return false;
bool could_connect, connect_aborted;
-
+#ifdef HAVE_TOUCHSCREENGUI
+ if (g_touchscreengui) {
+ g_touchscreengui->init(texture_src);
+ g_touchscreengui->hide();
+ }
+#endif
if (!connectToServer(playername, password, address, port,
&could_connect, &connect_aborted))
return false;
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
- g_touchscreengui->init(texture_src);
+ g_touchscreengui->show();
#endif