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LuaVoxelManip: Add option to allocate blank data
[oweals/minetest.git]
/
src
/
game.cpp
diff --git
a/src/game.cpp
b/src/game.cpp
index c15f9e09384c82a667013055d1405c9bd61b52c3..5d53c67d2556f9d47b8faaca34522ee14ec9e7cb 100644
(file)
--- a/
src/game.cpp
+++ b/
src/game.cpp
@@
-1697,6
+1697,8
@@
bool Game::startup(bool *kill,
driver = device->getVideoDriver();
smgr = device->getSceneManager();
+ smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
+
if (!init(map_dir, address, port, gamespec))
return false;