#include "version.h"
#include "minimap.h"
#include "mapblock_mesh.h"
-#include "script/clientscripting.h"
+#include "script/scripting_client.h"
#include "sound.h"
struct LocalFormspecHandler : public TextDest
{
- LocalFormspecHandler(std::string formname):
- m_client(0)
+ LocalFormspecHandler(const std::string &formname):
+ m_client(NULL)
{
m_formname = formname;
}
m_formname = formname;
}
- void gotText(const std::wstring &message)
- {
- errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
- }
-
void gotText(const StringMap &fields)
{
if (m_formname == "MT_PAUSE_MENU") {
return meta->getString("formspec");
}
- std::string resolveText(std::string str)
+
+ virtual std::string resolveText(const std::string &str)
{
NodeMetadata *meta = m_map->getNodeMetadata(m_p);
ISoundManager *m_sound;
INodeDefManager *m_ndef;
public:
+ bool makes_footstep_sound;
float m_player_step_timer;
SimpleSoundSpec m_player_step_sound;
SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
m_sound(sound),
m_ndef(ndef),
+ makes_footstep_sound(true),
m_player_step_timer(0)
{
}
{
if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
m_player_step_timer = 0.03;
- m_sound->playSound(m_player_step_sound, false);
+ if (makes_footstep_sound)
+ m_sound->playSound(m_player_step_sound, false);
}
}
class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
{
std::set<std::string> m_fetched;
+private:
+ void paths_insert(std::set<std::string> &dst_paths,
+ const std::string &base,
+ const std::string &name)
+ {
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg");
+ dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg");
+ }
public:
void fetchSounds(const std::string &name,
- std::set<std::string> &dst_paths,
- std::set<std::string> &dst_datas)
+ std::set<std::string> &dst_paths,
+ std::set<std::string> &dst_datas)
{
if (m_fetched.count(name))
return;
m_fetched.insert(name);
- std::string base = porting::path_share + DIR_DELIM + "sounds";
- dst_paths.insert(base + DIR_DELIM + name + ".ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
- dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+
+ paths_insert(dst_paths, porting::path_share, name);
+ paths_insert(dst_paths, porting::path_user, name);
}
};
key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
+ key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
+ key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next");
+ key[KeyType::MUTE] = getKeySetting("keymap_mute");
+ key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume");
+ key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume");
key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic");
key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot");
key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud");
PointedThing pointed_old;
bool digging;
bool ldown_for_dig;
+ bool dig_instantly;
bool left_punch;
bool update_wielded_item_trigger;
bool reset_jump_timer;
&& client->checkPrivilege("fast");
#endif
+ irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screenW"),
+ g_settings->getU16("screenH"));
+
while (device->run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
+ const irr::core::dimension2d<u32> ¤t_screen_size =
+ device->getVideoDriver()->getScreenSize();
+ // Verify if window size has changed and save it if it's the case
+ // Ensure evaluating settings->getBool after verifying screensize
+ // First condition is cheaper
+ if (previous_screen_size != current_screen_size &&
+ current_screen_size != irr::core::dimension2d<u32>(0,0) &&
+ g_settings->getBool("autosave_screensize")) {
+ g_settings->setU16("screenW", current_screen_size.Width);
+ g_settings->setU16("screenH", current_screen_size.Height);
+ previous_screen_size = current_screen_size;
+ }
+
/* Must be called immediately after a device->run() call because it
* uses device->getTimer()->getTime()
*/
}
client = new Client(device,
- playername.c_str(), password,
+ playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
connect_address.print(&infostream);
infostream << std::endl;
- client->connect(connect_address, *address,
+ client->connect(connect_address,
simple_singleplayer_mode || local_server_mode);
/*
toggleFast();
} else if (wasKeyDown(KeyType::NOCLIP)) {
toggleNoClip();
+ } else if (wasKeyDown(KeyType::MUTE)) {
+ float volume = g_settings->getFloat("sound_volume");
+ if (volume < 0.001f) {
+ g_settings->setFloat("sound_volume", 1.0f);
+ m_statustext = narrow_to_wide(gettext("Volume changed to 100%"));
+ } else {
+ g_settings->setFloat("sound_volume", 0.0f);
+ m_statustext = narrow_to_wide(gettext("Volume changed to 0%"));
+ }
+ runData.statustext_time = 0;
+ } else if (wasKeyDown(KeyType::INC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f);
+ char buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+ m_statustext = narrow_to_wide(buf);
+ runData.statustext_time = 0;
+ } else if (wasKeyDown(KeyType::DEC_VOLUME)) {
+ float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f);
+ char buf[100];
+ g_settings->setFloat("sound_volume", new_volume);
+ snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100));
+ m_statustext = narrow_to_wide(buf);
+ runData.statustext_time = 0;
} else if (wasKeyDown(KeyType::CINEMATIC)) {
toggleCinematic();
} else if (wasKeyDown(KeyType::SCREENSHOT)) {
s32 dir = wheel;
- if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) ||
+ wasKeyDown(KeyType::HOTBAR_NEXT)) {
dir = -1;
}
- if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) ||
+ wasKeyDown(KeyType::HOTBAR_PREV)) {
dir = 1;
}
void Game::processClientEvents(CameraOrientation *cam)
{
- ClientEvent event = client->getClientEvent();
-
LocalPlayer *player = client->getEnv().getLocalPlayer();
- for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
+ while (client->hasClientEvents()) {
+ ClientEvent event = client->getClientEvent();
switch (event.type) {
case CE_PLAYER_DAMAGE:
case CE_SET_SKY:
sky->setVisible(false);
+ // Whether clouds are visible in front of a custom skybox
+ sky->setCloudsEnabled(event.set_sky.clouds);
if (skybox) {
skybox->remove();
// Handle according to type
if (*event.set_sky.type == "regular") {
sky->setVisible(true);
+ sky->setCloudsEnabled(true);
} else if (*event.set_sky.type == "skybox" &&
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
event.override_day_night_ratio.ratio_f * 1000);
break;
+ case CE_CLOUD_PARAMS:
+ if (clouds) {
+ clouds->setDensity(event.cloud_params.density);
+ clouds->setColorBright(video::SColor(event.cloud_params.color_bright));
+ clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient));
+ clouds->setHeight(event.cloud_params.height);
+ clouds->setThickness(event.cloud_params.thickness);
+ clouds->setSpeed(v2f(
+ event.cloud_params.speed_x,
+ event.cloud_params.speed_y));
+ }
+ break;
+
default:
// unknown or unhandled type
break;
camera->getCameraNode()->getUpVector());
sound->setListenerGain(g_settings->getFloat("sound_volume"));
+ LocalPlayer *player = client->getEnv().getLocalPlayer();
- // Update sound maker
- soundmaker->step(dtime);
+ // Tell the sound maker whether to make footstep sounds
+ soundmaker->makes_footstep_sound = player->makes_footstep_sound;
- LocalPlayer *player = client->getEnv().getLocalPlayer();
+ // Update sound maker
+ if (player->makes_footstep_sound)
+ soundmaker->step(dtime);
ClientMap &map = client->getEnv().getClientMap();
MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
client->setCrack(-1, v3s16(0, 0, 0));
runData.dig_time = 0.0;
}
+ } else if (runData.dig_instantly && getLeftReleased()) {
+ // Remove e.g. torches faster when clicking instead of holding LMB
+ runData.nodig_delay_timer = 0;
+ runData.dig_instantly = false;
}
if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) {
runData.repeat_rightclick_timer = 0;
if (playeritem_def.usable && isLeftPressed()) {
- if (getLeftClicked())
+ if (getLeftClicked() && (!client->moddingEnabled()
+ || !client->getScript()->on_item_use(playeritem, pointed)))
client->interact(4, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
// Read the sound
soundmaker->m_player_rightpunch_sound =
playeritem_def.sound_place;
+
+ if (client->moddingEnabled())
+ client->getScript()->on_placenode(pointed, playeritem_def);
} else {
soundmaker->m_player_rightpunch_sound =
SimpleSoundSpec();
ClientMap &map = client->getEnv().getClientMap();
MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
- if (!runData.digging) {
- infostream << "Started digging" << std::endl;
- if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
- return;
- client->interact(0, pointed);
- runData.digging = true;
- runData.ldown_for_dig = true;
- }
-
// NOTE: Similar piece of code exists on the server side for
// cheat detection.
// Get digging parameters
params = getDigParams(nodedef_manager->get(n).groups, tp);
}
+ if (!runData.digging) {
+ infostream << "Started digging" << std::endl;
+ runData.dig_instantly = params.time == 0;
+ if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+ return;
+ client->interact(0, pointed);
+ runData.digging = true;
+ runData.ldown_for_dig = true;
+ }
+
if (!params.diggable) {
// I guess nobody will wait for this long
runData.dig_time_complete = 10000000.0;
}
}
- if (runData.dig_time_complete >= 0.001) {
+ if (!runData.dig_instantly) {
runData.dig_index = (float)crack_animation_length
* runData.dig_time
/ runData.dig_time_complete;
} else {
- // This is for torches
+ // This is for e.g. torches
runData.dig_index = crack_animation_length;
}
runData.nodig_delay_timer =
runData.dig_time_complete / (float)crack_animation_length;
- // We don't want a corresponding delay to
- // very time consuming nodes
+ // We don't want a corresponding delay to very time consuming nodes
+ // and nodes without digging time (e.g. torches) get a fixed delay.
if (runData.nodig_delay_timer > 0.3)
runData.nodig_delay_timer = 0.3;
-
- // We want a slight delay to very little
- // time consuming nodes
- const float mindelay = 0.15;
-
- if (runData.nodig_delay_timer < mindelay)
- runData.nodig_delay_timer = mindelay;
+ else if (runData.dig_instantly)
+ runData.nodig_delay_timer = 0.15;
bool is_valid_position;
MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);