Tune caves
[oweals/minetest.git] / src / game.cpp
index 3cad4c89543030903777cfa31ada872a145a0d64..941f286d91abcccf577b32078f0f6cc274b6e86f 100644 (file)
@@ -56,7 +56,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "clientmap.h"
 #include "sky.h"
 #include "sound.h"
-#if USE_AUDIO
+#if USE_SOUND
        #include "sound_openal.h"
 #endif
 #include "event_manager.h"
@@ -780,19 +780,34 @@ public:
        }
 };
 
-class SoundMaker
+class NodeDugEvent: public MtEvent
 {
 public:
-       ISoundManager *m_sound;
+       v3s16 p;
+       MapNode n;
        
+       NodeDugEvent(v3s16 p, MapNode n):
+               p(p),
+               n(n)
+       {}
+       const char* getType() const
+       {return "NodeDug";}
+};
+
+class SoundMaker
+{
+       ISoundManager *m_sound;
+       INodeDefManager *m_ndef;
+public:
        float m_player_step_timer;
 
        SimpleSoundSpec m_player_step_sound;
        SimpleSoundSpec m_player_leftpunch_sound;
        SimpleSoundSpec m_player_rightpunch_sound;
 
-       SoundMaker(ISoundManager *sound):
+       SoundMaker(ISoundManager *sound, INodeDefManager *ndef):
                m_sound(sound),
+               m_ndef(ndef),
                m_player_step_timer(0)
        {
        }
@@ -805,20 +820,6 @@ public:
                }
        }
 
-       void playPlayerLeftPunch()
-       {
-               if(m_player_leftpunch_sound.exists()){
-                       m_sound->playSound(m_player_leftpunch_sound, false);
-               }
-       }
-
-       void playPlayerRightPunch()
-       {
-               if(m_player_rightpunch_sound.exists()){
-                       m_sound->playSound(m_player_rightpunch_sound, false);
-               }
-       }
-
        static void viewBobbingStep(MtEvent *e, void *data)
        {
                SoundMaker *sm = (SoundMaker*)data;
@@ -839,13 +840,20 @@ public:
        static void cameraPunchLeft(MtEvent *e, void *data)
        {
                SoundMaker *sm = (SoundMaker*)data;
-               sm->playPlayerLeftPunch();
+               sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
        }
 
        static void cameraPunchRight(MtEvent *e, void *data)
        {
                SoundMaker *sm = (SoundMaker*)data;
-               sm->playPlayerRightPunch();
+               sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
+       }
+
+       static void nodeDug(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               NodeDugEvent *nde = (NodeDugEvent*)e;
+               sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
        }
 
        void registerReceiver(MtEventManager *mgr)
@@ -855,6 +863,7 @@ public:
                mgr->reg("PlayerJump", SoundMaker::playerJump, this);
                mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
                mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
+               mgr->reg("NodeDug", SoundMaker::nodeDug, this);
        }
 
        void step(float dtime)
@@ -863,6 +872,34 @@ public:
        }
 };
 
+// Locally stored sounds don't need to be preloaded because of this
+class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
+{
+       std::set<std::string> m_fetched;
+public:
+
+       void fetchSounds(const std::string &name,
+                       std::set<std::string> &dst_paths,
+                       std::set<std::string> &dst_datas)
+       {
+               if(m_fetched.count(name))
+                       return;
+               m_fetched.insert(name);
+               std::string base = porting::path_share + DIR_DELIM + "testsounds";
+               dst_paths.insert(base + DIR_DELIM + name + ".ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".2.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".3.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".4.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".5.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".6.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".7.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".8.ogg");
+               dst_paths.insert(base + DIR_DELIM + name + ".9.ogg");
+       }
+};
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -911,12 +948,15 @@ void the_game(
        // Create node definition manager
        IWritableNodeDefManager *nodedef = createNodeDefManager();
        
+       // Sound fetcher (useful when testing)
+       GameOnDemandSoundFetcher soundfetcher;
+
        // Sound manager
        ISoundManager *sound = NULL;
        bool sound_is_dummy = false;
-#if USE_AUDIO
+#if USE_SOUND
        infostream<<"Attempting to use OpenAL audio"<<std::endl;
-       sound = createOpenALSoundManager(NULL);
+       sound = createOpenALSoundManager(&soundfetcher);
        if(!sound)
                infostream<<"Failed to initialize OpenAL audio"<<std::endl;
 #endif
@@ -930,32 +970,9 @@ void the_game(
        EventManager eventmgr;
 
        // Sound maker
-       SoundMaker soundmaker(sound);
+       SoundMaker soundmaker(sound, nodedef);
        soundmaker.registerReceiver(&eventmgr);
        
-       // Test sounds
-       sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_grass_walk1.ogg");
-       sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_grass_walk2.ogg");
-       sound->loadSound("default_grass_footstep", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_grass_walk3.ogg");
-       
-       sound->loadSound("default_dig_crumbly", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_dig_crumbly1.ogg");
-       sound->loadSound("default_dig_crumbly", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_dig_crumbly2.ogg");
-       
-       sound->loadSound("default_dig_cracky", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_dig_cracky1.ogg");
-       
-       sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_place_node1.ogg");
-       sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_place_node2.ogg");
-       sound->loadSound("default_place_node", porting::path_share + DIR_DELIM
-                       + "sounds" + DIR_DELIM + "default_place_node3.ogg");
-
        // Add chat log output for errors to be shown in chat
        LogOutputBuffer chat_log_error_buf(LMT_ERROR);
 
@@ -975,6 +992,7 @@ void the_game(
                server->start(port);
        }
 
+       try{
        do{ // Client scope (breakable do-while(0))
        
        /*
@@ -1122,9 +1140,8 @@ void the_game(
                        ss<<L" Item definitions\n";
                        ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
                        ss<<L" Node definitions\n";
-                       //ss<<(client.texturesReceived()?L"[X]":L"[  ]");
-                       ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
-                       ss<<L" Textures\n";
+                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
+                       ss<<L" Media\n";
 
                        draw_load_screen(ss.str(), driver, font);
                        
@@ -2150,6 +2167,7 @@ void the_game(
                }
 
                bool left_punch = false;
+               soundmaker.m_player_leftpunch_sound.name = "";
 
                if(playeritem_usable && input->getLeftState())
                {
@@ -2208,15 +2226,19 @@ void the_game(
                                                params = getDigParams(nodedef->get(n).groups, tp);
                                }
                                
-                               soundmaker.m_player_leftpunch_sound.gain = 0.5;
-                               if(params.main_group == "crumbly")
-                                       soundmaker.m_player_leftpunch_sound.name =
-                                                       "default_dig_crumbly";
-                               else if(params.main_group == "cracky")
-                                       soundmaker.m_player_leftpunch_sound.name =
-                                                       "default_dig_cracky";
-                               else
-                                       soundmaker.m_player_leftpunch_sound.name = "";
+                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+                               if(sound_dig.exists()){
+                                       if(sound_dig.name == "__group"){
+                                               if(params.main_group != ""){
+                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
+                                                       soundmaker.m_player_leftpunch_sound.name =
+                                                                       std::string("default_dig_") +
+                                                                                       params.main_group;
+                                               }
+                                       } else{
+                                               soundmaker.m_player_leftpunch_sound = sound_dig;
+                                       }
+                               }
 
                                float dig_time_complete = 0.0;
 
@@ -2256,6 +2278,7 @@ void the_game(
                                        infostream<<"Digging completed"<<std::endl;
                                        client.interact(2, pointed);
                                        client.setCrack(-1, v3s16(0,0,0));
+                                       MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
                                        dig_time = 0;
@@ -2266,17 +2289,17 @@ void the_game(
 
                                        // We don't want a corresponding delay to
                                        // very time consuming nodes
-                                       if(nodig_delay_timer > 0.5)
-                                       {
-                                               nodig_delay_timer = 0.5;
-                                       }
+                                       if(nodig_delay_timer > 0.3)
+                                               nodig_delay_timer = 0.3;
                                        // We want a slight delay to very little
                                        // time consuming nodes
                                        float mindelay = 0.15;
                                        if(nodig_delay_timer < mindelay)
-                                       {
                                                nodig_delay_timer = mindelay;
-                                       }
+                                       
+                                       // Send event to trigger sound
+                                       MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+                                       gamedef->event()->put(e);
                                }
 
                                dig_time += dtime;
@@ -2890,6 +2913,14 @@ void the_game(
 
        // Client scope (client is destructed before destructing *def and tsrc)
        }while(0);
+       } // try-catch
+       catch(SerializationError &e)
+       {
+               error_message = L"A serialization error occurred:\n"
+                               + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
+                               L" running a different version of Minetest.";
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+       }
        
        if(!sound_is_dummy)
                delete sound;