Fix my name.
[oweals/minetest.git] / src / game.cpp
index 5c3805c3b64e15f35bf39bc537c012c64b3d9383..7954c8d8003ab6c7e12f9a51bfbb0aaf32e0980b 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -25,10 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
 #include <IMaterialRendererServices.h>
+#include "IMeshCache.h"
 #include "client.h"
 #include "server.h"
 #include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
+#include "guiVolumeChange.h"
 #include "guiFormSpecMenu.h"
 #include "guiTextInputMenu.h"
 #include "guiDeathScreen.h"
@@ -36,8 +38,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiChatConsole.h"
 #include "config.h"
 #include "clouds.h"
+#include "particles.h"
 #include "camera.h"
-#include "farmesh.h"
 #include "mapblock.h"
 #include "settings.h"
 #include "profiler.h"
@@ -56,12 +58,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune_shortcutter.h"
 #include "clientmap.h"
+#include "hud.h"
 #include "sky.h"
 #include "sound.h"
 #if USE_SOUND
        #include "sound_openal.h"
 #endif
 #include "event_manager.h"
+#include <iomanip>
 #include <list>
 #include "util/directiontables.h"
 
@@ -118,13 +122,24 @@ struct TextDestPlayerInventory : public TextDest
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
+               m_formname = "";
+       }
+       TextDestPlayerInventory(Client *client, std::string formname)
+       {
+               m_client = client;
+               m_formname = formname;
        }
        void gotText(std::map<std::string, std::string> fields)
        {
-               m_client->sendInventoryFields("", fields);
+               m_client->sendInventoryFields(m_formname, fields);
+       }
+
+       void setFormName(std::string formname) {
+               m_formname = formname;
        }
 
        Client *m_client;
+       std::string m_formname;
 };
 
 /* Respawn menu callback */
@@ -192,138 +207,6 @@ public:
        Client *m_client;
 };
 
-/*
-       Hotbar draw routine
-*/
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
-               IGameDef *gamedef,
-               v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount, u16 playeritem)
-{
-       InventoryList *mainlist = inventory->getList("main");
-       if(mainlist == NULL)
-       {
-               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
-               return;
-       }
-       
-       s32 padding = imgsize/12;
-       //s32 height = imgsize + padding*2;
-       s32 width = itemcount*(imgsize+padding*2);
-       
-       // Position of upper left corner of bar
-       v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-       
-       // Draw background color
-       /*core::rect<s32> barrect(0,0,width,height);
-       barrect += pos;
-       video::SColor bgcolor(255,128,128,128);
-       driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
-       core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
-       for(s32 i=0; i<itemcount; i++)
-       {
-               const ItemStack &item = mainlist->getItem(i);
-               
-               core::rect<s32> rect = imgrect + pos
-                               + v2s32(padding+i*(imgsize+padding*2), padding);
-               
-               if(playeritem == i)
-               {
-                       video::SColor c_outside(255,255,0,0);
-                       //video::SColor c_outside(255,0,0,0);
-                       //video::SColor c_inside(255,192,192,192);
-                       s32 x1 = rect.UpperLeftCorner.X;
-                       s32 y1 = rect.UpperLeftCorner.Y;
-                       s32 x2 = rect.LowerRightCorner.X;
-                       s32 y2 = rect.LowerRightCorner.Y;
-                       // Black base borders
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1 - padding),
-                                               v2s32(x2 + padding, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y2),
-                                               v2s32(x2 + padding, y2 + padding)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding, y2)
-                                       ), NULL);
-                       /*// Light inside borders
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1 - padding/2),
-                                               v2s32(x2 + padding/2, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y2),
-                                               v2s32(x2 + padding/2, y2 + padding/2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding/2, y2)
-                                       ), NULL);
-                       */
-               }
-
-               video::SColor bgcolor2(128,0,0,0);
-               driver->draw2DRectangle(bgcolor2, rect, NULL);
-               drawItemStack(driver, font, item, rect, NULL, gamedef);
-       }
-       
-       /*
-               Draw hearts
-       */
-       video::ITexture *heart_texture =
-               gamedef->getTextureSource()->getTextureRaw("heart.png");
-       if(heart_texture)
-       {
-               v2s32 p = pos + v2s32(0, -20);
-               for(s32 i=0; i<halfheartcount/2; i++)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16,16);
-                       rect += p;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0),
-                               core::dimension2di(heart_texture->getOriginalSize())),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-               if(halfheartcount % 2 == 1)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16/2,16);
-                       rect += p;
-                       core::dimension2di srcd(heart_texture->getOriginalSize());
-                       srcd.Width /= 2;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0), srcd),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-       }
-}
-
 /*
        Check if a node is pointable
 */
@@ -489,11 +372,14 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 /*
        Draws a screen with a single text on it.
        Text will be removed when the screen is drawn the next time.
+       Additionally, a progressbar can be drawn when percent is set between 0 and 100.
 */
 /*gui::IGUIStaticText **/
 void draw_load_screen(const std::wstring &text,
-               video::IVideoDriver* driver, gui::IGUIFont* font)
+               IrrlichtDevice* device, gui::IGUIFont* font,
+               float dtime=0 ,int percent=0, bool clouds=true)
 {
+       video::IVideoDriver* driver = device->getVideoDriver();
        v2u32 screensize = driver->getScreenSize();
        const wchar_t *loadingtext = text.c_str();
        core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
@@ -505,7 +391,30 @@ void draw_load_screen(const std::wstring &text,
                        loadingtext, textrect, false, false);
        guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
 
-       driver->beginScene(true, true, video::SColor(255,0,0,0));
+       bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
+       if (cloud_menu_background)
+       {
+               g_menuclouds->step(dtime*3);
+               g_menuclouds->render();
+               driver->beginScene(true, true, video::SColor(255,140,186,250));
+               g_menucloudsmgr->drawAll();
+       }
+       else
+               driver->beginScene(true, true, video::SColor(255,0,0,0));
+       if (percent >= 0 && percent <= 100) // draw progress bar
+       {
+               core::vector2d<s32> barsize(256,32);
+               core::rect<s32> barrect(center-barsize/2, center+barsize/2);
+               driver->draw2DRectangle(video::SColor(255,255,255,255),barrect, NULL); // border
+               driver->draw2DRectangle(video::SColor(255,64,64,64), core::rect<s32> (
+                               barrect.UpperLeftCorner+1,
+                               barrect.LowerRightCorner-1), NULL); // black inside the bar
+               driver->draw2DRectangle(video::SColor(255,128,128,128), core::rect<s32> (
+                               barrect.UpperLeftCorner+1,
+                               core::vector2d<s32>(
+                                       barrect.LowerRightCorner.X-(barsize.X-1)+percent*(barsize.X-2)/100,
+                                       barrect.LowerRightCorner.Y-1)), NULL); // the actual progress
+       }
        guienv->drawAll();
        driver->endScene();
        
@@ -792,6 +701,18 @@ public:
                sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
        }
 
+       static void playerDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
+       }
+
+       static void playerFallingDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker*)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
+       }
+
        void registerReceiver(MtEventManager *mgr)
        {
                mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
@@ -800,6 +721,8 @@ public:
                mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
                mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
                mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+               mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
+               mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
        }
 
        void step(float dtime)
@@ -880,9 +803,106 @@ public:
                u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
                float daynight_ratio_f = (float)daynight_ratio / 1000.0;
                services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+               
+               // Normal map texture layer
+               int layer = 1;
+               // before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
+#else
+               services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
+#endif
        }
 };
 
+bool nodePlacementPrediction(Client &client,
+               const ItemDefinition &playeritem_def,
+               v3s16 nodepos, v3s16 neighbourpos)
+{
+       std::string prediction = playeritem_def.node_placement_prediction;
+       INodeDefManager *nodedef = client.ndef();
+       ClientMap &map = client.getEnv().getClientMap();
+
+       if(prediction != "" && !nodedef->get(map.getNode(nodepos)).rightclickable)
+       {
+               verbosestream<<"Node placement prediction for "
+                               <<playeritem_def.name<<" is "
+                               <<prediction<<std::endl;
+               v3s16 p = neighbourpos;
+               // Place inside node itself if buildable_to
+               try{
+                       MapNode n_under = map.getNode(nodepos);
+                       if(nodedef->get(n_under).buildable_to)
+                               p = nodepos;
+                       else if (!nodedef->get(map.getNode(p)).buildable_to)
+                               return false;
+               }catch(InvalidPositionException &e){}
+               // Find id of predicted node
+               content_t id;
+               bool found = nodedef->getId(prediction, id);
+               if(!found){
+                       errorstream<<"Node placement prediction failed for "
+                                       <<playeritem_def.name<<" (places "
+                                       <<prediction
+                                       <<") - Name not known"<<std::endl;
+                       return false;
+               }
+               // Predict param2 for facedir and wallmounted nodes
+               u8 param2 = 0;
+               if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED){
+                       v3s16 dir = nodepos - neighbourpos;
+                       if(abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))){
+                               param2 = dir.Y < 0 ? 1 : 0;
+                       } else if(abs(dir.X) > abs(dir.Z)){
+                               param2 = dir.X < 0 ? 3 : 2;
+                       } else {
+                               param2 = dir.Z < 0 ? 5 : 4;
+                       }
+               }
+               if(nodedef->get(id).param_type_2 == CPT2_FACEDIR){
+                       v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
+                       if(abs(dir.X) > abs(dir.Z)){
+                               param2 = dir.X < 0 ? 3 : 1;
+                       } else {
+                               param2 = dir.Z < 0 ? 2 : 0;
+                       }
+               }
+               assert(param2 >= 0 && param2 <= 5);
+               //Check attachment if node is in group attached_node
+               if(((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0){
+                       static v3s16 wallmounted_dirs[8] = {
+                               v3s16(0,1,0),
+                               v3s16(0,-1,0),
+                               v3s16(1,0,0),
+                               v3s16(-1,0,0),
+                               v3s16(0,0,1),
+                               v3s16(0,0,-1),
+                       };
+                       v3s16 pp;
+                       if(nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                               pp = p + wallmounted_dirs[param2];
+                       else
+                               pp = p + v3s16(0,-1,0);
+                       if(!nodedef->get(map.getNode(pp)).walkable)
+                               return false;
+               }
+               // Add node to client map
+               MapNode n(id, 0, param2);
+               try{
+                       // This triggers the required mesh update too
+                       client.addNode(p, n);
+                       return true;
+               }catch(InvalidPositionException &e){
+                       errorstream<<"Node placement prediction failed for "
+                                       <<playeritem_def.name<<" (places "
+                                       <<prediction
+                                       <<") - Position not loaded"<<std::endl;
+               }
+       }
+       return false;
+}
+
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -901,26 +921,26 @@ void the_game(
        bool simple_singleplayer_mode
 )
 {
+       FormspecFormSource* current_formspec = 0;
+       TextDestPlayerInventory* current_textdest = 0;
        video::IVideoDriver* driver = device->getVideoDriver();
        scene::ISceneManager* smgr = device->getSceneManager();
        
        // Calculate text height using the font
        u32 text_height = font->getDimension(L"Random test string").Height;
 
-       v2u32 screensize(0,0);
        v2u32 last_screensize(0,0);
-       screensize = driver->getScreenSize();
-
-       const s32 hotbar_itemcount = 8;
-       //const s32 hotbar_imagesize = 36;
-       //const s32 hotbar_imagesize = 64;
-       s32 hotbar_imagesize = 48;
+       v2u32 screensize = driver->getScreenSize();
        
        /*
                Draw "Loading" screen
        */
 
-       draw_load_screen(L"Loading...", driver, font);
+       {
+               wchar_t* text = wgettext("Loading...");
+               draw_load_screen(text, device, font,0,0);
+               delete[] text;
+       }
        
        // Create texture source
        IWritableTextureSource *tsrc = createTextureSource(device);
@@ -956,6 +976,9 @@ void the_game(
                sound_is_dummy = true;
        }
 
+       Server *server = NULL;
+
+       try{
        // Event manager
        EventManager eventmgr;
 
@@ -971,51 +994,74 @@ void the_game(
 
        /*
                Create server.
-               SharedPtr will delete it when it goes out of scope.
        */
-       SharedPtr<Server> server;
+
        if(address == ""){
-               draw_load_screen(L"Creating server...", driver, font);
+               wchar_t* text = wgettext("Creating server....");
+               draw_load_screen(text, device, font,0,25);
+               delete[] text;
                infostream<<"Creating server"<<std::endl;
                server = new Server(map_dir, configpath, gamespec,
                                simple_singleplayer_mode);
                server->start(port);
        }
 
-       try{
        do{ // Client scope (breakable do-while(0))
        
        /*
                Create client
        */
 
-       draw_load_screen(L"Creating client...", driver, font);
+       {
+               wchar_t* text = wgettext("Creating client...");
+               draw_load_screen(text, device, font,0,50);
+               delete[] text;
+       }
        infostream<<"Creating client"<<std::endl;
        
        MapDrawControl draw_control;
-
-       Client client(device, playername.c_str(), password, draw_control,
-                       tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
        
-       // Client acts as our GameDef
-       IGameDef *gamedef = &client;
-                       
-       draw_load_screen(L"Resolving address...", driver, font);
+       {
+               wchar_t* text = wgettext("Resolving address...");
+               draw_load_screen(text, device, font,0,75);
+               delete[] text;
+       }
        Address connect_address(0,0,0,0, port);
        try{
                if(address == "")
+               {
                        //connect_address.Resolve("localhost");
-                       connect_address.setAddress(127,0,0,1);
+                       if(g_settings->getBool("enable_ipv6") && g_settings->getBool("ipv6_server"))
+                       {
+                               IPv6AddressBytes addr_bytes;
+                               addr_bytes.bytes[15] = 1;
+                               connect_address.setAddress(&addr_bytes);
+                       }
+                       else
+                       {
+                               connect_address.setAddress(127,0,0,1);
+                       }
+               }
                else
                        connect_address.Resolve(address.c_str());
        }
        catch(ResolveError &e)
        {
-               error_message = L"Couldn't resolve address";
+               error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
                errorstream<<wide_to_narrow(error_message)<<std::endl;
                // Break out of client scope
                break;
        }
+       
+       /*
+               Create client
+       */
+       Client client(device, playername.c_str(), password, draw_control,
+               tsrc, shsrc, itemdef, nodedef, sound, &eventmgr,
+               connect_address.isIPv6());
+       
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
 
        /*
                Attempt to connect to the server
@@ -1032,15 +1078,26 @@ void the_game(
        bool could_connect = false;
        bool connect_aborted = false;
        try{
-               float frametime = 0.033;
                float time_counter = 0.0;
                input->clear();
+               float fps_max = g_settings->getFloat("fps_max");
+               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+               u32 lasttime = device->getTimer()->getTime();
                while(device->run())
                {
+                       f32 dtime = 0.033; // in seconds
+                       if (cloud_menu_background) {
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       dtime = (time - lasttime) / 1000.0;
+                               else
+                                       dtime = 0;
+                               lasttime = time;
+                       }
                        // Update client and server
-                       client.step(frametime);
+                       client.step(dtime);
                        if(server != NULL)
-                               server->step(frametime);
+                               server->step(dtime);
                        
                        // End condition
                        if(client.connectedAndInitialized()){
@@ -1061,15 +1118,37 @@ void the_game(
                        }
                        
                        // Display status
-                       std::wostringstream ss;
-                       ss<<L"Connecting to server... (press Escape to cancel)\n";
-                       std::wstring animation = L"/-\\|";
-                       ss<<animation[(int)(time_counter/0.2)%4];
-                       draw_load_screen(ss.str(), driver, font);
+                       {
+                               wchar_t* text = wgettext("Connecting to server...");
+                               draw_load_screen(text, device, font, dtime, 100);
+                               delete[] text;
+                       }
                        
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+                       // On some computers framerate doesn't seem to be
+                       // automatically limited
+                       if (cloud_menu_background) {
+                               // Time of frame without fps limit
+                               float busytime;
+                               u32 busytime_u32;
+                               // not using getRealTime is necessary for wine
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       busytime_u32 = time - lasttime;
+                               else
+                                       busytime_u32 = 0;
+                               busytime = busytime_u32 / 1000.0;
+
+                               // FPS limiter
+                               u32 frametime_min = 1000./fps_max;
+
+                               if(busytime_u32 < frametime_min) {
+                                       u32 sleeptime = frametime_min - busytime_u32;
+                                       device->sleep(sleeptime);
+                               }
+                       } else {
+                               sleep_ms(25);
+                       }
+                       time_counter += dtime;
                }
        }
        catch(con::PeerNotFoundException &e)
@@ -1093,15 +1172,26 @@ void the_game(
        bool got_content = false;
        bool content_aborted = false;
        {
-               float frametime = 0.033;
                float time_counter = 0.0;
                input->clear();
+               float fps_max = g_settings->getFloat("fps_max");
+               bool cloud_menu_background = g_settings->getBool("menu_clouds");
+               u32 lasttime = device->getTimer()->getTime();
                while(device->run())
                {
+                       f32 dtime = 0.033; // in seconds
+                       if (cloud_menu_background) {
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       dtime = (time - lasttime) / 1000.0;
+                               else
+                                       dtime = 0;
+                               lasttime = time;
+                       }
                        // Update client and server
-                       client.step(frametime);
+                       client.step(dtime);
                        if(server != NULL)
-                               server->step(frametime);
+                               server->step(dtime);
                        
                        // End condition
                        if(client.texturesReceived() &&
@@ -1123,21 +1213,54 @@ void the_game(
                        }
                        
                        // Display status
-                       std::wostringstream ss;
-                       ss<<L"Waiting content... (press Escape to cancel)\n";
+                       int progress=0;
+                       if (!client.itemdefReceived())
+                       {
+                               wchar_t* text = wgettext("Item definitions...");
+                               progress = 0;
+                               draw_load_screen(text, device, font, dtime, progress);
+                               delete[] text;
+                       }
+                       else if (!client.nodedefReceived())
+                       {
+                               wchar_t* text = wgettext("Node definitions...");
+                               progress = 25;
+                               draw_load_screen(text, device, font, dtime, progress);
+                               delete[] text;
+                       }
+                       else
+                       {
+                               wchar_t* text = wgettext("Media...");
+                               progress = 50+client.mediaReceiveProgress()*50+0.5;
+                               draw_load_screen(text, device, font, dtime, progress);
+                               delete[] text;
+                       }
+                       
+                       // On some computers framerate doesn't seem to be
+                       // automatically limited
+                       if (cloud_menu_background) {
+                               // Time of frame without fps limit
+                               float busytime;
+                               u32 busytime_u32;
+                               // not using getRealTime is necessary for wine
+                               u32 time = device->getTimer()->getTime();
+                               if(time > lasttime)
+                                       busytime_u32 = time - lasttime;
+                               else
+                                       busytime_u32 = 0;
+                               busytime = busytime_u32 / 1000.0;
 
-                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Item definitions\n";
-                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Node definitions\n";
-                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
-                       ss<<L" Media\n";
+                               // FPS limiter
+                               u32 frametime_min = 1000./fps_max;
 
-                       draw_load_screen(ss.str(), driver, font);
-                       
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+                               if(busytime_u32 < frametime_min) {
+                                       u32 sleeptime = frametime_min - busytime_u32;
+                                       device->sleep(sleeptime);
+                               }
+                       } else {
+                               sleep_ms(25);
+                       }
+                       time_counter += dtime;
                }
        }
 
@@ -1154,7 +1277,7 @@ void the_game(
                After all content has been received:
                Update cached textures, meshes and materials
        */
-       client.afterContentReceived();
+       client.afterContentReceived(device,font);
 
        /*
                Create the camera node
@@ -1183,16 +1306,6 @@ void the_game(
        Sky *sky = NULL;
        sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
        
-       /*
-               FarMesh
-       */
-
-       FarMesh *farmesh = NULL;
-       if(g_settings->getBool("enable_farmesh"))
-       {
-               farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
-       }
-
        /*
                A copy of the local inventory
        */
@@ -1203,7 +1316,7 @@ void the_game(
        */
        int crack_animation_length = 5;
        {
-               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
+               video::ITexture *t = tsrc->getTexture("crack_anylength.png");
                v2u32 size = t->getOriginalSize();
                crack_animation_length = size.Y / size.X;
        }
@@ -1214,7 +1327,7 @@ void the_game(
 
        // First line of debug text
        gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       L"Minetest-c55",
+                       L"Minetest",
                        core::rect<s32>(5, 5, 795, 5+text_height),
                        false, false);
        // Second line of debug text
@@ -1227,7 +1340,7 @@ void the_game(
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
                        L"",
                        core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
+                       false, true);
        
        // Status text (displays info when showing and hiding GUI stuff, etc.)
        gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -1257,6 +1370,7 @@ void the_game(
                        false, false);
        guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
        guitext_profiler->setVisible(false);
+       guitext_profiler->setWordWrap(true);
        
        /*
                Some statistics are collected in these
@@ -1280,8 +1394,10 @@ void the_game(
        bool digging = false;
        bool ldown_for_dig = false;
 
-       float damage_flash_timer = 0;
-       s16 farmesh_range = 20*MAP_BLOCKSIZE;
+       float damage_flash = 0;
+
+       float jump_timer = 0;
+       bool reset_jump_timer = false;
 
        const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
@@ -1308,6 +1424,8 @@ void the_game(
        float time_of_day = 0;
        float time_of_day_smooth = 0;
 
+       float repeat_rightclick_timer = 0;
+
        /*
                Shader constants
        */
@@ -1329,6 +1447,16 @@ void the_game(
        // NOTE: So we have to use getTime() and call run()s between them
        u32 lasttime = device->getTimer()->getTime();
 
+       LocalPlayer* player = client.getEnv().getLocalPlayer();
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
+       
+       /*
+               HUD object
+       */
+       Hud hud(driver, guienv, font, text_height,
+                       gamedef, player, &local_inventory);
+
        for(;;)
        {
                if(device->run() == false || kill == true)
@@ -1475,6 +1603,13 @@ void the_game(
                        g_gamecallback->changepassword_requested = false;
                }
 
+               if(g_gamecallback->changevolume_requested)
+               {
+                       (new GUIVolumeChange(guienv, guiroot, -1,
+                               &g_menumgr, &client))->drop();
+                       g_gamecallback->changevolume_requested = false;
+               }
+
                /* Process TextureSource's queue */
                tsrc->processQueue();
 
@@ -1494,13 +1629,11 @@ void the_game(
                v2s32 displaycenter(screensize.X/2,screensize.Y/2);
                //bool screensize_changed = screensize != last_screensize;
 
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
+                       
+               // Update HUD values
+               hud.screensize    = screensize;
+               hud.displaycenter = displaycenter;
+               hud.resizeHotbar();
                
                // Hilight boxes collected during the loop and displayed
                std::vector<aabb3f> hilightboxes;
@@ -1555,10 +1688,18 @@ void the_game(
                {
                        input->clear();
                }
+               if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen())
+               {
+                       gui_chat_console->closeConsoleAtOnce();
+               }
 
                // Input handler step() (used by the random input generator)
                input->step(dtime);
 
+               // Increase timer for doubleclick of "jump"
+               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
+                       jump_timer += dtime;
+
                /*
                        Launch menus and trigger stuff according to keys
                */
@@ -1648,6 +1789,27 @@ void the_game(
                                        statustext += L" (note: no 'fly' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
+               {
+                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
+                       {
+                               if(g_settings->getBool("free_move"))
+                               {
+                                       g_settings->set("free_move","false");
+                                       statustext = L"free_move disabled";
+                                       statustext_time = 0;
+                               }
+                               else
+                               {
+                                       g_settings->set("free_move","true");
+                                       statustext = L"free_move enabled";
+                                       statustext_time = 0;
+                                       if(!client.checkPrivilege("fly"))
+                                               statustext += L" (note: no 'fly' privilege)";
+                               }
+                       }
+                       reset_jump_timer = true;
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
                {
                        if(g_settings->getBool("fast_move"))
@@ -1665,6 +1827,23 @@ void the_game(
                                        statustext += L" (note: no 'fast' privilege)";
                        }
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
+               {
+                       if(g_settings->getBool("noclip"))
+                       {
+                               g_settings->set("noclip","false");
+                               statustext = L"noclip disabled";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               g_settings->set("noclip","true");
+                               statustext = L"noclip enabled";
+                               statustext_time = 0;
+                               if(!client.checkPrivilege("noclip"))
+                                       statustext += L" (note: no 'noclip' privilege)";
+                       }
+               }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
                {
                        irr::video::IImage* const image = driver->createScreenShot(); 
@@ -1793,6 +1972,13 @@ void the_game(
                        statustext_time = 0;
                }
                
+               // Reset jump_timer
+               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
+               {
+                       reset_jump_timer = false;
+                       jump_timer = 0.0;
+               }
+
                // Handle QuicktuneShortcutter
                if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
                        quicktune.next();
@@ -1815,7 +2001,7 @@ void the_game(
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
-                                       hotbar_itemcount-1);
+                                       player->hud_hotbar_itemcount-1);
 
                        if(wheel < 0)
                        {
@@ -1839,7 +2025,7 @@ void the_game(
                        const KeyPress *kp = NumberKey + (i + 1) % 10;
                        if(input->wasKeyDown(*kp))
                        {
-                               if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
+                               if(i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount)
                                {
                                        new_playeritem = i;
 
@@ -1914,7 +2100,8 @@ void the_game(
                                if(input->isKeyDown(irr::KEY_RIGHT))
                                        dx += dtime * keyspeed;*/
                                
-                               float d = 0.2;
+                               float d = g_settings->getFloat("mouse_sensitivity");
+                               d = rangelim(d, 0.01, 100.0);
                                camera_yaw -= dx*d;
                                camera_pitch += dy*d;
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
@@ -2007,14 +2194,21 @@ void the_game(
                                {
                                        break;
                                }
-                               else if(event.type == CE_PLAYER_DAMAGE)
+                               else if(event.type == CE_PLAYER_DAMAGE &&
+                                               client.getHP() != 0)
                                {
                                        //u16 damage = event.player_damage.amount;
                                        //infostream<<"Player damage: "<<damage<<std::endl;
-                                       damage_flash_timer = 0.05;
-                                       if(event.player_damage.amount >= 2){
-                                               damage_flash_timer += 0.05 * event.player_damage.amount;
-                                       }
+
+                                       damage_flash += 100.0;
+                                       damage_flash += 8.0 * event.player_damage.amount;
+
+                                       player->hurt_tilt_timer = 1.5;
+                                       player->hurt_tilt_strength = event.player_damage.amount/2;
+                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
+
+                                       MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
+                                       gamedef->event()->put(e);
                                }
                                else if(event.type == CE_PLAYER_FORCE_MOVE)
                                {
@@ -2044,16 +2238,180 @@ void the_game(
 
                                        /* Handle visualization */
 
-                                       damage_flash_timer = 0;
+                                       damage_flash = 0;
+
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       player->hurt_tilt_timer = 0;
+                                       player->hurt_tilt_strength = 0;
 
                                        /*LocalPlayer* player = client.getLocalPlayer();
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if (event.type == CE_SHOW_FORMSPEC)
+                               {
+                                       if (current_formspec == 0)
+                                       {
+                                               /* Create menu */
+                                               /* Note: FormspecFormSource and TextDestPlayerInventory
+                                                * are deleted by guiFormSpecMenu                     */
+                                               current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
+                                               current_textdest = new TextDestPlayerInventory(&client,*(event.show_formspec.formname));
+                                               GUIFormSpecMenu *menu =
+                                                               new GUIFormSpecMenu(device, guiroot, -1,
+                                                                               &g_menumgr,
+                                                                               &client, gamedef);
+                                               menu->setFormSource(current_formspec);
+                                               menu->setTextDest(current_textdest);
+                                               menu->drop();
+                                       }
+                                       else
+                                       {
+                                               assert(current_textdest != 0);
+                                               /* update menu */
+                                               current_textdest->setFormName(*(event.show_formspec.formname));
+                                               current_formspec->setForm(*(event.show_formspec.formspec));
+                                       }
+                                       delete(event.show_formspec.formspec);
+                                       delete(event.show_formspec.formname);
+                               }
                                else if(event.type == CE_TEXTURES_UPDATED)
                                {
                                        update_wielded_item_trigger = true;
                                }
+                               else if(event.type == CE_SPAWN_PARTICLE)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       video::ITexture *texture =
+                                               gamedef->tsrc()->getTexture(*(event.spawn_particle.texture));
+
+                                       new Particle(gamedef, smgr, player, client.getEnv(),
+                                               *event.spawn_particle.pos,
+                                               *event.spawn_particle.vel,
+                                               *event.spawn_particle.acc,
+                                                event.spawn_particle.expirationtime,
+                                                event.spawn_particle.size,
+                                                event.spawn_particle.collisiondetection,
+                                                texture,
+                                                v2f(0.0, 0.0),
+                                                v2f(1.0, 1.0));
+                               }
+                               else if(event.type == CE_ADD_PARTICLESPAWNER)
+                               {
+                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
+                                       video::ITexture *texture =
+                                               gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture));
+
+                                       new ParticleSpawner(gamedef, smgr, player,
+                                                event.add_particlespawner.amount,
+                                                event.add_particlespawner.spawntime,
+                                               *event.add_particlespawner.minpos,
+                                               *event.add_particlespawner.maxpos,
+                                               *event.add_particlespawner.minvel,
+                                               *event.add_particlespawner.maxvel,
+                                               *event.add_particlespawner.minacc,
+                                               *event.add_particlespawner.maxacc,
+                                                event.add_particlespawner.minexptime,
+                                                event.add_particlespawner.maxexptime,
+                                                event.add_particlespawner.minsize,
+                                                event.add_particlespawner.maxsize,
+                                                event.add_particlespawner.collisiondetection,
+                                                texture,
+                                                event.add_particlespawner.id);
+                               }
+                               else if(event.type == CE_DELETE_PARTICLESPAWNER)
+                               {
+                                       delete_particlespawner (event.delete_particlespawner.id);
+                               }
+                               else if (event.type == CE_HUDADD)
+                               {
+                                       u32 id = event.hudadd.id;
+                                       size_t nhudelem = player->hud.size();
+                                       if (id > nhudelem || (id < nhudelem && player->hud[id])) {
+                                               delete event.hudadd.pos;
+                                               delete event.hudadd.name;
+                                               delete event.hudadd.scale;
+                                               delete event.hudadd.text;
+                                               delete event.hudadd.align;
+                                               delete event.hudadd.offset;
+                                               continue;
+                                       }
+                                       
+                                       HudElement *e = new HudElement;
+                                       e->type   = (HudElementType)event.hudadd.type;
+                                       e->pos    = *event.hudadd.pos;
+                                       e->name   = *event.hudadd.name;
+                                       e->scale  = *event.hudadd.scale;
+                                       e->text   = *event.hudadd.text;
+                                       e->number = event.hudadd.number;
+                                       e->item   = event.hudadd.item;
+                                       e->dir    = event.hudadd.dir;
+                                       e->align  = *event.hudadd.align;
+                                       e->offset = *event.hudadd.offset;
+                                       
+                                       if (id == nhudelem)
+                                               player->hud.push_back(e);
+                                       else
+                                               player->hud[id] = e;
+
+                                       delete event.hudadd.pos;
+                                       delete event.hudadd.name;
+                                       delete event.hudadd.scale;
+                                       delete event.hudadd.text;
+                                       delete event.hudadd.align;
+                                       delete event.hudadd.offset;
+                               }
+                               else if (event.type == CE_HUDRM)
+                               {
+                                       u32 id = event.hudrm.id;
+                                       if (id < player->hud.size() && player->hud[id]) {
+                                               delete player->hud[id];
+                                               player->hud[id] = NULL;
+                                       }
+                               }
+                               else if (event.type == CE_HUDCHANGE)
+                               {
+                                       u32 id = event.hudchange.id;
+                                       if (id >= player->hud.size() || !player->hud[id]) {
+                                               delete event.hudchange.v2fdata;
+                                               delete event.hudchange.sdata;
+                                               continue;
+                                       }
+                                               
+                                       HudElement* e = player->hud[id];
+                                       switch (event.hudchange.stat) {
+                                               case HUD_STAT_POS:
+                                                       e->pos = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_NAME:
+                                                       e->name = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_SCALE:
+                                                       e->scale = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_TEXT:
+                                                       e->text = *event.hudchange.sdata;
+                                                       break;
+                                               case HUD_STAT_NUMBER:
+                                                       e->number = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ITEM:
+                                                       e->item = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_DIR:
+                                                       e->dir = event.hudchange.data;
+                                                       break;
+                                               case HUD_STAT_ALIGN:
+                                                       e->align = *event.hudchange.v2fdata;
+                                                       break;
+                                               case HUD_STAT_OFFSET:
+                                                       e->offset = *event.hudchange.v2fdata;
+                                                       break;
+                                       }
+                                       
+                                       delete event.hudchange.v2fdata;
+                                       delete event.hudchange.sdata;
+                               }
                        }
                }
                
@@ -2066,17 +2424,15 @@ void the_game(
                        - Can it point to liquids?
                */
                ItemStack playeritem;
-               bool playeritem_usable = false;
-               bool playeritem_liquids_pointable = false;
                {
                        InventoryList *mlist = local_inventory.getList("main");
                        if(mlist != NULL)
                        {
                                playeritem = mlist->getItem(client.getPlayerItem());
-                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
-                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
                        }
                }
+               const ItemDefinition &playeritem_def =
+                               playeritem.getDefinition(itemdef);
                ToolCapabilities playeritem_toolcap =
                                playeritem.getToolCapabilities(itemdef);
                
@@ -2088,10 +2444,12 @@ void the_game(
                float full_punch_interval = playeritem_toolcap.full_punch_interval;
                float tool_reload_ratio = time_from_last_punch / full_punch_interval;
                tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-               camera.update(player, busytime, screensize, tool_reload_ratio);
+               camera.update(player, dtime, busytime, screensize,
+                               tool_reload_ratio);
                camera.step(dtime);
 
                v3f player_position = player->getPosition();
+               v3s16 pos_i = floatToInt(player_position, BS);
                v3f camera_position = camera.getPosition();
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
@@ -2125,7 +2483,12 @@ void the_game(
                
                //u32 t1 = device->getTimer()->getRealTime();
                
-               f32 d = 4; // max. distance
+               f32 d = playeritem_def.range; // max. distance
+               f32 d_hand = itemdef->get("").range;
+               if(d < 0 && d_hand >= 0)
+                       d = d_hand;
+               else if(d < 0)
+                       d = 4.0;
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
@@ -2135,7 +2498,7 @@ void the_game(
                                // input
                                &client, player_position, camera_direction,
                                camera_position, shootline, d,
-                               playeritem_liquids_pointable, !ldown_for_dig,
+                               playeritem_def.liquids_pointable, !ldown_for_dig,
                                // output
                                hilightboxes,
                                selected_object);
@@ -2190,7 +2553,12 @@ void the_game(
                bool left_punch = false;
                soundmaker.m_player_leftpunch_sound.name = "";
 
-               if(playeritem_usable && input->getLeftState())
+               if(input->getRightState())
+                       repeat_rightclick_timer += dtime;
+               else
+                       repeat_rightclick_timer = 0;
+
+               if(playeritem_def.usable && input->getLeftState())
                {
                        if(input->getLeftClicked())
                                client.interact(4, pointed);
@@ -2210,22 +2578,18 @@ void the_game(
                                infotext = narrow_to_wide(meta->getString("infotext"));
                        } else {
                                MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
+                               if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){
                                        infotext = L"Unknown node: ";
                                        infotext += narrow_to_wide(nodedef->get(n).name);
                                }
                        }
                        
-                       // We can't actually know, but assume the sound of right-clicking
-                       // to be the sound of placing a node
-                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
-                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-                       
                        /*
                                Handle digging
                        */
                        
-                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
+                       if(nodig_delay_timer <= 0.0 && input->getLeftState()
+                                       && client.checkPrivilege("interact"))
                        {
                                if(!digging)
                                {
@@ -2248,20 +2612,6 @@ void the_game(
                                        if(tp)
                                                params = getDigParams(nodedef->get(n).groups, tp);
                                }
-                               
-                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
-                               if(sound_dig.exists()){
-                                       if(sound_dig.name == "__group"){
-                                               if(params.main_group != ""){
-                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
-                                                       soundmaker.m_player_leftpunch_sound.name =
-                                                                       std::string("default_dig_") +
-                                                                                       params.main_group;
-                                               }
-                                       } else{
-                                               soundmaker.m_player_leftpunch_sound = sound_dig;
-                                       }
-                               }
 
                                float dig_time_complete = 0.0;
 
@@ -2273,6 +2623,14 @@ void the_game(
                                else
                                {
                                        dig_time_complete = params.time;
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(n);
+                                               addPunchingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
                                }
 
                                if(dig_time_complete >= 0.001)
@@ -2286,6 +2644,20 @@ void the_game(
                                        dig_index = crack_animation_length;
                                }
 
+                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
+                               if(sound_dig.exists() && params.diggable){
+                                       if(sound_dig.name == "__group"){
+                                               if(params.main_group != ""){
+                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
+                                                       soundmaker.m_player_leftpunch_sound.name =
+                                                                       std::string("default_dig_") +
+                                                                                       params.main_group;
+                                               }
+                                       } else{
+                                               soundmaker.m_player_leftpunch_sound = sound_dig;
+                                       }
+                               }
+
                                // Don't show cracks if not diggable
                                if(dig_time_complete >= 100000.0)
                                {
@@ -2304,6 +2676,15 @@ void the_game(
                                        MapNode wasnode = map.getNode(nodepos);
                                        client.removeNode(nodepos);
 
+                                       if (g_settings->getBool("enable_particles"))
+                                       {
+                                               const ContentFeatures &features =
+                                                       client.getNodeDefManager()->get(wasnode);
+                                               addDiggingParticles
+                                                       (gamedef, smgr, player, client.getEnv(),
+                                                        nodepos, features.tiles);
+                                       }
+
                                        dig_time = 0;
                                        digging = false;
 
@@ -2325,18 +2706,29 @@ void the_game(
                                        gamedef->event()->put(e);
                                }
 
-                               dig_time += dtime;
+                               if(dig_time_complete < 100000.0)
+                                       dig_time += dtime;
+                               else {
+                                       dig_time = 0;
+                                       client.setCrack(-1, nodepos);
+                               }
 
                                camera.setDigging(0);  // left click animation
                        }
 
-                       if(input->getRightClicked())
+                       if((input->getRightClicked() ||
+                                       repeat_rightclick_timer >=
+                                               g_settings->getFloat("repeat_rightclick_time")) &&
+                                       client.checkPrivilege("interact"))
                        {
+                               repeat_rightclick_timer = 0;
                                infostream<<"Ground right-clicked"<<std::endl;
                                
                                // Sign special case, at least until formspec is properly implemented.
                                // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" && !random_input)
+                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
+                                               && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching metadata text input"<<std::endl;
                                        
@@ -2351,7 +2743,8 @@ void the_game(
                                                        wtext))->drop();
                                }
                                // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input)
+                               else if(meta && meta->getString("formspec") != "" && !random_input
+                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
 
@@ -2380,42 +2773,17 @@ void the_game(
                                        
                                        // If the wielded item has node placement prediction,
                                        // make that happen
-                                       const ItemDefinition &def =
-                                                       playeritem.getDefinition(itemdef);
-                                       if(def.node_placement_prediction != "")
-                                       do{ // breakable
-                                               verbosestream<<"Node placement prediction for "
-                                                               <<playeritem.name<<" is "
-                                                               <<def.node_placement_prediction<<std::endl;
-                                               v3s16 p = neighbourpos;
-                                               // Place inside node itself if buildable_to
-                                               try{
-                                                       MapNode n_under = map.getNode(nodepos);
-                                                       if(nodedef->get(n_under).buildable_to)
-                                                               p = nodepos;
-                                               }catch(InvalidPositionException &e){}
-                                               // Find id of predicted node
-                                               content_t id;
-                                               bool found =
-                                                       nodedef->getId(def.node_placement_prediction, id);
-                                               if(!found){
-                                                       errorstream<<"Node placement prediction failed for "
-                                                                       <<playeritem.name<<" (places "
-                                                                       <<def.node_placement_prediction
-                                                                       <<") - Name not known"<<std::endl;
-                                                       break;
-                                               }
-                                               MapNode n(id);
-                                               try{
-                                                       // This triggers the required mesh update too
-                                                       client.addNode(p, n);
-                                               }catch(InvalidPositionException &e){
-                                                       errorstream<<"Node placement prediction failed for "
-                                                                       <<playeritem.name<<" (places "
-                                                                       <<def.node_placement_prediction
-                                                                       <<") - Position not loaded"<<std::endl;
-                                               }
-                                       }while(0);
+                                       bool placed = nodePlacementPrediction(client,
+                                                       playeritem_def,
+                                                       nodepos, neighbourpos);
+                                       
+                                       // Read the sound
+                                       if(placed)
+                                               soundmaker.m_player_rightpunch_sound =
+                                                               playeritem_def.sound_place;
+                                       else
+                                               soundmaker.m_player_rightpunch_sound =
+                                                               SimpleSoundSpec();
                                }
                        }
                }
@@ -2489,16 +2857,12 @@ void the_game(
                        Fog range
                */
        
-               if(farmesh)
-               {
-                       fog_range = BS*farmesh_range;
-               }
-               else
-               {
+               if(draw_control.range_all)
+                       fog_range = 100000*BS;
+               else {
                        fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
+                       fog_range = MYMIN(fog_range, (draw_control.farthest_drawn+20)*BS);
                        fog_range *= 0.9;
-                       if(draw_control.range_all)
-                               fog_range = 100000*BS;
                }
 
                /*
@@ -2537,7 +2901,6 @@ void the_game(
                sky->update(time_of_day_smooth, time_brightness, direct_brightness,
                                sunlight_seen);
                
-               float brightness = sky->getBrightness();
                video::SColor bgcolor = sky->getBgColor();
                video::SColor skycolor = sky->getSkyColor();
 
@@ -2556,20 +2919,11 @@ void the_game(
                }
                
                /*
-                       Update farmesh
+                       Update particles
                */
-               if(farmesh)
-               {
-                       farmesh_range = draw_control.wanted_range * 10;
-                       if(draw_control.range_all && farmesh_range < 500)
-                               farmesh_range = 500;
-                       if(farmesh_range > 1000)
-                               farmesh_range = 1000;
 
-                       farmesh->step(dtime);
-                       farmesh->update(v2f(player_position.X, player_position.Z),
-                                       brightness, farmesh_range);
-               }
+               allparticles_step(dtime, client.getEnv());
+               allparticlespawners_step(dtime, client.getEnv());
                
                /*
                        Fog
@@ -2607,7 +2961,7 @@ void the_game(
                //TimeTaker guiupdatetimer("Gui updating");
                
                const char program_name_and_version[] =
-                       "Minetest-c55 " VERSION_STRING;
+                       "Minetest " VERSION_STRING;
 
                if(show_debug)
                {
@@ -2620,21 +2974,20 @@ void the_game(
                        static float endscenetime_avg = 0;
                        endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
                        
-                       char temptext[300];
-                       snprintf(temptext, 300, "%s ("
-                                       "R: range_all=%i"
-                                       ")"
-                                       " drawtime=%.0f, dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f, RTT = %.3f",
-                                       program_name_and_version,
-                                       draw_control.range_all,
-                                       drawtime_avg,
-                                       dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range,
-                                       client.getRTT()
-                                       );
-                       
-                       guitext->setText(narrow_to_wide(temptext).c_str());
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<std::fixed
+                               <<program_name_and_version
+                               <<" (R: range_all="<<draw_control.range_all<<")"
+                               <<std::setprecision(0)
+                               <<" drawtime = "<<drawtime_avg
+                               <<std::setprecision(1)
+                               <<", dtime_jitter = "
+                               <<(dtime_jitter1_max_fraction * 100.0)<<" %"
+                               <<std::setprecision(1)
+                               <<", v_range = "<<draw_control.wanted_range
+                               <<std::setprecision(3)
+                               <<", RTT = "<<client.getRTT();
+                       guitext->setText(narrow_to_wide(os.str()).c_str());
                        guitext->setVisible(true);
                }
                else if(show_hud || show_chat)
@@ -2649,17 +3002,17 @@ void the_game(
                
                if(show_debug)
                {
-                       char temptext[300];
-                       snprintf(temptext, 300,
-                                       "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f) (seed = %lli)",
-                                       player_position.X/BS,
-                                       player_position.Y/BS,
-                                       player_position.Z/BS,
-                                       wrapDegrees_0_360(camera_yaw),
-                                       client.getMapSeed());
-
-                       guitext2->setText(narrow_to_wide(temptext).c_str());
+                       std::ostringstream os(std::ios_base::binary);
+                       os<<std::setprecision(1)<<std::fixed
+                               <<"(" <<(player_position.X/BS)
+                               <<", "<<(player_position.Y/BS)
+                               <<", "<<(player_position.Z/BS)
+                               <<") (yaw="<<(wrapDegrees_0_360(camera_yaw))
+                               <<") (t="<<client.getEnv().getClientMap().getHeat(pos_i)
+                               <<"C, h="<<client.getEnv().getClientMap().getHumidity(pos_i)
+                               <<"%) (seed = "<<((unsigned long long)client.getMapSeed())
+                               <<")";
+                       guitext2->setText(narrow_to_wide(os.str()).c_str());
                        guitext2->setVisible(true);
                }
                else
@@ -2777,7 +3130,7 @@ void the_game(
                        ItemStack item;
                        if(mlist != NULL)
                                item = mlist->getItem(client.getPlayerItem());
-                       camera.wield(item);
+                       camera.wield(item, client.getPlayerItem());
                }
 
                /*
@@ -2797,7 +3150,6 @@ void the_game(
                */
 
                TimeTaker tt_draw("mainloop: draw");
-
                
                {
                        TimeTaker timer("beginScene");
@@ -2901,25 +3253,12 @@ void the_game(
 
                driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-               if(show_hud)
-               {
-                       for(std::vector<aabb3f>::const_iterator
-                                       i = hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
-                               /*infostream<<"hilightbox min="
-                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                               <<" max="
-                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                               <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
-                       }
-               }
-
+               if (show_hud)
+                       hud.drawSelectionBoxes(hilightboxes);
                /*
                        Wielded tool
                */
-               if(show_hud)
+               if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE))
                {
                        // Warning: This clears the Z buffer.
                        camera.drawWieldedTool();
@@ -2943,51 +3282,59 @@ void the_game(
                /*
                        Draw crosshair
                */
-               if(show_hud)
-               {
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                                       displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(255,255,255,255));
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                                       displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(255,255,255,255));
-               }
-
+               if (show_hud)
+                       hud.drawCrosshair();
+                       
                } // timer
 
                //timer10.stop();
                //TimeTaker //timer11("//timer11");
 
-               /*
-                       Draw gui
-               */
-               // 0-1ms
-               guienv->drawAll();
 
                /*
                        Draw hotbar
                */
-               if(show_hud)
+               if (show_hud)
                {
-                       draw_hotbar(driver, font, gamedef,
-                                       v2s32(displaycenter.X, screensize.Y),
-                                       hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP(), client.getPlayerItem());
+                       hud.drawHotbar(v2s32(displaycenter.X, screensize.Y),
+                                       client.getHP(), client.getPlayerItem(), client.getBreath());
                }
 
                /*
                        Damage flash
                */
-               if(damage_flash_timer > 0.0)
+               if(damage_flash > 0.0)
                {
-                       damage_flash_timer -= dtime;
-                       
-                       video::SColor color(128,255,0,0);
+                       video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
                        driver->draw2DRectangle(color,
                                        core::rect<s32>(0,0,screensize.X,screensize.Y),
                                        NULL);
+                       
+                       damage_flash -= 100.0*dtime;
                }
 
+               /*
+                       Damage camera tilt
+               */
+               if(player->hurt_tilt_timer > 0.0)
+               {
+                       player->hurt_tilt_timer -= dtime*5;
+                       if(player->hurt_tilt_timer < 0)
+                               player->hurt_tilt_strength = 0;
+               }
+
+               /*
+                       Draw lua hud items
+               */
+               if (show_hud)
+                       hud.drawLuaElements();
+
+               /*
+                       Draw gui
+               */
+               // 0-1ms
+               guienv->drawAll();
+
                /*
                        End scene
                */
@@ -3030,10 +3377,13 @@ void the_game(
        /*
                Drop stuff
        */
-       if(clouds)
+       if (clouds)
                clouds->drop();
-       if(gui_chat_console)
+       if (gui_chat_console)
                gui_chat_console->drop();
+       if (sky)
+               sky->drop();
+       clear_particles();
        
        /*
                Draw a "shutting down" screen, which will be shown while the map
@@ -3041,7 +3391,9 @@ void the_game(
        */
        {
                /*gui::IGUIStaticText *gui_shuttingdowntext = */
-               draw_load_screen(L"Shutting down stuff...", driver, font);
+               wchar_t* text = wgettext("Shutting down stuff...");
+               draw_load_screen(text, device, font, 0, -1, false);
+               delete[] text;
                /*driver->beginScene(true, true, video::SColor(255,0,0,0));
                guienv->drawAll();
                driver->endScene();
@@ -3061,14 +3413,45 @@ void the_game(
                                L" running a different version of Minetest.";
                errorstream<<wide_to_narrow(error_message)<<std::endl;
        }
+       catch(ServerError &e)
+       {
+               error_message = narrow_to_wide(e.what());
+               errorstream<<wide_to_narrow(error_message)<<std::endl;
+       }
+       catch(ModError &e)
+       {
+               errorstream<<e.what()<<std::endl;
+               error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details.");
+       }
+
+
        
        if(!sound_is_dummy)
                delete sound;
 
+       //has to be deleted first to stop all server threads
+       delete server;
+
        delete tsrc;
        delete shsrc;
        delete nodedef;
        delete itemdef;
+
+       //extended resource accounting
+       infostream << "Irrlicht resources after cleanup:" << std::endl;
+       infostream << "\tRemaining meshes   : "
+               << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+       infostream << "\tRemaining textures : "
+               << driver->getTextureCount() << std::endl;
+       for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
+               irr::video::ITexture* texture = driver->getTextureByIndex(i);
+               infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
+                               << std::endl;
+       }
+       clearTextureNameCache();
+       infostream << "\tRemaining materials: "
+               << driver-> getMaterialRendererCount ()
+               << " (note: irrlicht doesn't support removing renderers)"<< std::endl;
 }