOUD_PARAMS:
+ if (clouds) {
+ clouds->setDensity(event.cloud_params.density);
+ clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
+ clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
+ clouds->setHeight(event.cloud_params.height);
+ clouds->setThickness(event.cloud_params.thickness);
+ clouds->setSpeed(v2f(
+ event.cloud_params.speed_x,
+ event.cloud_params.speed_y));
+ }
+ break;
+
+ default:
+ // unknown or unhandled type
+ break;
+
}
}
}
-void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
- f32 dtime, float time_from_last_punch)
+void Game::updateCamera(u32 busy_time, f32 dtime)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
playeritem = mlist->getItem(client->getPlayerItem());
}
+ if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist)
+ playeritem = hlist->getItem(0);
+ }
+
+
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
}
float full_punch_interval = playeritem_toolcap.full_punch_interval;
- float tool_reload_ratio = time_from_last_punch / full_punch_interval;
+ float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval;
tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
f32 camera_fov = camera->getFovMax();
v3s16 camera_offset = camera->getOffset();
- flags->camera_offset_changed = (camera_offset != old_camera_offset);
+ m_camera_offset_changed = (camera_offset != old_camera_offset);
- if (!flags->disable_camera_update) {
+ if (!flags.disable_camera_update) {
client->getEnv().getClientMap().updateCamera(camera_position,
camera_direction, camera_fov, camera_offset);
- if (flags->camera_offset_changed) {
+ if (m_camera_offset_changed) {
client->updateCameraOffset(camera_offset);
client->getEnv().updateCameraOffset(camera_offset);
camera->getCameraNode()->getUpVector());
sound->setListenerGain(g_settings->getFloat("sound_volume"));
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- // Update sound maker
- soundmaker->step(dtime);
+ // Tell the sound maker whether to make footstep sounds
+ soundmaker->makes_footstep_sound = player->makes_footstep_sound;
- LocalPlayer *player = client->getEnv().getLocalPlayer();
+ // Update sound maker
+ if (player->makes_footstep_sound)
+ soundmaker->step(dtime);
ClientMap &map = client->getEnv().getClientMap();
- MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+ MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
}
-void Game::processPlayerInteraction(GameRunData *runData,
- f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
const ItemDefinition &playeritem_def =
playeritem.getDefinition(itemdef_manager);
+ InventoryList *hlist = local_inventory->getList("hand");
+ const ItemDefinition &hand_def =
+ hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
v3f player_position = player->getPosition();
v3f camera_position = camera->getPosition();
*/
f32 d = playeritem_def.range; // max. distance
- f32 d_hand = itemdef_manager->get("").range;
+ f32 d_hand = hand_def.range;
if (d < 0 && d_hand >= 0)
d = d_hand;
core::line3d<f32> shootline;
if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
-
shootline = core::line3d<f32>(camera_position,
- camera_position + camera_direction * BS * (d + 1));
-
+ camera_position + camera_direction * BS * d);
} else {
// prevent player pointing anything in front-view
- if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
- shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
+ shootline = core::line3d<f32>(camera_position,camera_position);
}
#ifdef HAVE_TOUCHSCREENGUI
#endif
- PointedThing pointed = getPointedThing(
- // input
- client, hud, player_position, camera_direction,
- camera_position, shootline, d,
+ PointedThing pointed = updatePointedThing(shootline,
playeritem_def.liquids_pointable,
- !runData->ldown_for_dig,
- camera_offset,
- // output
- runData->selected_object);
+ !runData.ldown_for_dig,
+ camera_offset);
- if (pointed != runData->pointed_old) {
+ if (pointed != runData.pointed_old) {
infostream << "Pointing at " << pointed.dump() << std::endl;
hud->updateSelectionMesh(camera_offset);
}
- releasing left mouse button
- pointing away from node
*/
- if (runData->digging) {
+ if (runData.digging) {
if (getLeftReleased()) {
infostream << "Left button released"
<< " (stopped digging)" << std::endl;
- runData->digging = false;
- } else if (pointed != runData->pointed_old) {
+ runData.digging = false;
+ } else if (pointed != runData.pointed_old) {
if (pointed.type == POINTEDTHING_NODE
- && runData->pointed_old.type == POINTEDTHING_NODE
+ && runData.pointed_old.type == POINTEDTHING_NODE
&& pointed.node_undersurface
- == runData->pointed_old.node_undersurface) {
+ == runData.pointed_old.node_undersurface) {
// Still pointing to the same node, but a different face.
// Don't reset.
} else {
infostream << "Pointing away from node"
<< " (stopped digging)" << std::endl;
- runData->digging = false;
+ runData.digging = false;
hud->updateSelectionMesh(camera_offset);
}
}
- if (!runData->digging) {
- client->interact(1, runData->pointed_old);
+ if (!runData.digging) {
+ client->interact(1, runData.pointed_old);
client->setCrack(-1, v3s16(0, 0, 0));
- runData->dig_time = 0.0;
+ runData.dig_time = 0.0;
}
+ } else if (runData.dig_instantly && getLeftReleased()) {
+ // Remove e.g. torches faster when clicking instead of holding LMB
+ runData.nodig_delay_timer = 0;
+ runData.dig_instantly = false;
}
- if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
- runData->ldown_for_dig = false;
+ if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
+ runData.ldown_for_dig = false;
}
- runData->left_punch = false;
+ runData.left_punch = false;
soundmaker->m_player_leftpunch_sound.name = "";
if (isRightPressed())
- runData->repeat_rightclick_timer += dtime;
+ runData.repeat_rightclick_timer += dtime;
else
- runData->repeat_rightclick_timer = 0;
+ runData.repeat_rightclick_timer = 0;
if (playeritem_def.usable && isLeftPressed()) {
- if (getLeftClicked())
+ if (getLeftClicked() && (!client->moddingEnabled()
+ || !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
- handlePointingAtNode(runData, pointed, playeritem_def,
- playeritem_toolcap, dtime);
+ if (playeritem.name.empty()) {
+ playeritem_toolcap = *hand_def.tool_capabilities;
+ }
+ handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime);
} else if (pointed.type == POINTEDTHING_OBJECT) {
- handlePointingAtObject(runData, pointed, playeritem,
- player_position, show_debug);
+ handlePointingAtObject(pointed, playeritem, player_position, show_debug);
} else if (isLeftPressed()) {
// When button is held down in air, show continuous animation
- runData->left_punch = true;
+ runData.left_punch = true;
} else if (getRightClicked()) {
- handlePointingAtNothing(runData, playeritem);
+ handlePointingAtNothing(playeritem);
}
- runData->pointed_old = pointed;
+ runData.pointed_old = pointed;
- if (runData->left_punch || getLeftClicked())
+ if (runData.left_punch || getLeftClicked())
camera->setDigging(0); // left click animation
input->resetLeftClicked();
}
-void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem)
+PointedThing Game::updatePointedThing(
+ const core::line3d<f32> &shootline,
+ bool liquids_pointable,
+ bool look_for_object,
+ const v3s16 &camera_offset)
+{
+ std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+ selectionboxes->clear();
+ hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
+ static const bool show_entity_selectionbox = g_settings->getBool(
+ "show_entity_selectionbox");
+
+ ClientMap &map = client->getEnv().getClientMap();
+ INodeDefManager *nodedef=client->getNodeDefManager();
+
+ runData.selected_object = NULL;
+
+ PointedThing result=client->getEnv().getPointedThing(
+ shootline, liquids_pointable, look_for_object);
+ if (result.type == POINTEDTHING_OBJECT) {
+ runData.selected_object = client->getEnv().getActiveObject(result.object_id);
+ if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) {
+ aabb3f *selection_box = runData.selected_object->getSelectionBox();
+
+ // Box should exist because object was
+ // returned in the first place
+
+ assert(selection_box);
+
+ v3f pos = runData.selected_object->getPosition();
+ selectionboxes->push_back(aabb3f(
+ selection_box->MinEdge, selection_box->MaxEdge));
+ selectionboxes->push_back(
+ aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
+ hud->setSelectionPos(pos, camera_offset);
+ }
+ } else if (result.type == POINTEDTHING_NODE) {
+ // Update selection boxes
+ MapNode n = map.getNodeNoEx(result.node_undersurface);
+ std::vector<aabb3f> boxes;
+ n.getSelectionBoxes(nodedef, &boxes,
+ n.getNeighbors(result.node_undersurface, &map));
+
+ f32 d = 0.002 * BS;
+ for (std::vector<aabb3f>::const_iterator i = boxes.begin();
+ i != boxes.end(); ++i) {
+ aabb3f box = *i;
+ box.MinEdge -= v3f(d, d, d);
+ box.MaxEdge += v3f(d, d, d);
+ selectionboxes->push_back(box);
+ }
+ hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
+ camera_offset);
+ hud->setSelectedFaceNormal(v3f(
+ result.intersection_normal.X,
+ result.intersection_normal.Y,
+ result.intersection_normal.Z));
+ }
+
+ // Update selection mesh light level and vertex colors
+ if (selectionboxes->size() > 0) {
+ v3f pf = hud->getSelectionPos();
+ v3s16 p = floatToInt(pf, BS);
+
+ // Get selection mesh light level
+ MapNode n = map.getNodeNoEx(p);
+ u16 node_light = getInteriorLight(n, -1, nodedef);
+ u16 light_level = node_light;
+
+ for (u8 i = 0; i < 6; i++) {
+ n = map.getNodeNoEx(p + g_6dirs[i]);
+ node_light = getInteriorLight(n, -1, nodedef);
+ if (node_light > light_level)
+ light_level = node_light;
+ }
+
+ u32 daynight_ratio = client->getEnv().getDayNightRatio();
+ video::SColor c;
+ final_color_blend(&c, light_level, daynight_ratio);
+
+ // Modify final color a bit with time
+ u32 timer = porting::getTimeMs() % 5000;
+ float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
+ float sin_r = 0.08 * sin(timerf);
+ float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+ float sin_b = 0.08 * sin(timerf + irr::core::PI);
+ c.setRed(
+ core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+ c.setGreen(
+ core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+ c.setBlue(
+ core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+ // Set mesh final color
+ hud->setSelectionMeshColor(c);
+ }
+ return result;
+}
+
+
+void Game::handlePointingAtNothing(const ItemStack &playerItem)
{
infostream << "Right Clicked in Air" << std::endl;
PointedThing fauxPointed;
}
-void Game::handlePointingAtNode(GameRunData *runData,
- const PointedThing &pointed, const ItemDefinition &playeritem_def,
+void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def,
const ToolCapabilities &playeritem_toolcap, f32 dtime)
{
v3s16 nodepos = pointed.node_undersurface;
}
}
- if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
+ if (runData.nodig_delay_timer <= 0.0 && isLeftPressed()
&& client->checkPrivilege("interact")) {
- handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
+ handleDigging(pointed, nodepos, playeritem_toolcap, dtime);
}
if ((getRightClicked() ||
- runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
+ runData.repeat_rightclick_timer >= m_repeat_right_click_time) &&
client->checkPrivilege("interact")) {
- runData->repeat_rightclick_timer = 0;
+ runData.repeat_rightclick_timer = 0;
infostream << "Ground right-clicked" << std::endl;
if (meta && meta->getString("formspec") != "" && !random_input
&client->getEnv().getClientMap(), nodepos);
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
- create_formspec_menu(¤t_formspec, client, gamedef,
- texture_src, device, &input->joystick, fs_src, txt_dst, client);
+ create_formspec_menu(¤t_formspec, client,
+ device, &input->joystick, fs_src, txt_dst);
+ cur_formname = "";
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
// Read the sound
soundmaker->m_player_rightpunch_sound =
playeritem_def.sound_place;
+
+ if (client->moddingEnabled())
+ client->getScript()->on_placenode(pointed, playeritem_def);
} else {
soundmaker->m_player_rightpunch_sound =
SimpleSoundSpec();
}
-void Game::handlePointingAtObject(GameRunData *runData,
- const PointedThing &pointed,
- const ItemStack &playeritem,
- const v3f &player_position,
- bool show_debug)
+void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem,
+ const v3f &player_position, bool show_debug)
{
infotext = unescape_enriched(
- utf8_to_wide(runData->selected_object->infoText()));
+ utf8_to_wide(runData.selected_object->infoText()));
if (show_debug) {
if (infotext != L"") {
infotext += L"\n";
}
infotext += unescape_enriched(utf8_to_wide(
- runData->selected_object->debugInfoText()));
+ runData.selected_object->debugInfoText()));
}
if (isLeftPressed()) {
bool do_punch = false;
bool do_punch_damage = false;
- if (runData->object_hit_delay_timer <= 0.0) {
+ if (runData.object_hit_delay_timer <= 0.0) {
do_punch = true;
do_punch_damage = true;
- runData->object_hit_delay_timer = object_hit_delay;
+ runData.object_hit_delay_timer = object_hit_delay;
}
if (getLeftClicked())
if (do_punch) {
infostream << "Left-clicked object" << std::endl;
- runData->left_punch = true;
+ runData.left_punch = true;
}
if (do_punch_damage) {
// Report direct punch
- v3f objpos = runData->selected_object->getPosition();
+ v3f objpos = runData.selected_object->getPosition();
v3f dir = (objpos - player_position).normalize();
+ ItemStack item = playeritem;
+ if (playeritem.name.empty()) {
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist) {
+ item = hlist->getItem(0);
+ }
+ }
- bool disable_send = runData->selected_object->directReportPunch(
- dir, &playeritem, runData->time_from_last_punch);
- runData->time_from_last_punch = 0;
+ bool disable_send = runData.selected_object->directReportPunch(
+ dir, &item, runData.time_from_last_punch);
+ runData.time_from_last_punch = 0;
if (!disable_send)
client->interact(0, pointed);
}
-void Game::handleDigging(GameRunData *runData,
- const PointedThing &pointed, const v3s16 &nodepos,
+void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
const ToolCapabilities &playeritem_toolcap, f32 dtime)
{
- if (!runData->digging) {
- infostream << "Started digging" << std::endl;
- client->interact(0, pointed);
- runData->digging = true;
- runData->ldown_for_dig = true;
- }
-
LocalPlayer *player = client->getEnv().getLocalPlayer();
ClientMap &map = client->getEnv().getClientMap();
MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
// If can't dig, try hand
if (!params.diggable) {
- const ItemDefinition &hand = itemdef_manager->get("");
+ InventoryList *hlist = local_inventory->getList("hand");
+ const ItemDefinition &hand =
+ hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
if (tp)
params = getDigParams(nodedef_manager->get(n).groups, tp);
}
- if (params.diggable == false) {
+ if (!runData.digging) {
+ infostream << "Started digging" << std::endl;
+ runData.dig_instantly = params.time == 0;
+ if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+ return;
+ client->interact(0, pointed);
+ runData.digging = true;
+ runData.ldown_for_dig = true;
+ }
+
+ if (!params.diggable) {
// I guess nobody will wait for this long
- runData->dig_time_complete = 10000000.0;
+ runData.dig_time_complete = 10000000.0;
} else {
- runData->dig_time_complete = params.time;
+ runData.dig_time_complete = params.time;
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(n);
- client->getParticleManager()->addPunchingParticles(gamedef, smgr,
- player, nodepos, features.tiles);
+ client->getParticleManager()->addPunchingParticles(client, smgr,
+ player, nodepos, n, features);
}
}
- if (runData->dig_time_complete >= 0.001) {
- runData->dig_index = (float)crack_animation_length
- * runData->dig_time
- / runData->dig_time_complete;
+ if (!runData.dig_instantly) {
+ runData.dig_index = (float)crack_animation_length
+ * runData.dig_time
+ / runData.dig_time_complete;
} else {
- // This is for torches
- runData->dig_index = crack_animation_length;
+ // This is for e.g. torches
+ runData.dig_index = crack_animation_length;
}
SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
}
// Don't show cracks if not diggable
- if (runData->dig_time_complete >= 100000.0) {
- } else if (runData->dig_index < crack_animation_length) {
+ if (runData.dig_time_complete >= 100000.0) {
+ } else if (runData.dig_index < crack_animation_length) {
//TimeTaker timer("client.setTempMod");
//infostream<<"dig_index="<<dig_index<<std::endl;
- client->setCrack(runData->dig_index, nodepos);
+ client->setCrack(runData.dig_index, nodepos);
} else {
infostream << "Digging completed" << std::endl;
- client->interact(2, pointed);
client->setCrack(-1, v3s16(0, 0, 0));
+
+ runData.dig_time = 0;
+ runData.digging = false;
+
+ runData.nodig_delay_timer =
+ runData.dig_time_complete / (float)crack_animation_length;
+
+ // We don't want a corresponding delay to very time consuming nodes
+ // and nodes without digging time (e.g. torches) get a fixed delay.
+ if (runData.nodig_delay_timer > 0.3)
+ runData.nodig_delay_timer = 0.3;
+ else if (runData.dig_instantly)
+ runData.nodig_delay_timer = 0.15;
+
bool is_valid_position;
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
- if (is_valid_position)
+ if (is_valid_position) {
+ if (client->moddingEnabled()) {
+ if (client->getScript()->on_dignode(nodepos, wasnode)) {
+ return;
+ }
+ }
client->removeNode(nodepos);
+ }
+
+ client->interact(2, pointed);
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(wasnode);
- client->getParticleManager()->addDiggingParticles(gamedef, smgr,
- player, nodepos, features.tiles);
+ client->getParticleManager()->addDiggingParticles(client, smgr,
+ player, nodepos, wasnode, features);
}
- runData->dig_time = 0;
- runData->digging = false;
-
- runData->nodig_delay_timer =
- runData->dig_time_complete / (float)crack_animation_length;
-
- // We don't want a corresponding delay to
- // very time consuming nodes
- if (runData->nodig_delay_timer > 0.3)
- runData->nodig_delay_timer = 0.3;
-
- // We want a slight delay to very little
- // time consuming nodes
- const float mindelay = 0.15;
-
- if (runData->nodig_delay_timer < mindelay)
- runData->nodig_delay_timer = mindelay;
// Send event to trigger sound
MtEvent *e = new NodeDugEvent(nodepos, wasnode);
- gamedef->event()->put(e);
+ client->event()->put(e);
}
- if (runData->dig_time_complete < 100000.0) {
- runData->dig_time += dtime;
+ if (runData.dig_time_complete < 100000.0) {
+ runData.dig_time += dtime;
} else {
- runData->dig_time = 0;
+ runData.dig_time = 0;
client->setCrack(-1, nodepos);
}
}
-void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
- GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
const CameraOrientation &cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
*/
if (draw_control->range_all) {
- runData->fog_range = 100000 * BS;
+ runData.fog_range = 100000 * BS;
} else {
- runData->fog_range = 0.9 * draw_control->wanted_range * BS;
+ runData.fog_range = draw_control->wanted_range * BS;
}
/*
float direct_brightness;
bool sunlight_seen;
- if (g_settings->getBool("free_move")) {
+ if (m_cache_enable_noclip && m_cache_enable_free_move) {
direct_brightness = time_brightness;
sunlight_seen = true;
} else {
ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
float old_brightness = sky->getBrightness();
direct_brightness = client->getEnv().getClientMap()
- .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
+ .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
/ 255.0;
}
- float time_of_day = runData->time_of_day;
- float time_of_day_smooth = runData->time_of_day_smooth;
-
- time_of_day = client->getEnv().getTimeOfDayF();
+ float time_of_day_smooth = runData.time_of_day_smooth;
+ float time_of_day = client->getEnv().getTimeOfDayF();
- const float maxsm = 0.05;
- const float todsm = 0.05;
+ static const float maxsm = 0.05;
+ static const float todsm = 0.05;
if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
+ time_of_day * todsm;
- runData->time_of_day = time_of_day;
- runData->time_of_day_smooth = time_of_day_smooth;
+ runData.time_of_day = time_of_day;
+ runData.time_of_day_smooth = time_of_day_smooth;
sky->update(time_of_day_smooth, time_brightness, direct_brightness,
sunlight_seen, camera->getCameraMode(), player->getYaw(),
driver->setFog(
sky->getBgColor(),
video::EFT_FOG_LINEAR,
- runData->fog_range * 0.4,
- runData->fog_range * 1.0,
+ runData.fog_range * m_cache_fog_start,
+ runData.fog_range * 1.0,
0.01,
false, // pixel fog
- false // range fog
+ true // range fog
);
} else {
driver->setFog(
v2u32 screensize = driver->getScreenSize();
updateChat(*client, dtime, flags.show_debug, screensize,
- flags.show_chat, runData->profiler_current_page,
+ flags.show_chat, runData.profiler_current_page,
*chat_backend, guitext_chat);
/*
Inventory
*/
- if (client->getPlayerItem() != runData->new_playeritem)
- client->selectPlayerItem(runData->new_playeritem);
+ if (client->getPlayerItem() != runData.new_playeritem)
+ client->selectPlayerItem(runData.new_playeritem);
// Update local inventory if it has changed
if (client->getLocalInventoryUpdated()) {
//infostream<<"Updating local inventory"<<std::endl;
client->getLocalInventory(*local_inventory);
- runData->update_wielded_item_trigger = true;
+ runData.update_wielded_item_trigger = true;
}
- if (runData->update_wielded_item_trigger) {
+ if (runData.update_wielded_item_trigger) {
// Update wielded tool
InventoryList *mlist = local_inventory->getList("main");
if (mlist && (client->getPlayerItem() < mlist->getSize())) {
ItemStack item = mlist->getItem(client->getPlayerItem());
+ if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
+ InventoryList *hlist = local_inventory->getList("hand");
+ if (hlist)
+ item = hlist->getItem(0);
+ }
camera->wield(item);
}
- runData->update_wielded_item_trigger = false;
+
+ runData.update_wielded_item_trigger = false;
}
/*
Update block draw list every 200ms or when camera direction has
changed much
*/
- runData->update_draw_list_timer += dtime;
+ runData.update_draw_list_timer += dtime;
v3f camera_direction = camera->getDirection();
- if (runData->update_draw_list_timer >= 0.2
- || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
- || flags.camera_offset_changed) {
- runData->update_draw_list_timer = 0;
+ if (runData.update_draw_list_timer >= 0.2
+ || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
+ || m_camera_offset_changed) {
+ runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList(driver);
- runData->update_draw_list_last_cam_dir = camera_direction;
+ runData.update_draw_list_last_cam_dir = camera_direction;
}
- updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
+ updateGui(*stats, dtime, cam);
/*
make sure menu is on top
Drawing begins
*/
- video::SColor skycolor = sky->getSkyColor();
+ const video::SColor &skycolor = sky->getSkyColor();
TimeTaker tt_draw("mainloop: draw");
- {
- TimeTaker timer("beginScene");
- driver->beginScene(true, true, skycolor);
- stats->beginscenetime = timer.stop(true);
- }
+ driver->beginScene(true, true, skycolor);
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
guienv, screensize, skycolor, flags.show_hud,
/*
Damage flash
*/
- if (runData->damage_flash > 0.0) {
- video::SColor color(std::min(runData->damage_flash, 180.0f),
- 180,
- 0,
- 0);
+ if (runData.damage_flash > 0.0) {
+ video::SColor color(runData.damage_flash, 180, 0, 0);
driver->draw2DRectangle(color,
core::rect<s32>(0, 0, screensize.X, screensize.Y),
NULL);
- runData->damage_flash -= 100.0 * dtime;
+ runData.damage_flash -= 100.0 * dtime;
}
/*
/*
End scene
*/
- {
- TimeTaker timer("endScene");
- driver->endScene();
- stats->endscenetime = timer.stop(true);
- }
+ driver->endScene();
stats->drawtime = tt_draw.stop(true);
g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
}
-void Game::updateGui(float *statustext_time, const RunStats &stats,
- const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
- const CameraOrientation &cam)
+void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
{
v2u32 screensize = driver->getScreenSize();
LocalPlayer *player = client->getEnv().getLocalPlayer();
drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
u16 fps = 1.0 / stats.dtime_jitter.avg;
- //s32 fps = driver->getFPS();
std::ostringstream os(std::ios_base::binary);
os << std::fixed
float statustext_time_max = 1.5;
- if (!statustext.empty()) {
- *statustext_time += dtime;
+ if (!m_statustext.empty()) {
+ runData.statustext_time += dtime;
- if (*statustext_time >= statustext_time_max) {
- statustext = L"";
- *statustext_time = 0;
+ if (runData.statustext_time >= statustext_time_max) {
+ m_statustext = L"";
+ runData.statustext_time = 0;
}
}
- setStaticText(guitext_status, statustext.c_str());
- guitext_status->setVisible(!statustext.empty());
+ setStaticText(guitext_status, m_statustext.c_str());
+ guitext_status->setVisible(!m_statustext.empty());
- if (!statustext.empty()) {
+ if (!m_statustext.empty()) {
s32 status_width = guitext_status->getTextWidth();
s32 status_height = guitext_status->getTextHeight();
s32 status_y = screensize.Y - 150;
final_color.setAlpha(0);
video::SColor fade_color = initial_color.getInterpolated_quadratic(
initial_color, final_color,
- pow(*statustext_time / statustext_time_max, 2.0f));
+ pow(runData.statustext_time / statustext_time_max, 2.0f));
guitext_status->setOverrideColor(fade_color);
guitext_status->enableOverrideColor(true);
}
void Game::showOverlayMessage(const wchar_t *msg, float dtime,
int percent, bool draw_clouds)
{
- draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
+ draw_load_screen(msg, device, guienv, texture_src, dtime, percent,
+ draw_clouds);
delete[] msg;
}
m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+ m_cache_enable_noclip = g_settings->getBool("noclip");
+ m_cache_enable_free_move = g_settings->getBool("free_move");
+
+ m_cache_fog_start = g_settings->getFloat("fog_start");
+
+ m_cache_cam_smoothing = 0;
+ if (g_settings->getBool("cinematic"))
+ m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
+ else
+ m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
+
+ m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
+ m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+
}
/****************************************************************************/
<< " (note: irrlicht doesn't support removing renderers)" << std::endl;
}
+void Game::showPauseMenu()
+{
+#ifdef __ANDROID__
+ static const std::string control_text = strgettext("Default Controls:\n"
+ "No menu visible:\n"
+ "- single tap: button activate\n"
+ "- double tap: place/use\n"
+ "- slide finger: look around\n"
+ "Menu/Inventory visible:\n"
+ "- double tap (outside):\n"
+ " -->close\n"
+ "- touch stack, touch slot:\n"
+ " --> move stack\n"
+ "- touch&drag, tap 2nd finger\n"
+ " --> place single item to slot\n"
+ );
+#else
+ static const std::string control_text = strgettext("Default Controls:\n"
+ "- WASD: move\n"
+ "- Space: jump/climb\n"
+ "- Shift: sneak/go down\n"
+ "- Q: drop item\n"
+ "- I: inventory\n"
+ "- Mouse: turn/look\n"
+ "- Mouse left: dig/punch\n"
+ "- Mouse right: place/use\n"
+ "- Mouse wheel: select item\n"
+ "- T: chat\n"
+ );
+#endif
+
+ float ypos = simple_singleplayer_mode ? 0.5 : 0.1;
+ std::ostringstream os;
+
+ os << FORMSPEC_VERSION_STRING << SIZE_TAG
+ << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+ << strgettext("Continue") << "]";
+
+ if (!simple_singleplayer_mode) {
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+ << strgettext("Change Password") << "]";
+ }
+
+#ifndef __ANDROID__
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+ << strgettext("Sound Volume") << "]";
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
+ << strgettext("Change Keys") << "]";
+#endif
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+ << strgettext("Exit to Menu") << "]";
+ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+ << strgettext("Exit to OS") << "]"
+ << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
+ << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n"
+ << g_build_info << "\n"
+ << "path_user = " << wrap_rows(porting::path_user, 20)
+ << "\n;]";
+
+ /* Create menu */
+ /* Note: FormspecFormSource and LocalFormspecHandler *
+ * are deleted by guiFormSpecMenu */
+ FormspecFormSource *fs_src = new FormspecFormSource(os.str());
+ LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
+
+ create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst);
+ current_formspec->setFocus("btn_continue");
+ current_formspec->doPause = true;
+}
/****************************************************************************/
/****************************************************************************