Allow full circle rotation with 2degs step for plantlike drawtype.
[oweals/minetest.git] / src / game.cpp
index e74e4697b88c8d2d5f52d37038c220704058f054..768193147dd575dff3f7bbe4ce1d7ff74cd5249e 100644 (file)
@@ -70,6 +70,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "drawscene.h"
 #include "content_cao.h"
 
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
+
 /*
        Text input system
 */
@@ -942,14 +946,20 @@ static inline void create_formspec_menu(GUIFormSpecMenu** cur_formspec,
        }
 }
 
+#ifdef __ANDROID__
+#define SIZE_TAG "size[11,5.5]"
+#else
+#define SIZE_TAG "size[11,5.5,true]"
+#endif
+
 static void show_chat_menu(GUIFormSpecMenu** cur_formspec,
                InventoryManager *invmgr, IGameDef *gamedef,
                IWritableTextureSource* tsrc, IrrlichtDevice * device,
                Client* client, std::string text)
 {
        std::string formspec =
-                       FORMSPEC_VERSION_STRING
-               "size[11,5.5,true]"
+               FORMSPEC_VERSION_STRING
+               SIZE_TAG
                "field[3,2.35;6,0.5;f_text;;" + text + "]"
                "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
                ;
@@ -969,7 +979,7 @@ static void show_deathscreen(GUIFormSpecMenu** cur_formspec,
 {
        std::string formspec =
                std::string(FORMSPEC_VERSION_STRING) +
-               "size[11,5.5,true]"
+               SIZE_TAG
                "bgcolor[#320000b4;true]"
                "label[4.85,1.35;You died.]"
                "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
@@ -990,6 +1000,21 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
                IWritableTextureSource* tsrc, IrrlichtDevice * device,
                bool singleplayermode)
 {
+#ifdef __ANDROID__
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                       "No menu visible:\n"
+                       "- single tap: button activate\n"
+                       "- double tap: place/use\n"
+                       "- slide finger: look around\n"
+                       "Menu/Inventory visible:\n"
+                       "- double tap (outside):\n"
+                       " -->close\n"
+                       "- touch stack, touch slot:\n"
+                       " --> move stack\n"
+                       "- touch&drag, tap 2nd finger\n"
+                       " --> place single item to slot\n"
+                       ));
+#else
        std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
                        "- WASD: move\n"
                        "- Space: jump/climb\n"
@@ -1002,11 +1027,11 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
                        "- Mouse wheel: select item\n"
                        "- T: chat\n"
                        ));
-
+#endif
        float ypos = singleplayermode ? 1.0 : 0.5;
        std::ostringstream os;
 
-       os << FORMSPEC_VERSION_STRING << "size[11,5.5,true]"
+       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
                        << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
                                        << wide_to_narrow(wstrgettext("Continue"))     << "]";
 
@@ -1021,7 +1046,7 @@ static void show_pause_menu(GUIFormSpecMenu** cur_formspec,
                                        << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
        os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
                                        << wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
-                       << "textarea[7.5,0.25;3.75,6;;" << control_text << ";]"
+                       << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
                        << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
                        << minetest_build_info << "\n"
                        << "path_user = " << wrap_rows(porting::path_user, 20)
@@ -1253,18 +1278,18 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                server->step(dtime);
 
                        // End condition
-                       if(client.getState() == LC_Init){
+                       if(client.getState() == LC_Init) {
                                could_connect = true;
                                break;
                        }
                        // Break conditions
-                       if(client.accessDenied()){
+                       if(client.accessDenied()) {
                                error_message = L"Access denied. Reason: "
                                                +client.accessDeniedReason();
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
+                       if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
                                connect_aborted = true;
                                infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
@@ -1310,8 +1335,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        /*
                Handle failure to connect
        */
-       if(!could_connect){
-               if(error_message == L"" && !connect_aborted){
+       if(!could_connect) {
+               if(error_message == L"" && !connect_aborted) {
                        error_message = L"Connection failed";
                        errorstream<<wide_to_narrow(error_message)<<std::endl;
                }
@@ -1330,8 +1355,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                float fps_max = g_settings->getFloat("fps_max");
                bool cloud_menu_background = g_settings->getBool("menu_clouds");
                u32 lasttime = device->getTimer()->getTime();
-               while(device->run())
-               {
+               while (device->run()) {
                        f32 dtime = 0.033; // in seconds
                        if (cloud_menu_background) {
                                u32 time = device->getTimer()->getTime();
@@ -1343,29 +1367,29 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        }
                        // Update client and server
                        client.step(dtime);
-                       if(server != NULL)
+                       if (server != NULL)
                                server->step(dtime);
 
                        // End condition
-                       if(client.mediaReceived() &&
+                       if (client.mediaReceived() &&
                                        client.itemdefReceived() &&
-                                       client.nodedefReceived()){
+                                       client.nodedefReceived()) {
                                got_content = true;
                                break;
                        }
                        // Break conditions
-                       if(client.accessDenied()){
+                       if (client.accessDenied()) {
                                error_message = L"Access denied. Reason: "
                                                +client.accessDeniedReason();
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(client.getState() < LC_Init){
+                       if (client.getState() < LC_Init) {
                                error_message = L"Client disconnected";
                                errorstream<<wide_to_narrow(error_message)<<std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
+                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
                                content_aborted = true;
                                infostream<<"Connect aborted [Escape]"<<std::endl;
                                break;
@@ -1548,6 +1572,11 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
        guitext_profiler->setVisible(false);
        guitext_profiler->setWordWrap(true);
 
+#ifdef HAVE_TOUCHSCREENGUI
+       if (g_touchscreengui)
+               g_touchscreengui->init(tsrc,porting::getDisplayDensity());
+#endif
+
        /*
                Some statistics are collected in these
        */
@@ -1641,7 +1670,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 
        for(;;)
        {
-               if(device->run() == false || kill == true)
+               if(device->run() == false || kill == true ||
+                               g_gamecallback->shutdown_requested)
                        break;
 
                v2u32 screensize = driver->getScreenSize();
@@ -1858,6 +1888,15 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
 
                // Input handler step() (used by the random input generator)
                input->step(dtime);
+#ifdef HAVE_TOUCHSCREENGUI
+               if (g_touchscreengui) {
+                       g_touchscreengui->step(dtime);
+               }
+#endif
+#ifdef __ANDROID__
+               if (current_formspec != 0)
+                       current_formspec->getAndroidUIInput();
+#endif
 
                // Increase timer for doubleclick of "jump"
                if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
@@ -1890,7 +1929,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                        inventoryloc.setCurrentPlayer();
                        current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
                }
-               else if(input->wasKeyDown(EscapeKey))
+               else if(input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey))
                {
                        show_pause_menu(&current_formspec, &client, gamedef, tsrc, device,
                                        simple_singleplayer_mode);
@@ -2214,21 +2253,29 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                float turn_amount = 0;
                if((device->isWindowActive() && noMenuActive()) || random_input)
                {
+#ifndef __ANDROID__
                        if(!random_input)
                        {
                                // Mac OSX gets upset if this is set every frame
                                if(device->getCursorControl()->isVisible())
                                        device->getCursorControl()->setVisible(false);
                        }
+#endif
 
                        if(first_loop_after_window_activation){
                                //infostream<<"window active, first loop"<<std::endl;
                                first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
-                               s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
-                               if(invert_mouse || camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+                       } else {
+#ifdef HAVE_TOUCHSCREENGUI
+                               if (g_touchscreengui) {
+                                       camera_yaw   = g_touchscreengui->getYaw();
+                                       camera_pitch = g_touchscreengui->getPitch();
+                               } else {
+#endif
+                                       s32 dx = input->getMousePos().X - (driver->getScreenSize().Width/2);
+                                       s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height/2);
+                               if ((invert_mouse)
+                                               || (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)) {
                                        dy = -dy;
                                }
                                //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
@@ -2247,18 +2294,23 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                                d = rangelim(d, 0.01, 100.0);
                                camera_yaw -= dx*d;
                                camera_pitch += dy*d;
+                               turn_amount = v2f(dx, dy).getLength() * d;
+
+#ifdef HAVE_TOUCHSCREENGUI
+                               }
+#endif
                                if(camera_pitch < -89.5) camera_pitch = -89.5;
                                if(camera_pitch > 89.5) camera_pitch = 89.5;
-
-                               turn_amount = v2f(dx, dy).getLength() * d;
                        }
                        input->setMousePos((driver->getScreenSize().Width/2),
                                        (driver->getScreenSize().Height/2));
                }
                else{
+#ifndef ANDROID
                        // Mac OSX gets upset if this is set every frame
                        if(device->getCursorControl()->isVisible() == false)
                                device->getCursorControl()->setVisible(true);
+#endif
 
                        //infostream<<"window inactive"<<std::endl;
                        first_loop_after_window_activation = true;
@@ -2668,10 +2720,19 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
                core::line3d<f32> shootline(camera_position,
                                camera_position + camera_direction * BS * (d+1));
 
+
                // prevent player pointing anything in front-view
                if (camera.getCameraMode() == CAMERA_MODE_THIRD_FRONT)
                        shootline = core::line3d<f32>(0,0,0,0,0,0);
 
+#ifdef HAVE_TOUCHSCREENGUI
+               if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
+                       shootline = g_touchscreengui->getShootline();
+                       shootline.start += intToFloat(camera_offset,BS);
+                       shootline.end += intToFloat(camera_offset,BS);
+               }
+#endif
+
                ClientActiveObject *selected_object = NULL;
 
                PointedThing pointed = getPointedThing(