Reduce gettext wide/narrow and string/char* conversions
[oweals/minetest.git] / src / game.cpp
index e923cbbb014a8b409aa83e891cd8380199e574aa..b674fd83b281bffd382db35562b95490321f1691 100644 (file)
@@ -1,6 +1,6 @@
 /*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
 
 This program is free software; you can redistribute it and/or modify
 it under the terms of the GNU Lesser General Public License as published by
@@ -25,20 +25,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <IGUIStaticText.h>
 #include <IGUIFont.h>
 #include <IMaterialRendererServices.h>
+#include "IMeshCache.h"
 #include "client.h"
 #include "server.h"
-#include "guiPauseMenu.h"
 #include "guiPasswordChange.h"
+#include "guiVolumeChange.h"
+#include "guiKeyChangeMenu.h"
 #include "guiFormSpecMenu.h"
-#include "guiTextInputMenu.h"
-#include "guiDeathScreen.h"
 #include "tool.h"
 #include "guiChatConsole.h"
 #include "config.h"
+#include "version.h"
 #include "clouds.h"
 #include "particles.h"
 #include "camera.h"
-#include "farmesh.h"
 #include "mapblock.h"
 #include "settings.h"
 #include "profiler.h"
@@ -57,39 +57,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "subgame.h"
 #include "quicktune_shortcutter.h"
 #include "clientmap.h"
+#include "hud.h"
 #include "sky.h"
 #include "sound.h"
 #if USE_SOUND
-       #include "sound_openal.h"
+#include "sound_openal.h"
 #endif
 #include "event_manager.h"
+#include <iomanip>
 #include <list>
 #include "util/directiontables.h"
+#include "util/pointedthing.h"
+#include "drawscene.h"
+#include "content_cao.h"
+#include "fontengine.h"
+
+#ifdef HAVE_TOUCHSCREENGUI
+#include "touchscreengui.h"
+#endif
 
 /*
        Text input system
 */
 
-struct TextDestChat : public TextDest
-{
-       TextDestChat(Client *client)
-       {
-               m_client = client;
-       }
-       void gotText(std::wstring text)
-       {
-               m_client->typeChatMessage(text);
-       }
-       void gotText(std::map<std::string, std::string> fields)
-       {
-               m_client->typeChatMessage(narrow_to_wide(fields["text"]));
-       }
-
-       Client *m_client;
-};
-
-struct TextDestNodeMetadata : public TextDest
-{
+struct TextDestNodeMetadata : public TextDest {
        TextDestNodeMetadata(v3s16 p, Client *client)
        {
                m_p = p;
@@ -99,8 +90,8 @@ struct TextDestNodeMetadata : public TextDest
        void gotText(std::wstring text)
        {
                std::string ntext = wide_to_narrow(text);
-               infostream<<"Submitting 'text' field of node at ("<<m_p.X<<","
-                               <<m_p.Y<<","<<m_p.Z<<"): "<<ntext<<std::endl;
+               infostream << "Submitting 'text' field of node at (" << m_p.X << ","
+                          << m_p.Y << "," << m_p.Z << "): " << ntext << std::endl;
                std::map<std::string, std::string> fields;
                fields["text"] = ntext;
                m_client->sendNodemetaFields(m_p, "", fields);
@@ -114,8 +105,7 @@ struct TextDestNodeMetadata : public TextDest
        Client *m_client;
 };
 
-struct TextDestPlayerInventory : public TextDest
-{
+struct TextDestPlayerInventory : public TextDest {
        TextDestPlayerInventory(Client *client)
        {
                m_client = client;
@@ -132,26 +122,109 @@ struct TextDestPlayerInventory : public TextDest
        }
 
        Client *m_client;
-       std::string m_formname;
 };
 
-/* Respawn menu callback */
+struct LocalFormspecHandler : public TextDest {
+       LocalFormspecHandler();
+       LocalFormspecHandler(std::string formname) :
+               m_client(0)
+       {
+               m_formname = formname;
+       }
 
-class MainRespawnInitiator: public IRespawnInitiator
-{
-public:
-       MainRespawnInitiator(bool *active, Client *client):
-               m_active(active), m_client(client)
+       LocalFormspecHandler(std::string formname, Client *client) :
+               m_client(client)
        {
-               *m_active = true;
+               m_formname = formname;
        }
-       void respawn()
+
+       void gotText(std::wstring message)
        {
-               *m_active = false;
-               m_client->sendRespawn();
+               errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl;
        }
-private:
-       bool *m_active;
+
+       void gotText(std::map<std::string, std::string> fields)
+       {
+               if (m_formname == "MT_PAUSE_MENU") {
+                       if (fields.find("btn_sound") != fields.end()) {
+                               g_gamecallback->changeVolume();
+                               return;
+                       }
+
+                       if (fields.find("btn_key_config") != fields.end()) {
+                               g_gamecallback->keyConfig();
+                               return;
+                       }
+
+                       if (fields.find("btn_exit_menu") != fields.end()) {
+                               g_gamecallback->disconnect();
+                               return;
+                       }
+
+                       if (fields.find("btn_exit_os") != fields.end()) {
+                               g_gamecallback->exitToOS();
+                               return;
+                       }
+
+                       if (fields.find("btn_change_password") != fields.end()) {
+                               g_gamecallback->changePassword();
+                               return;
+                       }
+
+                       if (fields.find("quit") != fields.end()) {
+                               return;
+                       }
+
+                       if (fields.find("btn_continue") != fields.end()) {
+                               return;
+                       }
+               }
+
+               if (m_formname == "MT_CHAT_MENU") {
+                       assert(m_client != 0);
+
+                       if ((fields.find("btn_send") != fields.end()) ||
+                                       (fields.find("quit") != fields.end())) {
+                               if (fields.find("f_text") != fields.end()) {
+                                       m_client->typeChatMessage(narrow_to_wide(fields["f_text"]));
+                               }
+
+                               return;
+                       }
+               }
+
+               if (m_formname == "MT_DEATH_SCREEN") {
+                       assert(m_client != 0);
+
+                       if ((fields.find("btn_respawn") != fields.end())) {
+                               m_client->sendRespawn();
+                               return;
+                       }
+
+                       if (fields.find("quit") != fields.end()) {
+                               m_client->sendRespawn();
+                               return;
+                       }
+               }
+
+               // don't show error message for unhandled cursor keys
+               if ((fields.find("key_up") != fields.end()) ||
+                               (fields.find("key_down") != fields.end()) ||
+                               (fields.find("key_left") != fields.end()) ||
+                               (fields.find("key_right") != fields.end())) {
+                       return;
+               }
+
+               errorstream << "LocalFormspecHandler::gotText unhandled >" << m_formname << "< event" << std::endl;
+               int i = 0;
+
+               for (std::map<std::string, std::string>::iterator iter = fields.begin();
+                               iter != fields.end(); iter++) {
+                       errorstream << "\t" << i << ": " << iter->first << "=" << iter->second << std::endl;
+                       i++;
+               }
+       }
+
        Client *m_client;
 };
 
@@ -168,15 +241,19 @@ public:
        std::string getForm()
        {
                NodeMetadata *meta = m_map->getNodeMetadata(m_p);
-               if(!meta)
+
+               if (!meta)
                        return "";
+
                return meta->getString("formspec");
        }
        std::string resolveText(std::string str)
        {
                NodeMetadata *meta = m_map->getNodeMetadata(m_p);
-               if(!meta)
+
+               if (!meta)
                        return str;
+
                return meta->resolveString(str);
        }
 
@@ -193,192 +270,31 @@ public:
        }
        std::string getForm()
        {
-               LocalPlayerplayer = m_client->getEnv().getLocalPlayer();
+               LocalPlayer *player = m_client->getEnv().getLocalPlayer();
                return player->inventory_formspec;
        }
 
        Client *m_client;
 };
 
-class FormspecFormSource: public IFormSource
-{
-public:
-       FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
-       {
-               m_formspec = formspec;
-               m_game_formspec = game_formspec;
-       }
-
-       ~FormspecFormSource()
-       {
-               *m_game_formspec = 0;
-       }
-
-       void setForm(std::string formspec) {
-               m_formspec = formspec;
-       }
-
-       std::string getForm()
-       {
-               return m_formspec;
-       }
-
-       std::string m_formspec;
-       FormspecFormSource** m_game_formspec;
-};
-/*
-       Hotbar draw routine
-*/
-void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font,
-               IGameDef *gamedef,
-               v2s32 centerlowerpos, s32 imgsize, s32 itemcount,
-               Inventory *inventory, s32 halfheartcount, u16 playeritem)
-{
-       InventoryList *mainlist = inventory->getList("main");
-       if(mainlist == NULL)
-       {
-               errorstream<<"draw_hotbar(): mainlist == NULL"<<std::endl;
-               return;
-       }
-       
-       s32 padding = imgsize/12;
-       //s32 height = imgsize + padding*2;
-       s32 width = itemcount*(imgsize+padding*2);
-       
-       // Position of upper left corner of bar
-       v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2);
-       
-       // Draw background color
-       /*core::rect<s32> barrect(0,0,width,height);
-       barrect += pos;
-       video::SColor bgcolor(255,128,128,128);
-       driver->draw2DRectangle(bgcolor, barrect, NULL);*/
-
-       core::rect<s32> imgrect(0,0,imgsize,imgsize);
-
-       for(s32 i=0; i<itemcount; i++)
-       {
-               const ItemStack &item = mainlist->getItem(i);
-               
-               core::rect<s32> rect = imgrect + pos
-                               + v2s32(padding+i*(imgsize+padding*2), padding);
-               
-               if(playeritem == i)
-               {
-                       video::SColor c_outside(255,255,0,0);
-                       //video::SColor c_outside(255,0,0,0);
-                       //video::SColor c_inside(255,192,192,192);
-                       s32 x1 = rect.UpperLeftCorner.X;
-                       s32 y1 = rect.UpperLeftCorner.Y;
-                       s32 x2 = rect.LowerRightCorner.X;
-                       s32 y2 = rect.LowerRightCorner.Y;
-                       // Black base borders
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1 - padding),
-                                               v2s32(x2 + padding, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y2),
-                                               v2s32(x2 + padding, y2 + padding)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_outside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding, y2)
-                                       ), NULL);
-                       /*// Light inside borders
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1 - padding/2),
-                                               v2s32(x2 + padding/2, y1)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y2),
-                                               v2s32(x2 + padding/2, y2 + padding/2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x1 - padding/2, y1),
-                                               v2s32(x1, y2)
-                                       ), NULL);
-                       driver->draw2DRectangle(c_inside,
-                                       core::rect<s32>(
-                                               v2s32(x2, y1),
-                                               v2s32(x2 + padding/2, y2)
-                                       ), NULL);
-                       */
-               }
-
-               video::SColor bgcolor2(128,0,0,0);
-               driver->draw2DRectangle(bgcolor2, rect, NULL);
-               drawItemStack(driver, font, item, rect, NULL, gamedef);
-       }
-       
-       /*
-               Draw hearts
-       */
-       video::ITexture *heart_texture =
-               gamedef->getTextureSource()->getTextureRaw("heart.png");
-       if(heart_texture)
-       {
-               v2s32 p = pos + v2s32(0, -20);
-               for(s32 i=0; i<halfheartcount/2; i++)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16,16);
-                       rect += p;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0),
-                               core::dimension2di(heart_texture->getOriginalSize())),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-               if(halfheartcount % 2 == 1)
-               {
-                       const video::SColor color(255,255,255,255);
-                       const video::SColor colors[] = {color,color,color,color};
-                       core::rect<s32> rect(0,0,16/2,16);
-                       rect += p;
-                       core::dimension2di srcd(heart_texture->getOriginalSize());
-                       srcd.Width /= 2;
-                       driver->draw2DImage(heart_texture, rect,
-                               core::rect<s32>(core::position2d<s32>(0,0), srcd),
-                               NULL, colors, true);
-                       p += v2s32(16,0);
-               }
-       }
-}
-
 /*
        Check if a node is pointable
 */
-inline bool isPointableNode(const MapNoden,
-               Client *client, bool liquids_pointable)
+inline bool isPointableNode(const MapNode &n,
+                           Client *client, bool liquids_pointable)
 {
        const ContentFeatures &features = client->getNodeDefManager()->get(n);
        return features.pointable ||
-               (liquids_pointable && features.isLiquid());
+              (liquids_pointable && features.isLiquid());
 }
 
 /*
        Find what the player is pointing at
 */
 PointedThing getPointedThing(Client *client, v3f player_position,
-               v3f camera_direction, v3f camera_position,
-               core::line3d<f32> shootline, f32 d,
-               bool liquids_pointable,
-               bool look_for_object,
-               std::vector<aabb3f> &hilightboxes,
-               ClientActiveObject *&selected_object)
+               v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
+               f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
+               std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
 {
        PointedThing result;
 
@@ -388,16 +304,15 @@ PointedThing getPointedThing(Client *client, v3f player_position,
        INodeDefManager *nodedef = client->getNodeDefManager();
        ClientMap &map = client->getEnv().getClientMap();
 
+       f32 mindistance = BS * 1001;
+
        // First try to find a pointed at active object
-       if(look_for_object)
-       {
-               selected_object = client->getSelectedActiveObject(d*BS,
-                               camera_position, shootline);
+       if (look_for_object) {
+               selected_object = client->getSelectedActiveObject(d * BS,
+                                 camera_position, shootline);
 
-               if(selected_object != NULL)
-               {
-                       if(selected_object->doShowSelectionBox())
-                       {
+               if (selected_object != NULL) {
+                       if (selected_object->doShowSelectionBox()) {
                                aabb3f *selection_box = selected_object->getSelectionBox();
                                // Box should exist because object was
                                // returned in the first place
@@ -405,161 +320,130 @@ PointedThing getPointedThing(Client *client, v3f player_position,
 
                                v3f pos = selected_object->getPosition();
                                hilightboxes.push_back(aabb3f(
-                                               selection_box->MinEdge + pos,
-                                               selection_box->MaxEdge + pos));
+                                                              selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
+                                                              selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
                        }
 
+                       mindistance = (selected_object->getPosition() - camera_position).getLength();
 
                        result.type = POINTEDTHING_OBJECT;
                        result.object_id = selected_object->getId();
-                       return result;
                }
        }
 
        // That didn't work, try to find a pointed at node
 
-       f32 mindistance = BS * 1001;
-       
+
        v3s16 pos_i = floatToInt(player_position, BS);
 
        /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
                        <<std::endl;*/
 
        s16 a = d;
-       s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1);
-       s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1);
-       s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1);
-       s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1);
-       s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1);
-       s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1);
-       
+       s16 ystart = pos_i.Y + 0 - (camera_direction.Y < 0 ? a : 1);
+       s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
+       s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
+       s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
+       s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
+       s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
+
        // Prevent signed number overflow
-       if(yend==32767)
-               yend=32766;
-       if(zend==32767)
-               zend=32766;
-       if(xend==32767)
-               xend=32766;
-
-       for(s16 y = ystart; y <= yend; y++)
-       for(s16 z = zstart; z <= zend; z++)
-       for(s16 x = xstart; x <= xend; x++)
-       {
-               MapNode n;
-               try
-               {
-                       n = map.getNode(v3s16(x,y,z));
-               }
-               catch(InvalidPositionException &e)
-               {
-                       continue;
-               }
-               if(!isPointableNode(n, client, liquids_pointable))
-                       continue;
+       if (yend == 32767)
+               yend = 32766;
 
-               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+       if (zend == 32767)
+               zend = 32766;
 
-               v3s16 np(x,y,z);
-               v3f npf = intToFloat(np, BS);
+       if (xend == 32767)
+               xend = 32766;
 
-               for(std::vector<aabb3f>::const_iterator
-                               i = boxes.begin();
-                               i != boxes.end(); i++)
-               {
-                       aabb3f box = *i;
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-
-                       for(u16 j=0; j<6; j++)
-                       {
-                               v3s16 facedir = g_6dirs[j];
-                               aabb3f facebox = box;
-
-                               f32 d = 0.001*BS;
-                               if(facedir.X > 0)
-                                       facebox.MinEdge.X = facebox.MaxEdge.X-d;
-                               else if(facedir.X < 0)
-                                       facebox.MaxEdge.X = facebox.MinEdge.X+d;
-                               else if(facedir.Y > 0)
-                                       facebox.MinEdge.Y = facebox.MaxEdge.Y-d;
-                               else if(facedir.Y < 0)
-                                       facebox.MaxEdge.Y = facebox.MinEdge.Y+d;
-                               else if(facedir.Z > 0)
-                                       facebox.MinEdge.Z = facebox.MaxEdge.Z-d;
-                               else if(facedir.Z < 0)
-                                       facebox.MaxEdge.Z = facebox.MinEdge.Z+d;
-
-                               v3f centerpoint = facebox.getCenter();
-                               f32 distance = (centerpoint - camera_position).getLength();
-                               if(distance >= mindistance)
+       for (s16 y = ystart; y <= yend; y++)
+               for (s16 z = zstart; z <= zend; z++)
+                       for (s16 x = xstart; x <= xend; x++) {
+                               MapNode n;
+                               bool is_valid_position;
+
+                               n = map.getNodeNoEx(v3s16(x, y, z), &is_valid_position);
+                               if (!is_valid_position)
                                        continue;
-                               if(!facebox.intersectsWithLine(shootline))
+
+                               if (!isPointableNode(n, client, liquids_pointable))
                                        continue;
 
-                               v3s16 np_above = np + facedir;
-
-                               result.type = POINTEDTHING_NODE;
-                               result.node_undersurface = np;
-                               result.node_abovesurface = np_above;
-                               mindistance = distance;
-
-                               hilightboxes.clear();
-                               for(std::vector<aabb3f>::const_iterator
-                                               i2 = boxes.begin();
-                                               i2 != boxes.end(); i2++)
-                               {
-                                       aabb3f box = *i2;
-                                       box.MinEdge += npf + v3f(-d,-d,-d);
-                                       box.MaxEdge += npf + v3f(d,d,d);
-                                       hilightboxes.push_back(box);
+                               std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+
+                               v3s16 np(x, y, z);
+                               v3f npf = intToFloat(np, BS);
+
+                               for (std::vector<aabb3f>::const_iterator
+                                               i = boxes.begin();
+                                               i != boxes.end(); i++) {
+                                       aabb3f box = *i;
+                                       box.MinEdge += npf;
+                                       box.MaxEdge += npf;
+
+                                       for (u16 j = 0; j < 6; j++) {
+                                               v3s16 facedir = g_6dirs[j];
+                                               aabb3f facebox = box;
+
+                                               f32 d = 0.001 * BS;
+
+                                               if (facedir.X > 0)
+                                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
+                                               else if (facedir.X < 0)
+                                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
+                                               else if (facedir.Y > 0)
+                                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
+                                               else if (facedir.Y < 0)
+                                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
+                                               else if (facedir.Z > 0)
+                                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
+                                               else if (facedir.Z < 0)
+                                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
+
+                                               v3f centerpoint = facebox.getCenter();
+                                               f32 distance = (centerpoint - camera_position).getLength();
+
+                                               if (distance >= mindistance)
+                                                       continue;
+
+                                               if (!facebox.intersectsWithLine(shootline))
+                                                       continue;
+
+                                               v3s16 np_above = np + facedir;
+
+                                               result.type = POINTEDTHING_NODE;
+                                               result.node_undersurface = np;
+                                               result.node_abovesurface = np_above;
+                                               mindistance = distance;
+
+                                               hilightboxes.clear();
+
+                                               if (!g_settings->getBool("enable_node_highlighting")) {
+                                                       for (std::vector<aabb3f>::const_iterator
+                                                                       i2 = boxes.begin();
+                                                                       i2 != boxes.end(); i2++) {
+                                                               aabb3f box = *i2;
+                                                               box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
+                                                               box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
+                                                               hilightboxes.push_back(box);
+                                                       }
+                                               }
+                                       }
                                }
-                       }
-               }
-       } // for coords
+                       } // for coords
 
        return result;
 }
 
-/*
-       Draws a screen with a single text on it.
-       Text will be removed when the screen is drawn the next time.
-*/
-/*gui::IGUIStaticText **/
-void draw_load_screen(const std::wstring &text,
-               video::IVideoDriver* driver, gui::IGUIFont* font)
-{
-       v2u32 screensize = driver->getScreenSize();
-       const wchar_t *loadingtext = text.c_str();
-       core::vector2d<u32> textsize_u = font->getDimension(loadingtext);
-       core::vector2d<s32> textsize(textsize_u.X,textsize_u.Y);
-       core::vector2d<s32> center(screensize.X/2, screensize.Y/2);
-       core::rect<s32> textrect(center - textsize/2, center + textsize/2);
-
-       gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       loadingtext, textrect, false, false);
-       guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
-
-       driver->beginScene(true, true, video::SColor(255,0,0,0));
-       guienv->drawAll();
-       driver->endScene();
-       
-       guitext->remove();
-       
-       //return guitext;
-}
-
 /* Profiler display */
 
-void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
-               gui::IGUIFont *font, u32 text_height,
-               u32 show_profiler, u32 show_profiler_max)
+void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
+               u32 show_profiler, u32 show_profiler_max, s32 screen_height)
 {
-       if(show_profiler == 0)
-       {
+       if (show_profiler == 0) {
                guitext_profiler->setVisible(false);
-       }
-       else
-       {
+       } else {
 
                std::ostringstream os(std::ios_base::binary);
                g_profiler->printPage(os, show_profiler, show_profiler_max);
@@ -567,12 +451,25 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
                guitext_profiler->setText(text.c_str());
                guitext_profiler->setVisible(true);
 
-               s32 w = font->getDimension(text.c_str()).Width;
-               if(w < 400)
+               s32 w = fe->getTextWidth(text.c_str());
+
+               if (w < 400)
                        w = 400;
-               core::rect<s32> rect(6, 4+(text_height+5)*2, 12+w,
-                               8+(text_height+5)*2 +
-                               font->getDimension(text.c_str()).Height);
+
+               unsigned text_height = fe->getTextHeight();
+
+               core::position2di upper_left, lower_right;
+
+               upper_left.X  = 6;
+               upper_left.Y  = (text_height + 5) * 2;
+               lower_right.X = 12 + w;
+               lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
+
+               if (lower_right.Y > screen_height * 2 / 3)
+                       lower_right.Y = screen_height * 2 / 3;
+
+               core::rect<s32> rect(upper_left, lower_right);
+
                guitext_profiler->setRelativePosition(rect);
                guitext_profiler->setVisible(true);
        }
@@ -581,15 +478,15 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler,
 class ProfilerGraph
 {
 private:
-       struct Piece{
+       struct Piece {
                Profiler::GraphValues values;
        };
-       struct Meta{
+       struct Meta {
                float min;
                float max;
                video::SColor color;
-               Meta(float initial=0, video::SColor color=
-                               video::SColor(255,255,255,255)):
+               Meta(float initial = 0,
+                       video::SColor color = video::SColor(255, 255, 255, 255)):
                        min(initial),
                        max(initial),
                        color(color)
@@ -608,59 +505,67 @@ public:
                Piece piece;
                piece.values = values;
                m_log.push_back(piece);
-               while(m_log.size() > m_log_max_size)
+
+               while (m_log.size() > m_log_max_size)
                        m_log.erase(m_log.begin());
        }
-       
+
        void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
-                       gui::IGUIFont* font) const
+                 gui::IGUIFont *font) const
        {
                std::map<std::string, Meta> m_meta;
-               for(std::list<Piece>::const_iterator k = m_log.begin();
-                               k != m_log.end(); k++)
-               {
+
+               for (std::list<Piece>::const_iterator k = m_log.begin();
+                               k != m_log.end(); k++) {
                        const Piece &piece = *k;
-                       for(Profiler::GraphValues::const_iterator i = piece.values.begin();
-                                       i != piece.values.end(); i++){
+
+                       for (Profiler::GraphValues::const_iterator i = piece.values.begin();
+                                       i != piece.values.end(); i++) {
                                const std::string &id = i->first;
                                const float &value = i->second;
                                std::map<std::string, Meta>::iterator j =
-                                               m_meta.find(id);
-                               if(j == m_meta.end()){
+                                       m_meta.find(id);
+
+                               if (j == m_meta.end()) {
                                        m_meta[id] = Meta(value);
                                        continue;
                                }
-                               if(value < j->second.min)
+
+                               if (value < j->second.min)
                                        j->second.min = value;
-                               if(value > j->second.max)
+
+                               if (value > j->second.max)
                                        j->second.max = value;
                        }
                }
 
                // Assign colors
                static const video::SColor usable_colors[] = {
-                       video::SColor(255,255,100,100),
-                       video::SColor(255,90,225,90),
-                       video::SColor(255,100,100,255),
-                       video::SColor(255,255,150,50),
-                       video::SColor(255,220,220,100)
+                       video::SColor(255, 255, 100, 100),
+                       video::SColor(255, 90, 225, 90),
+                       video::SColor(255, 100, 100, 255),
+                       video::SColor(255, 255, 150, 50),
+                       video::SColor(255, 220, 220, 100)
                };
                static const u32 usable_colors_count =
-                               sizeof(usable_colors) / sizeof(*usable_colors);
+                       sizeof(usable_colors) / sizeof(*usable_colors);
                u32 next_color_i = 0;
-               for(std::map<std::string, Meta>::iterator i = m_meta.begin();
-                               i != m_meta.end(); i++){
+
+               for (std::map<std::string, Meta>::iterator i = m_meta.begin();
+                               i != m_meta.end(); i++) {
                        Meta &meta = i->second;
-                       video::SColor color(255,200,200,200);
-                       if(next_color_i < usable_colors_count)
+                       video::SColor color(255, 200, 200, 200);
+
+                       if (next_color_i < usable_colors_count)
                                color = usable_colors[next_color_i++];
+
                        meta.color = color;
                }
 
                s32 graphh = 50;
                s32 textx = x_left + m_log_max_size + 15;
                s32 textx2 = textx + 200 - 15;
-               
+
                // Draw background
                /*{
                        u32 num_graphs = m_meta.size();
@@ -669,82 +574,94 @@ public:
                        video::SColor bgcolor(120,0,0,0);
                        driver->draw2DRectangle(bgcolor, rect, NULL);
                }*/
-               
+
                s32 meta_i = 0;
-               for(std::map<std::string, Meta>::const_iterator i = m_meta.begin();
-                               i != m_meta.end(); i++){
+
+               for (std::map<std::string, Meta>::const_iterator i = m_meta.begin();
+                               i != m_meta.end(); i++) {
                        const std::string &id = i->first;
                        const Meta &meta = i->second;
                        s32 x = x_left;
                        s32 y = y_bottom - meta_i * 50;
                        float show_min = meta.min;
                        float show_max = meta.max;
-                       if(show_min >= -0.0001 && show_max >= -0.0001){
-                               if(show_min <= show_max * 0.5)
+
+                       if (show_min >= -0.0001 && show_max >= -0.0001) {
+                               if (show_min <= show_max * 0.5)
                                        show_min = 0;
                        }
+
                        s32 texth = 15;
                        char buf[10];
                        snprintf(buf, 10, "%.3g", show_max);
                        font->draw(narrow_to_wide(buf).c_str(),
                                        core::rect<s32>(textx, y - graphh,
-                                       textx2, y - graphh + texth),
+                                                  textx2, y - graphh + texth),
                                        meta.color);
                        snprintf(buf, 10, "%.3g", show_min);
                        font->draw(narrow_to_wide(buf).c_str(),
                                        core::rect<s32>(textx, y - texth,
-                                       textx2, y),
+                                                  textx2, y),
                                        meta.color);
                        font->draw(narrow_to_wide(id).c_str(),
-                                       core::rect<s32>(textx, y - graphh/2 - texth/2,
-                                       textx2, y - graphh/2 + texth/2),
+                                       core::rect<s32>(textx, y - graphh / 2 - texth / 2,
+                                                  textx2, y - graphh / 2 + texth / 2),
                                        meta.color);
                        s32 graph1y = y;
                        s32 graph1h = graphh;
                        bool relativegraph = (show_min != 0 && show_min != show_max);
                        float lastscaledvalue = 0.0;
                        bool lastscaledvalue_exists = false;
-                       for(std::list<Piece>::const_iterator j = m_log.begin();
-                                       j != m_log.end(); j++)
-                       {
+
+                       for (std::list<Piece>::const_iterator j = m_log.begin();
+                                       j != m_log.end(); j++) {
                                const Piece &piece = *j;
                                float value = 0;
                                bool value_exists = false;
                                Profiler::GraphValues::const_iterator k =
-                                               piece.values.find(id);
-                               if(k != piece.values.end()){
+                                       piece.values.find(id);
+
+                               if (k != piece.values.end()) {
                                        value = k->second;
                                        value_exists = true;
                                }
-                               if(!value_exists){
+
+                               if (!value_exists) {
                                        x++;
                                        lastscaledvalue_exists = false;
                                        continue;
                                }
+
                                float scaledvalue = 1.0;
-                               if(show_max != show_min)
+
+                               if (show_max != show_min)
                                        scaledvalue = (value - show_min) / (show_max - show_min);
-                               if(scaledvalue == 1.0 && value == 0){
+
+                               if (scaledvalue == 1.0 && value == 0) {
                                        x++;
                                        lastscaledvalue_exists = false;
                                        continue;
                                }
-                               if(relativegraph){
-                                       if(lastscaledvalue_exists){
+
+                               if (relativegraph) {
+                                       if (lastscaledvalue_exists) {
                                                s32 ivalue1 = lastscaledvalue * graph1h;
                                                s32 ivalue2 = scaledvalue * graph1h;
-                                               driver->draw2DLine(v2s32(x-1, graph1y - ivalue1),
-                                                               v2s32(x, graph1y - ivalue2), meta.color);
+                                               driver->draw2DLine(v2s32(x - 1, graph1y - ivalue1),
+                                                                  v2s32(x, graph1y - ivalue2), meta.color);
                                        }
+
                                        lastscaledvalue = scaledvalue;
                                        lastscaledvalue_exists = true;
-                               } else{
+                               } else {
                                        s32 ivalue = scaledvalue * graph1h;
                                        driver->draw2DLine(v2s32(x, graph1y),
-                                                       v2s32(x, graph1y - ivalue), meta.color);
+                                                          v2s32(x, graph1y - ivalue), meta.color);
                                }
+
                                x++;
                        }
+
                        meta_i++;
                }
        }
@@ -755,13 +672,15 @@ class NodeDugEvent: public MtEvent
 public:
        v3s16 p;
        MapNode n;
-       
+
        NodeDugEvent(v3s16 p, MapNode n):
                p(p),
                n(n)
        {}
-       const char* getType() const
-       {return "NodeDug";}
+       const char *getType() const
+       {
+               return "NodeDug";
+       }
 };
 
 class SoundMaker
@@ -784,7 +703,7 @@ public:
 
        void playPlayerStep()
        {
-               if(m_player_step_timer <= 0 && m_player_step_sound.exists()){
+               if (m_player_step_timer <= 0 && m_player_step_sound.exists()) {
                        m_player_step_timer = 0.03;
                        m_sound->playSound(m_player_step_sound, false);
                }
@@ -792,13 +711,13 @@ public:
 
        static void viewBobbingStep(MtEvent *e, void *data)
        {
-               SoundMaker *sm = (SoundMaker*)data;
+               SoundMaker *sm = (SoundMaker *)data;
                sm->playPlayerStep();
        }
 
        static void playerRegainGround(MtEvent *e, void *data)
        {
-               SoundMaker *sm = (SoundMaker*)data;
+               SoundMaker *sm = (SoundMaker *)data;
                sm->playPlayerStep();
        }
 
@@ -809,23 +728,35 @@ public:
 
        static void cameraPunchLeft(MtEvent *e, void *data)
        {
-               SoundMaker *sm = (SoundMaker*)data;
+               SoundMaker *sm = (SoundMaker *)data;
                sm->m_sound->playSound(sm->m_player_leftpunch_sound, false);
        }
 
        static void cameraPunchRight(MtEvent *e, void *data)
        {
-               SoundMaker *sm = (SoundMaker*)data;
+               SoundMaker *sm = (SoundMaker *)data;
                sm->m_sound->playSound(sm->m_player_rightpunch_sound, false);
        }
 
        static void nodeDug(MtEvent *e, void *data)
        {
-               SoundMaker *sm = (SoundMaker*)data;
-               NodeDugEvent *nde = (NodeDugEvent*)e;
+               SoundMaker *sm = (SoundMaker *)data;
+               NodeDugEvent *nde = (NodeDugEvent *)e;
                sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false);
        }
 
+       static void playerDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker *)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_damage", 0.5), false);
+       }
+
+       static void playerFallingDamage(MtEvent *e, void *data)
+       {
+               SoundMaker *sm = (SoundMaker *)data;
+               sm->m_sound->playSound(SimpleSoundSpec("player_falling_damage", 0.5), false);
+       }
+
        void registerReceiver(MtEventManager *mgr)
        {
                mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this);
@@ -834,6 +765,8 @@ public:
                mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this);
                mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this);
                mgr->reg("NodeDug", SoundMaker::nodeDug, this);
+               mgr->reg("PlayerDamage", SoundMaker::playerDamage, this);
+               mgr->reg("PlayerFallingDamage", SoundMaker::playerFallingDamage, this);
        }
 
        void step(float dtime)
@@ -847,13 +780,13 @@ class GameOnDemandSoundFetcher: public OnDemandSoundFetcher
 {
        std::set<std::string> m_fetched;
 public:
-
        void fetchSounds(const std::string &name,
                        std::set<std::string> &dst_paths,
                        std::set<std::string> &dst_datas)
        {
-               if(m_fetched.count(name))
+               if (m_fetched.count(name))
                        return;
+
                m_fetched.insert(name);
                std::string base = porting::path_share + DIR_DELIM + "testsounds";
                dst_paths.insert(base + DIR_DELIM + name + ".ogg");
@@ -876,21 +809,40 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter
        bool *m_force_fog_off;
        f32 *m_fog_range;
        Client *m_client;
+       bool m_fogEnabled;
 
 public:
+       void onSettingsChange(const std::string &name)
+       {
+               if (name == "enable_fog")
+                       m_fogEnabled = g_settings->getBool("enable_fog");
+       }
+
+       static void SettingsCallback(const std::string name, void *userdata)
+       {
+               reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
+       }
+
        GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
-                       f32 *fog_range, Client *client):
+                       f32 *fog_range, Client *client) :
                m_sky(sky),
                m_force_fog_off(force_fog_off),
                m_fog_range(fog_range),
                m_client(client)
-       {}
-       ~GameGlobalShaderConstantSetter() {}
+       {
+               g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
+               m_fogEnabled = g_settings->getBool("enable_fog");
+       }
+
+       ~GameGlobalShaderConstantSetter()
+       {
+               g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
+       }
 
        virtual void onSetConstants(video::IMaterialRendererServices *services,
                        bool is_highlevel)
        {
-               if(!is_highlevel)
+               if (!is_highlevel)
                        return;
 
                // Background color
@@ -905,2347 +857,3345 @@ public:
                services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
 
                // Fog distance
-               float fog_distance = *m_fog_range;
-               if(*m_force_fog_off)
-                       fog_distance = 10000*BS;
+               float fog_distance = 10000 * BS;
+
+               if (g_settings->getBool("enable_fog") && !*m_force_fog_off)
+                       fog_distance = *m_fog_range;
+
                services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
 
                // Day-night ratio
                u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
                float daynight_ratio_f = (float)daynight_ratio / 1000.0;
                services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+
+               u32 animation_timer = porting::getTimeMs() % 100000;
+               float animation_timer_f = (float)animation_timer / 100000.0;
+               services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
+               services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
+
+               LocalPlayer *player = m_client->getEnv().getLocalPlayer();
+               v3f eye_position = player->getEyePosition();
+               services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+               services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+
+               // Uniform sampler layers
+               int layer0 = 0;
+               int layer1 = 1;
+               int layer2 = 2;
+               // before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
+               services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
+               services->setPixelShaderConstant("useNormalmap" , (irr::f32 *)&layer2, 1);
+#else
+               services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
+               services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
+               services->setPixelShaderConstant("useNormalmap" , (irr::s32 *)&layer2, 1);
+#endif
        }
 };
 
-void the_game(
-       bool &kill,
-       bool random_input,
-       InputHandler *input,
-       IrrlichtDevice *device,
-       gui::IGUIFont* font,
-       std::string map_dir,
-       std::string playername,
-       std::string password,
-       std::string address, // If "", local server is used
-       u16 port,
-       std::wstring &error_message,
-       std::string configpath,
-       ChatBackend &chat_backend,
-       const SubgameSpec &gamespec, // Used for local game,
-       bool simple_singleplayer_mode
-)
-{
-       FormspecFormSource* current_formspec = 0;
-       video::IVideoDriver* driver = device->getVideoDriver();
-       scene::ISceneManager* smgr = device->getSceneManager();
-       
-       // Calculate text height using the font
-       u32 text_height = font->getDimension(L"Random test string").Height;
+bool nodePlacementPrediction(Client &client,
+               const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
+{
+       std::string prediction = playeritem_def.node_placement_prediction;
+       INodeDefManager *nodedef = client.ndef();
+       ClientMap &map = client.getEnv().getClientMap();
+       MapNode node;
+       bool is_valid_position;
+
+       node = map.getNodeNoEx(nodepos, &is_valid_position);
+       if (!is_valid_position)
+               return false;
+
+       if (prediction != "" && !nodedef->get(node).rightclickable) {
+               verbosestream << "Node placement prediction for "
+                             << playeritem_def.name << " is "
+                             << prediction << std::endl;
+               v3s16 p = neighbourpos;
+
+               // Place inside node itself if buildable_to
+               MapNode n_under = map.getNodeNoEx(nodepos, &is_valid_position);
+               if (is_valid_position)
+               {
+                       if (nodedef->get(n_under).buildable_to)
+                               p = nodepos;
+                       else {
+                               node = map.getNodeNoEx(p, &is_valid_position);
+                               if (is_valid_position &&!nodedef->get(node).buildable_to)
+                                       return false;
+                       }
+               }
 
-       v2u32 screensize(0,0);
-       v2u32 last_screensize(0,0);
-       screensize = driver->getScreenSize();
+               // Find id of predicted node
+               content_t id;
+               bool found = nodedef->getId(prediction, id);
 
-       const s32 hotbar_itemcount = 8;
-       //const s32 hotbar_imagesize = 36;
-       //const s32 hotbar_imagesize = 64;
-       s32 hotbar_imagesize = 48;
-       
-       /*
-               Draw "Loading" screen
-       */
+               if (!found) {
+                       errorstream << "Node placement prediction failed for "
+                                   << playeritem_def.name << " (places "
+                                   << prediction
+                                   << ") - Name not known" << std::endl;
+                       return false;
+               }
 
-       draw_load_screen(L"Loading...", driver, font);
-       
-       // Create texture source
-       IWritableTextureSource *tsrc = createTextureSource(device);
-       
-       // Create shader source
-       IWritableShaderSource *shsrc = createShaderSource(device);
-       
-       // These will be filled by data received from the server
-       // Create item definition manager
-       IWritableItemDefManager *itemdef = createItemDefManager();
-       // Create node definition manager
-       IWritableNodeDefManager *nodedef = createNodeDefManager();
-       
-       // Sound fetcher (useful when testing)
-       GameOnDemandSoundFetcher soundfetcher;
+               // Predict param2 for facedir and wallmounted nodes
+               u8 param2 = 0;
 
-       // Sound manager
-       ISoundManager *sound = NULL;
-       bool sound_is_dummy = false;
-#if USE_SOUND
-       if(g_settings->getBool("enable_sound")){
-               infostream<<"Attempting to use OpenAL audio"<<std::endl;
-               sound = createOpenALSoundManager(&soundfetcher);
-               if(!sound)
-                       infostream<<"Failed to initialize OpenAL audio"<<std::endl;
-       } else {
-               infostream<<"Sound disabled."<<std::endl;
-       }
-#endif
-       if(!sound){
-               infostream<<"Using dummy audio."<<std::endl;
-               sound = &dummySoundManager;
-               sound_is_dummy = true;
-       }
+               if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
+                       v3s16 dir = nodepos - neighbourpos;
 
-       // Event manager
-       EventManager eventmgr;
+                       if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
+                               param2 = dir.Y < 0 ? 1 : 0;
+                       } else if (abs(dir.X) > abs(dir.Z)) {
+                               param2 = dir.X < 0 ? 3 : 2;
+                       } else {
+                               param2 = dir.Z < 0 ? 5 : 4;
+                       }
+               }
 
-       // Sound maker
-       SoundMaker soundmaker(sound, nodedef);
-       soundmaker.registerReceiver(&eventmgr);
-       
-       // Add chat log output for errors to be shown in chat
-       LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+               if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
+                       v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
 
-       // Create UI for modifying quicktune values
-       QuicktuneShortcutter quicktune;
+                       if (abs(dir.X) > abs(dir.Z)) {
+                               param2 = dir.X < 0 ? 3 : 1;
+                       } else {
+                               param2 = dir.Z < 0 ? 2 : 0;
+                       }
+               }
 
-       /*
-               Create server.
-               SharedPtr will delete it when it goes out of scope.
-       */
-       SharedPtr<Server> server;
-       if(address == ""){
-               draw_load_screen(L"Creating server...", driver, font);
-               infostream<<"Creating server"<<std::endl;
-               server = new Server(map_dir, configpath, gamespec,
-                               simple_singleplayer_mode);
-               server->start(port);
-       }
+               assert(param2 <= 5);
+
+               //Check attachment if node is in group attached_node
+               if (((ItemGroupList) nodedef->get(id).groups)["attached_node"] != 0) {
+                       static v3s16 wallmounted_dirs[8] = {
+                               v3s16(0, 1, 0),
+                               v3s16(0, -1, 0),
+                               v3s16(1, 0, 0),
+                               v3s16(-1, 0, 0),
+                               v3s16(0, 0, 1),
+                               v3s16(0, 0, -1),
+                       };
+                       v3s16 pp;
+
+                       if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                               pp = p + wallmounted_dirs[param2];
+                       else
+                               pp = p + v3s16(0, -1, 0);
 
-       try{
-       do{ // Client scope (breakable do-while(0))
-       
-       /*
-               Create client
-       */
+                       if (!nodedef->get(map.getNodeNoEx(pp)).walkable)
+                               return false;
+               }
 
-       draw_load_screen(L"Creating client...", driver, font);
-       infostream<<"Creating client"<<std::endl;
-       
-       MapDrawControl draw_control;
+               // Add node to client map
+               MapNode n(id, 0, param2);
 
-       Client client(device, playername.c_str(), password, draw_control,
-                       tsrc, shsrc, itemdef, nodedef, sound, &eventmgr);
-       
-       // Client acts as our GameDef
-       IGameDef *gamedef = &client;
-                       
-       draw_load_screen(L"Resolving address...", driver, font);
-       Address connect_address(0,0,0,0, port);
-       try{
-               if(address == "")
-                       //connect_address.Resolve("localhost");
-                       connect_address.setAddress(127,0,0,1);
-               else
-                       connect_address.Resolve(address.c_str());
-       }
-       catch(ResolveError &e)
-       {
-               error_message = L"Couldn't resolve address";
-               errorstream<<wide_to_narrow(error_message)<<std::endl;
-               // Break out of client scope
-               break;
+               try {
+                       LocalPlayer *player = client.getEnv().getLocalPlayer();
+
+                       // Dont place node when player would be inside new node
+                       // NOTE: This is to be eventually implemented by a mod as client-side Lua
+                       if (!nodedef->get(n).walkable ||
+                                       g_settings->getBool("enable_build_where_you_stand") ||
+                                       (client.checkPrivilege("noclip") && g_settings->getBool("noclip")) ||
+                                       (nodedef->get(n).walkable &&
+                                        neighbourpos != player->getStandingNodePos() + v3s16(0, 1, 0) &&
+                                        neighbourpos != player->getStandingNodePos() + v3s16(0, 2, 0))) {
+
+                               // This triggers the required mesh update too
+                               client.addNode(p, n);
+                               return true;
+                       }
+               } catch (InvalidPositionException &e) {
+                       errorstream << "Node placement prediction failed for "
+                                   << playeritem_def.name << " (places "
+                                   << prediction
+                                   << ") - Position not loaded" << std::endl;
+               }
        }
 
-       /*
-               Attempt to connect to the server
-       */
-       
-       infostream<<"Connecting to server at ";
-       connect_address.print(&infostream);
-       infostream<<std::endl;
-       client.connect(connect_address);
+       return false;
+}
+
+static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               IFormSource *fs_src, TextDest *txt_dest, Client *client)
+{
+
+       if (*cur_formspec == 0) {
+               *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
+                                                   invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+               (*cur_formspec)->doPause = false;
+
+               /*
+                       Caution: do not call (*cur_formspec)->drop() here --
+                       the reference might outlive the menu, so we will
+                       periodically check if *cur_formspec is the only
+                       remaining reference (i.e. the menu was removed)
+                       and delete it in that case.
+               */
+
+       } else {
+               (*cur_formspec)->setFormSource(fs_src);
+               (*cur_formspec)->setTextDest(txt_dest);
+       }
+}
+
+#define SIZE_TAG "size[11,5.5]"
+
+static void show_chat_menu(GUIFormSpecMenu **cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               Client *client, std::string text)
+{
+       std::string formspec =
+               FORMSPEC_VERSION_STRING
+               SIZE_TAG
+               "field[3,2.35;6,0.5;f_text;;" + text + "]"
+               "button_exit[4,3;3,0.5;btn_send;" + wide_to_narrow(wstrgettext("Proceed")) + "]"
+               ;
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
+       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_CHAT_MENU", client);
+
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
+}
+
+static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+{
+       std::string formspec =
+               std::string(FORMSPEC_VERSION_STRING) +
+               SIZE_TAG
+               "bgcolor[#320000b4;true]"
+               "label[4.85,1.35;You died.]"
+               "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
+               ;
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
+       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
+
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+}
+
+/******************************************************************************/
+static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
+               InventoryManager *invmgr, IGameDef *gamedef,
+               IWritableTextureSource *tsrc, IrrlichtDevice *device,
+               bool singleplayermode)
+{
+#ifdef __ANDROID__
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                                  "No menu visible:\n"
+                                  "- single tap: button activate\n"
+                                  "- double tap: place/use\n"
+                                  "- slide finger: look around\n"
+                                  "Menu/Inventory visible:\n"
+                                  "- double tap (outside):\n"
+                                  " -->close\n"
+                                  "- touch stack, touch slot:\n"
+                                  " --> move stack\n"
+                                  "- touch&drag, tap 2nd finger\n"
+                                  " --> place single item to slot\n"
+                                                            ));
+#else
+       std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
+                                  "- WASD: move\n"
+                                  "- Space: jump/climb\n"
+                                  "- Shift: sneak/go down\n"
+                                  "- Q: drop item\n"
+                                  "- I: inventory\n"
+                                  "- Mouse: turn/look\n"
+                                  "- Mouse left: dig/punch\n"
+                                  "- Mouse right: place/use\n"
+                                  "- Mouse wheel: select item\n"
+                                  "- T: chat\n"
+                                                            ));
+#endif
+
+       float ypos = singleplayermode ? 0.5 : 0.1;
+       std::ostringstream os;
+
+       os << FORMSPEC_VERSION_STRING  << SIZE_TAG
+          << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
+          << wide_to_narrow(wstrgettext("Continue"))     << "]";
+
+       if (!singleplayermode) {
+               os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
+                  << wide_to_narrow(wstrgettext("Change Password")) << "]";
+       }
        
+#ifndef __ANDROID__
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
+                       << wide_to_narrow(wstrgettext("Sound Volume")) << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;"
+                       << wide_to_narrow(wstrgettext("Change Keys"))  << "]";
+#endif
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
+                       << wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
+       os              << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
+                       << wide_to_narrow(wstrgettext("Exit to OS"))   << "]"
+                       << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]"
+                       << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
+                       << minetest_build_info << "\n"
+                       << "path_user = " << wrap_rows(porting::path_user, 20)
+                       << "\n;]";
+
+       /* Create menu */
+       /* Note: FormspecFormSource and LocalFormspecHandler  *
+        * are deleted by guiFormSpecMenu                     */
+       FormspecFormSource *fs_src = new FormspecFormSource(os.str());
+       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
+
+       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+
+       (*cur_formspec)->doPause = true;
+}
+
+/******************************************************************************/
+static void updateChat(Client &client, f32 dtime, bool show_debug,
+               const v2u32 &screensize, bool show_chat, u32 show_profiler,
+               ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
+{
+       // Add chat log output for errors to be shown in chat
+       static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
+
+       // Get new messages from error log buffer
+       while (!chat_log_error_buf.empty()) {
+               chat_backend.addMessage(L"", narrow_to_wide(chat_log_error_buf.get()));
+       }
+
+       // Get new messages from client
+       std::wstring message;
+
+       while (client.getChatMessage(message)) {
+               chat_backend.addUnparsedMessage(message);
+       }
+
+       // Remove old messages
+       chat_backend.step(dtime);
+
+       // Display all messages in a static text element
+       unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
+       std::wstring recent_chat       = chat_backend.getRecentChat();
+       unsigned int line_height       = g_fontengine->getLineHeight();
+
+       guitext_chat->setText(recent_chat.c_str());
+
+       // Update gui element size and position
+       s32 chat_y = 5 + line_height;
+
+       if (show_debug)
+               chat_y += line_height;
+
+       // first pass to calculate height of text to be set
+       s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
+                            porting::getWindowSize().X - 20);
+       core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
+       guitext_chat->setRelativePosition(rect);
+
+       //now use real height of text and adjust rect according to this size
+       rect = core::rect<s32>(10, chat_y, width,
+                              chat_y + guitext_chat->getTextHeight());
+
+
+       guitext_chat->setRelativePosition(rect);
+       // Don't show chat if disabled or empty or profiler is enabled
+       guitext_chat->setVisible(
+               show_chat && recent_chat_count != 0 && !show_profiler);
+}
+
+
+/****************************************************************************
+ Fast key cache for main game loop
+ ****************************************************************************/
+
+/* This is faster than using getKeySetting with the tradeoff that functions
+ * using it must make sure that it's initialised before using it and there is
+ * no error handling (for example bounds checking). This is really intended for
+ * use only in the main running loop of the client (the_game()) where the faster
+ * (up to 10x faster) key lookup is an asset. Other parts of the codebase
+ * (e.g. formspecs) should continue using getKeySetting().
+ */
+struct KeyCache {
+
+       KeyCache() { populate(); }
+
+       enum {
+               // Player movement
+               KEYMAP_ID_FORWARD,
+               KEYMAP_ID_BACKWARD,
+               KEYMAP_ID_LEFT,
+               KEYMAP_ID_RIGHT,
+               KEYMAP_ID_JUMP,
+               KEYMAP_ID_SPECIAL1,
+               KEYMAP_ID_SNEAK,
+
+               // Other
+               KEYMAP_ID_DROP,
+               KEYMAP_ID_INVENTORY,
+               KEYMAP_ID_CHAT,
+               KEYMAP_ID_CMD,
+               KEYMAP_ID_CONSOLE,
+               KEYMAP_ID_FREEMOVE,
+               KEYMAP_ID_FASTMOVE,
+               KEYMAP_ID_NOCLIP,
+               KEYMAP_ID_SCREENSHOT,
+               KEYMAP_ID_TOGGLE_HUD,
+               KEYMAP_ID_TOGGLE_CHAT,
+               KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
+               KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
+               KEYMAP_ID_TOGGLE_DEBUG,
+               KEYMAP_ID_TOGGLE_PROFILER,
+               KEYMAP_ID_CAMERA_MODE,
+               KEYMAP_ID_INCREASE_VIEWING_RANGE,
+               KEYMAP_ID_DECREASE_VIEWING_RANGE,
+               KEYMAP_ID_RANGESELECT,
+
+               KEYMAP_ID_QUICKTUNE_NEXT,
+               KEYMAP_ID_QUICKTUNE_PREV,
+               KEYMAP_ID_QUICKTUNE_INC,
+               KEYMAP_ID_QUICKTUNE_DEC,
+
+               KEYMAP_ID_DEBUG_STACKS,
+
+               // Fake keycode for array size and internal checks
+               KEYMAP_INTERNAL_ENUM_COUNT
+
+
+       };
+
+       void populate();
+
+       KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
+};
+
+void KeyCache::populate()
+{
+       key[KEYMAP_ID_FORWARD]      = getKeySetting("keymap_forward");
+       key[KEYMAP_ID_BACKWARD]     = getKeySetting("keymap_backward");
+       key[KEYMAP_ID_LEFT]         = getKeySetting("keymap_left");
+       key[KEYMAP_ID_RIGHT]        = getKeySetting("keymap_right");
+       key[KEYMAP_ID_JUMP]         = getKeySetting("keymap_jump");
+       key[KEYMAP_ID_SPECIAL1]     = getKeySetting("keymap_special1");
+       key[KEYMAP_ID_SNEAK]        = getKeySetting("keymap_sneak");
+
+       key[KEYMAP_ID_DROP]         = getKeySetting("keymap_drop");
+       key[KEYMAP_ID_INVENTORY]    = getKeySetting("keymap_inventory");
+       key[KEYMAP_ID_CHAT]         = getKeySetting("keymap_chat");
+       key[KEYMAP_ID_CMD]          = getKeySetting("keymap_cmd");
+       key[KEYMAP_ID_CONSOLE]      = getKeySetting("keymap_console");
+       key[KEYMAP_ID_FREEMOVE]     = getKeySetting("keymap_freemove");
+       key[KEYMAP_ID_FASTMOVE]     = getKeySetting("keymap_fastmove");
+       key[KEYMAP_ID_NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KEYMAP_ID_SCREENSHOT]   = getKeySetting("keymap_screenshot");
+       key[KEYMAP_ID_TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
+       key[KEYMAP_ID_TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
+       key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
+                       = getKeySetting("keymap_toggle_force_fog_off");
+       key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
+                       = getKeySetting("keymap_toggle_update_camera");
+       key[KEYMAP_ID_TOGGLE_DEBUG]
+                       = getKeySetting("keymap_toggle_debug");
+       key[KEYMAP_ID_TOGGLE_PROFILER]
+                       = getKeySetting("keymap_toggle_profiler");
+       key[KEYMAP_ID_CAMERA_MODE]
+                       = getKeySetting("keymap_camera_mode");
+       key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
+                       = getKeySetting("keymap_increase_viewing_range_min");
+       key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
+                       = getKeySetting("keymap_decrease_viewing_range_min");
+       key[KEYMAP_ID_RANGESELECT]
+                       = getKeySetting("keymap_rangeselect");
+
+       key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+       key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+       key[KEYMAP_ID_QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
+       key[KEYMAP_ID_QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
+
+       key[KEYMAP_ID_DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
+}
+
+
+/****************************************************************************
+
+ ****************************************************************************/
+
+const float object_hit_delay = 0.2;
+
+struct FpsControl {
+       u32 last_time, busy_time, sleep_time;
+};
+
+
+/* The reason the following structs are not anonymous structs within the
+ * class is that they are not used by the majority of member functions and
+ * many functions that do require objects of thse types do not modify them
+ * (so they can be passed as a const qualified parameter)
+ */
+struct CameraOrientation {
+       f32 camera_yaw;    // "right/left"
+       f32 camera_pitch;  // "up/down"
+};
+
+struct GameRunData {
+       u16 dig_index;
+       u16 new_playeritem;
+       PointedThing pointed_old;
+       bool digging;
+       bool ldown_for_dig;
+       bool left_punch;
+       bool update_wielded_item_trigger;
+       bool reset_jump_timer;
+       float nodig_delay_timer;
+       float dig_time;
+       float dig_time_complete;
+       float repeat_rightclick_timer;
+       float object_hit_delay_timer;
+       float time_from_last_punch;
+       ClientActiveObject *selected_object;
+
+       float jump_timer;
+       float damage_flash;
+       float update_draw_list_timer;
+       float statustext_time;
+
+       f32 fog_range;
+
+       v3f update_draw_list_last_cam_dir;
+
+       u32 profiler_current_page;
+       u32 profiler_max_page;     // Number of pages
+
+       float time_of_day;
+       float time_of_day_smooth;
+};
+
+struct Jitter {
+       f32 max, min, avg, counter, max_sample, min_sample, max_fraction;
+};
+
+struct RunStats {
+       u32 drawtime;
+       u32 beginscenetime;
+       u32 endscenetime;
+
+       Jitter dtime_jitter, busy_time_jitter;
+};
+
+/* Flags that can, or may, change during main game loop
+ */
+struct VolatileRunFlags {
+       bool invert_mouse;
+       bool show_chat;
+       bool show_hud;
+       bool force_fog_off;
+       bool show_debug;
+       bool show_profiler_graph;
+       bool disable_camera_update;
+       bool first_loop_after_window_activation;
+       bool camera_offset_changed;
+};
+
+
+/****************************************************************************
+ THE GAME
+ ****************************************************************************/
+
+/* This is not intended to be a public class. If a public class becomes
+ * desirable then it may be better to create another 'wrapper' class that
+ * hides most of the stuff in this class (nothing in this class is required
+ * by any other file) but exposes the public methods/data only.
+ */
+class Game
+{
+public:
+       Game();
+       ~Game();
+
+       bool startup(bool *kill,
+                       bool random_input,
+                       InputHandler *input,
+                       IrrlichtDevice *device,
+                       const std::string &map_dir,
+                       const std::string &playername,
+                       const std::string &password,
+                       // If address is "", local server is used and address is updated
+                       std::string *address,
+                       u16 port,
+                       std::wstring *error_message,
+                       ChatBackend *chat_backend,
+                       const SubgameSpec &gamespec,    // Used for local game
+                       bool simple_singleplayer_mode);
+
+       void run();
+       void shutdown();
+
+protected:
+
+       void extendedResourceCleanup();
+
+       // Basic initialisation
+       bool init(const std::string &map_dir, std::string *address,
+                       u16 port,
+                       const SubgameSpec &gamespec);
+       bool initSound();
+       bool createSingleplayerServer(const std::string map_dir,
+                       const SubgameSpec &gamespec, u16 port, std::string *address);
+
+       // Client creation
+       bool createClient(const std::string &playername,
+                       const std::string &password, std::string *address, u16 port,
+                       std::wstring *error_message);
+       bool initGui(std::wstring *error_message);
+
+       // Client connection
+       bool connectToServer(const std::string &playername,
+                       const std::string &password, std::string *address, u16 port,
+                       bool *connect_ok, bool *aborted);
+       bool getServerContent(bool *aborted);
+
+       // Main loop
+
+       void updateInteractTimers(GameRunData *args, f32 dtime);
+       bool checkConnection();
+       bool handleCallbacks();
+       void processQueues();
+       void updateProfilers(const GameRunData &run_data, const RunStats &stats,
+                       const FpsControl &draw_times, f32 dtime);
+       void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times,
+                       f32 dtime);
+       void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
+
+       void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args,
+                       f32 dtime);
+       void processKeyboardInput(VolatileRunFlags *flags,
+                       float *statustext_time,
+                       float *jump_timer,
+                       bool *reset_jump_timer,
+                       u32 *profiler_current_page,
+                       u32 profiler_max_page);
+       void processItemSelection(u16 *new_playeritem);
+
+       void dropSelectedItem();
+       void openInventory();
+       void openConsole();
+       void toggleFreeMove(float *statustext_time);
+       void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
+       void toggleFast(float *statustext_time);
+       void toggleNoClip(float *statustext_time);
+
+       void toggleChat(float *statustext_time, bool *flag);
+       void toggleHud(float *statustext_time, bool *flag);
+       void toggleFog(float *statustext_time, bool *flag);
+       void toggleDebug(float *statustext_time, bool *show_debug,
+                       bool *show_profiler_graph);
+       void toggleUpdateCamera(float *statustext_time, bool *flag);
+       void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
+                       u32 profiler_max_page);
+
+       void increaseViewRange(float *statustext_time);
+       void decreaseViewRange(float *statustext_time);
+       void toggleFullViewRange(float *statustext_time);
+
+       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+       void updateCameraOrientation(CameraOrientation *cam,
+                       const VolatileRunFlags &flags);
+       void updatePlayerControl(const CameraOrientation &cam);
+       void step(f32 *dtime);
+       void processClientEvents(CameraOrientation *cam, float *damage_flash);
+       void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
+                       float time_from_last_punch);
+       void updateSound(f32 dtime);
+       void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
+                       GameRunData *runData, f32 dtime, bool show_hud,
+                       bool show_debug);
+       void handlePointingAtNode(GameRunData *runData,
+                       const PointedThing &pointed, const ItemDefinition &playeritem_def,
+                       const ToolCapabilities &playeritem_toolcap, f32 dtime);
+       void handlePointingAtObject(GameRunData *runData,
+                       const PointedThing &pointed, const ItemStack &playeritem,
+                       const v3f &player_position, bool show_debug);
+       void handleDigging(GameRunData *runData, const PointedThing &pointed,
+                       const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
+                       f32 dtime);
+       void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
+                       RunStats *stats, GameRunData *runData,
+                       f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
+       void updateGui(float *statustext_time, const RunStats &stats,
+                       const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
+                       const CameraOrientation &cam);
+       void updateProfilerGraphs(ProfilerGraph *graph);
+
+       // Misc
+       void limitFps(FpsControl *fps_timings, f32 *dtime);
+
+       void showOverlayMessage(const wchar_t *msg, float dtime, int percent,
+                       bool draw_clouds = true);
+
+private:
+       InputHandler *input;
+
+       Client *client;
+       Server *server;
+
+       IWritableTextureSource *texture_src;
+       IWritableShaderSource *shader_src;
+
+       // When created, these will be filled with data received from the server
+       IWritableItemDefManager *itemdef_manager;
+       IWritableNodeDefManager *nodedef_manager;
+
+       GameOnDemandSoundFetcher soundfetcher; // useful when testing
+       ISoundManager *sound;
+       bool sound_is_dummy;
+       SoundMaker *soundmaker;
+
+       ChatBackend *chat_backend;
+
+       GUIFormSpecMenu *current_formspec;
+
+       EventManager *eventmgr;
+       QuicktuneShortcutter *quicktune;
+
+       GUIChatConsole *gui_chat_console; // Free using ->Drop()
+       MapDrawControl *draw_control;
+       Camera *camera;
+       Clouds *clouds;                   // Free using ->Drop()
+       Sky *sky;                         // Free using ->Drop()
+       Inventory *local_inventory;
+       Hud *hud;
+
+       /* 'cache'
+          This class does take ownership/responsibily for cleaning up etc of any of
+          these items (e.g. device)
+       */
+       IrrlichtDevice *device;
+       video::IVideoDriver *driver;
+       scene::ISceneManager *smgr;
+       bool *kill;
+       std::wstring *error_message;
+       IGameDef *gamedef;                     // Convenience (same as *client)
+       scene::ISceneNode *skybox;
+
+       bool random_input;
+       bool simple_singleplayer_mode;
+       /* End 'cache' */
+
+       /* Pre-calculated values
+        */
+       int crack_animation_length;
+
+       /* GUI stuff
+        */
+       gui::IGUIStaticText *guitext;          // First line of debug text
+       gui::IGUIStaticText *guitext2;         // Second line of debug text
+       gui::IGUIStaticText *guitext_info;     // At the middle of the screen
+       gui::IGUIStaticText *guitext_status;
+       gui::IGUIStaticText *guitext_chat;         // Chat text
+       gui::IGUIStaticText *guitext_profiler; // Profiler text
+
+       std::wstring infotext;
+       std::wstring statustext;
+
+       KeyCache keycache;
+
+       IntervalLimiter profiler_interval;
+
+       /* TODO: Add a callback function so these can be updated when a setting
+        *       changes.  At this point in time it doesn't matter (e.g. /set
+        *       is documented to change server settings only)
+        *
+        * TODO: Local caching of settings is not optimal and should at some stage
+        *       be updated to use a global settings object for getting thse values
+        *       (as opposed to the this local caching). This can be addressed in
+        *       a later release.
+        */
+       bool m_cache_doubletap_jump;
+       bool m_cache_enable_node_highlighting;
+       bool m_cache_enable_clouds;
+       bool m_cache_enable_particles;
+       bool m_cache_enable_fog;
+       f32  m_cache_mouse_sensitivity;
+       f32  m_repeat_right_click_time;
+};
+
+Game::Game() :
+       client(NULL),
+       server(NULL),
+       texture_src(NULL),
+       shader_src(NULL),
+       itemdef_manager(NULL),
+       nodedef_manager(NULL),
+       sound(NULL),
+       sound_is_dummy(false),
+       soundmaker(NULL),
+       chat_backend(NULL),
+       current_formspec(NULL),
+       eventmgr(NULL),
+       quicktune(NULL),
+       gui_chat_console(NULL),
+       draw_control(NULL),
+       camera(NULL),
+       clouds(NULL),
+       sky(NULL),
+       local_inventory(NULL),
+       hud(NULL)
+{
+       m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
+       m_cache_enable_node_highlighting  = g_settings->getBool("enable_node_highlighting");
+       m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
+       m_cache_enable_particles          = g_settings->getBool("enable_particles");
+       m_cache_enable_fog                = g_settings->getBool("enable_fog");
+       m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
+       m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
+
+       m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+}
+
+
+
+/****************************************************************************
+ MinetestApp Public
+ ****************************************************************************/
+
+Game::~Game()
+{
+       delete client;
+       delete soundmaker;
+       if (!sound_is_dummy)
+               delete sound;
+
+       delete server; // deleted first to stop all server threads
+
+       delete hud;
+       delete local_inventory;
+       delete camera;
+       delete quicktune;
+       delete eventmgr;
+       delete texture_src;
+       delete shader_src;
+       delete nodedef_manager;
+       delete itemdef_manager;
+       delete draw_control;
+
+       extendedResourceCleanup();
+}
+
+bool Game::startup(bool *kill,
+               bool random_input,
+               InputHandler *input,
+               IrrlichtDevice *device,
+               const std::string &map_dir,
+               const std::string &playername,
+               const std::string &password,
+               std::string *address,     // can change if simple_singleplayer_mode
+               u16 port,
+               std::wstring *error_message,
+               ChatBackend *chat_backend,
+               const SubgameSpec &gamespec,
+               bool simple_singleplayer_mode)
+{
+       // "cache"
+       this->device        = device;
+       this->kill          = kill;
+       this->error_message = error_message;
+       this->random_input  = random_input;
+       this->input         = input;
+       this->chat_backend  = chat_backend;
+       this->simple_singleplayer_mode = simple_singleplayer_mode;
+
+       driver              = device->getVideoDriver();
+       smgr                = device->getSceneManager();
+
+       smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+
+       if (!init(map_dir, address, port, gamespec))
+               return false;
+
+       if (!createClient(playername, password, address, port, error_message))
+               return false;
+
+       return true;
+}
+
+
+void Game::run()
+{
+       ProfilerGraph graph;
+       RunStats stats              = { 0 };
+       CameraOrientation cam_view  = { 0 };
+       GameRunData runData         = { 0 };
+       FpsControl draw_times       = { 0 };
+       VolatileRunFlags flags      = { 0 };
+       f32 dtime; // in seconds
+
+       runData.time_from_last_punch  = 10.0;
+       runData.profiler_max_page = 3;
+       runData.update_wielded_item_trigger = true;
+
+       flags.show_chat = true;
+       flags.show_hud = true;
+       flags.show_debug = g_settings->getBool("show_debug");
+       flags.invert_mouse = g_settings->getBool("invert_mouse");
+       flags.first_loop_after_window_activation = true;
+
+       /* Clear the profiler */
+       Profiler::GraphValues dummyvalues;
+       g_profiler->graphGet(dummyvalues);
+
+       draw_times.last_time = device->getTimer()->getTime();
+
+       shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
+                       sky,
+                       &flags.force_fog_off,
+                       &runData.fog_range,
+                       client));
+
+       std::vector<aabb3f> highlight_boxes;
+
+       set_light_table(g_settings->getFloat("display_gamma"));
+
+       while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) {
+
+               /* Must be called immediately after a device->run() call because it
+                * uses device->getTimer()->getTime()
+                */
+               limitFps(&draw_times, &dtime);
+
+               updateStats(&stats, draw_times, dtime);
+               updateInteractTimers(&runData, dtime);
+
+               if (!checkConnection())
+                       break;
+               if (!handleCallbacks())
+                       break;
+
+               processQueues();
+
+               infotext = L"";
+               hud->resizeHotbar();
+
+               updateProfilers(runData, stats, draw_times, dtime);
+               processUserInput(&flags, &runData, dtime);
+               // Update camera before player movement to avoid camera lag of one frame
+               updateCameraDirection(&cam_view, &flags);
+               updatePlayerControl(cam_view);
+               step(&dtime);
+               processClientEvents(&cam_view, &runData.damage_flash);
+               updateCamera(&flags, draw_times.busy_time, dtime,
+                               runData.time_from_last_punch);
+               updateSound(dtime);
+               processPlayerInteraction(highlight_boxes, &runData, dtime,
+                               flags.show_hud, flags.show_debug);
+               updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
+                               flags, cam_view);
+               updateProfilerGraphs(&graph);
+       }
+}
+
+
+void Game::shutdown()
+{
+       showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
+
+       if (clouds)
+               clouds->drop();
+
+       if (gui_chat_console)
+               gui_chat_console->drop();
+
+       if (sky)
+               sky->drop();
+
+       /* cleanup menus */
+       while (g_menumgr.menuCount() > 0) {
+               g_menumgr.m_stack.front()->setVisible(false);
+               g_menumgr.deletingMenu(g_menumgr.m_stack.front());
+       }
+
+       if (current_formspec) {
+               current_formspec->drop();
+               current_formspec = NULL;
+       }
+
+       chat_backend->addMessage(L"", L"# Disconnected.");
+       chat_backend->addMessage(L"", L"");
+
+       if (client) {
+               client->Stop();
+               while (!client->isShutdown()) {
+                       assert(texture_src != NULL);
+                       assert(shader_src != NULL);
+                       texture_src->processQueue();
+                       shader_src->processQueue();
+                       sleep_ms(100);
+               }
+       }
+}
+
+
+
+/****************************************************************************
+ Startup
+ ****************************************************************************/
+
+bool Game::init(
+               const std::string &map_dir,
+               std::string *address,
+               u16 port,
+               const SubgameSpec &gamespec)
+{
+       showOverlayMessage(wgettext("Loading..."), 0, 0);
+
+       texture_src = createTextureSource(device);
+       shader_src = createShaderSource(device);
+
+       itemdef_manager = createItemDefManager();
+       nodedef_manager = createNodeDefManager();
+
+       eventmgr = new EventManager();
+       quicktune = new QuicktuneShortcutter();
+
+       if (!(texture_src && shader_src && itemdef_manager && nodedef_manager
+                       && eventmgr && quicktune))
+               return false;
+
+       if (!initSound())
+               return false;
+
+       // Create a server if not connecting to an existing one
+       if (*address == "") {
+               if (!createSingleplayerServer(map_dir, gamespec, port, address))
+                       return false;
+       }
+
+       return true;
+}
+
+bool Game::initSound()
+{
+#if USE_SOUND
+       if (g_settings->getBool("enable_sound")) {
+               infostream << "Attempting to use OpenAL audio" << std::endl;
+               sound = createOpenALSoundManager(&soundfetcher);
+               if (!sound)
+                       infostream << "Failed to initialize OpenAL audio" << std::endl;
+       } else
+               infostream << "Sound disabled." << std::endl;
+#endif
+
+       if (!sound) {
+               infostream << "Using dummy audio." << std::endl;
+               sound = &dummySoundManager;
+               sound_is_dummy = true;
+       }
+
+       soundmaker = new SoundMaker(sound, nodedef_manager);
+       if (!soundmaker)
+               return false;
+
+       soundmaker->registerReceiver(eventmgr);
+
+       return true;
+}
+
+bool Game::createSingleplayerServer(const std::string map_dir,
+               const SubgameSpec &gamespec, u16 port, std::string *address)
+{
+       showOverlayMessage(wgettext("Creating server..."), 0, 5);
+
+       std::string bind_str = g_settings->get("bind_address");
+       Address bind_addr(0, 0, 0, 0, port);
+
+       if (g_settings->getBool("ipv6_server")) {
+               bind_addr.setAddress((IPv6AddressBytes *) NULL);
+       }
+
+       try {
+               bind_addr.Resolve(bind_str.c_str());
+       } catch (ResolveError &e) {
+               infostream << "Resolving bind address \"" << bind_str
+                          << "\" failed: " << e.what()
+                          << " -- Listening on all addresses." << std::endl;
+       }
+
+       if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+               *error_message = L"Unable to listen on " +
+                               narrow_to_wide(bind_addr.serializeString()) +
+                               L" because IPv6 is disabled";
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       server = new Server(map_dir, gamespec, simple_singleplayer_mode,
+                           bind_addr.isIPv6());
+
+       server->start(bind_addr);
+
+       return true;
+}
+
+bool Game::createClient(const std::string &playername,
+               const std::string &password, std::string *address, u16 port,
+               std::wstring *error_message)
+{
+       showOverlayMessage(wgettext("Creating client..."), 0, 10);
+
+       draw_control = new MapDrawControl;
+       if (!draw_control)
+               return false;
+
+       bool could_connect, connect_aborted;
+
+       if (!connectToServer(playername, password, address, port,
+                       &could_connect, &connect_aborted))
+               return false;
+
+       if (!could_connect) {
+               if (*error_message == L"" && !connect_aborted) {
+                       // Should not happen if error messages are set properly
+                       *error_message = L"Connection failed for unknown reason";
+                       errorstream << wide_to_narrow(*error_message) << std::endl;
+               }
+               return false;
+       }
+
+       if (!getServerContent(&connect_aborted)) {
+               if (*error_message == L"" && !connect_aborted) {
+                       // Should not happen if error messages are set properly
+                       *error_message = L"Connection failed for unknown reason";
+                       errorstream << wide_to_narrow(*error_message) << std::endl;
+               }
+               return false;
+       }
+
+       // Update cached textures, meshes and materials
+       client->afterContentReceived(device, g_fontengine->getFont());
+
+       /* Camera
+        */
+       camera = new Camera(smgr, *draw_control, gamedef);
+       if (!camera || !camera->successfullyCreated(*error_message))
+               return false;
+
+       /* Clouds
+        */
+       if (m_cache_enable_clouds) {
+               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
+               if (!clouds) {
+                       *error_message = L"Memory allocation error";
+                       *error_message += narrow_to_wide(" (clouds)");
+                       errorstream << wide_to_narrow(*error_message) << std::endl;
+                       return false;
+               }
+       }
+
+       /* Skybox
+        */
+       sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+       skybox = NULL;  // This is used/set later on in the main run loop
+
+       local_inventory = new Inventory(itemdef_manager);
+
+       if (!(sky && local_inventory)) {
+               *error_message = L"Memory allocation error";
+               *error_message += narrow_to_wide(" (sky or local inventory)");
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       /* Pre-calculated values
+        */
+       video::ITexture *t = texture_src->getTexture("crack_anylength.png");
+       if (t) {
+               v2u32 size = t->getOriginalSize();
+               crack_animation_length = size.Y / size.X;
+       } else {
+               crack_animation_length = 5;
+       }
+
+       if (!initGui(error_message))
+               return false;
+
+       /* Set window caption
+        */
+       core::stringw str = L"Minetest [";
+       str += driver->getName();
+       str += "]";
+       device->setWindowCaption(str.c_str());
+
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       player->hurt_tilt_timer = 0;
+       player->hurt_tilt_strength = 0;
+
+       hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
+
+       if (!hud) {
+               *error_message = L"Memory error: could not create HUD";
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       return true;
+}
+
+bool Game::initGui(std::wstring *error_message)
+{
+       // First line of debug text
+       guitext = guienv->addStaticText(
+                       L"Minetest",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
+
+       // Second line of debug text
+       guitext2 = guienv->addStaticText(
+                       L"",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
+
+       // At the middle of the screen
+       // Object infos are shown in this
+       guitext_info = guienv->addStaticText(
+                       L"",
+                       core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
+                       false, true, guiroot);
+
+       // Status text (displays info when showing and hiding GUI stuff, etc.)
+       guitext_status = guienv->addStaticText(
+                       L"<Status>",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
+       guitext_status->setVisible(false);
+
+       // Chat text
+       guitext_chat = guienv->addStaticText(
+                       L"",
+                       core::rect<s32>(0, 0, 0, 0),
+                       //false, false); // Disable word wrap as of now
+                       false, true, guiroot);
+       // Remove stale "recent" chat messages from previous connections
+       chat_backend->clearRecentChat();
+
+       // Chat backend and console
+       gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
+                       -1, chat_backend, client);
+       if (!gui_chat_console) {
+               *error_message = L"Could not allocate memory for chat console";
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       // Profiler text (size is updated when text is updated)
+       guitext_profiler = guienv->addStaticText(
+                       L"<Profiler>",
+                       core::rect<s32>(0, 0, 0, 0),
+                       false, false, guiroot);
+       guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
+       guitext_profiler->setVisible(false);
+       guitext_profiler->setWordWrap(true);
+
+#ifdef HAVE_TOUCHSCREENGUI
+
+       if (g_touchscreengui)
+               g_touchscreengui->init(texture_src, porting::getDisplayDensity());
+
+#endif
+
+       return true;
+}
+
+bool Game::connectToServer(const std::string &playername,
+               const std::string &password, std::string *address, u16 port,
+               bool *connect_ok, bool *aborted)
+{
+       *connect_ok = false;    // Let's not be overly optimistic
+       *aborted = false;
+       bool local_server_mode = false;
+
+       showOverlayMessage(wgettext("Resolving address..."), 0, 15);
+
+       Address connect_address(0, 0, 0, 0, port);
+
+       try {
+               connect_address.Resolve(address->c_str());
+
+               if (connect_address.isZero()) { // i.e. INADDR_ANY, IN6ADDR_ANY
+                       //connect_address.Resolve("localhost");
+                       if (connect_address.isIPv6()) {
+                               IPv6AddressBytes addr_bytes;
+                               addr_bytes.bytes[15] = 1;
+                               connect_address.setAddress(&addr_bytes);
+                       } else {
+                               connect_address.setAddress(127, 0, 0, 1);
+                       }
+                       local_server_mode = true;
+               }
+       } catch (ResolveError &e) {
+               *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
+               *error_message = L"Unable to connect to " +
+                               narrow_to_wide(connect_address.serializeString()) +
+                               L" because IPv6 is disabled";
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       client = new Client(device,
+                       playername.c_str(), password,
+                       *draw_control, texture_src, shader_src,
+                       itemdef_manager, nodedef_manager, sound, eventmgr,
+                       connect_address.isIPv6());
+
+       if (!client)
+               return false;
+
+       gamedef = client;       // Client acts as our GameDef
+
+       infostream << "Connecting to server at ";
+       connect_address.print(&infostream);
+       infostream << std::endl;
+
+       client->connect(connect_address, *address,
+               simple_singleplayer_mode || local_server_mode);
+
        /*
                Wait for server to accept connection
        */
-       bool could_connect = false;
-       bool connect_aborted = false;
-       try{
-               float frametime = 0.033;
-               float time_counter = 0.0;
+
+       try {
                input->clear();
-               while(device->run())
-               {
+
+               FpsControl fps_control = { 0 };
+               f32 dtime; // in seconds
+
+               while (device->run()) {
+
+                       limitFps(&fps_control, &dtime);
+
                        // Update client and server
-                       client.step(frametime);
-                       if(server != NULL)
-                               server->step(frametime);
-                       
+                       client->step(dtime);
+
+                       if (server != NULL)
+                               server->step(dtime);
+
                        // End condition
-                       if(client.connectedAndInitialized()){
-                               could_connect = true;
+                       if (client->getState() == LC_Init) {
+                               *connect_ok = true;
                                break;
                        }
+
                        // Break conditions
-                       if(client.accessDenied()){
-                               error_message = L"Access denied. Reason: "
-                                               +client.accessDeniedReason();
-                               errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       if (client->accessDenied()) {
+                               *error_message = L"Access denied. Reason: "
+                                               + client->accessDeniedReason();
+                               errorstream << wide_to_narrow(*error_message) << std::endl;
                                break;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
-                               connect_aborted = true;
-                               infostream<<"Connect aborted [Escape]"<<std::endl;
+
+                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+                               *aborted = true;
+                               infostream << "Connect aborted [Escape]" << std::endl;
                                break;
                        }
-                       
-                       // Display status
-                       std::wostringstream ss;
-                       ss<<L"Connecting to server... (press Escape to cancel)\n";
-                       std::wstring animation = L"/-\\|";
-                       ss<<animation[(int)(time_counter/0.2)%4];
-                       draw_load_screen(ss.str(), driver, font);
-                       
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
+
+                       // Update status
+                       showOverlayMessage(wgettext("Connecting to server..."), dtime, 20);
+               }
+       } catch (con::PeerNotFoundException &e) {
+               // TODO: Should something be done here? At least an info/error
+               // message?
+               return false;
+       }
+
+       return true;
+}
+
+bool Game::getServerContent(bool *aborted)
+{
+       input->clear();
+
+       FpsControl fps_control = { 0 };
+       f32 dtime; // in seconds
+
+       while (device->run()) {
+
+               limitFps(&fps_control, &dtime);
+
+               // Update client and server
+               client->step(dtime);
+
+               if (server != NULL)
+                       server->step(dtime);
+
+               // End condition
+               if (client->mediaReceived() && client->itemdefReceived() &&
+                               client->nodedefReceived()) {
+                       break;
+               }
+
+               // Error conditions
+               if (client->accessDenied()) {
+                       *error_message = L"Access denied. Reason: "
+                                       + client->accessDeniedReason();
+                       errorstream << wide_to_narrow(*error_message) << std::endl;
+                       return false;
+               }
+
+               if (client->getState() < LC_Init) {
+                       *error_message = L"Client disconnected";
+                       errorstream << wide_to_narrow(*error_message) << std::endl;
+                       return false;
+               }
+
+               if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+                       *aborted = true;
+                       infostream << "Connect aborted [Escape]" << std::endl;
+                       return false;
+               }
+
+               // Display status
+               int progress = 25;
+
+               if (!client->itemdefReceived()) {
+                       const wchar_t *text = wgettext("Item definitions...");
+                       progress = 25;
+                       draw_load_screen(text, device, guienv, dtime, progress);
+                       delete[] text;
+               } else if (!client->nodedefReceived()) {
+                       const wchar_t *text = wgettext("Node definitions...");
+                       progress = 30;
+                       draw_load_screen(text, device, guienv, dtime, progress);
+                       delete[] text;
+               } else {
+                       std::stringstream message;
+                       message.precision(3);
+                       message << gettext("Media...");
+
+                       if ((USE_CURL == 0) ||
+                                       (!g_settings->getBool("enable_remote_media_server"))) {
+                               float cur = client->getCurRate();
+                               std::string cur_unit = gettext(" KB/s");
+
+                               if (cur > 900) {
+                                       cur /= 1024.0;
+                                       cur_unit = gettext(" MB/s");
+                               }
+
+                               message << " ( " << cur << cur_unit << " )";
+                       }
+
+                       progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
+                       draw_load_screen(narrow_to_wide(message.str()), device,
+                                       guienv, dtime, progress);
+               }
+       }
+
+       return true;
+}
+
+
+
+/****************************************************************************
+ Run
+ ****************************************************************************/
+
+inline void Game::updateInteractTimers(GameRunData *args, f32 dtime)
+{
+       if (args->nodig_delay_timer >= 0)
+               args->nodig_delay_timer -= dtime;
+
+       if (args->object_hit_delay_timer >= 0)
+               args->object_hit_delay_timer -= dtime;
+
+       args->time_from_last_punch += dtime;
+}
+
+
+/* returns false if game should exit, otherwise true
+ */
+inline bool Game::checkConnection()
+{
+       if (client->accessDenied()) {
+               *error_message = L"Access denied. Reason: "
+                               + client->accessDeniedReason();
+               errorstream << wide_to_narrow(*error_message) << std::endl;
+               return false;
+       }
+
+       return true;
+}
+
+
+/* returns false if game should exit, otherwise true
+ */
+inline bool Game::handleCallbacks()
+{
+       if (g_gamecallback->disconnect_requested) {
+               g_gamecallback->disconnect_requested = false;
+               return false;
+       }
+
+       if (g_gamecallback->changepassword_requested) {
+               (new GUIPasswordChange(guienv, guiroot, -1,
+                                      &g_menumgr, client))->drop();
+               g_gamecallback->changepassword_requested = false;
+       }
+
+       if (g_gamecallback->changevolume_requested) {
+               (new GUIVolumeChange(guienv, guiroot, -1,
+                                    &g_menumgr, client))->drop();
+               g_gamecallback->changevolume_requested = false;
+       }
+
+       if (g_gamecallback->keyconfig_requested) {
+               (new GUIKeyChangeMenu(guienv, guiroot, -1,
+                                     &g_menumgr))->drop();
+               g_gamecallback->keyconfig_requested = false;
+       }
+
+       if (g_gamecallback->keyconfig_changed) {
+               keycache.populate(); // update the cache with new settings
+               g_gamecallback->keyconfig_changed = false;
+       }
+
+       return true;
+}
+
+
+void Game::processQueues()
+{
+       texture_src->processQueue();
+       itemdef_manager->processQueue(gamedef);
+       shader_src->processQueue();
+}
+
+
+void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats,
+               const FpsControl &draw_times, f32 dtime)
+{
+       float profiler_print_interval =
+                       g_settings->getFloat("profiler_print_interval");
+       bool print_to_log = true;
+
+       if (profiler_print_interval == 0) {
+               print_to_log = false;
+               profiler_print_interval = 5;
+       }
+
+       if (profiler_interval.step(dtime, profiler_print_interval)) {
+               if (print_to_log) {
+                       infostream << "Profiler:" << std::endl;
+                       g_profiler->print(infostream);
+               }
+
+               update_profiler_gui(guitext_profiler, g_fontengine,
+                               run_data.profiler_current_page, run_data.profiler_max_page,
+                               driver->getScreenSize().Height);
+
+               g_profiler->clear();
+       }
+
+       addProfilerGraphs(stats, draw_times, dtime);
+}
+
+
+void Game::addProfilerGraphs(const RunStats &stats,
+               const FpsControl &draw_times, f32 dtime)
+{
+       g_profiler->graphAdd("mainloop_other",
+                       draw_times.busy_time / 1000.0f - stats.drawtime / 1000.0f);
+
+       if (draw_times.sleep_time != 0)
+               g_profiler->graphAdd("mainloop_sleep", draw_times.sleep_time / 1000.0f);
+       g_profiler->graphAdd("mainloop_dtime", dtime);
+
+       g_profiler->add("Elapsed time", dtime);
+       g_profiler->avg("FPS", 1. / dtime);
+}
+
+
+void Game::updateStats(RunStats *stats, const FpsControl &draw_times,
+               f32 dtime)
+{
+
+       f32 jitter;
+       Jitter *jp;
+
+       /* Time average and jitter calculation
+        */
+       jp = &stats->dtime_jitter;
+       jp->avg = jp->avg * 0.96 + dtime * 0.04;
+
+       jitter = dtime - jp->avg;
+
+       if (jitter > jp->max)
+               jp->max = jitter;
+
+       jp->counter += dtime;
+
+       if (jp->counter > 0.0) {
+               jp->counter -= 3.0;
+               jp->max_sample = jp->max;
+               jp->max_fraction = jp->max_sample / (jp->avg + 0.001);
+               jp->max = 0.0;
+       }
+
+       /* Busytime average and jitter calculation
+        */
+       jp = &stats->busy_time_jitter;
+       jp->avg = jp->avg + draw_times.busy_time * 0.02;
+
+       jitter = draw_times.busy_time - jp->avg;
+
+       if (jitter > jp->max)
+               jp->max = jitter;
+       if (jitter < jp->min)
+               jp->min = jitter;
+
+       jp->counter += dtime;
+
+       if (jp->counter > 0.0) {
+               jp->counter -= 3.0;
+               jp->max_sample = jp->max;
+               jp->min_sample = jp->min;
+               jp->max = 0.0;
+               jp->min = 0.0;
+       }
+}
+
+
+
+/****************************************************************************
+ Input handling
+ ****************************************************************************/
+
+void Game::processUserInput(VolatileRunFlags *flags,
+               GameRunData *interact_args, f32 dtime)
+{
+       // Reset input if window not active or some menu is active
+       if (device->isWindowActive() == false
+                       || noMenuActive() == false
+                       || guienv->hasFocus(gui_chat_console)) {
+               input->clear();
+       }
+
+       if (!guienv->hasFocus(gui_chat_console) && gui_chat_console->isOpen()) {
+               gui_chat_console->closeConsoleAtOnce();
+       }
+
+       // Input handler step() (used by the random input generator)
+       input->step(dtime);
+
+#ifdef HAVE_TOUCHSCREENGUI
+
+       if (g_touchscreengui) {
+               g_touchscreengui->step(dtime);
+       }
+
+#endif
+#ifdef __ANDROID__
+
+       if (current_formspec != 0)
+               current_formspec->getAndroidUIInput();
+
+#endif
+
+       // Increase timer for double tap of "keymap_jump"
+       if (m_cache_doubletap_jump && interact_args->jump_timer <= 0.2)
+               interact_args->jump_timer += dtime;
+
+       processKeyboardInput(
+                       flags,
+                       &interact_args->statustext_time,
+                       &interact_args->jump_timer,
+                       &interact_args->reset_jump_timer,
+                       &interact_args->profiler_current_page,
+                       interact_args->profiler_max_page);
+
+       processItemSelection(&interact_args->new_playeritem);
+}
+
+
+void Game::processKeyboardInput(VolatileRunFlags *flags,
+               float *statustext_time,
+               float *jump_timer,
+               bool *reset_jump_timer,
+               u32 *profiler_current_page,
+               u32 profiler_max_page)
+{
+
+       //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
+
+       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
+               dropSelectedItem();
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
+               openInventory();
+       } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+               show_pause_menu(&current_formspec, client, gamedef, texture_src, device,
+                               simple_singleplayer_mode);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
+               show_chat_menu(&current_formspec, client, gamedef, texture_src, device,
+                               client, "");
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
+               show_chat_menu(&current_formspec, client, gamedef, texture_src, device,
+                               client, "/");
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
+               openConsole();
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
+               toggleFreeMove(statustext_time);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
+               toggleFreeMoveAlt(statustext_time, jump_timer);
+               *reset_jump_timer = true;
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
+               toggleFast(statustext_time);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
+               toggleNoClip(statustext_time);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
+               client->makeScreenshot(device);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
+               toggleHud(statustext_time, &flags->show_hud);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
+               toggleChat(statustext_time, &flags->show_chat);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
+               toggleFog(statustext_time, &flags->force_fog_off);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
+               toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
+               toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
+               toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
+               increaseViewRange(statustext_time);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
+               decreaseViewRange(statustext_time);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
+               toggleFullViewRange(statustext_time);
+       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT]))
+               quicktune->next();
+       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV]))
+               quicktune->prev();
+       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC]))
+               quicktune->inc();
+       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC]))
+               quicktune->dec();
+       else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
+               // Print debug stacks
+               dstream << "-----------------------------------------"
+                       << std::endl;
+               dstream << DTIME << "Printing debug stacks:" << std::endl;
+               dstream << "-----------------------------------------"
+                       << std::endl;
+               debug_stacks_print();
+       }
+
+       if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
+               *reset_jump_timer = false;
+               *jump_timer = 0.0;
+       }
+
+       //tt.stop();
+
+       if (quicktune->hasMessage()) {
+               std::string msg = quicktune->getMessage();
+               statustext = narrow_to_wide(msg);
+               *statustext_time = 0;
+       }
+}
+
+
+void Game::processItemSelection(u16 *new_playeritem)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+
+       /* Item selection using mouse wheel
+        */
+       *new_playeritem = client->getPlayerItem();
+
+       s32 wheel = input->getMouseWheel();
+       u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
+                                player->hud_hotbar_itemcount - 1);
+
+       if (wheel < 0)
+               *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
+       else if (wheel > 0)
+               *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
+       // else wheel == 0
+
+
+       /* Item selection using keyboard
+        */
+       for (u16 i = 0; i < 10; i++) {
+               static const KeyPress *item_keys[10] = {
+                       NumberKey + 1, NumberKey + 2, NumberKey + 3, NumberKey + 4,
+                       NumberKey + 5, NumberKey + 6, NumberKey + 7, NumberKey + 8,
+                       NumberKey + 9, NumberKey + 0,
+               };
+
+               if (input->wasKeyDown(*item_keys[i])) {
+                       if (i < PLAYER_INVENTORY_SIZE && i < player->hud_hotbar_itemcount) {
+                               *new_playeritem = i;
+                               infostream << "Selected item: " << new_playeritem << std::endl;
+                       }
+                       break;
+               }
+       }
+}
+
+
+void Game::dropSelectedItem()
+{
+       IDropAction *a = new IDropAction();
+       a->count = 0;
+       a->from_inv.setCurrentPlayer();
+       a->from_list = "main";
+       a->from_i = client->getPlayerItem();
+       client->inventoryAction(a);
+}
+
+
+void Game::openInventory()
+{
+       infostream << "the_game: " << "Launching inventory" << std::endl;
+
+       PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
+       TextDest *txt_dst = new TextDestPlayerInventory(client);
+
+       create_formspec_menu(&current_formspec, client, gamedef, texture_src,
+                       device, fs_src, txt_dst, client);
+
+       InventoryLocation inventoryloc;
+       inventoryloc.setCurrentPlayer();
+       current_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
+}
+
+
+void Game::openConsole()
+{
+       if (!gui_chat_console->isOpenInhibited()) {
+               // Open up to over half of the screen
+               gui_chat_console->openConsole(0.6);
+               guienv->setFocus(gui_chat_console);
+       }
+}
+
+
+void Game::toggleFreeMove(float *statustext_time)
+{
+       static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
+
+       bool free_move = !g_settings->getBool("free_move");
+       g_settings->set("free_move", bool_to_cstr(free_move));
+
+       *statustext_time = 0;
+       statustext = msg[free_move];
+       if (free_move && !client->checkPrivilege("fly"))
+               statustext += L" (note: no 'fly' privilege)";
+}
+
+
+void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer)
+{
+       if (m_cache_doubletap_jump && *jump_timer < 0.2f)
+               toggleFreeMove(statustext_time);
+}
+
+
+void Game::toggleFast(float *statustext_time)
+{
+       static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" };
+       bool fast_move = !g_settings->getBool("fast_move");
+       g_settings->set("fast_move", bool_to_cstr(fast_move));
+
+       *statustext_time = 0;
+       statustext = msg[fast_move];
+
+       if (fast_move && !client->checkPrivilege("fast"))
+               statustext += L" (note: no 'fast' privilege)";
+}
+
+
+void Game::toggleNoClip(float *statustext_time)
+{
+       static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
+       bool noclip = !g_settings->getBool("noclip");
+       g_settings->set("noclip", bool_to_cstr(noclip));
+
+       *statustext_time = 0;
+       statustext = msg[noclip];
+
+       if (noclip && !client->checkPrivilege("noclip"))
+               statustext += L" (note: no 'noclip' privilege)";
+}
+
+
+void Game::toggleChat(float *statustext_time, bool *flag)
+{
+       static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" };
+
+       *flag = !*flag;
+       *statustext_time = 0;
+       statustext = msg[*flag];
+}
+
+
+void Game::toggleHud(float *statustext_time, bool *flag)
+{
+       static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" };
+
+       *flag = !*flag;
+       *statustext_time = 0;
+       statustext = msg[*flag];
+       if (g_settings->getBool("enable_node_highlighting"))
+               client->setHighlighted(client->getHighlighted(), *flag);
+}
+
+
+void Game::toggleFog(float *statustext_time, bool *flag)
+{
+       static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" };
+
+       *flag = !*flag;
+       *statustext_time = 0;
+       statustext = msg[*flag];
+}
+
+
+void Game::toggleDebug(float *statustext_time, bool *show_debug,
+               bool *show_profiler_graph)
+{
+       // Initial / 3x toggle: Chat only
+       // 1x toggle: Debug text with chat
+       // 2x toggle: Debug text with profiler graph
+       if (!*show_debug) {
+               *show_debug = true;
+               *show_profiler_graph = false;
+               statustext = L"Debug info shown";
+       } else if (*show_profiler_graph) {
+               *show_debug = false;
+               *show_profiler_graph = false;
+               statustext = L"Debug info and profiler graph hidden";
+       } else {
+               *show_profiler_graph = true;
+               statustext = L"Profiler graph shown";
+       }
+       *statustext_time = 0;
+}
+
+
+void Game::toggleUpdateCamera(float *statustext_time, bool *flag)
+{
+       static const wchar_t *msg[] = {
+               L"Camera update enabled",
+               L"Camera update disabled"
+       };
+
+       *flag = !*flag;
+       *statustext_time = 0;
+       statustext = msg[*flag];
+}
+
+
+void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
+               u32 profiler_max_page)
+{
+       *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1);
+
+       // FIXME: This updates the profiler with incomplete values
+       update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page,
+                       profiler_max_page, driver->getScreenSize().Height);
+
+       if (*profiler_current_page != 0) {
+               std::wstringstream sstr;
+               sstr << "Profiler shown (page " << *profiler_current_page
+                    << " of " << profiler_max_page << ")";
+               statustext = sstr.str();
+       } else {
+               statustext = L"Profiler hidden";
+       }
+       *statustext_time = 0;
+}
+
+
+void Game::increaseViewRange(float *statustext_time)
+{
+       s16 range = g_settings->getS16("viewing_range_nodes_min");
+       s16 range_new = range + 10;
+       g_settings->set("viewing_range_nodes_min", itos(range_new));
+       statustext = narrow_to_wide("Minimum viewing range changed to "
+                       + itos(range_new));
+       *statustext_time = 0;
+}
+
+
+void Game::decreaseViewRange(float *statustext_time)
+{
+       s16 range = g_settings->getS16("viewing_range_nodes_min");
+       s16 range_new = range - 10;
+
+       if (range_new < 0)
+               range_new = range;
+
+       g_settings->set("viewing_range_nodes_min", itos(range_new));
+       statustext = narrow_to_wide("Minimum viewing range changed to "
+                       + itos(range_new));
+       *statustext_time = 0;
+}
+
+
+void Game::toggleFullViewRange(float *statustext_time)
+{
+       static const wchar_t *msg[] = {
+               L"Disabled full viewing range",
+               L"Enabled full viewing range"
+       };
+
+       draw_control->range_all = !draw_control->range_all;
+       infostream << msg[draw_control->range_all] << std::endl;
+       statustext = msg[draw_control->range_all];
+       *statustext_time = 0;
+}
+
+
+void Game::updateCameraDirection(CameraOrientation *cam,
+               VolatileRunFlags *flags)
+{
+       if ((device->isWindowActive() && noMenuActive()) || random_input) {
+
+#ifndef __ANDROID__
+               if (!random_input) {
+                       // Mac OSX gets upset if this is set every frame
+                       if (device->getCursorControl()->isVisible())
+                               device->getCursorControl()->setVisible(false);
                }
+#endif
+
+               if (flags->first_loop_after_window_activation)
+                       flags->first_loop_after_window_activation = false;
+               else
+                       updateCameraOrientation(cam, *flags);
+
+               input->setMousePos((driver->getScreenSize().Width / 2),
+                               (driver->getScreenSize().Height / 2));
+       } else {
+
+#ifndef ANDROID
+               // Mac OSX gets upset if this is set every frame
+               if (device->getCursorControl()->isVisible() == false)
+                       device->getCursorControl()->setVisible(true);
+#endif
+
+               if (!flags->first_loop_after_window_activation)
+                       flags->first_loop_after_window_activation = true;
+
        }
-       catch(con::PeerNotFoundException &e)
-       {}
-       
-       /*
-               Handle failure to connect
-       */
-       if(!could_connect){
-               if(error_message == L"" && !connect_aborted){
-                       error_message = L"Connection failed";
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+}
+
+
+void Game::updateCameraOrientation(CameraOrientation *cam,
+               const VolatileRunFlags &flags)
+{
+#ifdef HAVE_TOUCHSCREENGUI
+       if (g_touchscreengui) {
+               cam->camera_yaw   = g_touchscreengui->getYaw();
+               cam->camera_pitch = g_touchscreengui->getPitch();
+       } else {
+#endif
+               s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
+               s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
+
+               if (flags.invert_mouse
+                               || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) {
+                       dy = -dy;
                }
-               // Break out of client scope
-               break;
+
+               cam->camera_yaw   -= dx * m_cache_mouse_sensitivity;
+               cam->camera_pitch += dy * m_cache_mouse_sensitivity;
+
+#ifdef HAVE_TOUCHSCREENGUI
        }
-       
-       /*
-               Wait until content has been received
-       */
-       bool got_content = false;
-       bool content_aborted = false;
-       {
-               float frametime = 0.033;
-               float time_counter = 0.0;
-               input->clear();
-               while(device->run())
-               {
-                       // Update client and server
-                       client.step(frametime);
-                       if(server != NULL)
-                               server->step(frametime);
-                       
-                       // End condition
-                       if(client.texturesReceived() &&
-                                       client.itemdefReceived() &&
-                                       client.nodedefReceived()){
-                               got_content = true;
-                               break;
+#endif
+
+       cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
+}
+
+
+void Game::updatePlayerControl(const CameraOrientation &cam)
+{
+       //TimeTaker tt("update player control", NULL, PRECISION_NANO);
+
+       PlayerControl control(
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
+               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
+               input->getLeftState(),
+               input->getRightState(),
+               cam.camera_pitch,
+               cam.camera_yaw
+       );
+       client->setPlayerControl(control);
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       player->keyPressed =
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD])  & 0x1) << 0) |
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT])     & 0x1) << 2) |
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT])    & 0x1) << 3) |
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])     & 0x1) << 4) |
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
+               ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK])    & 0x1) << 6) |
+               ( (u32)(input->getLeftState()                                        & 0x1) << 7) |
+               ( (u32)(input->getRightState()                                       & 0x1) << 8
+       );
+
+       //tt.stop();
+}
+
+
+inline void Game::step(f32 *dtime)
+{
+       bool can_be_and_is_paused =
+                       (simple_singleplayer_mode && g_menumgr.pausesGame());
+
+       if (can_be_and_is_paused) {     // This is for a singleplayer server
+               *dtime = 0;             // No time passes
+       } else {
+               if (server != NULL) {
+                       //TimeTaker timer("server->step(dtime)");
+                       server->step(*dtime);
+               }
+
+               //TimeTaker timer("client.step(dtime)");
+               client->step(*dtime);
+       }
+}
+
+
+void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
+{
+       ClientEvent event = client->getClientEvent();
+
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+
+       for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
+
+               if (event.type == CE_PLAYER_DAMAGE &&
+                               client->getHP() != 0) {
+                       //u16 damage = event.player_damage.amount;
+                       //infostream<<"Player damage: "<<damage<<std::endl;
+
+                       *damage_flash += 100.0;
+                       *damage_flash += 8.0 * event.player_damage.amount;
+
+                       player->hurt_tilt_timer = 1.5;
+                       player->hurt_tilt_strength = event.player_damage.amount / 4;
+                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+
+                       MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
+                       gamedef->event()->put(e);
+               } else if (event.type == CE_PLAYER_FORCE_MOVE) {
+                       cam->camera_yaw = event.player_force_move.yaw;
+                       cam->camera_pitch = event.player_force_move.pitch;
+               } else if (event.type == CE_DEATHSCREEN) {
+                       show_deathscreen(&current_formspec, client, gamedef, texture_src,
+                                        device, client);
+
+                       chat_backend->addMessage(L"", L"You died.");
+
+                       /* Handle visualization */
+                       *damage_flash = 0;
+                       player->hurt_tilt_timer = 0;
+                       player->hurt_tilt_strength = 0;
+
+               } else if (event.type == CE_SHOW_FORMSPEC) {
+                       FormspecFormSource *fs_src =
+                               new FormspecFormSource(*(event.show_formspec.formspec));
+                       TextDestPlayerInventory *txt_dst =
+                               new TextDestPlayerInventory(client, *(event.show_formspec.formname));
+
+                       create_formspec_menu(&current_formspec, client, gamedef,
+                                            texture_src, device, fs_src, txt_dst, client);
+
+                       delete(event.show_formspec.formspec);
+                       delete(event.show_formspec.formname);
+               } else if ((event.type == CE_SPAWN_PARTICLE) ||
+                               (event.type == CE_ADD_PARTICLESPAWNER) ||
+                               (event.type == CE_DELETE_PARTICLESPAWNER)) {
+                       client->getParticleManager()->handleParticleEvent(&event, gamedef,
+                                       smgr, player);
+               } else if (event.type == CE_HUDADD) {
+                       u32 id = event.hudadd.id;
+
+                       LocalPlayer *player = client->getEnv().getLocalPlayer();
+                       HudElement *e = player->getHud(id);
+
+                       if (e != NULL) {
+                               delete event.hudadd.pos;
+                               delete event.hudadd.name;
+                               delete event.hudadd.scale;
+                               delete event.hudadd.text;
+                               delete event.hudadd.align;
+                               delete event.hudadd.offset;
+                               delete event.hudadd.world_pos;
+                               delete event.hudadd.size;
+                               continue;
                        }
-                       // Break conditions
-                       if(!client.connectedAndInitialized()){
-                               error_message = L"Client disconnected";
-                               errorstream<<wide_to_narrow(error_message)<<std::endl;
-                               break;
+
+                       e = new HudElement;
+                       e->type   = (HudElementType)event.hudadd.type;
+                       e->pos    = *event.hudadd.pos;
+                       e->name   = *event.hudadd.name;
+                       e->scale  = *event.hudadd.scale;
+                       e->text   = *event.hudadd.text;
+                       e->number = event.hudadd.number;
+                       e->item   = event.hudadd.item;
+                       e->dir    = event.hudadd.dir;
+                       e->align  = *event.hudadd.align;
+                       e->offset = *event.hudadd.offset;
+                       e->world_pos = *event.hudadd.world_pos;
+                       e->size = *event.hudadd.size;
+
+                       u32 new_id = player->addHud(e);
+                       //if this isn't true our huds aren't consistent
+                       assert(new_id == id);
+
+                       delete event.hudadd.pos;
+                       delete event.hudadd.name;
+                       delete event.hudadd.scale;
+                       delete event.hudadd.text;
+                       delete event.hudadd.align;
+                       delete event.hudadd.offset;
+                       delete event.hudadd.world_pos;
+                       delete event.hudadd.size;
+               } else if (event.type == CE_HUDRM) {
+                       HudElement *e = player->removeHud(event.hudrm.id);
+
+                       if (e != NULL)
+                               delete(e);
+               } else if (event.type == CE_HUDCHANGE) {
+                       u32 id = event.hudchange.id;
+                       HudElement *e = player->getHud(id);
+
+                       if (e == NULL) {
+                               delete event.hudchange.v3fdata;
+                               delete event.hudchange.v2fdata;
+                               delete event.hudchange.sdata;
+                               delete event.hudchange.v2s32data;
+                               continue;
                        }
-                       if(input->wasKeyDown(EscapeKey)){
-                               content_aborted = true;
-                               infostream<<"Connect aborted [Escape]"<<std::endl;
+
+                       switch (event.hudchange.stat) {
+                       case HUD_STAT_POS:
+                               e->pos = *event.hudchange.v2fdata;
+                               break;
+
+                       case HUD_STAT_NAME:
+                               e->name = *event.hudchange.sdata;
+                               break;
+
+                       case HUD_STAT_SCALE:
+                               e->scale = *event.hudchange.v2fdata;
+                               break;
+
+                       case HUD_STAT_TEXT:
+                               e->text = *event.hudchange.sdata;
+                               break;
+
+                       case HUD_STAT_NUMBER:
+                               e->number = event.hudchange.data;
+                               break;
+
+                       case HUD_STAT_ITEM:
+                               e->item = event.hudchange.data;
+                               break;
+
+                       case HUD_STAT_DIR:
+                               e->dir = event.hudchange.data;
+                               break;
+
+                       case HUD_STAT_ALIGN:
+                               e->align = *event.hudchange.v2fdata;
+                               break;
+
+                       case HUD_STAT_OFFSET:
+                               e->offset = *event.hudchange.v2fdata;
+                               break;
+
+                       case HUD_STAT_WORLD_POS:
+                               e->world_pos = *event.hudchange.v3fdata;
+                               break;
+
+                       case HUD_STAT_SIZE:
+                               e->size = *event.hudchange.v2s32data;
                                break;
                        }
-                       
-                       // Display status
-                       std::wostringstream ss;
-                       ss<<L"Waiting content... (press Escape to cancel)\n";
-
-                       ss<<(client.itemdefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Item definitions\n";
-                       ss<<(client.nodedefReceived()?L"[X]":L"[  ]");
-                       ss<<L" Node definitions\n";
-                       ss<<L"["<<(int)(client.mediaReceiveProgress()*100+0.5)<<L"%] ";
-                       ss<<L" Media\n";
-
-                       draw_load_screen(ss.str(), driver, font);
-                       
-                       // Delay a bit
-                       sleep_ms(1000*frametime);
-                       time_counter += frametime;
-               }
-       }
 
-       if(!got_content){
-               if(error_message == L"" && !content_aborted){
-                       error_message = L"Something failed";
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
+                       delete event.hudchange.v3fdata;
+                       delete event.hudchange.v2fdata;
+                       delete event.hudchange.sdata;
+                       delete event.hudchange.v2s32data;
+               } else if (event.type == CE_SET_SKY) {
+                       sky->setVisible(false);
+
+                       if (skybox) {
+                               skybox->remove();
+                               skybox = NULL;
+                       }
+
+                       // Handle according to type
+                       if (*event.set_sky.type == "regular") {
+                               sky->setVisible(true);
+                       } else if (*event.set_sky.type == "skybox" &&
+                                       event.set_sky.params->size() == 6) {
+                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                               skybox = smgr->addSkyBoxSceneNode(
+                                                texture_src->getTexture((*event.set_sky.params)[0]),
+                                                texture_src->getTexture((*event.set_sky.params)[1]),
+                                                texture_src->getTexture((*event.set_sky.params)[2]),
+                                                texture_src->getTexture((*event.set_sky.params)[3]),
+                                                texture_src->getTexture((*event.set_sky.params)[4]),
+                                                texture_src->getTexture((*event.set_sky.params)[5]));
+                       }
+                       // Handle everything else as plain color
+                       else {
+                               if (*event.set_sky.type != "plain")
+                                       infostream << "Unknown sky type: "
+                                                  << (*event.set_sky.type) << std::endl;
+
+                               sky->setFallbackBgColor(*event.set_sky.bgcolor);
+                       }
+
+                       delete event.set_sky.bgcolor;
+                       delete event.set_sky.type;
+                       delete event.set_sky.params;
+               } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) {
+                       bool enable = event.override_day_night_ratio.do_override;
+                       u32 value = event.override_day_night_ratio.ratio_f * 1000;
+                       client->getEnv().setDayNightRatioOverride(enable, value);
                }
-               // Break out of client scope
-               break;
        }
+}
 
-       /*
-               After all content has been received:
-               Update cached textures, meshes and materials
-       */
-       client.afterContentReceived();
-
-       /*
-               Create the camera node
-       */
-       Camera camera(smgr, draw_control, gamedef);
-       if (!camera.successfullyCreated(error_message))
-               return;
 
-       f32 camera_yaw = 0; // "right/left"
-       f32 camera_pitch = 0; // "up/down"
+void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
+               f32 dtime, float time_from_last_punch)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
        /*
-               Clouds
+               For interaction purposes, get info about the held item
+               - What item is it?
+               - Is it a usable item?
+               - Can it point to liquids?
        */
-       
-       Clouds *clouds = NULL;
-       if(g_settings->getBool("enable_clouds"))
+       ItemStack playeritem;
        {
-               clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
+               InventoryList *mlist = local_inventory->getList("main");
+
+               if (mlist && client->getPlayerItem() < mlist->getSize())
+                       playeritem = mlist->getItem(client->getPlayerItem());
        }
 
-       /*
-               Skybox thingy
-       */
+       ToolCapabilities playeritem_toolcap =
+               playeritem.getToolCapabilities(itemdef_manager);
 
-       Sky *sky = NULL;
-       sky = new Sky(smgr->getRootSceneNode(), smgr, -1);
-       
-       /*
-               FarMesh
-       */
+       v3s16 old_camera_offset = camera->getOffset();
 
-       FarMesh *farmesh = NULL;
-       if(g_settings->getBool("enable_farmesh"))
-       {
-               farmesh = new FarMesh(smgr->getRootSceneNode(), smgr, -1, client.getMapSeed(), &client);
-       }
+       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
+               camera->toggleCameraMode();
+               GenericCAO *playercao = player->getCAO();
 
-       /*
-               A copy of the local inventory
-       */
-       Inventory local_inventory(itemdef);
+               assert(playercao != NULL);
 
-       /*
-               Find out size of crack animation
-       */
-       int crack_animation_length = 5;
-       {
-               video::ITexture *t = tsrc->getTextureRaw("crack_anylength.png");
-               v2u32 size = t->getOriginalSize();
-               crack_animation_length = size.Y / size.X;
+               playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST);
        }
 
-       /*
-               Add some gui stuff
-       */
+       float full_punch_interval = playeritem_toolcap.full_punch_interval;
+       float tool_reload_ratio = time_from_last_punch / full_punch_interval;
 
-       // First line of debug text
-       gui::IGUIStaticText *guitext = guienv->addStaticText(
-                       L"Minetest",
-                       core::rect<s32>(5, 5, 795, 5+text_height),
-                       false, false);
-       // Second line of debug text
-       gui::IGUIStaticText *guitext2 = guienv->addStaticText(
-                       L"",
-                       core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2),
-                       false, false);
-       // At the middle of the screen
-       // Object infos are shown in this
-       gui::IGUIStaticText *guitext_info = guienv->addStaticText(
-                       L"",
-                       core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
-                       false, false);
-       
-       // Status text (displays info when showing and hiding GUI stuff, etc.)
-       gui::IGUIStaticText *guitext_status = guienv->addStaticText(
-                       L"<Status>",
-                       core::rect<s32>(0,0,0,0),
-                       false, false);
-       guitext_status->setVisible(false);
-       
-       std::wstring statustext;
-       float statustext_time = 0;
-       
-       // Chat text
-       gui::IGUIStaticText *guitext_chat = guienv->addStaticText(
-                       L"",
-                       core::rect<s32>(0,0,0,0),
-                       //false, false); // Disable word wrap as of now
-                       false, true);
-       // Remove stale "recent" chat messages from previous connections
-       chat_backend.clearRecentChat();
-       // Chat backend and console
-       GUIChatConsole *gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, &chat_backend, &client);
-       
-       // Profiler text (size is updated when text is updated)
-       gui::IGUIStaticText *guitext_profiler = guienv->addStaticText(
-                       L"<Profiler>",
-                       core::rect<s32>(0,0,0,0),
-                       false, false);
-       guitext_profiler->setBackgroundColor(video::SColor(120,0,0,0));
-       guitext_profiler->setVisible(false);
-       
-       /*
-               Some statistics are collected in these
-       */
-       u32 drawtime = 0;
-       u32 beginscenetime = 0;
-       u32 scenetime = 0;
-       u32 endscenetime = 0;
-       
-       float recent_turn_speed = 0.0;
-       
-       ProfilerGraph graph;
-       // Initially clear the profiler
-       Profiler::GraphValues dummyvalues;
-       g_profiler->graphGet(dummyvalues);
+       tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
+       camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio,
+                     client->getEnv());
+       camera->step(dtime);
 
-       float nodig_delay_timer = 0.0;
-       float dig_time = 0.0;
-       u16 dig_index = 0;
-       PointedThing pointed_old;
-       bool digging = false;
-       bool ldown_for_dig = false;
+       v3f camera_position = camera->getPosition();
+       v3f camera_direction = camera->getDirection();
+       f32 camera_fov = camera->getFovMax();
+       v3s16 camera_offset = camera->getOffset();
 
-       float damage_flash = 0;
-       s16 farmesh_range = 20*MAP_BLOCKSIZE;
+       flags->camera_offset_changed = (camera_offset != old_camera_offset);
 
-       float jump_timer = 0;
-       bool reset_jump_timer = false;
+       if (!flags->disable_camera_update) {
+               client->getEnv().getClientMap().updateCamera(camera_position,
+                               camera_direction, camera_fov, camera_offset);
 
-       const float object_hit_delay = 0.2;
-       float object_hit_delay_timer = 0.0;
-       float time_from_last_punch = 10;
+               if (flags->camera_offset_changed) {
+                       client->updateCameraOffset(camera_offset);
+                       client->getEnv().updateCameraOffset(camera_offset);
 
-       float update_draw_list_timer = 0.0;
-       v3f update_draw_list_last_cam_dir;
+                       if (clouds)
+                               clouds->updateCameraOffset(camera_offset);
+               }
+       }
+}
 
-       bool invert_mouse = g_settings->getBool("invert_mouse");
 
-       bool respawn_menu_active = false;
-       bool update_wielded_item_trigger = false;
+void Game::updateSound(f32 dtime)
+{
+       // Update sound listener
+       v3s16 camera_offset = camera->getOffset();
+       sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
+                             v3f(0, 0, 0), // velocity
+                             camera->getDirection(),
+                             camera->getCameraNode()->getUpVector());
+       sound->setListenerGain(g_settings->getFloat("sound_volume"));
 
-       bool show_hud = true;
-       bool show_chat = true;
-       bool force_fog_off = false;
-       f32 fog_range = 100*BS;
-       bool disable_camera_update = false;
-       bool show_debug = g_settings->getBool("show_debug");
-       bool show_profiler_graph = false;
-       u32 show_profiler = 0;
-       u32 show_profiler_max = 3;  // Number of pages
 
-       float time_of_day = 0;
-       float time_of_day_smooth = 0;
+       //      Update sound maker
+       soundmaker->step(dtime);
 
-       float repeat_rightclick_timer = 0;
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-       /*
-               Shader constants
-       */
-       shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
-                       sky, &force_fog_off, &fog_range, &client));
+       ClientMap &map = client->getEnv().getClientMap();
+       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+       soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
+}
 
-       /*
-               Main loop
-       */
 
-       bool first_loop_after_window_activation = true;
+void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
+               GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-       // TODO: Convert the static interval timers to these
-       // Interval limiter for profiler
-       IntervalLimiter m_profiler_interval;
+       ItemStack playeritem;
+       {
+               InventoryList *mlist = local_inventory->getList("main");
 
-       // Time is in milliseconds
-       // NOTE: getRealTime() causes strange problems in wine (imprecision?)
-       // NOTE: So we have to use getTime() and call run()s between them
-       u32 lasttime = device->getTimer()->getTime();
+               if (mlist && client->getPlayerItem() < mlist->getSize())
+                       playeritem = mlist->getItem(client->getPlayerItem());
+       }
 
-       LocalPlayer* player = client.getEnv().getLocalPlayer();
-       player->hurt_tilt_timer = 0;
-       player->hurt_tilt_strength = 0;
+       const ItemDefinition &playeritem_def =
+                       playeritem.getDefinition(itemdef_manager);
 
-       for(;;)
-       {
-               if(device->run() == false || kill == true)
-                       break;
+       v3f player_position  = player->getPosition();
+       v3f camera_position  = camera->getPosition();
+       v3f camera_direction = camera->getDirection();
+       v3s16 camera_offset  = camera->getOffset();
 
-               // Time of frame without fps limit
-               float busytime;
-               u32 busytime_u32;
-               {
-                       // not using getRealTime is necessary for wine
-                       u32 time = device->getTimer()->getTime();
-                       if(time > lasttime)
-                               busytime_u32 = time - lasttime;
-                       else
-                               busytime_u32 = 0;
-                       busytime = busytime_u32 / 1000.0;
-               }
-               
-               g_profiler->graphAdd("mainloop_other", busytime - (float)drawtime/1000.0f);
 
-               // Necessary for device->getTimer()->getTime()
-               device->run();
+       /*
+               Calculate what block is the crosshair pointing to
+       */
 
-               /*
-                       FPS limiter
-               */
+       f32 d = playeritem_def.range; // max. distance
+       f32 d_hand = itemdef_manager->get("").range;
 
-               {
-                       float fps_max = g_settings->getFloat("fps_max");
-                       u32 frametime_min = 1000./fps_max;
-                       
-                       if(busytime_u32 < frametime_min)
-                       {
-                               u32 sleeptime = frametime_min - busytime_u32;
-                               device->sleep(sleeptime);
-                               g_profiler->graphAdd("mainloop_sleep", (float)sleeptime/1000.0f);
-                       }
-               }
+       if (d < 0 && d_hand >= 0)
+               d = d_hand;
+       else if (d < 0)
+               d = 4.0;
 
-               // Necessary for device->getTimer()->getTime()
-               device->run();
+       core::line3d<f32> shootline;
 
-               /*
-                       Time difference calculation
-               */
-               f32 dtime; // in seconds
-               
-               u32 time = device->getTimer()->getTime();
-               if(time > lasttime)
-                       dtime = (time - lasttime) / 1000.0;
-               else
-                       dtime = 0;
-               lasttime = time;
+       if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
 
-               g_profiler->graphAdd("mainloop_dtime", dtime);
+               shootline = core::line3d<f32>(camera_position,
+                                               camera_position + camera_direction * BS * (d + 1));
 
-               /* Run timers */
+       } else {
+           // prevent player pointing anything in front-view
+               if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
+                       shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
+       }
 
-               if(nodig_delay_timer >= 0)
-                       nodig_delay_timer -= dtime;
-               if(object_hit_delay_timer >= 0)
-                       object_hit_delay_timer -= dtime;
-               time_from_last_punch += dtime;
-               
-               g_profiler->add("Elapsed time", dtime);
-               g_profiler->avg("FPS", 1./dtime);
+#ifdef HAVE_TOUCHSCREENGUI
 
-               /*
-                       Time average and jitter calculation
-               */
+       if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) {
+               shootline = g_touchscreengui->getShootline();
+               shootline.start += intToFloat(camera_offset, BS);
+               shootline.end += intToFloat(camera_offset, BS);
+       }
 
-               static f32 dtime_avg1 = 0.0;
-               dtime_avg1 = dtime_avg1 * 0.96 + dtime * 0.04;
-               f32 dtime_jitter1 = dtime - dtime_avg1;
+#endif
 
-               static f32 dtime_jitter1_max_sample = 0.0;
-               static f32 dtime_jitter1_max_fraction = 0.0;
-               {
-                       static f32 jitter1_max = 0.0;
-                       static f32 counter = 0.0;
-                       if(dtime_jitter1 > jitter1_max)
-                               jitter1_max = dtime_jitter1;
-                       counter += dtime;
-                       if(counter > 0.0)
-                       {
-                               counter -= 3.0;
-                               dtime_jitter1_max_sample = jitter1_max;
-                               dtime_jitter1_max_fraction
-                                               = dtime_jitter1_max_sample / (dtime_avg1+0.001);
-                               jitter1_max = 0.0;
+       PointedThing pointed = getPointedThing(
+                       // input
+                       client, player_position, camera_direction,
+                       camera_position, shootline, d,
+                       playeritem_def.liquids_pointable,
+                       !runData->ldown_for_dig,
+                       camera_offset,
+                       // output
+                       highlight_boxes,
+                       runData->selected_object);
+
+       if (pointed != runData->pointed_old) {
+               infostream << "Pointing at " << pointed.dump() << std::endl;
+
+               if (m_cache_enable_node_highlighting) {
+                       if (pointed.type == POINTEDTHING_NODE) {
+                               client->setHighlighted(pointed.node_undersurface, show_hud);
+                       } else {
+                               client->setHighlighted(pointed.node_undersurface, false);
                        }
                }
-               
-               /*
-                       Busytime average and jitter calculation
-               */
+       }
 
-               static f32 busytime_avg1 = 0.0;
-               busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02;
-               f32 busytime_jitter1 = busytime - busytime_avg1;
-               
-               static f32 busytime_jitter1_max_sample = 0.0;
-               static f32 busytime_jitter1_min_sample = 0.0;
-               {
-                       static f32 jitter1_max = 0.0;
-                       static f32 jitter1_min = 0.0;
-                       static f32 counter = 0.0;
-                       if(busytime_jitter1 > jitter1_max)
-                               jitter1_max = busytime_jitter1;
-                       if(busytime_jitter1 < jitter1_min)
-                               jitter1_min = busytime_jitter1;
-                       counter += dtime;
-                       if(counter > 0.0){
-                               counter -= 3.0;
-                               busytime_jitter1_max_sample = jitter1_max;
-                               busytime_jitter1_min_sample = jitter1_min;
-                               jitter1_max = 0.0;
-                               jitter1_min = 0.0;
+       /*
+               Stop digging when
+               - releasing left mouse button
+               - pointing away from node
+       */
+       if (runData->digging) {
+               if (input->getLeftReleased()) {
+                       infostream << "Left button released"
+                                  << " (stopped digging)" << std::endl;
+                       runData->digging = false;
+               } else if (pointed != runData->pointed_old) {
+                       if (pointed.type == POINTEDTHING_NODE
+                                       && runData->pointed_old.type == POINTEDTHING_NODE
+                                       && pointed.node_undersurface
+                                                       == runData->pointed_old.node_undersurface) {
+                               // Still pointing to the same node, but a different face.
+                               // Don't reset.
+                       } else {
+                               infostream << "Pointing away from node"
+                                          << " (stopped digging)" << std::endl;
+                               runData->digging = false;
                        }
                }
 
-               /*
-                       Handle miscellaneous stuff
-               */
-               
-               if(client.accessDenied())
-               {
-                       error_message = L"Access denied. Reason: "
-                                       +client.accessDeniedReason();
-                       errorstream<<wide_to_narrow(error_message)<<std::endl;
-                       break;
+               if (!runData->digging) {
+                       client->interact(1, runData->pointed_old);
+                       client->setCrack(-1, v3s16(0, 0, 0));
+                       runData->dig_time = 0.0;
                }
+       }
 
-               if(g_gamecallback->disconnect_requested)
-               {
-                       g_gamecallback->disconnect_requested = false;
-                       break;
-               }
+       if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
+               runData->ldown_for_dig = false;
+       }
 
-               if(g_gamecallback->changepassword_requested)
-               {
-                       (new GUIPasswordChange(guienv, guiroot, -1,
-                               &g_menumgr, &client))->drop();
-                       g_gamecallback->changepassword_requested = false;
-               }
+       runData->left_punch = false;
 
-               /* Process TextureSource's queue */
-               tsrc->processQueue();
+       soundmaker->m_player_leftpunch_sound.name = "";
 
-               /* Process ItemDefManager's queue */
-               itemdef->processQueue(gamedef);
+       if (input->getRightState())
+               runData->repeat_rightclick_timer += dtime;
+       else
+               runData->repeat_rightclick_timer = 0;
 
-               /*
-                       Process ShaderSource's queue
-               */
-               shsrc->processQueue();
+       if (playeritem_def.usable && input->getLeftState()) {
+               if (input->getLeftClicked())
+                       client->interact(4, pointed);
+       } else if (pointed.type == POINTEDTHING_NODE) {
+               ToolCapabilities playeritem_toolcap =
+                               playeritem.getToolCapabilities(itemdef_manager);
+               handlePointingAtNode(runData, pointed, playeritem_def,
+                               playeritem_toolcap, dtime);
+       } else if (pointed.type == POINTEDTHING_OBJECT) {
+               handlePointingAtObject(runData, pointed, playeritem,
+                               player_position, show_debug);
+       } else if (input->getLeftState()) {
+               // When button is held down in air, show continuous animation
+               runData->left_punch = true;
+       }
 
-               /*
-                       Random calculations
-               */
-               last_screensize = screensize;
-               screensize = driver->getScreenSize();
-               v2s32 displaycenter(screensize.X/2,screensize.Y/2);
-               //bool screensize_changed = screensize != last_screensize;
-
-               // Resize hotbar
-               if(screensize.Y <= 800)
-                       hotbar_imagesize = 32;
-               else if(screensize.Y <= 1280)
-                       hotbar_imagesize = 48;
-               else
-                       hotbar_imagesize = 64;
-               
-               // Hilight boxes collected during the loop and displayed
-               std::vector<aabb3f> hilightboxes;
-               
-               // Info text
-               std::wstring infotext;
+       runData->pointed_old = pointed;
 
-               /*
-                       Debug info for client
-               */
-               {
-                       static float counter = 0.0;
-                       counter -= dtime;
-                       if(counter < 0)
-                       {
-                               counter = 30.0;
-                               client.printDebugInfo(infostream);
-                       }
-               }
+       if (runData->left_punch || input->getLeftClicked())
+               camera->setDigging(0); // left click animation
 
-               /*
-                       Profiler
-               */
-               float profiler_print_interval =
-                               g_settings->getFloat("profiler_print_interval");
-               bool print_to_log = true;
-               if(profiler_print_interval == 0){
-                       print_to_log = false;
-                       profiler_print_interval = 5;
-               }
-               if(m_profiler_interval.step(dtime, profiler_print_interval))
-               {
-                       if(print_to_log){
-                               infostream<<"Profiler:"<<std::endl;
-                               g_profiler->print(infostream);
-                       }
+       input->resetLeftClicked();
+       input->resetRightClicked();
 
-                       update_profiler_gui(guitext_profiler, font, text_height,
-                                       show_profiler, show_profiler_max);
+       input->resetLeftReleased();
+       input->resetRightReleased();
+}
 
-                       g_profiler->clear();
-               }
 
-               /*
-                       Direct handling of user input
-               */
-               
-               // Reset input if window not active or some menu is active
-               if(device->isWindowActive() == false
-                               || noMenuActive() == false
-                               || guienv->hasFocus(gui_chat_console))
-               {
-                       input->clear();
-               }
+void Game::handlePointingAtNode(GameRunData *runData,
+               const PointedThing &pointed, const ItemDefinition &playeritem_def,
+               const ToolCapabilities &playeritem_toolcap, f32 dtime)
+{
+       v3s16 nodepos = pointed.node_undersurface;
+       v3s16 neighbourpos = pointed.node_abovesurface;
+
+       /*
+               Check information text of node
+       */
 
-               // Input handler step() (used by the random input generator)
-               input->step(dtime);
+       ClientMap &map = client->getEnv().getClientMap();
+       NodeMetadata *meta = map.getNodeMetadata(nodepos);
 
-               // Increase timer for doubleclick of "jump"
-               if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2)
-                       jump_timer += dtime;
+       if (meta) {
+               infotext = narrow_to_wide(meta->getString("infotext"));
+       } else {
+               MapNode n = map.getNodeNoEx(nodepos);
 
-               /*
-                       Launch menus and trigger stuff according to keys
-               */
-               if(input->wasKeyDown(getKeySetting("keymap_drop")))
-               {
-                       // drop selected item
-                       IDropAction *a = new IDropAction();
-                       a->count = 0;
-                       a->from_inv.setCurrentPlayer();
-                       a->from_list = "main";
-                       a->from_i = client.getPlayerItem();
-                       client.inventoryAction(a);
+               if (nodedef_manager->get(n).tiledef[0].name == "unknown_node.png") {
+                       infotext = L"Unknown node: ";
+                       infotext += narrow_to_wide(nodedef_manager->get(n).name);
                }
-               else if(input->wasKeyDown(getKeySetting("keymap_inventory")))
-               {
-                       infostream<<"the_game: "
-                                       <<"Launching inventory"<<std::endl;
-                       
-                       GUIFormSpecMenu *menu =
-                               new GUIFormSpecMenu(device, guiroot, -1,
-                                       &g_menumgr,
-                                       &client, gamedef);
+       }
+
+       if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
+                       && client->checkPrivilege("interact")) {
+               handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
+       }
+
+       if ((input->getRightClicked() ||
+                       runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
+                       client->checkPrivilege("interact")) {
+               runData->repeat_rightclick_timer = 0;
+               infostream << "Ground right-clicked" << std::endl;
+
+               if (meta && meta->getString("formspec") != "" && !random_input
+                               && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
+                       infostream << "Launching custom inventory view" << std::endl;
 
                        InventoryLocation inventoryloc;
-                       inventoryloc.setCurrentPlayer();
-
-                       PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client);
-                       assert(src);
-                       menu->setFormSpec(src->getForm(), inventoryloc);
-                       menu->setFormSource(src);
-                       menu->setTextDest(new TextDestPlayerInventory(&client));
-                       menu->drop();
-               }
-               else if(input->wasKeyDown(EscapeKey))
-               {
-                       infostream<<"the_game: "
-                                       <<"Launching pause menu"<<std::endl;
-                       // It will delete itself by itself
-                       (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback,
-                                       &g_menumgr, simple_singleplayer_mode))->drop();
-
-                       // Move mouse cursor on top of the disconnect button
-                       if(simple_singleplayer_mode)
-                               input->setMousePos(displaycenter.X, displaycenter.Y+0);
-                       else
-                               input->setMousePos(displaycenter.X, displaycenter.Y+25);
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_chat")))
-               {
-                       TextDest *dest = new TextDestChat(&client);
+                       inventoryloc.setNodeMeta(nodepos);
 
-                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                       &g_menumgr, dest,
-                                       L""))->drop();
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_cmd")))
-               {
-                       TextDest *dest = new TextDestChat(&client);
+                       NodeMetadataFormSource *fs_src = new NodeMetadataFormSource(
+                               &client->getEnv().getClientMap(), nodepos);
+                       TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
-                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                       &g_menumgr, dest,
-                                       L"/"))->drop();
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_console")))
-               {
-                       if (!gui_chat_console->isOpenInhibited())
-                       {
-                               // Open up to over half of the screen
-                               gui_chat_console->openConsole(0.6);
-                               guienv->setFocus(gui_chat_console);
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_freemove")))
-               {
-                       if(g_settings->getBool("free_move"))
-                       {
-                               g_settings->set("free_move","false");
-                               statustext = L"free_move disabled";
-                               statustext_time = 0;
-                       }
-                       else
-                       {
-                               g_settings->set("free_move","true");
-                               statustext = L"free_move enabled";
-                               statustext_time = 0;
-                               if(!client.checkPrivilege("fly"))
-                                       statustext += L" (note: no 'fly' privilege)";
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_jump")))
-               {
-                       if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2)
-                       {
-                               if(g_settings->getBool("free_move"))
-                               {
-                                       g_settings->set("free_move","false");
-                                       statustext = L"free_move disabled";
-                                       statustext_time = 0;
-                               }
-                               else
-                               {
-                                       g_settings->set("free_move","true");
-                                       statustext = L"free_move enabled";
-                                       statustext_time = 0;
-                                       if(!client.checkPrivilege("fly"))
-                                               statustext += L" (note: no 'fly' privilege)";
-                               }
-                       }
-                       reset_jump_timer = true;
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_fastmove")))
-               {
-                       if(g_settings->getBool("fast_move"))
-                       {
-                               g_settings->set("fast_move","false");
-                               statustext = L"fast_move disabled";
-                               statustext_time = 0;
-                       }
-                       else
-                       {
-                               g_settings->set("fast_move","true");
-                               statustext = L"fast_move enabled";
-                               statustext_time = 0;
-                               if(!client.checkPrivilege("fast"))
-                                       statustext += L" (note: no 'fast' privilege)";
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_noclip")))
-               {
-                       if(g_settings->getBool("noclip"))
-                       {
-                               g_settings->set("noclip","false");
-                               statustext = L"noclip disabled";
-                               statustext_time = 0;
-                       }
-                       else
-                       {
-                               g_settings->set("noclip","true");
-                               statustext = L"noclip enabled";
-                               statustext_time = 0;
-                               if(!client.checkPrivilege("noclip"))
-                                       statustext += L" (note: no 'noclip' privilege)";
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_screenshot")))
-               {
-                       irr::video::IImage* const image = driver->createScreenShot(); 
-                       if (image) { 
-                               irr::c8 filename[256]; 
-                               snprintf(filename, 256, "%s" DIR_DELIM "screenshot_%u.png", 
-                                                g_settings->get("screenshot_path").c_str(),
-                                                device->getTimer()->getRealTime()); 
-                               if (driver->writeImageToFile(image, filename)) {
-                                       std::wstringstream sstr;
-                                       sstr<<"Saved screenshot to '"<<filename<<"'";
-                                       infostream<<"Saved screenshot to '"<<filename<<"'"<<std::endl;
-                                       statustext = sstr.str();
-                                       statustext_time = 0;
-                               } else{
-                                       infostream<<"Failed to save screenshot '"<<filename<<"'"<<std::endl;
-                               }
-                               image->drop(); 
-                       }                        
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_hud")))
-               {
-                       show_hud = !show_hud;
-                       if(show_hud)
-                               statustext = L"HUD shown";
-                       else
-                               statustext = L"HUD hidden";
-                       statustext_time = 0;
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_chat")))
-               {
-                       show_chat = !show_chat;
-                       if(show_chat)
-                               statustext = L"Chat shown";
-                       else
-                               statustext = L"Chat hidden";
-                       statustext_time = 0;
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_force_fog_off")))
-               {
-                       force_fog_off = !force_fog_off;
-                       if(force_fog_off)
-                               statustext = L"Fog disabled";
-                       else
-                               statustext = L"Fog enabled";
-                       statustext_time = 0;
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_update_camera")))
-               {
-                       disable_camera_update = !disable_camera_update;
-                       if(disable_camera_update)
-                               statustext = L"Camera update disabled";
-                       else
-                               statustext = L"Camera update enabled";
-                       statustext_time = 0;
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_debug")))
-               {
-                       // Initial / 3x toggle: Chat only
-                       // 1x toggle: Debug text with chat
-                       // 2x toggle: Debug text with profiler graph
-                       if(!show_debug)
-                       {
-                               show_debug = true;
-                               show_profiler_graph = false;
-                               statustext = L"Debug info shown";
-                               statustext_time = 0;
-                       }
-                       else if(show_profiler_graph)
-                       {
-                               show_debug = false;
-                               show_profiler_graph = false;
-                               statustext = L"Debug info and profiler graph hidden";
-                               statustext_time = 0;
-                       }
-                       else
-                       {
-                               show_profiler_graph = true;
-                               statustext = L"Profiler graph shown";
-                               statustext_time = 0;
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_toggle_profiler")))
-               {
-                       show_profiler = (show_profiler + 1) % (show_profiler_max + 1);
-
-                       // FIXME: This updates the profiler with incomplete values
-                       update_profiler_gui(guitext_profiler, font, text_height,
-                                       show_profiler, show_profiler_max);
-
-                       if(show_profiler != 0)
-                       {
-                               std::wstringstream sstr;
-                               sstr<<"Profiler shown (page "<<show_profiler
-                                       <<" of "<<show_profiler_max<<")";
-                               statustext = sstr.str();
-                               statustext_time = 0;
-                       }
-                       else
-                       {
-                               statustext = L"Profiler hidden";
-                               statustext_time = 0;
-                       }
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_increase_viewing_range_min")))
-               {
-                       s16 range = g_settings->getS16("viewing_range_nodes_min");
-                       s16 range_new = range + 10;
-                       g_settings->set("viewing_range_nodes_min", itos(range_new));
-                       statustext = narrow_to_wide(
-                                       "Minimum viewing range changed to "
-                                       + itos(range_new));
-                       statustext_time = 0;
-               }
-               else if(input->wasKeyDown(getKeySetting("keymap_decrease_viewing_range_min")))
-               {
-                       s16 range = g_settings->getS16("viewing_range_nodes_min");
-                       s16 range_new = range - 10;
-                       if(range_new < 0)
-                               range_new = range;
-                       g_settings->set("viewing_range_nodes_min",
-                                       itos(range_new));
-                       statustext = narrow_to_wide(
-                                       "Minimum viewing range changed to "
-                                       + itos(range_new));
-                       statustext_time = 0;
-               }
-               
-               // Reset jump_timer
-               if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer)
-               {
-                       reset_jump_timer = false;
-                       jump_timer = 0.0;
-               }
+                       create_formspec_menu(&current_formspec, client, gamedef,
+                                            texture_src, device, fs_src, txt_dst, client);
 
-               // Handle QuicktuneShortcutter
-               if(input->wasKeyDown(getKeySetting("keymap_quicktune_next")))
-                       quicktune.next();
-               if(input->wasKeyDown(getKeySetting("keymap_quicktune_prev")))
-                       quicktune.prev();
-               if(input->wasKeyDown(getKeySetting("keymap_quicktune_inc")))
-                       quicktune.inc();
-               if(input->wasKeyDown(getKeySetting("keymap_quicktune_dec")))
-                       quicktune.dec();
-               {
-                       std::string msg = quicktune.getMessage();
-                       if(msg != ""){
-                               statustext = narrow_to_wide(msg);
-                               statustext_time = 0;
+                       current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
+               } else {
+                       // Report right click to server
+
+                       camera->setDigging(1);  // right click animation (always shown for feedback)
+
+                       // If the wielded item has node placement prediction,
+                       // make that happen
+                       bool placed = nodePlacementPrediction(*client,
+                                       playeritem_def,
+                                       nodepos, neighbourpos);
+
+                       if (placed) {
+                               // Report to server
+                               client->interact(3, pointed);
+                               // Read the sound
+                               soundmaker->m_player_rightpunch_sound =
+                                               playeritem_def.sound_place;
+                       } else {
+                               soundmaker->m_player_rightpunch_sound =
+                                               SimpleSoundSpec();
                        }
-               }
 
-               // Item selection with mouse wheel
-               u16 new_playeritem = client.getPlayerItem();
-               {
-                       s32 wheel = input->getMouseWheel();
-                       u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1,
-                                       hotbar_itemcount-1);
-
-                       if(wheel < 0)
-                       {
-                               if(new_playeritem < max_item)
-                                       new_playeritem++;
-                               else
-                                       new_playeritem = 0;
-                       }
-                       else if(wheel > 0)
-                       {
-                               if(new_playeritem > 0)
-                                       new_playeritem--;
-                               else
-                                       new_playeritem = max_item;
-                       }
-               }
-               
-               // Item selection
-               for(u16 i=0; i<10; i++)
-               {
-                       const KeyPress *kp = NumberKey + (i + 1) % 10;
-                       if(input->wasKeyDown(*kp))
-                       {
-                               if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount)
-                               {
-                                       new_playeritem = i;
-
-                                       infostream<<"Selected item: "
-                                                       <<new_playeritem<<std::endl;
-                               }
-                       }
+                       if (playeritem_def.node_placement_prediction == "" ||
+                                       nodedef_manager->get(map.getNodeNoEx(nodepos)).rightclickable)
+                               client->interact(3, pointed); // Report to server
                }
+       }
+}
 
-               // Viewing range selection
-               if(input->wasKeyDown(getKeySetting("keymap_rangeselect")))
-               {
-                       draw_control.range_all = !draw_control.range_all;
-                       if(draw_control.range_all)
-                       {
-                               infostream<<"Enabled full viewing range"<<std::endl;
-                               statustext = L"Enabled full viewing range";
-                               statustext_time = 0;
-                       }
-                       else
-                       {
-                               infostream<<"Disabled full viewing range"<<std::endl;
-                               statustext = L"Disabled full viewing range";
-                               statustext_time = 0;
-                       }
-               }
 
-               // Print debug stacks
-               if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks")))
-               {
-                       dstream<<"-----------------------------------------"
-                                       <<std::endl;
-                       dstream<<DTIME<<"Printing debug stacks:"<<std::endl;
-                       dstream<<"-----------------------------------------"
-                                       <<std::endl;
-                       debug_stacks_print();
-               }
+void Game::handlePointingAtObject(GameRunData *runData,
+               const PointedThing &pointed,
+               const ItemStack &playeritem,
+               const v3f &player_position,
+               bool show_debug)
+{
+       infotext = narrow_to_wide(runData->selected_object->infoText());
 
-               /*
-                       Mouse and camera control
-                       NOTE: Do this before client.setPlayerControl() to not cause a camera lag of one frame
-               */
-               
-               float turn_amount = 0;
-               if((device->isWindowActive() && noMenuActive()) || random_input)
-               {
-                       if(!random_input)
-                       {
-                               // Mac OSX gets upset if this is set every frame
-                               if(device->getCursorControl()->isVisible())
-                                       device->getCursorControl()->setVisible(false);
-                       }
+       if (infotext == L"" && show_debug) {
+               infotext = narrow_to_wide(runData->selected_object->debugInfoText());
+       }
 
-                       if(first_loop_after_window_activation){
-                               //infostream<<"window active, first loop"<<std::endl;
-                               first_loop_after_window_activation = false;
-                       }
-                       else{
-                               s32 dx = input->getMousePos().X - displaycenter.X;
-                               s32 dy = input->getMousePos().Y - displaycenter.Y;
-                               if(invert_mouse)
-                                       dy = -dy;
-                               //infostream<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
-                               
-                               /*const float keyspeed = 500;
-                               if(input->isKeyDown(irr::KEY_UP))
-                                       dy -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_DOWN))
-                                       dy += dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_LEFT))
-                                       dx -= dtime * keyspeed;
-                               if(input->isKeyDown(irr::KEY_RIGHT))
-                                       dx += dtime * keyspeed;*/
-                               
-                               float d = 0.2;
-                               camera_yaw -= dx*d;
-                               camera_pitch += dy*d;
-                               if(camera_pitch < -89.5) camera_pitch = -89.5;
-                               if(camera_pitch > 89.5) camera_pitch = 89.5;
-                               
-                               turn_amount = v2f(dx, dy).getLength() * d;
-                       }
-                       input->setMousePos(displaycenter.X, displaycenter.Y);
-               }
-               else{
-                       // Mac OSX gets upset if this is set every frame
-                       if(device->getCursorControl()->isVisible() == false)
-                               device->getCursorControl()->setVisible(true);
+       if (input->getLeftState()) {
+               bool do_punch = false;
+               bool do_punch_damage = false;
 
-                       //infostream<<"window inactive"<<std::endl;
-                       first_loop_after_window_activation = true;
+               if (runData->object_hit_delay_timer <= 0.0) {
+                       do_punch = true;
+                       do_punch_damage = true;
+                       runData->object_hit_delay_timer = object_hit_delay;
                }
-               recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1;
-               //std::cerr<<"recent_turn_speed = "<<recent_turn_speed<<std::endl;
 
-               /*
-                       Player speed control
-               */
-               {
-                       /*bool a_up,
-                       bool a_down,
-                       bool a_left,
-                       bool a_right,
-                       bool a_jump,
-                       bool a_superspeed,
-                       bool a_sneak,
-                       bool a_LMB,
-                       bool a_RMB,
-                       float a_pitch,
-                       float a_yaw*/
-                       PlayerControl control(
-                               input->isKeyDown(getKeySetting("keymap_forward")),
-                               input->isKeyDown(getKeySetting("keymap_backward")),
-                               input->isKeyDown(getKeySetting("keymap_left")),
-                               input->isKeyDown(getKeySetting("keymap_right")),
-                               input->isKeyDown(getKeySetting("keymap_jump")),
-                               input->isKeyDown(getKeySetting("keymap_special1")),
-                               input->isKeyDown(getKeySetting("keymap_sneak")),
-                               input->getLeftState(),
-                               input->getRightState(),
-                               camera_pitch,
-                               camera_yaw
-                       );
-                       client.setPlayerControl(control);
-                       u32 keyPressed=
-                       1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+
-                       2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+
-                       4*(int)input->isKeyDown(getKeySetting("keymap_left"))+
-                       8*(int)input->isKeyDown(getKeySetting("keymap_right"))+
-                       16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+
-                       32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+
-                       64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+
-                       128*(int)input->getLeftState()+
-                       256*(int)input->getRightState();
-                       LocalPlayer* player = client.getEnv().getLocalPlayer();
-                       player->keyPressed=keyPressed;
-               }
-               
-               /*
-                       Run server
-               */
+               if (input->getLeftClicked())
+                       do_punch = true;
 
-               if(server != NULL)
-               {
-                       //TimeTaker timer("server->step(dtime)");
-                       server->step(dtime);
+               if (do_punch) {
+                       infostream << "Left-clicked object" << std::endl;
+                       runData->left_punch = true;
                }
 
-               /*
-                       Process environment
-               */
-               
-               {
-                       //TimeTaker timer("client.step(dtime)");
-                       client.step(dtime);
-                       //client.step(dtime_avg1);
-               }
+               if (do_punch_damage) {
+                       // Report direct punch
+                       v3f objpos = runData->selected_object->getPosition();
+                       v3f dir = (objpos - player_position).normalize();
 
-               {
-                       // Read client events
-                       for(;;)
-                       {
-                               ClientEvent event = client.getClientEvent();
-                               if(event.type == CE_NONE)
-                               {
-                                       break;
-                               }
-                               else if(event.type == CE_PLAYER_DAMAGE &&
-                                               client.getHP() != 0)
-                               {
-                                       //u16 damage = event.player_damage.amount;
-                                       //infostream<<"Player damage: "<<damage<<std::endl;
-
-                                       damage_flash += 100.0;
-                                       damage_flash += 8.0 * event.player_damage.amount;
-
-                                       player->hurt_tilt_timer = 1.5;
-                                       player->hurt_tilt_strength = event.player_damage.amount/2;
-                                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0);
-                               }
-                               else if(event.type == CE_PLAYER_FORCE_MOVE)
-                               {
-                                       camera_yaw = event.player_force_move.yaw;
-                                       camera_pitch = event.player_force_move.pitch;
-                               }
-                               else if(event.type == CE_DEATHSCREEN)
-                               {
-                                       if(respawn_menu_active)
-                                               continue;
-
-                                       /*bool set_camera_point_target =
-                                                       event.deathscreen.set_camera_point_target;
-                                       v3f camera_point_target;
-                                       camera_point_target.X = event.deathscreen.camera_point_target_x;
-                                       camera_point_target.Y = event.deathscreen.camera_point_target_y;
-                                       camera_point_target.Z = event.deathscreen.camera_point_target_z;*/
-                                       MainRespawnInitiator *respawner =
-                                                       new MainRespawnInitiator(
-                                                                       &respawn_menu_active, &client);
-                                       GUIDeathScreen *menu =
-                                                       new GUIDeathScreen(guienv, guiroot, -1, 
-                                                               &g_menumgr, respawner);
-                                       menu->drop();
-                                       
-                                       chat_backend.addMessage(L"", L"You died.");
-
-                                       /* Handle visualization */
-
-                                       damage_flash = 0;
-
-                                       LocalPlayer* player = client.getEnv().getLocalPlayer();
-                                       player->hurt_tilt_timer = 0;
-                                       player->hurt_tilt_strength = 0;
-
-                                       /*LocalPlayer* player = client.getLocalPlayer();
-                                       player->setPosition(player->getPosition() + v3f(0,-BS,0));
-                                       camera.update(player, busytime, screensize);*/
-                               }
-                               else if (event.type == CE_SHOW_FORMSPEC)
-                               {
-                                       if (current_formspec == 0)
-                                       {
-                                               /* Create menu */
-                                               current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),&current_formspec);
-
-                                               GUIFormSpecMenu *menu =
-                                                               new GUIFormSpecMenu(device, guiroot, -1,
-                                                                               &g_menumgr,
-                                                                               &client, gamedef);
-                                               menu->setFormSource(current_formspec);
-                                               menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname)));
-                                               menu->drop();
-                                       }
-                                       else
-                                       {
-                                               /* update menu */
-                                               current_formspec->setForm(*(event.show_formspec.formspec));
-                                       }
-                                       delete(event.show_formspec.formspec);
-                                       delete(event.show_formspec.formname);
-                               }
-                               else if(event.type == CE_TEXTURES_UPDATED)
-                               {
-                                       update_wielded_item_trigger = true;
-                               }
-                       }
-               }
-               
-               //TimeTaker //timer2("//timer2");
+                       bool disable_send = runData->selected_object->directReportPunch(
+                                       dir, &playeritem, runData->time_from_last_punch);
+                       runData->time_from_last_punch = 0;
 
-               /*
-                       For interaction purposes, get info about the held item
-                       - What item is it?
-                       - Is it a usable item?
-                       - Can it point to liquids?
-               */
-               ItemStack playeritem;
-               bool playeritem_usable = false;
-               bool playeritem_liquids_pointable = false;
-               {
-                       InventoryList *mlist = local_inventory.getList("main");
-                       if(mlist != NULL)
-                       {
-                               playeritem = mlist->getItem(client.getPlayerItem());
-                               playeritem_usable = playeritem.getDefinition(itemdef).usable;
-                               playeritem_liquids_pointable = playeritem.getDefinition(itemdef).liquids_pointable;
-                       }
+                       if (!disable_send)
+                               client->interact(0, pointed);
                }
-               ToolCapabilities playeritem_toolcap =
-                               playeritem.getToolCapabilities(itemdef);
-               
-               /*
-                       Update camera
-               */
+       } else if (input->getRightClicked()) {
+               infostream << "Right-clicked object" << std::endl;
+               client->interact(3, pointed);  // place
+       }
+}
 
-               LocalPlayer* player = client.getEnv().getLocalPlayer();
-               float full_punch_interval = playeritem_toolcap.full_punch_interval;
-               float tool_reload_ratio = time_from_last_punch / full_punch_interval;
-               tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0);
-               camera.update(player, busytime, screensize, tool_reload_ratio);
-               camera.step(dtime);
 
-               v3f player_position = player->getPosition();
-               v3f camera_position = camera.getPosition();
-               v3f camera_direction = camera.getDirection();
-               f32 camera_fov = camera.getFovMax();
-               
-               if(!disable_camera_update){
-                       client.getEnv().getClientMap().updateCamera(camera_position,
-                               camera_direction, camera_fov);
-               }
-               
-               // Update sound listener
-               sound->updateListener(camera.getCameraNode()->getPosition(),
-                               v3f(0,0,0), // velocity
-                               camera.getDirection(),
-                               camera.getCameraNode()->getUpVector());
-               sound->setListenerGain(g_settings->getFloat("sound_volume"));
+void Game::handleDigging(GameRunData *runData,
+               const PointedThing &pointed, const v3s16 &nodepos,
+               const ToolCapabilities &playeritem_toolcap, f32 dtime)
+{
+       if (!runData->digging) {
+               infostream << "Started digging" << std::endl;
+               client->interact(0, pointed);
+               runData->digging = true;
+               runData->ldown_for_dig = true;
+       }
 
-               /*
-                       Update sound maker
-               */
-               {
-                       soundmaker.step(dtime);
-                       
-                       ClientMap &map = client.getEnv().getClientMap();
-                       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
-                       soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep;
-               }
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       ClientMap &map = client->getEnv().getClientMap();
+       MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
 
-               /*
-                       Calculate what block is the crosshair pointing to
-               */
-               
-               //u32 t1 = device->getTimer()->getRealTime();
-               
-               f32 d = 4; // max. distance
-               core::line3d<f32> shootline(camera_position,
-                               camera_position + camera_direction * BS * (d+1));
-
-               ClientActiveObject *selected_object = NULL;
-
-               PointedThing pointed = getPointedThing(
-                               // input
-                               &client, player_position, camera_direction,
-                               camera_position, shootline, d,
-                               playeritem_liquids_pointable, !ldown_for_dig,
-                               // output
-                               hilightboxes,
-                               selected_object);
-
-               if(pointed != pointed_old)
-               {
-                       infostream<<"Pointing at "<<pointed.dump()<<std::endl;
-                       //dstream<<"Pointing at "<<pointed.dump()<<std::endl;
+       // NOTE: Similar piece of code exists on the server side for
+       // cheat detection.
+       // Get digging parameters
+       DigParams params = getDigParams(nodedef_manager->get(n).groups,
+                       &playeritem_toolcap);
+
+       // If can't dig, try hand
+       if (!params.diggable) {
+               const ItemDefinition &hand = itemdef_manager->get("");
+               const ToolCapabilities *tp = hand.tool_capabilities;
+
+               if (tp)
+                       params = getDigParams(nodedef_manager->get(n).groups, tp);
+       }
+
+       if (params.diggable == false) {
+               // I guess nobody will wait for this long
+               runData->dig_time_complete = 10000000.0;
+       } else {
+               runData->dig_time_complete = params.time;
+
+               if (m_cache_enable_particles) {
+                       const ContentFeatures &features =
+                                       client->getNodeDefManager()->get(n);
+                       client->getParticleManager()->addPunchingParticles(gamedef, smgr,
+                                       player, nodepos, features.tiles);
                }
+       }
 
-               /*
-                       Stop digging when
-                       - releasing left mouse button
-                       - pointing away from node
-               */
-               if(digging)
-               {
-                       if(input->getLeftReleased())
-                       {
-                               infostream<<"Left button released"
-                                       <<" (stopped digging)"<<std::endl;
-                               digging = false;
-                       }
-                       else if(pointed != pointed_old)
-                       {
-                               if (pointed.type == POINTEDTHING_NODE
-                                       && pointed_old.type == POINTEDTHING_NODE
-                                       && pointed.node_undersurface == pointed_old.node_undersurface)
-                               {
-                                       // Still pointing to the same node,
-                                       // but a different face. Don't reset.
-                               }
-                               else
-                               {
-                                       infostream<<"Pointing away from node"
-                                               <<" (stopped digging)"<<std::endl;
-                                       digging = false;
-                               }
-                       }
-                       if(!digging)
-                       {
-                               client.interact(1, pointed_old);
-                               client.setCrack(-1, v3s16(0,0,0));
-                               dig_time = 0.0;
+       if (runData->dig_time_complete >= 0.001) {
+               runData->dig_index = (float)crack_animation_length
+                               * runData->dig_time
+                               / runData->dig_time_complete;
+       } else {
+               // This is for torches
+               runData->dig_index = crack_animation_length;
+       }
+
+       SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig;
+
+       if (sound_dig.exists() && params.diggable) {
+               if (sound_dig.name == "__group") {
+                       if (params.main_group != "") {
+                               soundmaker->m_player_leftpunch_sound.gain = 0.5;
+                               soundmaker->m_player_leftpunch_sound.name =
+                                               std::string("default_dig_") +
+                                               params.main_group;
                        }
+               } else {
+                       soundmaker->m_player_leftpunch_sound = sound_dig;
                }
-               if(!digging && ldown_for_dig && !input->getLeftState())
-               {
-                       ldown_for_dig = false;
+       }
+
+       // Don't show cracks if not diggable
+       if (runData->dig_time_complete >= 100000.0) {
+       } else if (runData->dig_index < crack_animation_length) {
+               //TimeTaker timer("client.setTempMod");
+               //infostream<<"dig_index="<<dig_index<<std::endl;
+               client->setCrack(runData->dig_index, nodepos);
+       } else {
+               infostream << "Digging completed" << std::endl;
+               client->interact(2, pointed);
+               client->setCrack(-1, v3s16(0, 0, 0));
+               bool is_valid_position;
+               MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
+               if (is_valid_position)
+                       client->removeNode(nodepos);
+
+               if (m_cache_enable_particles) {
+                       const ContentFeatures &features =
+                               client->getNodeDefManager()->get(wasnode);
+                       client->getParticleManager()->addDiggingParticles(gamedef, smgr,
+                                       player, nodepos, features.tiles);
                }
 
-               bool left_punch = false;
-               soundmaker.m_player_leftpunch_sound.name = "";
+               runData->dig_time = 0;
+               runData->digging = false;
 
-               if(input->getRightState())
-                       repeat_rightclick_timer += dtime;
-               else
-                       repeat_rightclick_timer = 0;
+               runData->nodig_delay_timer =
+                               runData->dig_time_complete / (float)crack_animation_length;
 
-               if(playeritem_usable && input->getLeftState())
-               {
-                       if(input->getLeftClicked())
-                               client.interact(4, pointed);
-               }
-               else if(pointed.type == POINTEDTHING_NODE)
-               {
-                       v3s16 nodepos = pointed.node_undersurface;
-                       v3s16 neighbourpos = pointed.node_abovesurface;
-
-                       /*
-                               Check information text of node
-                       */
-                       
-                       ClientMap &map = client.getEnv().getClientMap();
-                       NodeMetadata *meta = map.getNodeMetadata(nodepos);
-                       if(meta){
-                               infotext = narrow_to_wide(meta->getString("infotext"));
-                       } else {
-                               MapNode n = map.getNode(nodepos);
-                               if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){
-                                       infotext = L"Unknown node: ";
-                                       infotext += narrow_to_wide(nodedef->get(n).name);
-                               }
-                       }
-                       
-                       // We can't actually know, but assume the sound of right-clicking
-                       // to be the sound of placing a node
-                       soundmaker.m_player_rightpunch_sound.gain = 0.5;
-                       soundmaker.m_player_rightpunch_sound.name = "default_place_node";
-                       
-                       /*
-                               Handle digging
-                       */
-                       
-                       if(nodig_delay_timer <= 0.0 && input->getLeftState())
-                       {
-                               if(!digging)
-                               {
-                                       infostream<<"Started digging"<<std::endl;
-                                       client.interact(0, pointed);
-                                       digging = true;
-                                       ldown_for_dig = true;
-                               }
-                               MapNode n = client.getEnv().getClientMap().getNode(nodepos);
-                               
-                               // NOTE: Similar piece of code exists on the server side for
-                               // cheat detection.
-                               // Get digging parameters
-                               DigParams params = getDigParams(nodedef->get(n).groups,
-                                               &playeritem_toolcap);
-                               // If can't dig, try hand
-                               if(!params.diggable){
-                                       const ItemDefinition &hand = itemdef->get("");
-                                       const ToolCapabilities *tp = hand.tool_capabilities;
-                                       if(tp)
-                                               params = getDigParams(nodedef->get(n).groups, tp);
-                               }
-                               
-                               SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
-                               if(sound_dig.exists()){
-                                       if(sound_dig.name == "__group"){
-                                               if(params.main_group != ""){
-                                                       soundmaker.m_player_leftpunch_sound.gain = 0.5;
-                                                       soundmaker.m_player_leftpunch_sound.name =
-                                                                       std::string("default_dig_") +
-                                                                                       params.main_group;
-                                               }
-                                       } else{
-                                               soundmaker.m_player_leftpunch_sound = sound_dig;
-                                       }
-                               }
+               // We don't want a corresponding delay to
+               // very time consuming nodes
+               if (runData->nodig_delay_timer > 0.3)
+                       runData->nodig_delay_timer = 0.3;
 
-                               float dig_time_complete = 0.0;
+               // We want a slight delay to very little
+               // time consuming nodes
+               const float mindelay = 0.15;
 
-                               if(params.diggable == false)
-                               {
-                                       // I guess nobody will wait for this long
-                                       dig_time_complete = 10000000.0;
-                               }
-                               else
-                               {
-                                       dig_time_complete = params.time;
-                                       if (g_settings->getBool("enable_particles"))
-                                       {
-                                               const ContentFeatures &features =
-                                                       client.getNodeDefManager()->get(n);
-                                               addPunchingParticles
-                                                       (gamedef, smgr, player, nodepos, features.tiles);
-                                       }
-                               }
+               if (runData->nodig_delay_timer < mindelay)
+                       runData->nodig_delay_timer = mindelay;
 
-                               if(dig_time_complete >= 0.001)
-                               {
-                                       dig_index = (u16)((float)crack_animation_length
-                                                       * dig_time/dig_time_complete);
-                               }
-                               // This is for torches
-                               else
-                               {
-                                       dig_index = crack_animation_length;
-                               }
+               // Send event to trigger sound
+               MtEvent *e = new NodeDugEvent(nodepos, wasnode);
+               gamedef->event()->put(e);
+       }
 
-                               // Don't show cracks if not diggable
-                               if(dig_time_complete >= 100000.0)
-                               {
-                               }
-                               else if(dig_index < crack_animation_length)
-                               {
-                                       //TimeTaker timer("client.setTempMod");
-                                       //infostream<<"dig_index="<<dig_index<<std::endl;
-                                       client.setCrack(dig_index, nodepos);
-                               }
-                               else
-                               {
-                                       infostream<<"Digging completed"<<std::endl;
-                                       client.interact(2, pointed);
-                                       client.setCrack(-1, v3s16(0,0,0));
-                                       MapNode wasnode = map.getNode(nodepos);
-                                       client.removeNode(nodepos);
-
-                                       if (g_settings->getBool("enable_particles"))
-                                       {
-                                               const ContentFeatures &features =
-                                                       client.getNodeDefManager()->get(wasnode);
-                                               addDiggingParticles
-                                                       (gamedef, smgr, player, nodepos, features.tiles);
-                                       }
+       if (runData->dig_time_complete < 100000.0) {
+               runData->dig_time += dtime;
+       } else {
+               runData->dig_time = 0;
+               client->setCrack(-1, nodepos);
+       }
+
+       camera->setDigging(0);  // left click animation
+}
 
-                                       dig_time = 0;
-                                       digging = false;
-
-                                       nodig_delay_timer = dig_time_complete
-                                                       / (float)crack_animation_length;
-
-                                       // We don't want a corresponding delay to
-                                       // very time consuming nodes
-                                       if(nodig_delay_timer > 0.3)
-                                               nodig_delay_timer = 0.3;
-                                       // We want a slight delay to very little
-                                       // time consuming nodes
-                                       float mindelay = 0.15;
-                                       if(nodig_delay_timer < mindelay)
-                                               nodig_delay_timer = mindelay;
-                                       
-                                       // Send event to trigger sound
-                                       MtEvent *e = new NodeDugEvent(nodepos, wasnode);
-                                       gamedef->event()->put(e);
-                               }
 
-                               dig_time += dtime;
+void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
+               ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
+               f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+{
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
 
-                               camera.setDigging(0);  // left click animation
-                       }
+       /*
+               Fog range
+       */
 
-                       if(input->getRightClicked() ||
-                                       repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time"))
-                       {
-                               repeat_rightclick_timer = 0;
-                               infostream<<"Ground right-clicked"<<std::endl;
-                               
-                               // Sign special case, at least until formspec is properly implemented.
-                               // Deprecated?
-                               if(meta && meta->getString("formspec") == "hack:sign_text_input" 
-                                               && !random_input
-                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
-                               {
-                                       infostream<<"Launching metadata text input"<<std::endl;
-                                       
-                                       // Get a new text for it
-
-                                       TextDest *dest = new TextDestNodeMetadata(nodepos, &client);
-
-                                       std::wstring wtext = narrow_to_wide(meta->getString("text"));
-
-                                       (new GUITextInputMenu(guienv, guiroot, -1,
-                                                       &g_menumgr, dest,
-                                                       wtext))->drop();
-                               }
-                               // If metadata provides an inventory view, activate it
-                               else if(meta && meta->getString("formspec") != "" && !random_input
-                                               && !input->isKeyDown(getKeySetting("keymap_sneak")))
-                               {
-                                       infostream<<"Launching custom inventory view"<<std::endl;
-
-                                       InventoryLocation inventoryloc;
-                                       inventoryloc.setNodeMeta(nodepos);
-                                       
-                                       /* Create menu */
-
-                                       GUIFormSpecMenu *menu =
-                                               new GUIFormSpecMenu(device, guiroot, -1,
-                                                       &g_menumgr,
-                                                       &client, gamedef);
-                                       menu->setFormSpec(meta->getString("formspec"),
-                                                       inventoryloc);
-                                       menu->setFormSource(new NodeMetadataFormSource(
-                                                       &client.getEnv().getClientMap(), nodepos));
-                                       menu->setTextDest(new TextDestNodeMetadata(nodepos, &client));
-                                       menu->drop();
-                               }
-                               // Otherwise report right click to server
-                               else
-                               {
-                                       // Report to server
-                                       client.interact(3, pointed);
-                                       camera.setDigging(1);  // right click animation
-                                       
-                                       // If the wielded item has node placement prediction,
-                                       // make that happen
-                                       const ItemDefinition &def =
-                                                       playeritem.getDefinition(itemdef);
-                                       if(def.node_placement_prediction != "")
-                                       do{ // breakable
-                                               verbosestream<<"Node placement prediction for "
-                                                               <<playeritem.name<<" is "
-                                                               <<def.node_placement_prediction<<std::endl;
-                                               v3s16 p = neighbourpos;
-                                               // Place inside node itself if buildable_to
-                                               try{
-                                                       MapNode n_under = map.getNode(nodepos);
-                                                       if(nodedef->get(n_under).buildable_to)
-                                                               p = nodepos;
-                                               }catch(InvalidPositionException &e){}
-                                               // Find id of predicted node
-                                               content_t id;
-                                               bool found =
-                                                       nodedef->getId(def.node_placement_prediction, id);
-                                               if(!found){
-                                                       errorstream<<"Node placement prediction failed for "
-                                                                       <<playeritem.name<<" (places "
-                                                                       <<def.node_placement_prediction
-                                                                       <<") - Name not known"<<std::endl;
-                                                       break;
-                                               }
-                                               MapNode n(id);
-                                               try{
-                                                       // This triggers the required mesh update too
-                                                       client.addNode(p, n);
-                                               }catch(InvalidPositionException &e){
-                                                       errorstream<<"Node placement prediction failed for "
-                                                                       <<playeritem.name<<" (places "
-                                                                       <<def.node_placement_prediction
-                                                                       <<") - Position not loaded"<<std::endl;
-                                               }
-                                       }while(0);
-                               }
-                       }
-               }
-               else if(pointed.type == POINTEDTHING_OBJECT)
-               {
-                       infotext = narrow_to_wide(selected_object->infoText());
+       if (draw_control->range_all) {
+               runData->fog_range = 100000 * BS;
+       } else {
+               runData->fog_range = draw_control->wanted_range * BS
+                               + 0.0 * MAP_BLOCKSIZE * BS;
+               runData->fog_range = MYMIN(
+                               runData->fog_range,
+                               (draw_control->farthest_drawn + 20) * BS);
+               runData->fog_range *= 0.9;
+       }
 
-                       if(infotext == L"" && show_debug){
-                               infotext = narrow_to_wide(selected_object->debugInfoText());
-                       }
+       /*
+               Calculate general brightness
+       */
+       u32 daynight_ratio = client->getEnv().getDayNightRatio();
+       float time_brightness = decode_light_f((float)daynight_ratio / 1000.0);
+       float direct_brightness;
+       bool sunlight_seen;
+
+       if (g_settings->getBool("free_move")) {
+               direct_brightness = time_brightness;
+               sunlight_seen = true;
+       } else {
+               ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
+               float old_brightness = sky->getBrightness();
+               direct_brightness = client->getEnv().getClientMap()
+                               .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS),
+                                       daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
+                                   / 255.0;
+       }
 
-                       //if(input->getLeftClicked())
-                       if(input->getLeftState())
-                       {
-                               bool do_punch = false;
-                               bool do_punch_damage = false;
-                               if(object_hit_delay_timer <= 0.0){
-                                       do_punch = true;
-                                       do_punch_damage = true;
-                                       object_hit_delay_timer = object_hit_delay;
-                               }
-                               if(input->getLeftClicked()){
-                                       do_punch = true;
-                               }
-                               if(do_punch){
-                                       infostream<<"Left-clicked object"<<std::endl;
-                                       left_punch = true;
-                               }
-                               if(do_punch_damage){
-                                       // Report direct punch
-                                       v3f objpos = selected_object->getPosition();
-                                       v3f dir = (objpos - player_position).normalize();
-                                       
-                                       bool disable_send = selected_object->directReportPunch(
-                                                       dir, &playeritem, time_from_last_punch);
-                                       time_from_last_punch = 0;
-                                       if(!disable_send)
-                                               client.interact(0, pointed);
-                               }
-                       }
-                       else if(input->getRightClicked())
-                       {
-                               infostream<<"Right-clicked object"<<std::endl;
-                               client.interact(3, pointed);  // place
-                       }
-               }
-               else if(input->getLeftState())
-               {
-                       // When button is held down in air, show continuous animation
-                       left_punch = true;
-               }
+       float time_of_day = runData->time_of_day;
+       float time_of_day_smooth = runData->time_of_day_smooth;
 
-               pointed_old = pointed;
-               
-               if(left_punch || input->getLeftClicked())
-               {
-                       camera.setDigging(0); // left click animation
-               }
+       time_of_day = client->getEnv().getTimeOfDayF();
 
-               input->resetLeftClicked();
-               input->resetRightClicked();
+       const float maxsm = 0.05;
+       const float todsm = 0.05;
 
-               input->resetLeftReleased();
-               input->resetRightReleased();
-               
-               /*
-                       Calculate stuff for drawing
-               */
+       if (fabs(time_of_day - time_of_day_smooth) > maxsm &&
+                       fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
+                       fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
+               time_of_day_smooth = time_of_day;
 
-               /*
-                       Fog range
-               */
-       
-               if(farmesh)
-               {
-                       fog_range = BS*farmesh_range;
-               }
-               else
-               {
-                       fog_range = draw_control.wanted_range*BS + 0.0*MAP_BLOCKSIZE*BS;
-                       fog_range *= 0.9;
-                       if(draw_control.range_all)
-                               fog_range = 100000*BS;
-               }
+       if (time_of_day_smooth > 0.8 && time_of_day < 0.2)
+               time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
+                               + (time_of_day + 1.0) * todsm;
+       else
+               time_of_day_smooth = time_of_day_smooth * (1.0 - todsm)
+                               + time_of_day * todsm;
 
-               /*
-                       Calculate general brightness
-               */
-               u32 daynight_ratio = client.getEnv().getDayNightRatio();
-               float time_brightness = decode_light_f((float)daynight_ratio/1000.0);
-               float direct_brightness = 0;
-               bool sunlight_seen = false;
-               if(g_settings->getBool("free_move")){
-                       direct_brightness = time_brightness;
-                       sunlight_seen = true;
+       runData->time_of_day = time_of_day;
+       runData->time_of_day_smooth = time_of_day_smooth;
+
+       sky->update(time_of_day_smooth, time_brightness, direct_brightness,
+                       sunlight_seen, camera->getCameraMode(), player->getYaw(),
+                       player->getPitch());
+
+       /*
+               Update clouds
+       */
+       if (clouds) {
+               v3f player_position = player->getPosition();
+               if (sky->getCloudsVisible()) {
+                       clouds->setVisible(true);
+                       clouds->step(dtime);
+                       clouds->update(v2f(player_position.X, player_position.Z),
+                                      sky->getCloudColor());
                } else {
-                       ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG);
-                       float old_brightness = sky->getBrightness();
-                       direct_brightness = (float)client.getEnv().getClientMap()
-                                       .getBackgroundBrightness(MYMIN(fog_range*1.2, 60*BS),
-                                       daynight_ratio, (int)(old_brightness*255.5), &sunlight_seen)
-                                       / 255.0;
+                       clouds->setVisible(false);
                }
-               
-               time_of_day = client.getEnv().getTimeOfDayF();
-               float maxsm = 0.05;
-               if(fabs(time_of_day - time_of_day_smooth) > maxsm &&
-                               fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm &&
-                               fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm)
-                       time_of_day_smooth = time_of_day;
-               float todsm = 0.05;
-               if(time_of_day_smooth > 0.8 && time_of_day < 0.2)
-                       time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
-                                       + (time_of_day+1.0) * todsm;
-               else
-                       time_of_day_smooth = time_of_day_smooth * (1.0-todsm)
-                                       + time_of_day * todsm;
-                       
-               sky->update(time_of_day_smooth, time_brightness, direct_brightness,
-                               sunlight_seen);
-               
-               float brightness = sky->getBrightness();
-               video::SColor bgcolor = sky->getBgColor();
-               video::SColor skycolor = sky->getSkyColor();
+       }
 
-               /*
-                       Update clouds
-               */
-               if(clouds){
-                       if(sky->getCloudsVisible()){
-                               clouds->setVisible(true);
-                               clouds->step(dtime);
-                               clouds->update(v2f(player_position.X, player_position.Z),
-                                               sky->getCloudColor());
-                       } else{
-                               clouds->setVisible(false);
-                       }
-               }
-               
-               /*
-                       Update farmesh
-               */
-               if(farmesh)
-               {
-                       farmesh_range = draw_control.wanted_range * 10;
-                       if(draw_control.range_all && farmesh_range < 500)
-                               farmesh_range = 500;
-                       if(farmesh_range > 1000)
-                               farmesh_range = 1000;
-
-                       farmesh->step(dtime);
-                       farmesh->update(v2f(player_position.X, player_position.Z),
-                                       brightness, farmesh_range);
-               }
+       /*
+               Update particles
+       */
+       client->getParticleManager()->step(dtime);
 
-               /*
-                       Update particles
-               */
+       /*
+               Fog
+       */
 
-               allparticles_step(dtime, client.getEnv());
-               
-               /*
-                       Fog
-               */
-               
-               if(g_settings->getBool("enable_fog") == true && !force_fog_off)
-               {
-                       driver->setFog(
-                               bgcolor,
+       if (m_cache_enable_fog && !flags.force_fog_off) {
+               driver->setFog(
+                               sky->getBgColor(),
                                video::EFT_FOG_LINEAR,
-                               fog_range*0.4,
-                               fog_range*1.0,
+                               runData->fog_range * 0.4,
+                               runData->fog_range * 1.0,
                                0.01,
                                false, // pixel fog
                                false // range fog
-                       );
-               }
-               else
-               {
-                       driver->setFog(
-                               bgcolor,
+               );
+       } else {
+               driver->setFog(
+                               sky->getBgColor(),
                                video::EFT_FOG_LINEAR,
-                               100000*BS,
-                               110000*BS,
+                               100000 * BS,
+                               110000 * BS,
                                0.01,
                                false, // pixel fog
                                false // range fog
-                       );
-               }
-
-               /*
-                       Update gui stuff (0ms)
-               */
+               );
+       }
 
-               //TimeTaker guiupdatetimer("Gui updating");
-               
-               const char program_name_and_version[] =
-                       "Minetest " VERSION_STRING;
+       /*
+               Get chat messages from client
+       */
 
-               if(show_debug)
-               {
-                       static float drawtime_avg = 0;
-                       drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05;
-                       /*static float beginscenetime_avg = 0;
-                       beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05;
-                       static float scenetime_avg = 0;
-                       scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05;
-                       static float endscenetime_avg = 0;
-                       endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;*/
-                       
-                       char temptext[300];
-                       snprintf(temptext, 300, "%s ("
-                                       "R: range_all=%i"
-                                       ")"
-                                       " drawtime=%.0f, dtime_jitter = % .1f %%"
-                                       ", v_range = %.1f, RTT = %.3f",
-                                       program_name_and_version,
-                                       draw_control.range_all,
-                                       drawtime_avg,
-                                       dtime_jitter1_max_fraction * 100.0,
-                                       draw_control.wanted_range,
-                                       client.getRTT()
-                                       );
-                       
-                       guitext->setText(narrow_to_wide(temptext).c_str());
-                       guitext->setVisible(true);
-               }
-               else if(show_hud || show_chat)
-               {
-                       guitext->setText(narrow_to_wide(program_name_and_version).c_str());
-                       guitext->setVisible(true);
-               }
-               else
-               {
-                       guitext->setVisible(false);
-               }
-               
-               if(show_debug)
-               {
-                       char temptext[300];
-                       snprintf(temptext, 300,
-                                       "(% .1f, % .1f, % .1f)"
-                                       " (yaw = %.1f) (seed = %lli)",
-                                       player_position.X/BS,
-                                       player_position.Y/BS,
-                                       player_position.Z/BS,
-                                       wrapDegrees_0_360(camera_yaw),
-                                       client.getMapSeed());
-
-                       guitext2->setText(narrow_to_wide(temptext).c_str());
-                       guitext2->setVisible(true);
-               }
-               else
-               {
-                       guitext2->setVisible(false);
-               }
-               
-               {
-                       guitext_info->setText(infotext.c_str());
-                       guitext_info->setVisible(show_hud && g_menumgr.menuCount() == 0);
-               }
+       v2u32 screensize = driver->getScreenSize();
 
-               {
-                       float statustext_time_max = 1.5;
-                       if(!statustext.empty())
-                       {
-                               statustext_time += dtime;
-                               if(statustext_time >= statustext_time_max)
-                               {
-                                       statustext = L"";
-                                       statustext_time = 0;
-                               }
-                       }
-                       guitext_status->setText(statustext.c_str());
-                       guitext_status->setVisible(!statustext.empty());
-
-                       if(!statustext.empty())
-                       {
-                               s32 status_y = screensize.Y - 130;
-                               core::rect<s32> rect(
-                                               10,
-                                               status_y - guitext_status->getTextHeight(),
-                                               screensize.X - 10,
-                                               status_y
-                               );
-                               guitext_status->setRelativePosition(rect);
-
-                               // Fade out
-                               video::SColor initial_color(255,0,0,0);
-                               if(guienv->getSkin())
-                                       initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
-                               video::SColor final_color = initial_color;
-                               final_color.setAlpha(0);
-                               video::SColor fade_color =
-                                       initial_color.getInterpolated_quadratic(
-                                               initial_color,
-                                               final_color,
-                                               pow(statustext_time / (float)statustext_time_max, 2.0f));
-                               guitext_status->setOverrideColor(fade_color);
-                               guitext_status->enableOverrideColor(true);
-                       }
-               }
-               
-               /*
-                       Get chat messages from client
-               */
-               {
-                       // Get new messages from error log buffer
-                       while(!chat_log_error_buf.empty())
-                       {
-                               chat_backend.addMessage(L"", narrow_to_wide(
-                                               chat_log_error_buf.get()));
-                       }
-                       // Get new messages from client
-                       std::wstring message;
-                       while(client.getChatMessage(message))
-                       {
-                               chat_backend.addUnparsedMessage(message);
-                       }
-                       // Remove old messages
-                       chat_backend.step(dtime);
-
-                       // Display all messages in a static text element
-                       u32 recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-                       std::wstring recent_chat = chat_backend.getRecentChat();
-                       guitext_chat->setText(recent_chat.c_str());
-
-                       // Update gui element size and position
-                       s32 chat_y = 5+(text_height+5);
-                       if(show_debug)
-                               chat_y += (text_height+5);
-                       core::rect<s32> rect(
-                               10,
-                               chat_y,
-                               screensize.X - 10,
-                               chat_y + guitext_chat->getTextHeight()
-                       );
-                       guitext_chat->setRelativePosition(rect);
-
-                       // Don't show chat if disabled or empty or profiler is enabled
-                       guitext_chat->setVisible(show_chat && recent_chat_count != 0
-                                       && !show_profiler);
-               }
+       updateChat(*client, dtime, flags.show_debug, screensize,
+                       flags.show_chat, runData->profiler_current_page,
+                       *chat_backend, guitext_chat);
 
-               /*
-                       Inventory
-               */
-               
-               if(client.getPlayerItem() != new_playeritem)
-               {
-                       client.selectPlayerItem(new_playeritem);
-               }
-               if(client.getLocalInventoryUpdated())
-               {
-                       //infostream<<"Updating local inventory"<<std::endl;
-                       client.getLocalInventory(local_inventory);
-                       
-                       update_wielded_item_trigger = true;
-               }
-               if(update_wielded_item_trigger)
-               {
-                       update_wielded_item_trigger = false;
-                       // Update wielded tool
-                       InventoryList *mlist = local_inventory.getList("main");
-                       ItemStack item;
-                       if(mlist != NULL)
-                               item = mlist->getItem(client.getPlayerItem());
-                       camera.wield(item);
-               }
+       /*
+               Inventory
+       */
 
-               /*
-                       Update block draw list every 200ms or when camera direction has
-                       changed much
-               */
-               update_draw_list_timer += dtime;
-               if(update_draw_list_timer >= 0.2 ||
-                               update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){
-                       update_draw_list_timer = 0;
-                       client.getEnv().getClientMap().updateDrawList(driver);
-                       update_draw_list_last_cam_dir = camera_direction;
-               }
+       if (client->getPlayerItem() != runData->new_playeritem)
+               client->selectPlayerItem(runData->new_playeritem);
 
-               /*
-                       Drawing begins
-               */
+       // Update local inventory if it has changed
+       if (client->getLocalInventoryUpdated()) {
+               //infostream<<"Updating local inventory"<<std::endl;
+               client->getLocalInventory(*local_inventory);
+               runData->update_wielded_item_trigger = true;
+       }
 
-               TimeTaker tt_draw("mainloop: draw");
+       if (runData->update_wielded_item_trigger) {
+               // Update wielded tool
+               InventoryList *mlist = local_inventory->getList("main");
 
-               
-               {
-                       TimeTaker timer("beginScene");
-                       //driver->beginScene(false, true, bgcolor);
-                       //driver->beginScene(true, true, bgcolor);
-                       driver->beginScene(true, true, skycolor);
-                       beginscenetime = timer.stop(true);
+               if (mlist && (client->getPlayerItem() < mlist->getSize())) {
+                       ItemStack item = mlist->getItem(client->getPlayerItem());
+                       camera->wield(item);
                }
-               
-               //timer3.stop();
-       
-               //infostream<<"smgr->drawAll()"<<std::endl;
-               {
-                       TimeTaker timer("smgr");
-                       smgr->drawAll();
-                       
-                       if(g_settings->getBool("anaglyph"))
-                       {
-                               irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
-                               irr::core::vector3df oldTarget   = camera.getCameraNode()->getTarget();
+               runData->update_wielded_item_trigger = false;
+       }
+
+       /*
+               Update block draw list every 200ms or when camera direction has
+               changed much
+       */
+       runData->update_draw_list_timer += dtime;
+
+       v3f camera_direction = camera->getDirection();
+       if (runData->update_draw_list_timer >= 0.2
+                       || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2
+                       || flags.camera_offset_changed) {
+               runData->update_draw_list_timer = 0;
+               client->getEnv().getClientMap().updateDrawList(driver);
+               runData->update_draw_list_last_cam_dir = camera_direction;
+       }
 
-                               irr::core::matrix4 startMatrix   = camera.getCameraNode()->getAbsoluteTransformation();
+       updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam);
 
-                               irr::core::vector3df focusPoint  = (camera.getCameraNode()->getTarget() -
-                                                                                camera.getCameraNode()->getAbsolutePosition()).setLength(1) +
-                                                                                camera.getCameraNode()->getAbsolutePosition() ;
+       /*
+          make sure menu is on top
+          1. Delete formspec menu reference if menu was removed
+          2. Else, make sure formspec menu is on top
+       */
+       if (current_formspec) {
+               if (current_formspec->getReferenceCount() == 1) {
+                       current_formspec->drop();
+                       current_formspec = NULL;
+               } else if (!noMenuActive()) {
+                       guiroot->bringToFront(current_formspec);
+               }
+       }
 
-                               //Left eye...
-                               irr::core::vector3df leftEye;
-                               irr::core::matrix4   leftMove;
+       /*
+               Drawing begins
+       */
 
-                               leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
-                               leftEye=(startMatrix*leftMove).getTranslation();
+       video::SColor skycolor = sky->getSkyColor();
 
-                               //clear the depth buffer, and color
-                               driver->beginScene( true, true, irr::video::SColor(0,200,200,255) );
+       TimeTaker tt_draw("mainloop: draw");
+       {
+               TimeTaker timer("beginScene");
+               driver->beginScene(true, true, skycolor);
+               stats->beginscenetime = timer.stop(true);
+       }
 
-                               driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
-                               driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
-                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + 
-                                                                                                                        irr::scene::ESNRP_SOLID +
-                                                                                                                        irr::scene::ESNRP_TRANSPARENT +
-                                                                                                                        irr::scene::ESNRP_TRANSPARENT_EFFECT +
-                                                                                                                        irr::scene::ESNRP_SHADOW;
+       draw_scene(driver, smgr, *camera, *client, player, *hud, guienv,
+                       highlight_boxes, screensize, skycolor, flags.show_hud);
 
-                               camera.getCameraNode()->setPosition( leftEye );
-                               camera.getCameraNode()->setTarget( focusPoint );
+       /*
+               Profiler graph
+       */
+       if (flags.show_profiler_graph)
+               graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont());
 
-                               smgr->drawAll(); // 'smgr->drawAll();' may go here
+       /*
+               Damage flash
+       */
+       if (runData->damage_flash > 0.0) {
+               video::SColor color(std::min(runData->damage_flash, 180.0f),
+                               180,
+                               0,
+                               0);
+               driver->draw2DRectangle(color,
+                                       core::rect<s32>(0, 0, screensize.X, screensize.Y),
+                                       NULL);
 
+               runData->damage_flash -= 100.0 * dtime;
+       }
 
-                               //Right eye...
-                               irr::core::vector3df rightEye;
-                               irr::core::matrix4   rightMove;
+       /*
+               Damage camera tilt
+       */
+       if (player->hurt_tilt_timer > 0.0) {
+               player->hurt_tilt_timer -= dtime * 5;
 
-                               rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) );
-                               rightEye=(startMatrix*rightMove).getTranslation();
+               if (player->hurt_tilt_timer < 0)
+                       player->hurt_tilt_strength = 0;
+       }
 
-                               //clear the depth buffer
-                               driver->clearZBuffer();
+       /*
+               End scene
+       */
+       {
+               TimeTaker timer("endScene");
+               driver->endScene();
+               stats->endscenetime = timer.stop(true);
+       }
 
-                               driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE;
-                               driver->getOverrideMaterial().EnableFlags  = irr::video::EMF_COLOR_MASK;
-                               driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX +
-                                                                                                                        irr::scene::ESNRP_SOLID +
-                                                                                                                        irr::scene::ESNRP_TRANSPARENT +
-                                                                                                                        irr::scene::ESNRP_TRANSPARENT_EFFECT +
-                                                                                                                        irr::scene::ESNRP_SHADOW;
+       stats->drawtime = tt_draw.stop(true);
+       g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f);
+}
 
-                               camera.getCameraNode()->setPosition( rightEye );
-                               camera.getCameraNode()->setTarget( focusPoint );
 
-                               smgr->drawAll(); // 'smgr->drawAll();' may go here
+void Game::updateGui(float *statustext_time, const RunStats &stats,
+               const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
+               const CameraOrientation &cam)
+{
+       v2u32 screensize = driver->getScreenSize();
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       v3f player_position = player->getPosition();
 
+       if (flags.show_debug) {
+               static float drawtime_avg = 0;
+               drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05;
 
-                               //driver->endScene();
+               u16 fps = 1.0 / stats.dtime_jitter.avg;
+               //s32 fps = driver->getFPS();
 
-                               driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL;
-                               driver->getOverrideMaterial().EnableFlags=0;
-                               driver->getOverrideMaterial().EnablePasses=0;
+               std::ostringstream os(std::ios_base::binary);
+               os << std::fixed
+                  << "Minetest " << minetest_version_hash
+                  << " FPS = " << fps
+                  << " (R: range_all=" << draw_control->range_all << ")"
+                  << std::setprecision(0)
+                  << " drawtime = " << drawtime_avg
+                  << std::setprecision(1)
+                  << ", dtime_jitter = "
+                  << (stats.dtime_jitter.max_fraction * 100.0) << " %"
+                  << std::setprecision(1)
+                  << ", v_range = " << draw_control->wanted_range
+                  << std::setprecision(3)
+                  << ", RTT = " << client->getRTT();
+               guitext->setText(narrow_to_wide(os.str()).c_str());
+               guitext->setVisible(true);
+       } else if (flags.show_hud || flags.show_chat) {
+               std::ostringstream os(std::ios_base::binary);
+               os << "Minetest " << minetest_version_hash;
+               guitext->setText(narrow_to_wide(os.str()).c_str());
+               guitext->setVisible(true);
+       } else {
+               guitext->setVisible(false);
+       }
 
-                               camera.getCameraNode()->setPosition( oldPosition );
-                               camera.getCameraNode()->setTarget( oldTarget );
-                       }
+       if (guitext->isVisible()) {
+               core::rect<s32> rect(
+                               5,              5,
+                               screensize.X,   5 + g_fontengine->getTextHeight()
+               );
+               guitext->setRelativePosition(rect);
+       }
 
-                       scenetime = timer.stop(true);
-               }
-               
-               {
-               //TimeTaker timer9("auxiliary drawings");
-               // 0ms
-               
-               //timer9.stop();
-               //TimeTaker //timer10("//timer10");
-               
-               video::SMaterial m;
-               //m.Thickness = 10;
-               m.Thickness = 3;
-               m.Lighting = false;
-               driver->setMaterial(m);
-
-               driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
-
-               if(show_hud)
-               {
-                       v3f selectionbox_color = g_settings->getV3F("selectionbox_color");
-                       u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255);
-                       u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255);
-                       u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255);
-
-                       for(std::vector<aabb3f>::const_iterator
-                                       i = hilightboxes.begin();
-                                       i != hilightboxes.end(); i++)
-                       {
-                               /*infostream<<"hilightbox min="
-                                               <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")"
-                                               <<" max="
-                                               <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")"
-                                               <<std::endl;*/
-                               driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b));
+       if (flags.show_debug) {
+               std::ostringstream os(std::ios_base::binary);
+               os << std::setprecision(1) << std::fixed
+                  << "(" << (player_position.X / BS)
+                  << ", " << (player_position.Y / BS)
+                  << ", " << (player_position.Z / BS)
+                  << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw))
+                  << ") (seed = " << ((u64)client->getMapSeed())
+                  << ")";
+
+               if (runData.pointed_old.type == POINTEDTHING_NODE) {
+                       ClientMap &map = client->getEnv().getClientMap();
+                       const INodeDefManager *nodedef = client->getNodeDefManager();
+                       MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface);
+                       if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
+                               const ContentFeatures &features = nodedef->get(n);
+                               os << " (pointing_at = " << nodedef->get(n).name
+                                  << " - " << features.tiledef[0].name.c_str()
+                                  << ")";
                        }
                }
 
-               /*
-                       Wielded tool
-               */
-               if(show_hud)
-               {
-                       // Warning: This clears the Z buffer.
-                       camera.drawWieldedTool();
-               }
+               guitext2->setText(narrow_to_wide(os.str()).c_str());
+               guitext2->setVisible(true);
 
-               /*
-                       Post effects
-               */
-               {
-                       client.getEnv().getClientMap().renderPostFx();
-               }
+               core::rect<s32> rect(
+                               5,             5 + g_fontengine->getTextHeight(),
+                               screensize.X,  5 + g_fontengine->getTextHeight() * 2
+               );
+               guitext2->setRelativePosition(rect);
+       } else {
+               guitext2->setVisible(false);
+       }
 
-               /*
-                       Profiler graph
-               */
-               if(show_profiler_graph)
-               {
-                       graph.draw(10, screensize.Y - 10, driver, font);
-               }
+       guitext_info->setText(infotext.c_str());
+       guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
 
-               /*
-                       Draw crosshair
-               */
-               if(show_hud)
-               {
-                       v3f crosshair_color = g_settings->getV3F("crosshair_color");
-                       u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255);
-                       u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255);
-                       u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255);
-                       u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255);
-
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0),
-                                       displaycenter + core::vector2d<s32>(10,0),
-                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
-                       driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10),
-                                       displaycenter + core::vector2d<s32>(0,10),
-                                       video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b));
+       float statustext_time_max = 1.5;
+
+       if (!statustext.empty()) {
+               *statustext_time += dtime;
+
+               if (*statustext_time >= statustext_time_max) {
+                       statustext = L"";
+                       *statustext_time = 0;
                }
+       }
 
-               } // timer
+       guitext_status->setText(statustext.c_str());
+       guitext_status->setVisible(!statustext.empty());
+
+       if (!statustext.empty()) {
+               s32 status_width  = guitext_status->getTextWidth();
+               s32 status_height = guitext_status->getTextHeight();
+               s32 status_y = screensize.Y - 150;
+               s32 status_x = (screensize.X - status_width) / 2;
+               core::rect<s32> rect(
+                               status_x , status_y - status_height,
+                               status_x + status_width, status_y
+               );
+               guitext_status->setRelativePosition(rect);
+
+               // Fade out
+               video::SColor initial_color(255, 0, 0, 0);
+
+               if (guienv->getSkin())
+                       initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
+
+               video::SColor final_color = initial_color;
+               final_color.setAlpha(0);
+               video::SColor fade_color = initial_color.getInterpolated_quadratic(
+                               initial_color, final_color,
+                               pow(*statustext_time / statustext_time_max, 2.0f));
+               guitext_status->setOverrideColor(fade_color);
+               guitext_status->enableOverrideColor(true);
+       }
+}
 
-               //timer10.stop();
-               //TimeTaker //timer11("//timer11");
 
+/* Log times and stuff for visualization */
+inline void Game::updateProfilerGraphs(ProfilerGraph *graph)
+{
+       Profiler::GraphValues values;
+       g_profiler->graphGet(values);
+       graph->put(values);
+}
 
-               /*
-                       Draw hotbar
-               */
-               if(show_hud)
-               {
-                       draw_hotbar(driver, font, gamedef,
-                                       v2s32(displaycenter.X, screensize.Y),
-                                       hotbar_imagesize, hotbar_itemcount, &local_inventory,
-                                       client.getHP(), client.getPlayerItem());
-               }
 
-               /*
-                       Damage flash
-               */
-               if(damage_flash > 0.0)
-               {
-                       video::SColor color(std::min(damage_flash, 180.0f),180,0,0);
-                       driver->draw2DRectangle(color,
-                                       core::rect<s32>(0,0,screensize.X,screensize.Y),
-                                       NULL);
-                       
-                       damage_flash -= 100.0*dtime;
-               }
 
-               /*
-                       Damage camera tilt
-               */
-               if(player->hurt_tilt_timer > 0.0)
-               {
-                       player->hurt_tilt_timer -= dtime*5;
-                       if(player->hurt_tilt_timer < 0)
-                               player->hurt_tilt_strength = 0;
-               }
+/****************************************************************************
+ Misc
+ ****************************************************************************/
 
-               /*
-                       Draw gui
-               */
-               // 0-1ms
-               guienv->drawAll();
+/* On some computers framerate doesn't seem to be automatically limited
+ */
+inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
+{
+       // not using getRealTime is necessary for wine
+       device->getTimer()->tick(); // Maker sure device time is up-to-date
+       u32 time = device->getTimer()->getTime();
 
-               /*
-                       End scene
-               */
-               {
-                       TimeTaker timer("endScene");
-                       endSceneX(driver);
-                       endscenetime = timer.stop(true);
-               }
+       u32 last_time = fps_timings->last_time;
 
-               drawtime = tt_draw.stop(true);
-               g_profiler->graphAdd("mainloop_draw", (float)drawtime/1000.0f);
+       if (time > last_time)  // Make sure time hasn't overflowed
+               fps_timings->busy_time = time - last_time;
+       else
+               fps_timings->busy_time = 0;
 
-               /*
-                       End of drawing
-               */
+       u32 frametime_min = 1000 / (g_menumgr.pausesGame()
+                       ? g_settings->getFloat("pause_fps_max")
+                       : g_settings->getFloat("fps_max"));
 
-               static s16 lastFPS = 0;
-               //u16 fps = driver->getFPS();
-               u16 fps = (1.0/dtime_avg1);
+       if (fps_timings->busy_time < frametime_min) {
+               fps_timings->sleep_time = frametime_min - fps_timings->busy_time;
+               device->sleep(fps_timings->sleep_time);
+       } else {
+               fps_timings->sleep_time = 0;
+       }
 
-               if (lastFPS != fps)
-               {
-                       core::stringw str = L"Minetest [";
-                       str += driver->getName();
-                       str += "] FPS=";
-                       str += fps;
+       /* Get the new value of the device timer. Note that device->sleep() may
+        * not sleep for the entire requested time as sleep may be interrupted and
+        * therefore it is arguably more accurate to get the new time from the
+        * device rather than calculating it by adding sleep_time to time.
+        */
 
-                       device->setWindowCaption(str.c_str());
-                       lastFPS = fps;
-               }
+       device->getTimer()->tick(); // Update device timer
+       time = device->getTimer()->getTime();
 
-               /*
-                       Log times and stuff for visualization
-               */
-               Profiler::GraphValues values;
-               g_profiler->graphGet(values);
-               graph.put(values);
-       }
+       if (time > last_time)  // Make sure last_time hasn't overflowed
+               *dtime = (time - last_time) / 1000.0;
+       else
+               *dtime = 0;
 
-       /*
-               Drop stuff
-       */
-       if(clouds)
-               clouds->drop();
-       if(gui_chat_console)
-               gui_chat_console->drop();
-       
-       /*
-               Draw a "shutting down" screen, which will be shown while the map
-               generator and other stuff quits
-       */
-       {
-               /*gui::IGUIStaticText *gui_shuttingdowntext = */
-               draw_load_screen(L"Shutting down stuff...", driver, font);
-               /*driver->beginScene(true, true, video::SColor(255,0,0,0));
-               guienv->drawAll();
-               driver->endScene();
-               gui_shuttingdowntext->remove();*/
+       fps_timings->last_time = time;
+}
+
+
+void Game::showOverlayMessage(const wchar_t *msg, float dtime,
+               int percent, bool draw_clouds)
+{
+       draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds);
+       delete[] msg;
+}
+
+
+/****************************************************************************
+ Shutdown / cleanup
+ ****************************************************************************/
+
+void Game::extendedResourceCleanup()
+{
+       // Extended resource accounting
+       infostream << "Irrlicht resources after cleanup:" << std::endl;
+       infostream << "\tRemaining meshes   : "
+                  << device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
+       infostream << "\tRemaining textures : "
+                  << driver->getTextureCount() << std::endl;
+
+       for (unsigned int i = 0; i < driver->getTextureCount(); i++) {
+               irr::video::ITexture *texture = driver->getTextureByIndex(i);
+               infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
+                          << std::endl;
        }
 
-       chat_backend.addMessage(L"", L"# Disconnected.");
-       chat_backend.addMessage(L"", L"");
+       clearTextureNameCache();
+       infostream << "\tRemaining materials: "
+               << driver-> getMaterialRendererCount()
+                      << " (note: irrlicht doesn't support removing renderers)" << std::endl;
+}
 
-       // Client scope (client is destructed before destructing *def and tsrc)
-       }while(0);
-       } // try-catch
-       catch(SerializationError &e)
-       {
+
+
+/****************************************************************************
+ extern function for launching the game
+ ****************************************************************************/
+
+void the_game(bool *kill,
+               bool random_input,
+               InputHandler *input,
+               IrrlichtDevice *device,
+
+               const std::string &map_dir,
+               const std::string &playername,
+               const std::string &password,
+               const std::string &address,         // If empty local server is created
+               u16 port,
+
+               std::wstring &error_message,
+               ChatBackend &chat_backend,
+               const SubgameSpec &gamespec,        // Used for local game
+               bool simple_singleplayer_mode)
+{
+       Game game;
+
+       /* Make a copy of the server address because if a local singleplayer server
+        * is created then this is updated and we don't want to change the value
+        * passed to us by the calling function
+        */
+       std::string server_address = address;
+
+       try {
+
+               if (game.startup(kill, random_input, input, device, map_dir,
+                                       playername, password, &server_address, port,
+                                       &error_message, &chat_backend, gamespec,
+                                       simple_singleplayer_mode)) {
+
+                       game.run();
+                       game.shutdown();
+               }
+
+       } catch (SerializationError &e) {
                error_message = L"A serialization error occurred:\n"
                                + narrow_to_wide(e.what()) + L"\n\nThe server is probably "
                                L" running a different version of Minetest.";
-               errorstream<<wide_to_narrow(error_message)<<std::endl;
+               errorstream << wide_to_narrow(error_message) << std::endl;
+       } catch (ServerError &e) {
+               error_message = narrow_to_wide(e.what());
+               errorstream << "ServerError: " << e.what() << std::endl;
+       } catch (ModError &e) {
+               errorstream << "ModError: " << e.what() << std::endl;
+               error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
        }
-       
-       if(!sound_is_dummy)
-               delete sound;
-
-       delete tsrc;
-       delete shsrc;
-       delete nodedef;
-       delete itemdef;
 }
 
-