Show the top line too when only chat, but not HUD is shown
[oweals/minetest.git] / src / game.cpp
index e666e084d6d20a8f9b85c696ac71a99a840939be..76fdedcf0fed39e54325c7a9b5318bbb547d508b 100644 (file)
@@ -43,13 +43,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "gettext.h"
 #include "log.h"
 #include "filesys.h"
-
-/*
-       TODO: Move content-aware stuff to separate file by adding properties
-             and virtual interfaces
-*/
-#include "content_mapnode.h"
-#include "content_nodemeta.h"
+// Needed for determining pointing to nodes
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "main.h" // For g_settings
+#include "itemdef.h"
+#include "tile.h" // For TextureSource
+#include "logoutputbuffer.h"
 
 /*
        Setting this to 1 enables a special camera mode that forces
@@ -78,17 +78,6 @@ struct ChatLine
        std::wstring text;
 };
 
-/*
-       Inventory stuff
-*/
-
-// Inventory actions from the menu are buffered here before sending
-Queue<InventoryAction*> inventory_action_queue;
-// This is a copy of the inventory that the client's environment has
-Inventory local_inventory;
-
-u16 g_selected_item = 0;
-
 /*
        Text input system
 */
@@ -114,9 +103,9 @@ struct TextDestChat : public TextDest
        Client *m_client;
 };
 
-struct TextDestSignNode : public TextDest
+struct TextDestNodeMetadata : public TextDest
 {
-       TextDestSignNode(v3s16 p, Client *client)
+       TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
                m_client = client;
@@ -157,8 +146,9 @@ private:
        Hotbar draw routine
 */
 void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
+               IGameDef *gamedef,
                v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount)
+               Inventory *inventory, s32 halfheartcount, u16 playeritem)
 {
        InventoryList *mainlist = inventory->getList("main");
        if(mainlist == NULL)
@@ -184,12 +174,12 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
 
        for(s32 i=0; i<itemcount; i++)
        {
-               InventoryItem *item = mainlist->getItem(i);
+               const ItemStack &item = mainlist->getItem(i);
                
                core::rect<s32> rect = imgrect + pos
                                + v2s32(padding+i*(imgsize+padding*2), padding);
                
-               if(g_selected_item == i)
+               if(playeritem == i)
                {
                        video::SColor c_outside(255,255,0,0);
                        //video::SColor c_outside(255,0,0,0);
@@ -245,19 +235,16 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
 
                video::SColor bgcolor2(128,0,0,0);
                driver->draw2DRectangle(bgcolor2, rect, NULL);
-
-               if(item != NULL)
-               {
-                       drawInventoryItem(driver, font, item, rect, NULL);
-               }
+               drawItemStack(driver, font, item, rect, NULL, gamedef);
        }
        
        /*
                Draw hearts
        */
+       video::ITexture *heart_texture =
+               gamedef->getTextureSource()->getTextureRaw("heart.png");
+       if(heart_texture)
        {
-               video::ITexture *heart_texture =
-                               driver->getTexture(getTexturePath("heart.png").c_str());
                v2s32 p = pos + v2s32(0, -20);
                for(s32 i=0; i<halfheartcount/2; i++)
                {
@@ -287,16 +274,67 @@ void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
        }
 }
 
+/*
+       Check if a node is pointable
+*/
+inline bool isPointableNode(const MapNode& n,
+               Client *client, bool liquids_pointable)
+{
+       const ContentFeatures &features = client->getNodeDefManager()->get(n);
+       return features.pointable ||
+               (liquids_pointable && features.isLiquid());
+}
+
 /*
        Find what the player is pointing at
 */
-void getPointedNode(Client *client, v3f player_position,
+PointedThing getPointedThing(Client *client, v3f player_position,
                v3f camera_direction, v3f camera_position,
-               bool &nodefound, core::line3d<f32> shootline,
-               v3s16 &nodepos, v3s16 &neighbourpos,
-               core::aabbox3d<f32> &nodehilightbox,
-               f32 d)
+               core::line3d<f32> shootline, f32 d,
+               bool liquids_pointable,
+               bool look_for_object,
+               core::aabbox3d<f32> &hilightbox,
+               bool &should_show_hilightbox,
+               ClientActiveObject *&selected_object)
 {
+       PointedThing result;
+
+       hilightbox = core::aabbox3d<f32>(0,0,0,0,0,0);
+       should_show_hilightbox = false;
+       selected_object = NULL;
+
+       INodeDefManager *nodedef = client->getNodeDefManager();
+
+       // First try to find a pointed at active object
+       if(look_for_object)
+       {
+               selected_object = client->getSelectedActiveObject(d*BS,
+                               camera_position, shootline);
+       }
+       if(selected_object != NULL)
+       {
+               core::aabbox3d<f32> *selection_box
+                       = selected_object->getSelectionBox();
+               // Box should exist because object was returned in the
+               // first place
+               assert(selection_box);
+
+               v3f pos = selected_object->getPosition();
+
+               hilightbox = core::aabbox3d<f32>(
+                               selection_box->MinEdge + pos,
+                               selection_box->MaxEdge + pos
+               );
+
+               should_show_hilightbox = selected_object->doShowSelectionBox();
+
+               result.type = POINTEDTHING_OBJECT;
+               result.object_id = selected_object->getId();
+               return result;
+       }
+
+       // That didn't work, try to find a pointed at node
+
        f32 mindistance = BS * 1001;
        
        v3s16 pos_i = floatToInt(player_position, BS);
@@ -320,13 +358,13 @@ void getPointedNode(Client *client, v3f player_position,
                try
                {
                        n = client->getNode(v3s16(x,y,z));
-                       if(content_pointable(n.getContent()) == false)
-                               continue;
                }
                catch(InvalidPositionException &e)
                {
                        continue;
                }
+               if(!isPointableNode(n, client, liquids_pointable))
+                       continue;
 
                v3s16 np(x,y,z);
                v3f npf = intToFloat(np, BS);
@@ -342,196 +380,132 @@ void getPointedNode(Client *client, v3f player_position,
                        v3s16(-1,0,0), // left
                };
                
-               /*
-                       Meta-objects
-               */
-               if(n.getContent() == CONTENT_TORCH)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
+               const ContentFeatures &f = nodedef->get(n);
+               
+               if(f.selection_box.type == NODEBOX_FIXED)
+               {
+                       core::aabbox3d<f32> box = f.selection_box.fixed;
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+
+                       v3s16 facedirs[6] = {
+                               v3s16(-1,0,0),
+                               v3s16(1,0,0),
+                               v3s16(0,-1,0),
+                               v3s16(0,1,0),
+                               v3s16(0,0,-1),
+                               v3s16(0,0,1),
+                       };
 
-                       core::aabbox3d<f32> box;
-                       
-                       // bottom
-                       if(dir == v3s16(0,-1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, BS/2, BS/6),
-                                       npf + v3f(BS/6, -BS/2+BS/3*2, BS/6)
-                               );
-                       }
-                       // top
-                       else if(dir == v3s16(0,1,0))
-                       {
-                               box = core::aabbox3d<f32>(
-                                       npf - v3f(BS/6, -BS/2+BS/3*2, BS/6),
-                                       npf + v3f(BS/6, BS/2, BS/6)
-                               );
-                       }
-                       // side
-                       else
-                       {
-                               box = core::aabbox3d<f32>(
-                                       cpf - v3f(BS/6, BS/3, BS/6),
-                                       cpf + v3f(BS/6, BS/3, BS/6)
-                               );
-                       }
+                       core::aabbox3d<f32> faceboxes[6] = {
+                               // X-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // X+
+                               core::aabbox3d<f32>(
+                                       box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // Y-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z
+                               ),
+                               // Y+
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                               // Z-
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d
+                               ),
+                               // Z+
+                               core::aabbox3d<f32>(
+                                       box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d,
+                                       box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z
+                               ),
+                       };
 
-                       if(distance < mindistance)
+                       for(u16 i=0; i<6; i++)
                        {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
+                               v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z);
+                               v3f centerpoint = npf + facedir_f * BS/2;
+                               f32 distance = (centerpoint - camera_position).getLength();
+                               if(distance >= mindistance)
+                                       continue;
+                               if(!faceboxes[i].intersectsWithLine(shootline))
+                                       continue;
+                               result.type = POINTEDTHING_NODE;
+                               result.node_undersurface = np;
+                               result.node_abovesurface = np+facedirs[i];
+                               mindistance = distance;
+                               hilightbox = box;
+                               should_show_hilightbox = true;
                        }
                }
-               else if(n.getContent() == CONTENT_SIGN_WALL)
+               else if(f.selection_box.type == NODEBOX_WALLMOUNTED)
                {
-                       v3s16 dir = unpackDir(n.param2);
+                       v3s16 dir = n.getWallMountedDir(nodedef);
                        v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
                        dir_f *= BS/2 - BS/6 - BS/20;
                        v3f cpf = npf + dir_f;
                        f32 distance = (cpf - camera_position).getLength();
 
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS*0.35,-BS*0.4),
-                               v3f(BS*0.49, BS*0.35, BS*0.4),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
-                       }
-
                        core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
-                               {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
-                               }
+                       
+                       // top
+                       if(dir == v3s16(0,1,0)){
+                               box = f.selection_box.wall_top;
                        }
-               }
-
-               else if(n.getContent() == CONTENT_LADDER)
-               {
-                       v3s16 dir = unpackDir(n.param2);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       v3f vertices[4] =
-                       {
-                               v3f(BS*0.42,-BS/2,-BS/2),
-                               v3f(BS*0.49, BS/2, BS/2),
-                       };
-
-                       for(s32 i=0; i<2; i++)
-                       {
-                               if(dir == v3s16(1,0,0))
-                                       vertices[i].rotateXZBy(0);
-                               if(dir == v3s16(-1,0,0))
-                                       vertices[i].rotateXZBy(180);
-                               if(dir == v3s16(0,0,1))
-                                       vertices[i].rotateXZBy(90);
-                               if(dir == v3s16(0,0,-1))
-                                       vertices[i].rotateXZBy(-90);
-                               if(dir == v3s16(0,-1,0))
-                                       vertices[i].rotateXYBy(-90);
-                               if(dir == v3s16(0,1,0))
-                                       vertices[i].rotateXYBy(90);
-
-                               vertices[i] += npf;
+                       // bottom
+                       else if(dir == v3s16(0,-1,0)){
+                               box = f.selection_box.wall_bottom;
                        }
+                       // side
+                       else{
+                               v3f vertices[2] =
+                               {
+                                       f.selection_box.wall_side.MinEdge,
+                                       f.selection_box.wall_side.MaxEdge
+                               };
 
-                       core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
-                       if(distance < mindistance)
-                       {
-                               if(box.intersectsWithLine(shootline))
+                               for(s32 i=0; i<2; i++)
                                {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
-                                       mindistance = distance;
-                                       nodehilightbox = box;
+                                       if(dir == v3s16(-1,0,0))
+                                               vertices[i].rotateXZBy(0);
+                                       if(dir == v3s16(1,0,0))
+                                               vertices[i].rotateXZBy(180);
+                                       if(dir == v3s16(0,0,-1))
+                                               vertices[i].rotateXZBy(90);
+                                       if(dir == v3s16(0,0,1))
+                                               vertices[i].rotateXZBy(-90);
                                }
-                       }
-               }
-               else if(n.getContent() == CONTENT_RAIL)
-               {
-                       v3s16 dir = unpackDir(n.param0);
-                       v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
-                       dir_f *= BS/2 - BS/6 - BS/20;
-                       v3f cpf = npf + dir_f;
-                       f32 distance = (cpf - camera_position).getLength();
-
-                       float d = (float)BS/16;
-                       v3f vertices[4] =
-                       {
-                               v3f(BS/2, -BS/2+d, -BS/2),
-                               v3f(-BS/2, -BS/2, BS/2),
-                       };
 
-                       for(s32 i=0; i<2; i++)
-                       {
-                               vertices[i] += npf;
+                               box = core::aabbox3d<f32>(vertices[0]);
+                               box.addInternalPoint(vertices[1]);
                        }
 
-                       core::aabbox3d<f32> box;
-
-                       box = core::aabbox3d<f32>(vertices[0]);
-                       box.addInternalPoint(vertices[1]);
-
+                       box.MinEdge += npf;
+                       box.MaxEdge += npf;
+                       
                        if(distance < mindistance)
                        {
                                if(box.intersectsWithLine(shootline))
                                {
-                                       nodefound = true;
-                                       nodepos = np;
-                                       neighbourpos = np;
+                                       result.type = POINTEDTHING_NODE;
+                                       result.node_undersurface = np;
+                                       result.node_abovesurface = np;
                                        mindistance = distance;
-                                       nodehilightbox = box;
+                                       hilightbox = box;
+                                       should_show_hilightbox = true;
                                }
                        }
                }
-               /*
-                       Regular blocks
-               */
-               else
+               else // NODEBOX_REGULAR
                {
                        for(u16 i=0; i<6; i++)
                        {
@@ -563,28 +537,31 @@ void getPointedNode(Client *client, v3f player_position,
 
                                        if(facebox.intersectsWithLine(shootline))
                                        {
-                                               nodefound = true;
-                                               nodepos = np;
-                                               neighbourpos = np + dirs[i];
+                                               result.type = POINTEDTHING_NODE;
+                                               result.node_undersurface = np;
+                                               result.node_abovesurface = np + dirs[i];
                                                mindistance = distance;
 
-                                               //nodehilightbox = facebox;
+                                               //hilightbox = facebox;
 
                                                const float d = 0.502;
                                                core::aabbox3d<f32> nodebox
                                                                (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d);
-                                               v3f nodepos_f = intToFloat(nodepos, BS);
+                                               v3f nodepos_f = intToFloat(np, BS);
                                                nodebox.MinEdge += nodepos_f;
                                                nodebox.MaxEdge += nodepos_f;
-                                               nodehilightbox = nodebox;
+                                               hilightbox = nodebox;
+                                               should_show_hilightbox = true;
                                        }
                                } // if distance < mindistance
                        } // for dirs
                } // regular block
        } // for coords
+
+       return result;
 }
 
-void update_skybox(video::IVideoDriver* driver,
+void update_skybox(video::IVideoDriver* driver, ITextureSource *tsrc,
                scene::ISceneManager* smgr, scene::ISceneNode* &skybox,
                float brightness)
 {
@@ -600,32 +577,32 @@ void update_skybox(video::IVideoDriver* driver,
        if(brightness >= 0.5)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1.png").c_str()));
+                       tsrc->getTextureRaw("skybox2.png"),
+                       tsrc->getTextureRaw("skybox3.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"),
+                       tsrc->getTextureRaw("skybox1.png"));
        }
        else if(brightness >= 0.2)
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_dawn.png"),
+                       tsrc->getTextureRaw("skybox3_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"),
+                       tsrc->getTextureRaw("skybox1_dawn.png"));
        }
        else
        {
                skybox = smgr->addSkyBoxSceneNode(
-                       driver->getTexture(getTexturePath("skybox2_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox3_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()),
-                       driver->getTexture(getTexturePath("skybox1_night.png").c_str()));
+                       tsrc->getTextureRaw("skybox2_night.png"),
+                       tsrc->getTextureRaw("skybox3_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"),
+                       tsrc->getTextureRaw("skybox1_night.png"));
        }
 }
 
@@ -657,6 +634,36 @@ void draw_load_screen(const std::wstring &text,
        //return guitext;
 }
 
+/* Profiler display */
+
+void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
+               gui::IGUIFont *font, u32 text_height,
+               u32 show_profiler, u32 show_profiler_max)
+{
+       if(show_profiler == 0)
+       {
+               guitext_profiler->setVisible(false);
+       }
+       else
+       {
+
+               std::ostringstream os(std::ios_base::binary);
+               g_profiler->printPage(os, show_profiler, show_profiler_max);
+               std::wstring text = narrow_to_wide(os.str());
+               guitext_profiler->setText(text.c_str());
+               guitext_profiler->setVisible(true);
+
+               s32 w = font->getDimension(text.c_str()).Width;
+               if(w < 400)
+                       w = 400;
+               core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
+                               8+(text_height+5)*2 +
+                               font->getDimension(text.c_str()).Height);
+               guitext_profiler->setRelativePosition(rect);
+               guitext_profiler->setVisible(true);
+       }
+}
+
 void the_game(
        bool &kill,
        bool random_input,
@@ -696,11 +703,21 @@ void the_game(
        /*
                Draw "Loading" screen
        */
-       /*gui::IGUIStaticText *gui_loadingtext = */
-       //draw_load_screen(L"Loading and connecting...", driver, font);
 
        draw_load_screen(L"Loading...", driver, font);
        
+       // Create texture source
+       IWritableTextureSource *tsrc = createTextureSource(device);
+       
+       // These will be filled by data received from the server
+       // Create item definition manager
+       IWritableItemDefManager *itemdef = createItemDefManager();
+       // Create node definition manager
+       IWritableNodeDefManager *nodedef = createNodeDefManager();
+
+       // Add chat log output for errors to be shown in chat
+       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
        /*
                Create server.
                SharedPtr will delete it when it goes out of scope.
@@ -712,6 +729,8 @@ void the_game(
                server = new Server(map_dir, configpath);
                server->start(port);
        }
+
+       { // Client scope
        
        /*
                Create client
@@ -719,8 +738,14 @@ void the_game(
 
        draw_load_screen(L"Creating client...", driver, font);
        infostream<<"Creating client"<<std::endl;
+       
        MapDrawControl draw_control;
-       Client client(device, playername.c_str(), password, draw_control);
+
+       Client client(device, playername.c_str(), password, draw_control,
+                       tsrc, itemdef, nodedef);
+       
+       // Client acts as our GameDef
+       IGameDef *gamedef = &client;
                        
        draw_load_screen(L"Resolving address...", driver, font);
        Address connect_address(0,0,0,0, port);
@@ -748,54 +773,51 @@ void the_game(
        connect_address.print(&infostream);
        infostream<<std::endl;
        client.connect(connect_address);
-
-       bool could_connect = false;
        
+       /*
+               Wait for server to accept connection
+       */
+       bool could_connect = false;
        try{
+               float frametime = 0.033;
+               const float timeout = 10.0;
                float time_counter = 0.0;
                for(;;)
                {
-                       if(client.connectedAndInitialized())
-                       {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.connectedAndInitialized()){
                                could_connect = true;
                                break;
                        }
+                       // Break conditions
                        if(client.accessDenied())
-                       {
                                break;
-                       }
-                       // Wait for 10 seconds
-                       if(time_counter >= 10.0)
-                       {
+                       if(time_counter >= timeout)
                                break;
-                       }
                        
+                       // Display status
                        std::wostringstream ss;
                        ss<<L"Connecting to server... (timeout in ";
-                       ss<<(int)(10.0 - time_counter + 1.0);
+                       ss<<(int)(timeout - time_counter + 1.0);
                        ss<<L" seconds)";
                        draw_load_screen(ss.str(), driver, font);
-
-                       /*// Update screen
-                       driver->beginScene(true, true, video::SColor(255,0,0,0));
-                       guienv->drawAll();
-                       driver->endScene();*/
-
-                       // Update client and server
-
-                       client.step(0.1);
-
-                       if(server != NULL)
-                               server->step(0.1);
                        
                        // Delay a bit
-                       sleep_ms(100);
-                       time_counter += 0.1;
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
                }
        }
        catch(con::PeerNotFoundException &e)
        {}
-
+       
+       /*
+               Handle failure to connect
+       */
        if(could_connect == false)
        {
                if(client.accessDenied())
@@ -812,13 +834,69 @@ void the_game(
                //gui_loadingtext->remove();
                return;
        }
+       
+       /*
+               Wait until content has been received
+       */
+       bool got_content = false;
+       {
+               float frametime = 0.033;
+               const float timeout = 30.0;
+               float time_counter = 0.0;
+               for(;;)
+               {
+                       // Update client and server
+                       client.step(frametime);
+                       if(server != NULL)
+                               server->step(frametime);
+                       
+                       // End condition
+                       if(client.texturesReceived() &&
+                                       client.itemdefReceived() &&
+                                       client.nodedefReceived()){
+                               got_content = true;
+                               break;
+                       }
+                       // Break conditions
+                       if(!client.connectedAndInitialized())
+                               break;
+                       if(time_counter >= timeout)
+                               break;
+                       
+                       // Display status
+                       std::wostringstream ss;
+                       ss<<L"Waiting content... (continuing anyway in ";
+                       ss<<(int)(timeout - time_counter + 1.0);
+                       ss<<L" seconds)\n";
+
+                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Item definitions\n";
+                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
+                       ss<<L" Node definitions\n";
+                       //ss<<(client.texturesReceived()?L"[X]":L"[  ]");
+                       ss<<L"["<<(int)(client.textureReceiveProgress()*100+0.5)<<L"%] ";
+                       ss<<L" Textures\n";
+
+                       draw_load_screen(ss.str(), driver, font);
+                       
+                       // Delay a bit
+                       sleep_ms(1000*frametime);
+                       time_counter += frametime;
+               }
+       }
+
+       /*
+               After all content has been received:
+               Update cached textures, meshes and materials
+       */
+       client.afterContentReceived();
 
        /*
                Create skybox
        */
        float old_brightness = 1.0;
        scene::ISceneNode* skybox = NULL;
-       update_skybox(driver, smgr, skybox, 1.0);
+       update_skybox(driver, tsrc, smgr, skybox, 1.0);
        
        /*
                Create the camera node
@@ -852,6 +930,11 @@ void the_game(
                farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
        }
 
+       /*
+               A copy of the local inventory
+       */
+       Inventory local_inventory(itemdef);
+
        /*
                Move into game
        */
@@ -872,7 +955,6 @@ void the_game(
                        L"",
                        core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
                        false, false);
-       
        // At the middle of the screen
        // Object infos are shown in this
        gui::IGUIStaticText *guitext_info = guienv->addStaticText(
@@ -880,6 +962,16 @@ void the_game(
                        core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200),
                        false, false);
        
+       // Status text (displays info when showing and hiding GUI stuff, etc.)
+       gui::IGUIStaticText *guitext_status = guienv->addStaticText(
+                       L"<Status>",
+                       core::rect<s32>(0,0,0,0),
+                       false, false);
+       guitext_status->setVisible(false);
+       
+       std::wstring statustext;
+       float statustext_time = 0;
+       
        // Chat text
        gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
                        L"",
@@ -889,6 +981,14 @@ void the_game(
        //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0));
        core::list<ChatLine> chat_lines;
        
+       // Profiler text (size is updated when text is updated)
+       gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
+                       L"<Profiler>",
+                       core::rect<s32>(0,0,0,0),
+                       false, false);
+       guitext_profiler->setBackgroundColor(video::SColor(80,0,0,0));
+       guitext_profiler->setVisible(false);
+       
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
                        (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/
        /*GUIQuickInventory *quick_inventory = new GUIQuickInventory
@@ -907,11 +1007,6 @@ void the_game(
        (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
                        &g_menumgr))->drop();
        
-       // Enable texts
-       /*guitext2->setVisible(true);
-       guitext_info->setVisible(true);
-       guitext_chat->setVisible(true);*/
-
        //s32 guitext_chat_pad_bottom = 70;
 
        /*
@@ -925,22 +1020,36 @@ void the_game(
        // A test
        //throw con::PeerNotFoundException("lol");
 
+       float brightness = 1.0;
+
        core::list<float> frametime_log;
 
-       float nodig_delay_counter = 0.0;
+       float nodig_delay_timer = 0.0;
        float dig_time = 0.0;
        u16 dig_index = 0;
-       v3s16 nodepos_old(-32768,-32768,-32768);
+       PointedThing pointed_old;
+       bool digging = false;
+       bool ldown_for_dig = false;
 
        float damage_flash_timer = 0;
        s16 farmesh_range = 20*MAP_BLOCKSIZE;
 
-       const float object_hit_delay = 0.5;
+       const float object_hit_delay = 0.2;
        float object_hit_delay_timer = 0.0;
        
        bool invert_mouse = g_settings->getBool("invert_mouse");
 
        bool respawn_menu_active = false;
+       bool update_wielded_item_trigger = false;
+
+       bool show_hud = true;
+       bool show_chat = true;
+       bool force_fog_off = false;
+       bool disable_camera_update = false;
+       bool show_debug = g_settings->getBool("show_debug");
+       bool show_debug_frametime = false;
+       u32 show_profiler = 0;
+       u32 show_profiler_max = 3;  // Number of pages
 
        /*
                Main loop
@@ -985,7 +1094,7 @@ void the_game(
                /*
                        Process TextureSource's queue
                */
-               ((TextureSource*)g_texturesource)->processQueue();
+               tsrc->processQueue();
 
                /*
                        Random calculations
@@ -1068,9 +1177,13 @@ void the_game(
 
                /* Run timers */
 
-               object_hit_delay_timer -= dtime;
+               if(nodig_delay_timer >= 0)
+                       nodig_delay_timer -= dtime;
+               if(object_hit_delay_timer >= 0)
+                       object_hit_delay_timer -= dtime;
 
                g_profiler->add("Elapsed time", dtime);
+               g_profiler->avg("FPS", 1./dtime);
 
                /*
                        Log frametime for visualization
@@ -1161,14 +1274,22 @@ void the_game(
                */
                float profiler_print_interval =
                                g_settings->getFloat("profiler_print_interval");
-               if(profiler_print_interval != 0)
+               bool print_to_log = true;
+               if(profiler_print_interval == 0){
+                       print_to_log = false;
+                       profiler_print_interval = 5;
+               }
+               if(m_profiler_interval.step(dtime, profiler_print_interval))
                {
-                       if(m_profiler_interval.step(0.030, profiler_print_interval))
-                       {
+                       if(print_to_log){
                                infostream<<"Profiler:"<<std::endl;
                                g_profiler->print(infostream);
-                               g_profiler->clear();
                        }
+
+                       update_profiler_gui(guitext_profiler, font, text_height,
+                                       show_profiler, show_profiler_max);
+
+                       g_profiler->clear();
                }
 
                /*
@@ -1185,9 +1306,19 @@ void the_game(
                input->step(dtime);
 
                /*
-                       Launch menus according to keys
+                       Launch menus and trigger stuff according to keys
                */
-               if(input->wasKeyDown(getKeySetting("keymap_inventory")))
+               if(input->wasKeyDown(getKeySetting("keymap_drop")))
+               {
+                       // drop selected item
+                       IDropAction *a = new IDropAction();
+                       a->count = 0;
+                       a->from_inv.setCurrentPlayer();
+                       a->from_list = "main";
+                       a->from_i = client.getPlayerItem();
+                       client.inventoryAction(a);
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
                {
                        infostream<<"the_game: "
                                        <<"Launching inventory"<<std::endl;
@@ -1195,18 +1326,20 @@ void the_game(
                        GUIInventoryMenu *menu =
                                new GUIInventoryMenu(guienv, guiroot, -1,
                                        &g_menumgr, v2s16(8,7),
-                                       client.getInventoryContext(),
-                                       &client);
+                                       &client, gamedef);
+
+                       InventoryLocation inventoryloc;
+                       inventoryloc.setCurrentPlayer();
 
                        core::array<GUIInventoryMenu::DrawSpec> draw_spec;
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "main",
+                                       "list", inventoryloc, "main",
                                        v2s32(0, 3), v2s32(8, 4)));
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "craft",
+                                       "list", inventoryloc, "craft",
                                        v2s32(3, 0), v2s32(3, 3)));
                        draw_spec.push_back(GUIInventoryMenu::DrawSpec(
-                                       "list", "current_player", "craftresult",
+                                       "list", inventoryloc, "craftpreview",
                                        v2s32(7, 1), v2s32(1, 1)));
 
                        menu->setDrawSpec(draw_spec);
@@ -1245,12 +1378,14 @@ void the_game(
                        if(g_settings->getBool("free_move"))
                        {
                                g_settings->set("free_move","false");
-                               chat_lines.push_back(ChatLine(L"free_move disabled"));
+                               statustext = L"free_move disabled";
+                               statustext_time = 0;
                        }
                        else
                        {
                                g_settings->set("free_move","true");
-                               chat_lines.push_back(ChatLine(L"free_move enabled"));
+                               statustext = L"free_move enabled";
+                               statustext_time = 0;
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
@@ -1258,25 +1393,14 @@ void the_game(
                        if(g_settings->getBool("fast_move"))
                        {
                                g_settings->set("fast_move","false");
-                               chat_lines.push_back(ChatLine(L"fast_move disabled"));
+                               statustext = L"fast_move disabled";
+                               statustext_time = 0;
                        }
                        else
                        {
                                g_settings->set("fast_move","true");
-                               chat_lines.push_back(ChatLine(L"fast_move enabled"));
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_frametime_graph")))
-               {
-                       if(g_settings->getBool("frametime_graph"))
-                       {
-                               g_settings->set("frametime_graph","false");
-                               chat_lines.push_back(ChatLine(L"frametime_graph disabled"));
-                       }
-                       else
-                       {
-                               g_settings->set("frametime_graph","true");
-                               chat_lines.push_back(ChatLine(L"frametime_graph enabled"));
+                               statustext = L"fast_move enabled";
+                               statustext_time = 0;
                        }
                }
                else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
@@ -1291,15 +1415,101 @@ void the_game(
                                        std::wstringstream sstr;
                                        sstr<<"Saved screenshot to '"<<filename<<"'";
                                        infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
-                                       chat_lines.push_back(ChatLine(sstr.str()));
+                                       statustext = sstr.str();
+                                       statustext_time = 0;
                                } else{
                                        infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
                                }
                                image->drop(); 
                        }                        
                }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
+               {
+                       show_hud = !show_hud;
+                       if(show_hud)
+                               statustext = L"HUD shown";
+                       else
+                               statustext = L"HUD hidden";
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
+               {
+                       show_chat = !show_chat;
+                       if(show_chat)
+                               statustext = L"Chat shown";
+                       else
+                               statustext = L"Chat hidden";
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
+               {
+                       force_fog_off = !force_fog_off;
+                       if(force_fog_off)
+                               statustext = L"Fog disabled";
+                       else
+                               statustext = L"Fog enabled";
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
+               {
+                       disable_camera_update = !disable_camera_update;
+                       if(disable_camera_update)
+                               statustext = L"Camera update disabled";
+                       else
+                               statustext = L"Camera update enabled";
+                       statustext_time = 0;
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
+               {
+                       // Initial / 3x toggle: Chat only
+                       // 1x toggle: Debug text with chat
+                       // 2x toggle: Debug text with frametime
+                       if(!show_debug)
+                       {
+                               show_debug = true;
+                               show_debug_frametime = false;
+                               statustext = L"Debug info shown";
+                               statustext_time = 0;
+                       }
+                       else if(show_debug_frametime)
+                       {
+                               show_debug = false;
+                               show_debug_frametime = false;
+                               statustext = L"Debug info and frametime graph hidden";
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               show_debug_frametime = true;
+                               statustext = L"Frametime graph shown";
+                               statustext_time = 0;
+                       }
+               }
+               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
+               {
+                       show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
+
+                       // FIXME: This updates the profiler with incomplete values
+                       update_profiler_gui(guitext_profiler, font, text_height,
+                                       show_profiler, show_profiler_max);
+
+                       if(show_profiler != 0)
+                       {
+                               std::wstringstream sstr;
+                               sstr<<"Profiler shown (page "<<show_profiler
+                                       <<" of "<<show_profiler_max<<")";
+                               statustext = sstr.str();
+                               statustext_time = 0;
+                       }
+                       else
+                       {
+                               statustext = L"Profiler hidden";
+                               statustext_time = 0;
+                       }
+               }
 
                // Item selection with mouse wheel
+               u16 new_playeritem = client.getPlayerItem();
                {
                        s32 wheel = input->getMouseWheel();
                        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
@@ -1307,17 +1517,17 @@ void the_game(
 
                        if(wheel < 0)
                        {
-                               if(g_selected_item < max_item)
-                                       g_selected_item++;
+                               if(new_playeritem < max_item)
+                                       new_playeritem++;
                                else
-                                       g_selected_item = 0;
+                                       new_playeritem = 0;
                        }
                        else if(wheel > 0)
                        {
-                               if(g_selected_item > 0)
-                                       g_selected_item--;
+                               if(new_playeritem > 0)
+                                       new_playeritem--;
                                else
-                                       g_selected_item = max_item;
+                                       new_playeritem = max_item;
                        }
                }
                
@@ -1329,10 +1539,10 @@ void the_game(
                        {
                                if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
                                {
-                                       g_selected_item = i;
+                                       new_playeritem = i;
 
                                        infostream<<"Selected item: "
-                                                       <<g_selected_item<<std::endl;
+                                                       <<new_playeritem<<std::endl;
                                }
                        }
                }
@@ -1340,15 +1550,18 @@ void the_game(
                // Viewing range selection
                if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
                {
+                       draw_control.range_all = !draw_control.range_all;
                        if(draw_control.range_all)
                        {
-                               draw_control.range_all = false;
-                               infostream<<"Disabled full viewing range"<<std::endl;
+                               infostream<<"Enabled full viewing range"<<std::endl;
+                               statustext = L"Enabled full viewing range";
+                               statustext_time = 0;
                        }
                        else
                        {
-                               draw_control.range_all = true;
-                               infostream<<"Enabled full viewing range"<<std::endl;
+                               infostream<<"Disabled full viewing range"<<std::endl;
+                               statustext = L"Disabled full viewing range";
+                               statustext_time = 0;
                        }
                }
 
@@ -1528,6 +1741,12 @@ void the_game(
                                        player->setPosition(player->getPosition() + v3f(0,-BS,0));
                                        camera.update(player, busytime, screensize);*/
                                }
+                               else if(event.type == CE_TEXTURES_UPDATED)
+                               {
+                                       update_skybox(driver, tsrc, smgr, skybox, brightness);
+                                       
+                                       update_wielded_item_trigger = true;
+                               }
                        }
                }
                
@@ -1542,124 +1761,121 @@ void the_game(
                v3f camera_direction = camera.getDirection();
                f32 camera_fov = camera.getFovMax();
                
-               if(FIELD_OF_VIEW_TEST)
-                       client.updateCamera(v3f(0,0,0), v3f(0,0,1), camera_fov);
-               else
+               if(!disable_camera_update){
                        client.updateCamera(camera_position,
                                camera_direction, camera_fov);
+               }
 
                //timer2.stop();
                //TimeTaker //timer3("//timer3");
 
+               /*
+                       For interaction purposes, get info about the held item
+                       - What item is it?
+                       - Is it a usable item?
+                       - Can it point to liquids?
+               */
+               ItemStack playeritem;
+               bool playeritem_usable = false;
+               bool playeritem_liquids_pointable = false;
+               {
+                       InventoryList *mlist = local_inventory.getList("main");
+                       if(mlist != NULL)
+                       {
+                               playeritem = mlist->getItem(client.getPlayerItem());
+                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
+                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
+                       }
+               }
+
                /*
                        Calculate what block is the crosshair pointing to
                */
                
                //u32 t1 = device->getTimer()->getRealTime();
                
-               //f32 d = 4; // max. distance
                f32 d = 4; // max. distance
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
-               ClientActiveObject *selected_active_object
-                               = client.getSelectedActiveObject
-                                       (d*BS, camera_position, shootline);
-               
-               bool left_punch = false;
-               bool left_punch_muted = false;
+               core::aabbox3d<f32> hilightbox;
+               bool should_show_hilightbox = false;
+               ClientActiveObject *selected_object = NULL;
 
-               if(selected_active_object != NULL)
-               {
-                       /* Clear possible cracking animation */
-                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                       {
-                               client.clearTempMod(nodepos_old);
-                               dig_time = 0.0;
-                               nodepos_old = v3s16(-32768,-32768,-32768);
-                       }
-
-                       //infostream<<"Client returned selected_active_object != NULL"<<std::endl;
-                       
-                       core::aabbox3d<f32> *selection_box
-                                       = selected_active_object->getSelectionBox();
-                       // Box should exist because object was returned in the
-                       // first place
-                       assert(selection_box);
+               PointedThing pointed = getPointedThing(
+                               // input
+                               &client, player_position, camera_direction,
+                               camera_position, shootline, d,
+                               playeritem_liquids_pointable, !ldown_for_dig,
+                               // output
+                               hilightbox, should_show_hilightbox,
+                               selected_object);
 
-                       v3f pos = selected_active_object->getPosition();
-
-                       core::aabbox3d<f32> box_on_map(
-                                       selection_box->MinEdge + pos,
-                                       selection_box->MaxEdge + pos
-                       );
-                       
-                       if(selected_active_object->doShowSelectionBox())
-                               hilightboxes.push_back(box_on_map);
+               if(pointed != pointed_old)
+               {
+                       infostream<<"Pointing at "<<pointed.dump()<<std::endl;
+                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+               }
 
-                       //infotext = narrow_to_wide("A ClientActiveObject");
-                       infotext = narrow_to_wide(selected_active_object->infoText());
+               /*
+                       Visualize selection
+               */
+               if(should_show_hilightbox)
+                       hilightboxes.push_back(hilightbox);
 
-                       //if(input->getLeftClicked())
-                       if(input->getLeftState())
+               /*
+                       Stop digging when
+                       - releasing left mouse button
+                       - pointing away from node
+               */
+               if(digging)
+               {
+                       if(input->getLeftReleased())
                        {
-                               bool do_punch = false;
-                               bool do_punch_damage = false;
-                               if(object_hit_delay_timer <= 0.0){
-                                       do_punch = true;
-                                       do_punch_damage = true;
-                                       object_hit_delay_timer = object_hit_delay;
-                               }
-                               if(input->getLeftClicked()){
-                                       do_punch = true;
-                               }
-                               if(do_punch){
-                                       infostream<<"Left-clicked object"<<std::endl;
-                                       left_punch = true;
+                               infostream<<"Left button released"
+                                       <<" (stopped digging)"<<std::endl;
+                               digging = false;
+                       }
+                       else if(pointed != pointed_old)
+                       {
+                               if (pointed.type == POINTEDTHING_NODE
+                                       && pointed_old.type == POINTEDTHING_NODE
+                                       && pointed.node_undersurface == pointed_old.node_undersurface)
+                               {
+                                       // Still pointing to the same node,
+                                       // but a different face. Don't reset.
                                }
-                               if(do_punch_damage){
-                                       client.clickActiveObject(0,
-                                                       selected_active_object->getId(), g_selected_item);
+                               else
+                               {
+                                       infostream<<"Pointing away from node"
+                                               <<" (stopped digging)"<<std::endl;
+                                       digging = false;
                                }
                        }
-                       else if(input->getRightClicked())
+                       if(!digging)
                        {
-                               infostream<<"Right-clicked object"<<std::endl;
-                               client.clickActiveObject(1,
-                                               selected_active_object->getId(), g_selected_item);
+                               client.interact(1, pointed_old);
+                               client.clearTempMod(pointed_old.node_undersurface);
+                               dig_time = 0.0;
                        }
                }
-               else // selected_object == NULL
+               if(!digging && ldown_for_dig && !input->getLeftState())
                {
+                       ldown_for_dig = false;
+               }
 
-               /*
-                       Find out which node we are pointing at
-               */
-               
-               bool nodefound = false;
-               v3s16 nodepos;
-               v3s16 neighbourpos;
-               core::aabbox3d<f32> nodehilightbox;
-
-               getPointedNode(&client, player_position,
-                               camera_direction, camera_position,
-                               nodefound, shootline,
-                               nodepos, neighbourpos,
-                               nodehilightbox, d);
-       
-               if(!nodefound){
-                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                       {
-                               client.clearTempMod(nodepos_old);
-                               dig_time = 0.0;
-                               nodepos_old = v3s16(-32768,-32768,-32768);
-                       }
-               } else {
-                       /*
-                               Visualize selection
-                       */
+               bool left_punch = false;
+               bool left_punch_muted = false;
 
-                       hilightboxes.push_back(nodehilightbox);
+               if(playeritem_usable && input->getLeftState())
+               {
+                       if(input->getLeftClicked())
+                               client.interact(4, pointed);
+               }
+               else if(pointed.type == POINTEDTHING_NODE)
+               {
+                       v3s16 nodepos = pointed.node_undersurface;
+                       v3s16 neighbourpos = pointed.node_abovesurface;
 
                        /*
                                Check information text of node
@@ -1670,136 +1886,99 @@ void the_game(
                        {
                                infotext = narrow_to_wide(meta->infoText());
                        }
+                       else
+                       {
+                               MapNode n = client.getNode(nodepos);
+                               if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){
+                                       infotext = L"Unknown node: ";
+                                       infotext += narrow_to_wide(nodedef->get(n).name);
+                               }
+                       }
                        
-                       //MapNode node = client.getNode(nodepos);
-
                        /*
                                Handle digging
                        */
                        
-                       if(input->getLeftReleased())
-                       {
-                               client.clearTempMod(nodepos);
-                               dig_time = 0.0;
-                       }
                        
-                       if(nodig_delay_counter > 0.0)
-                       {
-                               nodig_delay_counter -= dtime;
-                       }
-                       else
+                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
                        {
-                               if(nodepos != nodepos_old)
+                               if(!digging)
                                {
-                                       infostream<<"Pointing at ("<<nodepos.X<<","
-                                                       <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl;
+                                       infostream<<"Started digging"<<std::endl;
+                                       client.interact(0, pointed);
+                                       digging = true;
+                                       ldown_for_dig = true;
+                               }
+                               MapNode n = client.getNode(nodepos);
 
-                                       if(nodepos_old != v3s16(-32768,-32768,-32768))
-                                       {
-                                               client.clearTempMod(nodepos_old);
-                                               dig_time = 0.0;
-                                               nodepos_old = v3s16(-32768,-32768,-32768);
-                                       }
+                               // Get digging properties for material and tool
+                               MaterialProperties mp = nodedef->get(n.getContent()).material;
+                               ToolDiggingProperties tp =
+                                               playeritem.getToolDiggingProperties(itemdef);
+                               DiggingProperties prop = getDiggingProperties(&mp, &tp);
+
+                               float dig_time_complete = 0.0;
+
+                               if(prop.diggable == false)
+                               {
+                                       // I guess nobody will wait for this long
+                                       dig_time_complete = 10000000.0;
+                               }
+                               else
+                               {
+                                       dig_time_complete = prop.time;
                                }
 
-                               if(input->getLeftClicked() ||
-                                               (input->getLeftState() && nodepos != nodepos_old))
+                               if(dig_time_complete >= 0.001)
                                {
-                                       infostream<<"Started digging"<<std::endl;
-                                       client.groundAction(0, nodepos, neighbourpos, g_selected_item);
+                                       dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
+                                                       * dig_time/dig_time_complete);
                                }
-                               if(input->getLeftClicked())
+                               // This is for torches
+                               else
                                {
-                                       client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0));
+                                       dig_index = CRACK_ANIMATION_LENGTH;
                                }
-                               if(input->getLeftState())
+
+                               if(dig_index < CRACK_ANIMATION_LENGTH)
                                {
-                                       MapNode n = client.getNode(nodepos);
-                               
-                                       // Get tool name. Default is "" = bare hands
-                                       std::string toolname = "";
-                                       InventoryList *mlist = local_inventory.getList("main");
-                                       if(mlist != NULL)
-                                       {
-                                               InventoryItem *item = mlist->getItem(g_selected_item);
-                                               if(item && (std::string)item->getName() == "ToolItem")
-                                               {
-                                                       ToolItem *titem = (ToolItem*)item;
-                                                       toolname = titem->getToolName();
-                                               }
-                                       }
+                                       //TimeTaker timer("client.setTempMod");
+                                       //infostream<<"dig_index="<<dig_index<<std::endl;
+                                       client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+                               }
+                               else
+                               {
+                                       infostream<<"Digging completed"<<std::endl;
+                                       client.interact(2, pointed);
+                                       client.clearTempMod(nodepos);
+                                       client.removeNode(nodepos);
 
-                                       // Get digging properties for material and tool
-                                       content_t material = n.getContent();
-                                       DiggingProperties prop =
-                                                       getDiggingProperties(material, toolname);
-                                       
-                                       float dig_time_complete = 0.0;
+                                       dig_time = 0;
+                                       digging = false;
 
-                                       if(prop.diggable == false)
-                                       {
-                                               /*infostream<<"Material "<<(int)material
-                                                               <<" not diggable with \""
-                                                               <<toolname<<"\""<<std::endl;*/
-                                               // I guess nobody will wait for this long
-                                               dig_time_complete = 10000000.0;
-                                       }
-                                       else
-                                       {
-                                               dig_time_complete = prop.time;
-                                       }
-                                       
-                                       if(dig_time_complete >= 0.001)
-                                       {
-                                               dig_index = (u16)((float)CRACK_ANIMATION_LENGTH
-                                                               * dig_time/dig_time_complete);
-                                       }
-                                       // This is for torches
-                                       else
-                                       {
-                                               dig_index = CRACK_ANIMATION_LENGTH;
-                                       }
+                                       nodig_delay_timer = dig_time_complete
+                                                       / (float)CRACK_ANIMATION_LENGTH;
 
-                                       if(dig_index < CRACK_ANIMATION_LENGTH)
+                                       // We don't want a corresponding delay to
+                                       // very time consuming nodes
+                                       if(nodig_delay_timer > 0.5)
                                        {
-                                               //TimeTaker timer("client.setTempMod");
-                                               //infostream<<"dig_index="<<dig_index<<std::endl;
-                                               client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index));
+                                               nodig_delay_timer = 0.5;
                                        }
-                                       else
+                                       // We want a slight delay to very little
+                                       // time consuming nodes
+                                       float mindelay = 0.15;
+                                       if(nodig_delay_timer < mindelay)
                                        {
-                                               infostream<<"Digging completed"<<std::endl;
-                                               client.groundAction(3, nodepos, neighbourpos, g_selected_item);
-                                               client.clearTempMod(nodepos);
-                                               client.removeNode(nodepos);
-
-                                               dig_time = 0;
-
-                                               nodig_delay_counter = dig_time_complete
-                                                               / (float)CRACK_ANIMATION_LENGTH;
-
-                                               // We don't want a corresponding delay to
-                                               // very time consuming nodes
-                                               if(nodig_delay_counter > 0.5)
-                                               {
-                                                       nodig_delay_counter = 0.5;
-                                               }
-                                               // We want a slight delay to very little
-                                               // time consuming nodes
-                                               float mindelay = 0.15;
-                                               if(nodig_delay_counter < mindelay)
-                                               {
-                                                       nodig_delay_counter = mindelay;
-                                               }
+                                               nodig_delay_timer = mindelay;
                                        }
+                               }
 
-                                       dig_time += dtime;
+                               dig_time += dtime;
 
-                                       camera.setDigging(0);  // left click animation
-                               }
+                               camera.setDigging(0);  // left click animation
                        }
-                       
-                       
+
                        if(input->getRightClicked())
                        {
                                infostream<<"Ground right-clicked"<<std::endl;
@@ -1808,17 +1987,11 @@ void the_game(
                                if(meta && meta->getInventoryDrawSpecString() != "" && !random_input)
                                {
                                        infostream<<"Launching custom inventory view"<<std::endl;
-                                       /*
-                                               Construct the unique identification string of the node
-                                       */
-                                       std::string current_name;
-                                       current_name += "nodemeta:";
-                                       current_name += itos(nodepos.X);
-                                       current_name += ",";
-                                       current_name += itos(nodepos.Y);
-                                       current_name += ",";
-                                       current_name += itos(nodepos.Z);
+
+                                       InventoryLocation inventoryloc;
+                                       inventoryloc.setNodeMeta(nodepos);
                                        
+
                                        /*
                                                Create menu
                                        */
@@ -1828,44 +2001,77 @@ void the_game(
                                                GUIInventoryMenu::makeDrawSpecArrayFromString(
                                                        draw_spec,
                                                        meta->getInventoryDrawSpecString(),
-                                                       current_name);
+                                                       inventoryloc);
 
                                        GUIInventoryMenu *menu =
                                                new GUIInventoryMenu(guienv, guiroot, -1,
                                                        &g_menumgr, invsize,
-                                                       client.getInventoryContext(),
-                                                       &client);
+                                                       &client, gamedef);
                                        menu->setDrawSpec(draw_spec);
                                        menu->drop();
                                }
-                               else if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input)
+                               // If metadata provides text input, activate text input
+                               else if(meta && meta->allowsTextInput() && !random_input)
                                {
-                                       infostream<<"Sign node right-clicked"<<std::endl;
-                                       
-                                       SignNodeMetadata *signmeta = (SignNodeMetadata*)meta;
+                                       infostream<<"Launching metadata text input"<<std::endl;
                                        
                                        // Get a new text for it
 
-                                       TextDest *dest = new TextDestSignNode(nodepos, &client);
+                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
 
-                                       std::wstring wtext =
-                                                       narrow_to_wide(signmeta->getText());
+                                       std::wstring wtext = narrow_to_wide(meta->getText());
 
                                        (new GUITextInputMenu(guienv, guiroot, -1,
                                                        &g_menumgr, dest,
                                                        wtext))->drop();
                                }
+                               // Otherwise report right click to server
                                else
                                {
-                                       client.groundAction(1, nodepos, neighbourpos, g_selected_item);
+                                       client.interact(3, pointed);
                                        camera.setDigging(1);  // right click animation
                                }
                        }
-                       
-                       nodepos_old = nodepos;
                }
+               else if(pointed.type == POINTEDTHING_OBJECT)
+               {
+                       infotext = narrow_to_wide(selected_object->infoText());
 
-               } // selected_object == NULL
+                       //if(input->getLeftClicked())
+                       if(input->getLeftState())
+                       {
+                               bool do_punch = false;
+                               bool do_punch_damage = false;
+                               if(object_hit_delay_timer <= 0.0){
+                                       do_punch = true;
+                                       do_punch_damage = true;
+                                       object_hit_delay_timer = object_hit_delay;
+                               }
+                               if(input->getLeftClicked()){
+                                       do_punch = true;
+                               }
+                               if(do_punch){
+                                       infostream<<"Left-clicked object"<<std::endl;
+                                       left_punch = true;
+                               }
+                               if(do_punch_damage){
+                                       // Report direct punch
+                                       v3f objpos = selected_object->getPosition();
+                                       v3f dir = (objpos - player_position).normalize();
+
+                                       bool disable_send = selected_object->directReportPunch(playeritem.name, dir);
+                                       if(!disable_send)
+                                               client.interact(0, pointed);
+                               }
+                       }
+                       else if(input->getRightClicked())
+                       {
+                               infostream<<"Right-clicked object"<<std::endl;
+                               client.interact(3, pointed);  // place
+                       }
+               }
+
+               pointed_old = pointed;
                
                if(left_punch || (input->getLeftClicked() && !left_punch_muted))
                {
@@ -1874,44 +2080,34 @@ void the_game(
 
                input->resetLeftClicked();
                input->resetRightClicked();
-               
-               if(input->getLeftReleased())
-               {
-                       infostream<<"Left button released (stopped digging)"
-                                       <<std::endl;
-                       client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0);
-               }
-               if(input->getRightReleased())
-               {
-                       //inostream<<DTIME<<"Right released"<<std::endl;
-                       // Nothing here
-               }
-               
+
                input->resetLeftReleased();
                input->resetRightReleased();
                
                /*
                        Calculate stuff for drawing
                */
-
+               
+               /*
+                       Calculate general brightness
+               */
                u32 daynight_ratio = client.getDayNightRatio();
-               u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               u8 light8 = decode_light((daynight_ratio * LIGHT_SUN) / 1000);
+               brightness = (float)light8/255.0;
                video::SColor bgcolor = video::SColor(
                                255,
-                               bgcolor_bright.getRed() * l / 255,
-                               bgcolor_bright.getGreen() * l / 255,
-                               bgcolor_bright.getBlue() * l / 255);
-                               /*skycolor.getRed() * l / 255,
-                               skycolor.getGreen() * l / 255,
-                               skycolor.getBlue() * l / 255);*/
-
-               float brightness = (float)l/255.0;
+                               bgcolor_bright.getRed() * brightness,
+                               bgcolor_bright.getGreen() * brightness,
+                               bgcolor_bright.getBlue() * brightness);
+                               /*skycolor.getRed() * brightness,
+                               skycolor.getGreen() * brightness,
+                               skycolor.getBlue() * brightness);*/
 
                /*
                        Update skybox
                */
                if(fabs(brightness - old_brightness) > 0.01)
-                       update_skybox(driver, smgr, skybox, brightness);
+                       update_skybox(driver, tsrc, smgr, skybox, brightness);
 
                /*
                        Update clouds
@@ -1946,7 +2142,7 @@ void the_game(
                        Fog
                */
                
-               if(g_settings->getBool("enable_fog") == true)
+               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
                {
                        f32 range;
                        if(farmesh)
@@ -1956,10 +2152,11 @@ void the_game(
                        else
                        {
                                range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5;
+                               range *= 0.9;
                                if(draw_control.range_all)
                                        range = 100000*BS;
-                               if(range < 50*BS)
-                                       range = range * 0.5 + 25*BS;
+                               /*if(range < 50*BS)
+                                       range = range * 0.5 + 25*BS;*/
                        }
 
                        driver->setFog(
@@ -1991,61 +2188,123 @@ void the_game(
 
                //TimeTaker guiupdatetimer("Gui updating");
                
+               const char program_name_and_version[] =
+                       "Minetest-c55 " VERSION_STRING;
+
+               if(show_debug)
                {
                        static float drawtime_avg = 0;
                        drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
-                       static float beginscenetime_avg = 0;
+                       /*static float beginscenetime_avg = 0;
                        beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
                        static float scenetime_avg = 0;
                        scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
                        static float endscenetime_avg = 0;
-                       endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
+                       endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
                        
                        char temptext[300];
-                       snprintf(temptext, 300, "Minetest-c55 %s ("
+                       snprintf(temptext, 300, "%s ("
                                        "R: range_all=%i"
                                        ")"
-                                       " drawtime=%.0f, beginscenetime=%.0f"
-                                       ", scenetime=%.0f, endscenetime=%.0f",
-                                       VERSION_STRING,
+                                       " drawtime=%.0f, dtime_jitter = % .1f %%"
+                                       ", v_range = %.1f, RTT = %.3f",
+                                       program_name_and_version,
                                        draw_control.range_all,
                                        drawtime_avg,
-                                       beginscenetime_avg,
-                                       scenetime_avg,
-                                       endscenetime_avg
+                                       dtime_jitter1_max_fraction * 100.0,
+                                       draw_control.wanted_range,
+                                       client.getRTT()
                                        );
                        
                        guitext->setText(narrow_to_wide(temptext).c_str());
+                       guitext->setVisible(true);
+               }
+               else if(show_hud || show_chat)
+               {
+                       guitext->setText(narrow_to_wide(program_name_and_version).c_str());
+                       guitext->setVisible(true);
+               }
+               else
+               {
+                       guitext->setVisible(false);
                }
                
+               if(show_debug)
                {
                        char temptext[300];
                        snprintf(temptext, 300,
                                        "(% .1f, % .1f, % .1f)"
-                                       " (% .3f < btime_jitter < % .3f"
-                                       ", dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f)",
+                                       " (yaw = %.1f)",
                                        player_position.X/BS,
                                        player_position.Y/BS,
                                        player_position.Z/BS,
-                                       busytime_jitter1_min_sample,
-                                       busytime_jitter1_max_sample,
-                                       dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range
-                                       );
+                                       wrapDegrees_0_360(camera_yaw));
 
                        guitext2->setText(narrow_to_wide(temptext).c_str());
+                       guitext2->setVisible(true);
+               }
+               else
+               {
+                       guitext2->setVisible(false);
                }
                
                {
                        guitext_info->setText(infotext.c_str());
+                       guitext_info->setVisible(show_hud);
+               }
+
+               {
+                       float statustext_time_max = 3.0;
+                       if(!statustext.empty())
+                       {
+                               statustext_time += dtime;
+                               if(statustext_time >= statustext_time_max)
+                               {
+                                       statustext = L"";
+                                       statustext_time = 0;
+                               }
+                       }
+                       guitext_status->setText(statustext.c_str());
+                       guitext_status->setVisible(!statustext.empty());
+
+                       if(!statustext.empty())
+                       {
+                               s32 status_y = screensize.Y - 130;
+                               core::rect<s32> rect(
+                                               10,
+                                               status_y - guitext_status->getTextHeight(),
+                                               screensize.X - 10,
+                                               status_y
+                               );
+                               guitext_status->setRelativePosition(rect);
+
+                               // Fade out
+                               video::SColor initial_color(255,0,0,0);
+                               if(guienv->getSkin())
+                                       initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
+                               video::SColor final_color = initial_color;
+                               final_color.setAlpha(0);
+                               video::SColor fade_color =
+                                       initial_color.getInterpolated_quadratic(
+                                               initial_color,
+                                               final_color,
+                                               statustext_time / (float) statustext_time_max);
+                               guitext_status->setOverrideColor(fade_color);
+                               guitext_status->enableOverrideColor(true);
+                       }
                }
                
                /*
                        Get chat messages from client
                */
                {
-                       // Get new messages
+                       // Get new messages from error log buffer
+                       while(!chat_log_error_buf.empty())
+                       {
+                               chat_lines.push_back(ChatLine(narrow_to_wide(
+                                               chat_log_error_buf.get())));
+                       }
+                       // Get new messages from client
                        std::wstring message;
                        while(client.getChatMessage(message))
                        {
@@ -2103,54 +2362,50 @@ void the_game(
                                        screensize.X - 10,
                                        screensize.Y - guitext_chat_pad_bottom
                        );*/
+
+                       s32 chat_y = 5+(text_height+5);
+                       if(show_debug)
+                               chat_y += (text_height+5);
                        core::rect<s32> rect(
                                        10,
-                                       50,
+                                       chat_y,
                                        screensize.X - 10,
-                                       50 + guitext_chat->getTextHeight()
+                                       chat_y + guitext_chat->getTextHeight()
                        );
 
                        guitext_chat->setRelativePosition(rect);
 
-                       if(chat_lines.size() == 0)
-                               guitext_chat->setVisible(false);
-                       else
-                               guitext_chat->setVisible(true);
+                       // Don't show chat if empty or profiler or debug is enabled
+                       guitext_chat->setVisible(chat_lines.size() != 0
+                                       && show_chat && show_profiler == 0);
                }
 
                /*
                        Inventory
                */
                
-               static u16 old_selected_item = 65535;
-               if(client.getLocalInventoryUpdated()
-                               || g_selected_item != old_selected_item)
+               if(client.getPlayerItem() != new_playeritem)
+               {
+                       client.selectPlayerItem(new_playeritem);
+               }
+               if(client.getLocalInventoryUpdated())
                {
-                       client.selectPlayerItem(g_selected_item);
-                       old_selected_item = g_selected_item;
                        //infostream<<"Updating local inventory"<<std::endl;
                        client.getLocalInventory(local_inventory);
-
+                       
+                       update_wielded_item_trigger = true;
+               }
+               if(update_wielded_item_trigger)
+               {
+                       update_wielded_item_trigger = false;
                        // Update wielded tool
                        InventoryList *mlist = local_inventory.getList("main");
-                       InventoryItem *item = NULL;
+                       ItemStack item;
                        if(mlist != NULL)
-                               item = mlist->getItem(g_selected_item);
-                       camera.wield(item);
+                               item = mlist->getItem(client.getPlayerItem());
+                       camera.wield(item, gamedef);
                }
                
-               /*
-                       Send actions returned by the inventory menu
-               */
-               while(inventory_action_queue.size() != 0)
-               {
-                       InventoryAction *a = inventory_action_queue.pop_front();
-
-                       client.sendInventoryAction(a);
-                       // Eat it
-                       delete a;
-               }
-
                /*
                        Drawing begins
                */
@@ -2160,7 +2415,7 @@ void the_game(
                
                {
                        TimeTaker timer("beginScene");
-                       driver->beginScene(true, true, bgcolor);
+                       driver->beginScene(false, true, bgcolor);
                        //driver->beginScene(false, true, bgcolor);
                        beginscenetime = timer.stop(true);
                }
@@ -2190,20 +2445,24 @@ void the_game(
 
                driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
 
-               for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin();
-                               i != hilightboxes.end(); i++)
+               if(show_hud)
                {
-                       /*infostream<<"hilightbox min="
-                                       <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                       <<" max="
-                                       <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                       <<std::endl;*/
-                       driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                       for(core::list<aabb3f>::Iterator i=hilightboxes.begin();
+                                       i != hilightboxes.end(); i++)
+                       {
+                               /*infostream<<"hilightbox min="
+                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
+                                               <<" max="
+                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
+                                               <<std::endl;*/
+                               driver->draw3DBox(*i, video::SColor(255,0,0,0));
+                       }
                }
 
                /*
                        Wielded tool
                */
+               if(show_hud)
                {
                        // Warning: This clears the Z buffer.
                        camera.drawWieldedTool();
@@ -2219,16 +2478,17 @@ void the_game(
                /*
                        Frametime log
                */
-               if(g_settings->getBool("frametime_graph") == true)
+               if(show_debug_frametime)
                {
                        s32 x = 10;
+                       s32 y = screensize.Y - 10;
                        for(core::list<float>::Iterator
                                        i = frametime_log.begin();
                                        i != frametime_log.end();
                                        i++)
                        {
-                               driver->draw2DLine(v2s32(x,50),
-                                               v2s32(x,50+(*i)*1000),
+                               driver->draw2DLine(v2s32(x,y),
+                                               v2s32(x,y-(*i)*1000),
                                                video::SColor(255,255,255,255));
                                x++;
                        }
@@ -2237,12 +2497,15 @@ void the_game(
                /*
                        Draw crosshair
                */
-               driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                               displaycenter + core::vector2d<s32>(10,0),
-                               video::SColor(255,255,255,255));
-               driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                               displaycenter + core::vector2d<s32>(0,10),
-                               video::SColor(255,255,255,255));
+               if(show_hud)
+               {
+                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
+                                       displaycenter + core::vector2d<s32>(10,0),
+                                       video::SColor(255,255,255,255));
+                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
+                                       displaycenter + core::vector2d<s32>(0,10),
+                                       video::SColor(255,255,255,255));
+               }
 
                } // timer
 
@@ -2258,10 +2521,12 @@ void the_game(
                /*
                        Draw hotbar
                */
+               if(show_hud)
                {
-                       draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y),
+                       draw_hotbar(driver, font, gamedef,
+                                       v2s32(displaycenter.X, screensize.Y),
                                        hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP());
+                                       client.getHP(), client.getPlayerItem());
                }
 
                /*
@@ -2326,6 +2591,12 @@ void the_game(
                driver->endScene();
                gui_shuttingdowntext->remove();*/
        }
+
+       } // Client scope (must be destructed before destructing *def and tsrc
+
+       delete tsrc;
+       delete nodedef;
+       delete itemdef;
 }