Use true distance for block priority.
[oweals/minetest.git] / src / game.cpp
index 23f261cfd7629a02e2222d4fb28a8a211e540fed..10ec5d59471a66542903759d934deb7c046e1037 100644 (file)
@@ -23,6 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "camera.h"
 #include "client.h"
 #include "client/tile.h"     // For TextureSource
+#include "client/keys.h"
+#include "client/joystick_controller.h"
 #include "clientmap.h"
 #include "clouds.h"
 #include "config.h"
@@ -39,7 +41,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "guiKeyChangeMenu.h"
 #include "guiPasswordChange.h"
 #include "guiVolumeChange.h"
-#include "hud.h"
 #include "mainmenumanager.h"
 #include "mapblock.h"
 #include "nodedef.h"         // Needed for determining pointing to nodes
@@ -55,9 +56,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "tool.h"
 #include "util/directiontables.h"
 #include "util/pointedthing.h"
+#include "irrlicht_changes/static_text.h"
 #include "version.h"
 #include "minimap.h"
 #include "mapblock_mesh.h"
+#include "script/clientscripting.h"
 
 #include "sound.h"
 
@@ -122,6 +125,7 @@ struct TextDestPlayerInventory : public TextDest {
 
 struct LocalFormspecHandler : public TextDest {
        LocalFormspecHandler();
+
        LocalFormspecHandler(std::string formname) :
                m_client(0)
        {
@@ -176,38 +180,8 @@ struct LocalFormspecHandler : public TextDest {
                        }
                }
 
-               if (m_formname == "MT_DEATH_SCREEN") {
-                       assert(m_client != 0);
-
-                       if ((fields.find("btn_respawn") != fields.end())) {
-                               m_client->sendRespawn();
-                               return;
-                       }
-
-                       if (fields.find("quit") != fields.end()) {
-                               m_client->sendRespawn();
-                               return;
-                       }
-               }
-
-               // don't show error message for unhandled cursor keys
-               if ((fields.find("key_up") != fields.end()) ||
-                               (fields.find("key_down") != fields.end()) ||
-                               (fields.find("key_left") != fields.end()) ||
-                               (fields.find("key_right") != fields.end())) {
-                       return;
-               }
-
-               errorstream << "LocalFormspecHandler::gotText unhandled >"
-                       << m_formname << "< event" << std::endl;
-
-               int i = 0;
-               StringMap::const_iterator it;
-               for (it = fields.begin(); it != fields.end(); ++it) {
-                       errorstream << "\t" << i << ": " << it->first
-                               << "=" << it->second << std::endl;
-                       i++;
-               }
+               // Don't disable this part when modding is disabled, it's used in builtin
+               m_client->getScript()->on_formspec_input(m_formname, fields);
        }
 
        Client *m_client;
@@ -262,269 +236,6 @@ public:
        Client *m_client;
 };
 
-/*
-       Check if a node is pointable
-*/
-inline bool isPointableNode(const MapNode &n,
-                           Client *client, bool liquids_pointable)
-{
-       const ContentFeatures &features = client->getNodeDefManager()->get(n);
-       return features.pointable ||
-              (liquids_pointable && features.isLiquid());
-}
-
-static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef,
-               ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors)
-{
-       MapNode n2 = map->getNodeNoEx(p);
-       if (nodedef->nodeboxConnects(n, n2, bitmask))
-               *neighbors |= bitmask;
-}
-
-static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n)
-{
-       u8 neighbors = 0;
-       const ContentFeatures &f = nodedef->get(n);
-       // locate possible neighboring nodes to connect to
-       if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) {
-               v3s16 p2 = p;
-
-               p2.Y++;
-               getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors);
-
-               p2 = p;
-               p2.Y--;
-               getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors);
-
-               p2 = p;
-               p2.Z--;
-               getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors);
-
-               p2 = p;
-               p2.X--;
-               getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors);
-
-               p2 = p;
-               p2.Z++;
-               getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors);
-
-               p2 = p;
-               p2.X++;
-               getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors);
-       }
-
-       return neighbors;
-}
-
-/*
-       Find what the player is pointing at
-*/
-PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
-               const v3f &camera_direction, const v3f &camera_position,
-               core::line3d<f32> shootline, f32 d, bool liquids_pointable,
-               bool look_for_object, const v3s16 &camera_offset,
-               ClientActiveObject *&selected_object)
-{
-       PointedThing result;
-
-       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
-       selectionboxes->clear();
-       static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox");
-
-       selected_object = NULL;
-
-       INodeDefManager *nodedef = client->getNodeDefManager();
-       ClientMap &map = client->getEnv().getClientMap();
-
-       f32 min_distance = BS * 1001;
-
-       // First try to find a pointed at active object
-       if (look_for_object) {
-               selected_object = client->getSelectedActiveObject(d * BS,
-                                 camera_position, shootline);
-
-               if (selected_object != NULL) {
-                       if (show_entity_selectionbox &&
-                                       selected_object->doShowSelectionBox()) {
-                               aabb3f *selection_box = selected_object->getSelectionBox();
-                               // Box should exist because object was
-                               // returned in the first place
-                               assert(selection_box);
-
-                               v3f pos = selected_object->getPosition();
-                               selectionboxes->push_back(aabb3f(
-                                       selection_box->MinEdge, selection_box->MaxEdge));
-                               hud->setSelectionPos(pos, camera_offset);
-                       }
-
-                       min_distance = (selected_object->getPosition() - camera_position).getLength();
-
-                       result.type = POINTEDTHING_OBJECT;
-                       result.object_id = selected_object->getId();
-               }
-       }
-
-       // That didn't work, try to find a pointed at node
-
-       v3s16 pos_i = floatToInt(player_position, BS);
-
-       /*infostream<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")"
-                       <<std::endl;*/
-
-       s16 a = d;
-       s16 ystart = pos_i.Y - (camera_direction.Y < 0 ? a : 1);
-       s16 zstart = pos_i.Z - (camera_direction.Z < 0 ? a : 1);
-       s16 xstart = pos_i.X - (camera_direction.X < 0 ? a : 1);
-       s16 yend = pos_i.Y + 1 + (camera_direction.Y > 0 ? a : 1);
-       s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1);
-       s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1);
-
-       // Prevent signed number overflow
-       if (yend == 32767)
-               yend = 32766;
-
-       if (zend == 32767)
-               zend = 32766;
-
-       if (xend == 32767)
-               xend = 32766;
-
-       v3s16 pointed_pos(0, 0, 0);
-
-       for (s16 y = ystart; y <= yend; y++) {
-               for (s16 z = zstart; z <= zend; z++) {
-                       for (s16 x = xstart; x <= xend; x++) {
-                               MapNode n;
-                               bool is_valid_position;
-                               v3s16 p(x, y, z);
-
-                               n = map.getNodeNoEx(p, &is_valid_position);
-                               if (!is_valid_position) {
-                                       continue;
-                               }
-                               if (!isPointableNode(n, client, liquids_pointable)) {
-                                       continue;
-                               }
-
-                               std::vector<aabb3f> boxes;
-                               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n));
-
-                               v3s16 np(x, y, z);
-                               v3f npf = intToFloat(np, BS);
-                               for (std::vector<aabb3f>::const_iterator
-                                               i = boxes.begin();
-                                               i != boxes.end(); ++i) {
-                                       aabb3f box = *i;
-                                       box.MinEdge += npf;
-                                       box.MaxEdge += npf;
-
-                                       v3f centerpoint = box.getCenter();
-                                       f32 distance = (centerpoint - camera_position).getLength();
-                                       if (distance >= min_distance) {
-                                               continue;
-                                       }
-                                       if (!box.intersectsWithLine(shootline)) {
-                                               continue;
-                                       }
-                                       result.type = POINTEDTHING_NODE;
-                                       min_distance = distance;
-                                       pointed_pos = np;
-                               }
-                       }
-               }
-       }
-
-       if (result.type == POINTEDTHING_NODE) {
-               f32 d = 0.001 * BS;
-               MapNode n = map.getNodeNoEx(pointed_pos);
-               v3f npf = intToFloat(pointed_pos, BS);
-               std::vector<aabb3f> boxes;
-               n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n));
-               f32 face_min_distance = 1000 * BS;
-               for (std::vector<aabb3f>::const_iterator
-                               i = boxes.begin();
-                               i != boxes.end(); ++i) {
-                       aabb3f box = *i;
-                       box.MinEdge += npf;
-                       box.MaxEdge += npf;
-                       for (u16 j = 0; j < 6; j++) {
-                               v3s16 facedir = g_6dirs[j];
-                               aabb3f facebox = box;
-                               if (facedir.X > 0) {
-                                       facebox.MinEdge.X = facebox.MaxEdge.X - d;
-                               } else if (facedir.X < 0) {
-                                       facebox.MaxEdge.X = facebox.MinEdge.X + d;
-                               } else if (facedir.Y > 0) {
-                                       facebox.MinEdge.Y = facebox.MaxEdge.Y - d;
-                               } else if (facedir.Y < 0) {
-                                       facebox.MaxEdge.Y = facebox.MinEdge.Y + d;
-                               } else if (facedir.Z > 0) {
-                                       facebox.MinEdge.Z = facebox.MaxEdge.Z - d;
-                               } else if (facedir.Z < 0) {
-                                       facebox.MaxEdge.Z = facebox.MinEdge.Z + d;
-                               }
-                               v3f centerpoint = facebox.getCenter();
-                               f32 distance = (centerpoint - camera_position).getLength();
-                               if (distance >= face_min_distance)
-                                       continue;
-                               if (!facebox.intersectsWithLine(shootline))
-                                       continue;
-                               result.node_abovesurface = pointed_pos + facedir;
-                               face_min_distance = distance;
-                       }
-               }
-               selectionboxes->clear();
-               for (std::vector<aabb3f>::const_iterator
-                               i = boxes.begin();
-                               i != boxes.end(); ++i) {
-                       aabb3f box = *i;
-                       box.MinEdge += v3f(-d, -d, -d);
-                       box.MaxEdge += v3f(d, d, d);
-                       selectionboxes->push_back(box);
-               }
-               hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset);
-               result.node_undersurface = pointed_pos;
-       }
-
-       // Update selection mesh light level and vertex colors
-       if (selectionboxes->size() > 0) {
-               v3f pf = hud->getSelectionPos();
-               v3s16 p = floatToInt(pf, BS);
-
-               // Get selection mesh light level
-               MapNode n = map.getNodeNoEx(p);
-               u16 node_light = getInteriorLight(n, -1, nodedef);
-               u16 light_level = node_light;
-
-               for (u8 i = 0; i < 6; i++) {
-                       n = map.getNodeNoEx(p + g_6dirs[i]);
-                       node_light = getInteriorLight(n, -1, nodedef);
-                       if (node_light > light_level)
-                               light_level = node_light;
-               }
-
-               video::SColor c = MapBlock_LightColor(255, light_level, 0);
-               u8 day = c.getRed();
-               u8 night = c.getGreen();
-               u32 daynight_ratio = client->getEnv().getDayNightRatio();
-               finalColorBlend(c, day, night, daynight_ratio);
-
-               // Modify final color a bit with time
-               u32 timer = porting::getTimeMs() % 5000;
-               float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
-               float sin_r = 0.08 * sin(timerf);
-               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
-               float sin_b = 0.08 * sin(timerf + irr::core::PI);
-               c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
-               c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
-               c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
-
-               // Set mesh final color
-               hud->setSelectionMeshColor(c);
-       }
-       return result;
-}
-
 /* Profiler display */
 
 void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
@@ -537,7 +248,7 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe,
                std::ostringstream os(std::ios_base::binary);
                g_profiler->printPage(os, show_profiler, show_profiler_max);
                std::wstring text = utf8_to_wide(os.str());
-               guitext_profiler->setText(text.c_str());
+               setStaticText(guitext_profiler, text.c_str());
                guitext_profiler->setVisible(true);
 
                s32 w = fe->getTextWidth(text.c_str());
@@ -602,6 +313,8 @@ public:
        void draw(s32 x_left, s32 y_bottom, video::IVideoDriver *driver,
                  gui::IGUIFont *font) const
        {
+               // Do *not* use UNORDERED_MAP here as the order needs
+               // to be the same for each call to prevent flickering
                std::map<std::string, Meta> m_meta;
 
                for (std::deque<Piece>::const_iterator k = m_log.begin();
@@ -612,8 +325,7 @@ public:
                                        i != piece.values.end(); ++i) {
                                const std::string &id = i->first;
                                const float &value = i->second;
-                               std::map<std::string, Meta>::iterator j =
-                                       m_meta.find(id);
+                               std::map<std::string, Meta>::iterator j = m_meta.find(id);
 
                                if (j == m_meta.end()) {
                                        m_meta[id] = Meta(value);
@@ -867,7 +579,7 @@ public:
                        return;
 
                m_fetched.insert(name);
-               std::string base = porting::path_share + DIR_DELIM + "testsounds";
+               std::string base = porting::path_share + DIR_DELIM + "sounds";
                dst_paths.insert(base + DIR_DELIM + name + ".ogg");
                dst_paths.insert(base + DIR_DELIM + name + ".0.ogg");
                dst_paths.insert(base + DIR_DELIM + name + ".1.ogg");
@@ -882,40 +594,73 @@ public:
        }
 };
 
+
+// before 1.8 there isn't a "integer interface", only float
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+typedef f32 SamplerLayer_t;
+#else
+typedef s32 SamplerLayer_t;
+#endif
+
+
 class GameGlobalShaderConstantSetter : public IShaderConstantSetter
 {
        Sky *m_sky;
        bool *m_force_fog_off;
        f32 *m_fog_range;
+       bool m_fog_enabled;
+       CachedPixelShaderSetting<float, 4> m_sky_bg_color;
+       CachedPixelShaderSetting<float> m_fog_distance;
+       CachedVertexShaderSetting<float> m_animation_timer_vertex;
+       CachedPixelShaderSetting<float> m_animation_timer_pixel;
+       CachedPixelShaderSetting<float, 3> m_day_light;
+       CachedPixelShaderSetting<float, 3> m_eye_position_pixel;
+       CachedVertexShaderSetting<float, 3> m_eye_position_vertex;
+       CachedPixelShaderSetting<float, 3> m_minimap_yaw;
+       CachedPixelShaderSetting<SamplerLayer_t> m_base_texture;
+       CachedPixelShaderSetting<SamplerLayer_t> m_normal_texture;
+       CachedPixelShaderSetting<SamplerLayer_t> m_texture_flags;
        Client *m_client;
-       bool m_fogEnabled;
 
 public:
        void onSettingsChange(const std::string &name)
        {
                if (name == "enable_fog")
-                       m_fogEnabled = g_settings->getBool("enable_fog");
+                       m_fog_enabled = g_settings->getBool("enable_fog");
        }
 
-       static void SettingsCallback(const std::string &name, void *userdata)
+       static void settingsCallback(const std::string &name, void *userdata)
        {
                reinterpret_cast<GameGlobalShaderConstantSetter*>(userdata)->onSettingsChange(name);
        }
 
+       void setSky(Sky *sky) { m_sky = sky; }
+
        GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
                        f32 *fog_range, Client *client) :
                m_sky(sky),
                m_force_fog_off(force_fog_off),
                m_fog_range(fog_range),
+               m_sky_bg_color("skyBgColor"),
+               m_fog_distance("fogDistance"),
+               m_animation_timer_vertex("animationTimer"),
+               m_animation_timer_pixel("animationTimer"),
+               m_day_light("dayLight"),
+               m_eye_position_pixel("eyePosition"),
+               m_eye_position_vertex("eyePosition"),
+               m_minimap_yaw("yawVec"),
+               m_base_texture("baseTexture"),
+               m_normal_texture("normalTexture"),
+               m_texture_flags("textureFlags"),
                m_client(client)
        {
-               g_settings->registerChangedCallback("enable_fog", SettingsCallback, this);
-               m_fogEnabled = g_settings->getBool("enable_fog");
+               g_settings->registerChangedCallback("enable_fog", settingsCallback, this);
+               m_fog_enabled = g_settings->getBool("enable_fog");
        }
 
        ~GameGlobalShaderConstantSetter()
        {
-               g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this);
+               g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this);
        }
 
        virtual void onSetConstants(video::IMaterialRendererServices *services,
@@ -933,54 +678,98 @@ public:
                        bgcolorf.b,
                        bgcolorf.a,
                };
-               services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+               m_sky_bg_color.set(bgcolorfa, services);
 
                // Fog distance
                float fog_distance = 10000 * BS;
 
-               if (m_fogEnabled && !*m_force_fog_off)
+               if (m_fog_enabled && !*m_force_fog_off)
                        fog_distance = *m_fog_range;
 
-               services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+               m_fog_distance.set(&fog_distance, services);
 
-               // Day-night ratio
-               u32 daynight_ratio = m_client->getEnv().getDayNightRatio();
-               float daynight_ratio_f = (float)daynight_ratio / 1000.0;
-               services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+               u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio();
+               video::SColorf sunlight;
+               get_sunlight_color(&sunlight, daynight_ratio);
+               float dnc[3] = {
+                       sunlight.r,
+                       sunlight.g,
+                       sunlight.b };
+               m_day_light.set(dnc, services);
 
                u32 animation_timer = porting::getTimeMs() % 100000;
-               float animation_timer_f = (float)animation_timer / 100000.0;
-               services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
-               services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
-
-               LocalPlayer *player = m_client->getEnv().getLocalPlayer();
-               v3f eye_position = player->getEyePosition();
-               services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
-               services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3);
+               float animation_timer_f = (float)animation_timer / 100000.f;
+               m_animation_timer_vertex.set(&animation_timer_f, services);
+               m_animation_timer_pixel.set(&animation_timer_f, services);
 
-               v3f minimap_yaw_vec = m_client->getMapper()->getYawVec();
-               services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3);
+               float eye_position_array[3];
+               v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition();
+#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
+               eye_position_array[0] = epos.X;
+               eye_position_array[1] = epos.Y;
+               eye_position_array[2] = epos.Z;
+#else
+               epos.getAs3Values(eye_position_array);
+#endif
+               m_eye_position_pixel.set(eye_position_array, services);
+               m_eye_position_vertex.set(eye_position_array, services);
 
-               // Uniform sampler layers
-               // before 1.8 there isn't a "integer interface", only float
+               float minimap_yaw_array[3];
+               v3f minimap_yaw = m_client->getMapper()->getYawVec();
 #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
-               f32 layer0 = 0;
-               f32 layer1 = 1;
-               f32 layer2 = 2;
-               services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1);
-               services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1);
-               services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1);
+               minimap_yaw_array[0] = minimap_yaw.X;
+               minimap_yaw_array[1] = minimap_yaw.Y;
+               minimap_yaw_array[2] = minimap_yaw.Z;
 #else
-               s32 layer0 = 0;
-               s32 layer1 = 1;
-               s32 layer2 = 2;
-               services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1);
-               services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1);
-               services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1);
+               minimap_yaw.getAs3Values(minimap_yaw_array);
 #endif
+               m_minimap_yaw.set(minimap_yaw_array, services);
+
+               SamplerLayer_t base_tex = 0,
+                               normal_tex = 1,
+                               flags_tex = 2;
+               m_base_texture.set(&base_tex, services);
+               m_normal_texture.set(&normal_tex, services);
+               m_texture_flags.set(&flags_tex, services);
+       }
+};
+
+
+class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory
+{
+       Sky *m_sky;
+       bool *m_force_fog_off;
+       f32 *m_fog_range;
+       Client *m_client;
+       std::vector<GameGlobalShaderConstantSetter *> created_nosky;
+public:
+       GameGlobalShaderConstantSetterFactory(bool *force_fog_off,
+                       f32 *fog_range, Client *client) :
+               m_sky(NULL),
+               m_force_fog_off(force_fog_off),
+               m_fog_range(fog_range),
+               m_client(client)
+       {}
+
+       void setSky(Sky *sky) {
+               m_sky = sky;
+               for (size_t i = 0; i < created_nosky.size(); ++i) {
+                       created_nosky[i]->setSky(m_sky);
+               }
+               created_nosky.clear();
+       }
+
+       virtual IShaderConstantSetter* create()
+       {
+               GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
+                               m_sky, m_force_fog_off, m_fog_range, m_client);
+               if (!m_sky)
+                       created_nosky.push_back(scs);
+               return scs;
        }
 };
 
+
 bool nodePlacementPrediction(Client &client,
                const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos)
 {
@@ -1028,7 +817,8 @@ bool nodePlacementPrediction(Client &client,
                // Predict param2 for facedir and wallmounted nodes
                u8 param2 = 0;
 
-               if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) {
+               if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
+                               nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) {
                        v3s16 dir = nodepos - neighbourpos;
 
                        if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) {
@@ -1040,7 +830,8 @@ bool nodePlacementPrediction(Client &client,
                        }
                }
 
-               if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) {
+               if (nodedef->get(id).param_type_2 == CPT2_FACEDIR ||
+                               nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) {
                        v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS);
 
                        if (abs(dir.X) > abs(dir.Z)) {
@@ -1064,7 +855,8 @@ bool nodePlacementPrediction(Client &client,
                        };
                        v3s16 pp;
 
-                       if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED)
+                       if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED ||
+                                       nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED)
                                pp = p + wallmounted_dirs[param2];
                        else
                                pp = p + v3s16(0, -1, 0);
@@ -1104,14 +896,14 @@ bool nodePlacementPrediction(Client &client,
 }
 
 static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               IFormSource *fs_src, TextDest *txt_dest, Client *client)
+               Client *client, IrrlichtDevice *device, JoystickController *joystick,
+               IFormSource *fs_src, TextDest *txt_dest)
 {
 
        if (*cur_formspec == 0) {
-               *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
-                                                   invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+               *cur_formspec = new GUIFormSpecMenu(device, joystick,
+                       guiroot, -1, &g_menumgr, client, client->getTextureSource(),
+                       fs_src, txt_dest);
                (*cur_formspec)->doPause = false;
 
                /*
@@ -1126,6 +918,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
                (*cur_formspec)->setFormSource(fs_src);
                (*cur_formspec)->setTextDest(txt_dest);
        }
+
 }
 
 #ifdef __ANDROID__
@@ -1134,32 +927,11 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
 #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop
 #endif
 
-static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
-               IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
-{
-       std::string formspec =
-               std::string(FORMSPEC_VERSION_STRING) +
-               SIZE_TAG
-               "bgcolor[#320000b4;true]"
-               "label[4.85,1.35;" + gettext("You died.") + "]"
-               "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]"
-               ;
-
-       /* Create menu */
-       /* Note: FormspecFormSource and LocalFormspecHandler
-        * are deleted by guiFormSpecMenu                     */
-       FormspecFormSource *fs_src = new FormspecFormSource(formspec);
-       LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
-
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
-}
-
 /******************************************************************************/
 static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
-               InventoryManager *invmgr, IGameDef *gamedef,
+               Client *client,
                IWritableTextureSource *tsrc, IrrlichtDevice *device,
-               bool singleplayermode)
+               JoystickController *joystick, bool singleplayermode)
 {
 #ifdef __ANDROID__
        std::string control_text = strgettext("Default Controls:\n"
@@ -1224,7 +996,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
        FormspecFormSource *fs_src = new FormspecFormSource(os.str());
        LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
 
-       create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,  fs_src, txt_dst, NULL);
+       create_formspec_menu(cur_formspec, client, device, joystick, fs_src, txt_dst);
        std::string con("btn_continue");
        (*cur_formspec)->setFocus(con);
        (*cur_formspec)->doPause = true;
@@ -1240,7 +1012,11 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Get new messages from error log buffer
        while (!chat_log_error_buf.empty()) {
-               chat_backend.addMessage(L"", utf8_to_wide(chat_log_error_buf.get()));
+               std::wstring error_message = utf8_to_wide(chat_log_error_buf.get());
+               if (!g_settings->getBool("disable_escape_sequences")) {
+                       error_message = L"\x1b(c@red)" + error_message + L"\x1b(c@white)";
+               }
+               chat_backend.addMessage(L"", error_message);
        }
 
        // Get new messages from client
@@ -1255,19 +1031,19 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
 
        // Display all messages in a static text element
        unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount();
-       std::wstring recent_chat       = chat_backend.getRecentChat();
+       EnrichedString recent_chat     = chat_backend.getRecentChat();
        unsigned int line_height       = g_fontengine->getLineHeight();
 
-       guitext_chat->setText(recent_chat.c_str());
+       setStaticText(guitext_chat, recent_chat);
 
        // Update gui element size and position
-       s32 chat_y = 5 + line_height;
+       s32 chat_y = 5;
 
        if (show_debug)
-               chat_y += line_height;
+               chat_y += 2 * line_height;
 
        // first pass to calculate height of text to be set
-       s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10,
+       s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
                             porting::getWindowSize().X - 20);
        core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
        guitext_chat->setRelativePosition(rect);
@@ -1297,108 +1073,89 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
  */
 struct KeyCache {
 
-       KeyCache() { populate(); }
-
-       enum {
-               // Player movement
-               KEYMAP_ID_FORWARD,
-               KEYMAP_ID_BACKWARD,
-               KEYMAP_ID_LEFT,
-               KEYMAP_ID_RIGHT,
-               KEYMAP_ID_JUMP,
-               KEYMAP_ID_SPECIAL1,
-               KEYMAP_ID_SNEAK,
-               KEYMAP_ID_AUTORUN,
-
-               // Other
-               KEYMAP_ID_DROP,
-               KEYMAP_ID_INVENTORY,
-               KEYMAP_ID_CHAT,
-               KEYMAP_ID_CMD,
-               KEYMAP_ID_CONSOLE,
-               KEYMAP_ID_MINIMAP,
-               KEYMAP_ID_FREEMOVE,
-               KEYMAP_ID_FASTMOVE,
-               KEYMAP_ID_NOCLIP,
-               KEYMAP_ID_CINEMATIC,
-               KEYMAP_ID_SCREENSHOT,
-               KEYMAP_ID_TOGGLE_HUD,
-               KEYMAP_ID_TOGGLE_CHAT,
-               KEYMAP_ID_TOGGLE_FORCE_FOG_OFF,
-               KEYMAP_ID_TOGGLE_UPDATE_CAMERA,
-               KEYMAP_ID_TOGGLE_DEBUG,
-               KEYMAP_ID_TOGGLE_PROFILER,
-               KEYMAP_ID_CAMERA_MODE,
-               KEYMAP_ID_INCREASE_VIEWING_RANGE,
-               KEYMAP_ID_DECREASE_VIEWING_RANGE,
-               KEYMAP_ID_RANGESELECT,
-
-               KEYMAP_ID_QUICKTUNE_NEXT,
-               KEYMAP_ID_QUICKTUNE_PREV,
-               KEYMAP_ID_QUICKTUNE_INC,
-               KEYMAP_ID_QUICKTUNE_DEC,
-
-               KEYMAP_ID_DEBUG_STACKS,
-
-               // Fake keycode for array size and internal checks
-               KEYMAP_INTERNAL_ENUM_COUNT
-
-
-       };
+       KeyCache()
+       {
+               handler = NULL;
+               populate();
+               populate_nonchanging();
+       }
 
        void populate();
 
-       KeyPress key[KEYMAP_INTERNAL_ENUM_COUNT];
+       // Keys that are not settings dependent
+       void populate_nonchanging();
+
+       KeyPress key[KeyType::INTERNAL_ENUM_COUNT];
+       InputHandler *handler;
 };
 
+void KeyCache::populate_nonchanging()
+{
+       key[KeyType::ESC] = EscapeKey;
+}
+
 void KeyCache::populate()
 {
-       key[KEYMAP_ID_FORWARD]      = getKeySetting("keymap_forward");
-       key[KEYMAP_ID_BACKWARD]     = getKeySetting("keymap_backward");
-       key[KEYMAP_ID_LEFT]         = getKeySetting("keymap_left");
-       key[KEYMAP_ID_RIGHT]        = getKeySetting("keymap_right");
-       key[KEYMAP_ID_JUMP]         = getKeySetting("keymap_jump");
-       key[KEYMAP_ID_SPECIAL1]     = getKeySetting("keymap_special1");
-       key[KEYMAP_ID_SNEAK]        = getKeySetting("keymap_sneak");
-
-       key[KEYMAP_ID_AUTORUN]      = getKeySetting("keymap_autorun");
-
-       key[KEYMAP_ID_DROP]         = getKeySetting("keymap_drop");
-       key[KEYMAP_ID_INVENTORY]    = getKeySetting("keymap_inventory");
-       key[KEYMAP_ID_CHAT]         = getKeySetting("keymap_chat");
-       key[KEYMAP_ID_CMD]          = getKeySetting("keymap_cmd");
-       key[KEYMAP_ID_CONSOLE]      = getKeySetting("keymap_console");
-       key[KEYMAP_ID_MINIMAP]      = getKeySetting("keymap_minimap");
-       key[KEYMAP_ID_FREEMOVE]     = getKeySetting("keymap_freemove");
-       key[KEYMAP_ID_FASTMOVE]     = getKeySetting("keymap_fastmove");
-       key[KEYMAP_ID_NOCLIP]       = getKeySetting("keymap_noclip");
-       key[KEYMAP_ID_CINEMATIC]    = getKeySetting("keymap_cinematic");
-       key[KEYMAP_ID_SCREENSHOT]   = getKeySetting("keymap_screenshot");
-       key[KEYMAP_ID_TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
-       key[KEYMAP_ID_TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
-       key[KEYMAP_ID_TOGGLE_FORCE_FOG_OFF]
+       key[KeyType::FORWARD]      = getKeySetting("keymap_forward");
+       key[KeyType::BACKWARD]     = getKeySetting("keymap_backward");
+       key[KeyType::LEFT]         = getKeySetting("keymap_left");
+       key[KeyType::RIGHT]        = getKeySetting("keymap_right");
+       key[KeyType::JUMP]         = getKeySetting("keymap_jump");
+       key[KeyType::SPECIAL1]     = getKeySetting("keymap_special1");
+       key[KeyType::SNEAK]        = getKeySetting("keymap_sneak");
+
+       key[KeyType::AUTORUN]      = getKeySetting("keymap_autorun");
+
+       key[KeyType::DROP]         = getKeySetting("keymap_drop");
+       key[KeyType::INVENTORY]    = getKeySetting("keymap_inventory");
+       key[KeyType::CHAT]         = getKeySetting("keymap_chat");
+       key[KeyType::CMD]          = getKeySetting("keymap_cmd");
+       key[KeyType::CONSOLE]      = getKeySetting("keymap_console");
+       key[KeyType::MINIMAP]      = getKeySetting("keymap_minimap");
+       key[KeyType::FREEMOVE]     = getKeySetting("keymap_freemove");
+       key[KeyType::FASTMOVE]     = getKeySetting("keymap_fastmove");
+       key[KeyType::NOCLIP]       = getKeySetting("keymap_noclip");
+       key[KeyType::CINEMATIC]    = getKeySetting("keymap_cinematic");
+       key[KeyType::SCREENSHOT]   = getKeySetting("keymap_screenshot");
+       key[KeyType::TOGGLE_HUD]   = getKeySetting("keymap_toggle_hud");
+       key[KeyType::TOGGLE_CHAT]  = getKeySetting("keymap_toggle_chat");
+       key[KeyType::TOGGLE_FORCE_FOG_OFF]
                        = getKeySetting("keymap_toggle_force_fog_off");
-       key[KEYMAP_ID_TOGGLE_UPDATE_CAMERA]
+       key[KeyType::TOGGLE_UPDATE_CAMERA]
                        = getKeySetting("keymap_toggle_update_camera");
-       key[KEYMAP_ID_TOGGLE_DEBUG]
+       key[KeyType::TOGGLE_DEBUG]
                        = getKeySetting("keymap_toggle_debug");
-       key[KEYMAP_ID_TOGGLE_PROFILER]
+       key[KeyType::TOGGLE_PROFILER]
                        = getKeySetting("keymap_toggle_profiler");
-       key[KEYMAP_ID_CAMERA_MODE]
+       key[KeyType::CAMERA_MODE]
                        = getKeySetting("keymap_camera_mode");
-       key[KEYMAP_ID_INCREASE_VIEWING_RANGE]
+       key[KeyType::INCREASE_VIEWING_RANGE]
                        = getKeySetting("keymap_increase_viewing_range_min");
-       key[KEYMAP_ID_DECREASE_VIEWING_RANGE]
+       key[KeyType::DECREASE_VIEWING_RANGE]
                        = getKeySetting("keymap_decrease_viewing_range_min");
-       key[KEYMAP_ID_RANGESELECT]
+       key[KeyType::RANGESELECT]
                        = getKeySetting("keymap_rangeselect");
+       key[KeyType::ZOOM] = getKeySetting("keymap_zoom");
+
+       key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
+       key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
+       key[KeyType::QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
+       key[KeyType::QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
 
-       key[KEYMAP_ID_QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next");
-       key[KEYMAP_ID_QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev");
-       key[KEYMAP_ID_QUICKTUNE_INC]  = getKeySetting("keymap_quicktune_inc");
-       key[KEYMAP_ID_QUICKTUNE_DEC]  = getKeySetting("keymap_quicktune_dec");
+       key[KeyType::DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
 
-       key[KEYMAP_ID_DEBUG_STACKS]   = getKeySetting("keymap_print_debug_stacks");
+       if (handler) {
+               // First clear all keys, then re-add the ones we listen for
+               handler->dontListenForKeys();
+               for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
+                       handler->listenForKey(key[i]);
+               }
+               handler->listenForKey(EscapeKey);
+               handler->listenForKey(CancelKey);
+               for (size_t i = 0; i < 10; i++) {
+                       handler->listenForKey(NumberKey[i]);
+               }
+       }
 }
 
 
@@ -1552,9 +1309,10 @@ protected:
                        f32 dtime);
        void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime);
 
+       // Input related
        void processUserInput(VolatileRunFlags *flags, GameRunData *runData,
                        f32 dtime);
-       void processKeyboardInput(VolatileRunFlags *flags,
+       void processKeyInput(VolatileRunFlags *flags,
                        float *statustext_time,
                        float *jump_timer,
                        bool *reset_jump_timer,
@@ -1564,7 +1322,7 @@ protected:
 
        void dropSelectedItem();
        void openInventory();
-       void openConsole(float height, const wchar_t *line=NULL);
+       void openConsole(float scale, const wchar_t *line=NULL);
        void toggleFreeMove(float *statustext_time);
        void toggleFreeMoveAlt(float *statustext_time, float *jump_timer);
        void toggleFast(float *statustext_time);
@@ -1578,7 +1336,7 @@ protected:
                        bool shift_pressed);
        void toggleFog(float *statustext_time, bool *flag);
        void toggleDebug(float *statustext_time, bool *show_debug,
-                       bool *show_profiler_graph);
+                       bool *show_profiler_graph, bool *show_wireframe);
        void toggleUpdateCamera(float *statustext_time, bool *flag);
        void toggleProfiler(float *statustext_time, u32 *profiler_current_page,
                        u32 profiler_max_page);
@@ -1587,9 +1345,10 @@ protected:
        void decreaseViewRange(float *statustext_time);
        void toggleFullViewRange(float *statustext_time);
 
-       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+       void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+               float dtime);
        void updateCameraOrientation(CameraOrientation *cam,
-                       const VolatileRunFlags &flags);
+               const VolatileRunFlags &flags, float dtime);
        void updatePlayerControl(const CameraOrientation &cam);
        void step(f32 *dtime);
        void processClientEvents(CameraOrientation *cam, float *damage_flash);
@@ -1598,6 +1357,23 @@ protected:
        void updateSound(f32 dtime);
        void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
                        bool show_debug);
+       /*!
+        * Returns the object or node the player is pointing at.
+        * Also updates the selected thing in the Hud.
+        *
+        * @param[in]  shootline         the shootline, starting from
+        * the camera position. This also gives the maximal distance
+        * of the search.
+        * @param[in]  liquids_pointable if false, liquids are ignored
+        * @param[in]  look_for_object   if false, objects are ignored
+        * @param[in]  camera_offset     offset of the camera
+        * @param[out] selected_object   the selected object or
+        * NULL if not found
+        */
+       PointedThing updatePointedThing(
+                       const core::line3d<f32> &shootline, bool liquids_pointable,
+                       bool look_for_object, const v3s16 &camera_offset,
+                       ClientActiveObject *&selected_object);
        void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
        void handlePointingAtNode(GameRunData *runData,
                        const PointedThing &pointed, const ItemDefinition &playeritem_def,
@@ -1624,6 +1400,41 @@ protected:
        static void settingChangedCallback(const std::string &setting_name, void *data);
        void readSettings();
 
+       inline bool getLeftClicked()
+       {
+               return input->getLeftClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_L);
+       }
+       inline bool getRightClicked()
+       {
+               return input->getRightClicked() ||
+                       input->joystick.getWasKeyDown(KeyType::MOUSE_R);
+       }
+       inline bool isLeftPressed()
+       {
+               return input->getLeftState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_L);
+       }
+       inline bool isRightPressed()
+       {
+               return input->getRightState() ||
+                       input->joystick.isKeyDown(KeyType::MOUSE_R);
+       }
+       inline bool getLeftReleased()
+       {
+               return input->getLeftReleased() ||
+                       input->joystick.wasKeyReleased(KeyType::MOUSE_L);
+       }
+
+       inline bool isKeyDown(GameKeyType k)
+       {
+               return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
+       }
+       inline bool wasKeyDown(GameKeyType k)
+       {
+               return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
+       }
+
 #ifdef __ANDROID__
        void handleAndroidChatInput();
 #endif
@@ -1649,6 +1460,8 @@ private:
        ChatBackend *chat_backend;
 
        GUIFormSpecMenu *current_formspec;
+       //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches
+       std::string cur_formname;
 
        EventManager *eventmgr;
        QuicktuneShortcutter *quicktune;
@@ -1662,6 +1475,9 @@ private:
        Hud *hud;
        Mapper *mapper;
 
+       GameRunData runData;
+       VolatileRunFlags flags;
+
        /* 'cache'
           This class does take ownership/responsibily for cleaning up etc of any of
           these items (e.g. device)
@@ -1672,7 +1488,6 @@ private:
        bool *kill;
        std::string *error_message;
        bool *reconnect_requested;
-       IGameDef *gamedef;                     // Convenience (same as *client)
        scene::ISceneNode *skybox;
 
        bool random_input;
@@ -1707,10 +1522,16 @@ private:
         */
        bool m_cache_doubletap_jump;
        bool m_cache_enable_clouds;
+       bool m_cache_enable_joysticks;
        bool m_cache_enable_particles;
        bool m_cache_enable_fog;
+       bool m_cache_enable_noclip;
+       bool m_cache_enable_free_move;
        f32  m_cache_mouse_sensitivity;
+       f32  m_cache_joystick_frustum_sensitivity;
        f32  m_repeat_right_click_time;
+       f32  m_cache_cam_smoothing;
+       f32  m_cache_fog_start;
 
 #ifdef __ANDROID__
        bool m_cache_hold_aux1;
@@ -1730,6 +1551,7 @@ Game::Game() :
        soundmaker(NULL),
        chat_backend(NULL),
        current_formspec(NULL),
+       cur_formname(""),
        eventmgr(NULL),
        quicktune(NULL),
        gui_chat_console(NULL),
@@ -1745,14 +1567,28 @@ Game::Game() :
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_clouds",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("doubletap_joysticks",
+               &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_particles",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("enable_fog",
                &settingChangedCallback, this);
        g_settings->registerChangedCallback("mouse_sensitivity",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+               &settingChangedCallback, this);
        g_settings->registerChangedCallback("repeat_rightclick_time",
                &settingChangedCallback, this);
+       g_settings->registerChangedCallback("noclip",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("free_move",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("cinematic",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("cinematic_camera_smoothing",
+               &settingChangedCallback, this);
+       g_settings->registerChangedCallback("camera_smoothing",
+               &settingChangedCallback, this);
 
        readSettings();
 
@@ -1802,6 +1638,16 @@ Game::~Game()
                &settingChangedCallback, this);
        g_settings->deregisterChangedCallback("repeat_rightclick_time",
                &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("noclip",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("free_move",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("cinematic",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("cinematic_camera_smoothing",
+               &settingChangedCallback, this);
+       g_settings->deregisterChangedCallback("camera_smoothing",
+               &settingChangedCallback, this);
 }
 
 bool Game::startup(bool *kill,
@@ -1829,11 +1675,26 @@ bool Game::startup(bool *kill,
        this->chat_backend        = chat_backend;
        this->simple_singleplayer_mode = simple_singleplayer_mode;
 
+       keycache.handler = input;
+       keycache.populate();
+
        driver              = device->getVideoDriver();
        smgr                = device->getSceneManager();
 
        smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
 
+       memset(&runData, 0, sizeof(runData));
+       runData.time_from_last_punch = 10.0;
+       runData.profiler_max_page = 3;
+       runData.update_wielded_item_trigger = true;
+
+       memset(&flags, 0, sizeof(flags));
+       flags.show_chat = true;
+       flags.show_hud = true;
+       flags.show_debug = g_settings->getBool("show_debug");
+       flags.invert_mouse = g_settings->getBool("invert_mouse");
+       flags.first_loop_after_window_activation = true;
+
        if (!init(map_dir, address, port, gamespec))
                return false;
 
@@ -1850,34 +1711,15 @@ void Game::run()
        RunStats stats              = { 0 };
        CameraOrientation cam_view_target  = { 0 };
        CameraOrientation cam_view  = { 0 };
-       GameRunData runData         = { 0 };
        FpsControl draw_times       = { 0 };
-       VolatileRunFlags flags      = { 0 };
        f32 dtime; // in seconds
 
-       runData.time_from_last_punch  = 10.0;
-       runData.profiler_max_page = 3;
-       runData.update_wielded_item_trigger = true;
-
-       flags.show_chat = true;
-       flags.show_hud = true;
-       flags.show_minimap = g_settings->getBool("enable_minimap");
-       flags.show_debug = g_settings->getBool("show_debug");
-       flags.invert_mouse = g_settings->getBool("invert_mouse");
-       flags.first_loop_after_window_activation = true;
-
        /* Clear the profiler */
        Profiler::GraphValues dummyvalues;
        g_profiler->graphGet(dummyvalues);
 
        draw_times.last_time = device->getTimer()->getTime();
 
-       shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter(
-                       sky,
-                       &flags.force_fog_off,
-                       &runData.fog_range,
-                       client));
-
        set_light_table(g_settings->getFloat("display_gamma"));
 
 #ifdef __ANDROID__
@@ -1910,17 +1752,11 @@ void Game::run()
                updateProfilers(runData, stats, draw_times, dtime);
                processUserInput(&flags, &runData, dtime);
                // Update camera before player movement to avoid camera lag of one frame
-               updateCameraDirection(&cam_view_target, &flags);
-               float cam_smoothing = 0;
-               if (g_settings->getBool("cinematic"))
-                       cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
-               else
-                       cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
-               cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f);
+               updateCameraDirection(&cam_view_target, &flags, dtime);
                cam_view.camera_yaw += (cam_view_target.camera_yaw -
-                               cam_view.camera_yaw) * cam_smoothing;
+                               cam_view.camera_yaw) * m_cache_cam_smoothing;
                cam_view.camera_pitch += (cam_view_target.camera_pitch -
-                               cam_view.camera_pitch) * cam_smoothing;
+                               cam_view.camera_pitch) * m_cache_cam_smoothing;
                updatePlayerControl(cam_view);
                step(&dtime);
                processClientEvents(&cam_view_target, &runData.damage_flash);
@@ -1940,9 +1776,11 @@ void Game::run()
 
 void Game::shutdown()
 {
+#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
        if (g_settings->get("3d_mode") == "pageflip") {
                driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
        }
+#endif
 
        showOverlayMessage(wgettext("Shutting down..."), 0, 0, false);
 
@@ -2117,12 +1955,16 @@ bool Game::createClient(const std::string &playername,
                return false;
        }
 
+       GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
+                       &flags.force_fog_off, &runData.fog_range, client);
+       shader_src->addShaderConstantSetterFactory(scsf);
+
        // Update cached textures, meshes and materials
        client->afterContentReceived(device);
 
        /* Camera
         */
-       camera = new Camera(smgr, *draw_control, gamedef);
+       camera = new Camera(smgr, *draw_control, client);
        if (!camera || !camera->successfullyCreated(*error_message))
                return false;
        client->setCamera(camera);
@@ -2141,6 +1983,7 @@ bool Game::createClient(const std::string &playername,
        /* Skybox
         */
        sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
+       scsf->setSky(sky);
        skybox = NULL;  // This is used/set later on in the main run loop
 
        local_inventory = new Inventory(itemdef_manager);
@@ -2167,6 +2010,8 @@ bool Game::createClient(const std::string &playername,
        /* Set window caption
         */
        std::wstring str = utf8_to_wide(PROJECT_NAME_C);
+       str += L" ";
+       str += utf8_to_wide(g_version_hash);
        str += L" [";
        str += driver->getName();
        str += L"]";
@@ -2176,7 +2021,7 @@ bool Game::createClient(const std::string &playername,
        player->hurt_tilt_timer = 0;
        player->hurt_tilt_strength = 0;
 
-       hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
+       hud = new Hud(driver, smgr, guienv, client, player, local_inventory);
 
        if (!hud) {
                *error_message = "Memory error: could not create HUD";
@@ -2193,37 +2038,39 @@ bool Game::createClient(const std::string &playername,
 bool Game::initGui()
 {
        // First line of debug text
-       guitext = guienv->addStaticText(
+       guitext = addStaticText(guienv,
                        utf8_to_wide(PROJECT_NAME_C).c_str(),
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
        // Second line of debug text
-       guitext2 = guienv->addStaticText(
+       guitext2 = addStaticText(guienv,
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
 
        // At the middle of the screen
        // Object infos are shown in this
-       guitext_info = guienv->addStaticText(
+       guitext_info = addStaticText(guienv,
                        L"",
                        core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200),
                        false, true, guiroot);
 
        // Status text (displays info when showing and hiding GUI stuff, etc.)
-       guitext_status = guienv->addStaticText(
+       guitext_status = addStaticText(guienv,
                        L"<Status>",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
        guitext_status->setVisible(false);
 
        // Chat text
-       guitext_chat = guienv->addStaticText(
+       guitext_chat = addStaticText(
+                       guienv,
                        L"",
                        core::rect<s32>(0, 0, 0, 0),
                        //false, false); // Disable word wrap as of now
                        false, true, guiroot);
+
        // Remove stale "recent" chat messages from previous connections
        chat_backend->clearRecentChat();
 
@@ -2237,7 +2084,7 @@ bool Game::initGui()
        }
 
        // Profiler text (size is updated when text is updated)
-       guitext_profiler = guienv->addStaticText(
+       guitext_profiler = addStaticText(guienv,
                        L"<Profiler>",
                        core::rect<s32>(0, 0, 0, 0),
                        false, false, guiroot);
@@ -2304,8 +2151,6 @@ bool Game::connectToServer(const std::string &playername,
        if (!client)
                return false;
 
-       gamedef = client;       // Client acts as our GameDef
-
        infostream << "Connecting to server at ";
        connect_address.print(&infostream);
        infostream << std::endl;
@@ -2326,6 +2171,8 @@ bool Game::connectToServer(const std::string &playername,
 
                fps_control.last_time = device->getTimer()->getTime();
 
+               client->initMods();
+
                while (device->run()) {
 
                        limitFps(&fps_control, &dtime);
@@ -2351,7 +2198,7 @@ bool Game::connectToServer(const std::string &playername,
                                break;
                        }
 
-                       if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+                       if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                                *aborted = true;
                                infostream << "Connect aborted [Escape]" << std::endl;
                                break;
@@ -2360,7 +2207,26 @@ bool Game::connectToServer(const std::string &playername,
                        wait_time += dtime;
                        // Only time out if we aren't waiting for the server we started
                        if ((*address != "") && (wait_time > 10)) {
-                               *error_message = "Connection timed out.";
+                               bool sent_old_init = g_settings->getFlag("send_pre_v25_init");
+                               // If no pre v25 init was sent, and no answer was received,
+                               // but the low level connection could be established
+                               // (meaning that we have a peer id), then we probably wanted
+                               // to connect to a legacy server. In this case, tell the user
+                               // to enable the option to be able to connect.
+                               if (!sent_old_init &&
+                                               (client->getProtoVersion() == 0) &&
+                                               client->connectedToServer()) {
+                                       *error_message = "Connection failure: init packet not "
+                                       "recognized by server.\n"
+                                       "Most likely the server uses an old protocol version (<v25).\n"
+                                       "Please ask the server owner to update to 0.4.13 or later.\n"
+                                       "To still connect to the server in the meantime,\n"
+                                       "you can enable the 'send_pre_v25_init' setting by editing minetest.conf,\n"
+                                       "or by enabling the 'Client -> Network -> Support older Servers'\n"
+                                       "entry in the advanced settings menu.";
+                               } else {
+                                       *error_message = "Connection timed out.";
+                               }
                                errorstream << *error_message << std::endl;
                                break;
                        }
@@ -2412,7 +2278,7 @@ bool Game::getServerContent(bool *aborted)
                        return false;
                }
 
-               if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+               if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                        *aborted = true;
                        infostream << "Connect aborted [Escape]" << std::endl;
                        return false;
@@ -2510,7 +2376,7 @@ inline bool Game::handleCallbacks()
 
        if (g_gamecallback->changevolume_requested) {
                (new GUIVolumeChange(guienv, guiroot, -1,
-                                    &g_menumgr, client))->drop();
+                                    &g_menumgr))->drop();
                g_gamecallback->changevolume_requested = false;
        }
 
@@ -2532,7 +2398,7 @@ inline bool Game::handleCallbacks()
 void Game::processQueues()
 {
        texture_src->processQueue();
-       itemdef_manager->processQueue(gamedef);
+       itemdef_manager->processQueue(client);
        shader_src->processQueue();
 }
 
@@ -2674,7 +2540,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
        if (m_cache_doubletap_jump && runData->jump_timer <= 0.2)
                runData->jump_timer += dtime;
 
-       processKeyboardInput(
+       processKeyInput(
                        flags,
                        &runData->statustext_time,
                        &runData->jump_timer,
@@ -2686,7 +2552,7 @@ void Game::processUserInput(VolatileRunFlags *flags,
 }
 
 
-void Game::processKeyboardInput(VolatileRunFlags *flags,
+void Game::processKeyInput(VolatileRunFlags *flags,
                float *statustext_time,
                float *jump_timer,
                bool *reset_jump_timer,
@@ -2696,66 +2562,69 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
 
        //TimeTaker tt("process kybd input", NULL, PRECISION_NANO);
 
-       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DROP])) {
+       if (wasKeyDown(KeyType::DROP)) {
                dropSelectedItem();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_AUTORUN])) {
+       } else if (wasKeyDown(KeyType::AUTORUN)) {
                toggleAutorun(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INVENTORY])) {
+       } else if (wasKeyDown(KeyType::INVENTORY)) {
                openInventory();
-       } else if (input->wasKeyDown(EscapeKey) || input->wasKeyDown(CancelKey)) {
+       } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
                if (!gui_chat_console->isOpenInhibited()) {
-                       show_pause_menu(&current_formspec, client, gamedef,
-                                       texture_src, device, simple_singleplayer_mode);
+                       show_pause_menu(&current_formspec, client,
+                               texture_src, device, &input->joystick,
+                               simple_singleplayer_mode);
                }
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CHAT])) {
+       } else if (wasKeyDown(KeyType::CHAT)) {
                openConsole(0.2, L"");
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CMD])) {
+       } else if (wasKeyDown(KeyType::CMD)) {
                openConsole(0.2, L"/");
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CONSOLE])) {
-               openConsole(1);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FREEMOVE])) {
+       } else if (wasKeyDown(KeyType::CONSOLE)) {
+               openConsole(core::clamp(
+                       g_settings->getFloat("console_height"), 0.1f, 1.0f));
+       } else if (wasKeyDown(KeyType::FREEMOVE)) {
                toggleFreeMove(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])) {
+       } else if (wasKeyDown(KeyType::JUMP)) {
                toggleFreeMoveAlt(statustext_time, jump_timer);
                *reset_jump_timer = true;
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_FASTMOVE])) {
+       } else if (wasKeyDown(KeyType::FASTMOVE)) {
                toggleFast(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) {
+       } else if (wasKeyDown(KeyType::NOCLIP)) {
                toggleNoClip(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) {
+       } else if (wasKeyDown(KeyType::CINEMATIC)) {
                toggleCinematic(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) {
+       } else if (wasKeyDown(KeyType::SCREENSHOT)) {
                client->makeScreenshot(device);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_HUD)) {
                toggleHud(statustext_time, &flags->show_hud);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_MINIMAP])) {
+       } else if (wasKeyDown(KeyType::MINIMAP)) {
                toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud,
-                       input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]));
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_CHAT])) {
+                       isKeyDown(KeyType::SNEAK));
+       } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) {
                toggleChat(statustext_time, &flags->show_chat);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_FORCE_FOG_OFF])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) {
                toggleFog(statustext_time, &flags->force_fog_off);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_UPDATE_CAMERA])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) {
                toggleUpdateCamera(statustext_time, &flags->disable_camera_update);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_DEBUG])) {
-               toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_PROFILER])) {
+       } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) {
+               toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph,
+                       &draw_control->show_wireframe);
+       } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) {
                toggleProfiler(statustext_time, profiler_current_page, profiler_max_page);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_INCREASE_VIEWING_RANGE])) {
+       } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) {
                increaseViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DECREASE_VIEWING_RANGE])) {
+       } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) {
                decreaseViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_RANGESELECT])) {
+       } else if (wasKeyDown(KeyType::RANGESELECT)) {
                toggleFullViewRange(statustext_time);
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_NEXT])) {
+       } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) {
                quicktune->next();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_PREV])) {
+       } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) {
                quicktune->prev();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_INC])) {
+       } else if (wasKeyDown(KeyType::QUICKTUNE_INC)) {
                quicktune->inc();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_QUICKTUNE_DEC])) {
+       } else if (wasKeyDown(KeyType::QUICKTUNE_DEC)) {
                quicktune->dec();
-       } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_DEBUG_STACKS])) {
+       } else if (wasKeyDown(KeyType::DEBUG_STACKS)) {
                // Print debug stacks
                dstream << "-----------------------------------------"
                        << std::endl;
@@ -2765,7 +2634,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
                debug_stacks_print();
        }
 
-       if (!input->isKeyDown(getKeySetting("keymap_jump")) && *reset_jump_timer) {
+       if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) {
                *reset_jump_timer = false;
                *jump_timer = 0.0;
        }
@@ -2779,7 +2648,6 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
        }
 }
 
-
 void Game::processItemSelection(u16 *new_playeritem)
 {
        LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -2790,14 +2658,23 @@ void Game::processItemSelection(u16 *new_playeritem)
 
        s32 wheel = input->getMouseWheel();
        u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
-                                player->hud_hotbar_itemcount - 1);
+                   player->hud_hotbar_itemcount - 1);
+
+       s32 dir = wheel;
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+               dir = -1;
+       }
+
+       if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+               dir = 1;
+       }
 
-       if (wheel < 0)
+       if (dir < 0)
                *new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
-       else if (wheel > 0)
+       else if (dir > 0)
                *new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
-       // else wheel == 0
-
+       // else dir == 0
 
        /* Item selection using keyboard
         */
@@ -2846,8 +2723,8 @@ void Game::openInventory()
        PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
        TextDest *txt_dst = new TextDestPlayerInventory(client);
 
-       create_formspec_menu(&current_formspec, client, gamedef, texture_src,
-                       device, fs_src, txt_dst, client);
+       create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
+       cur_formname = "";
 
        InventoryLocation inventoryloc;
        inventoryloc.setCurrentPlayer();
@@ -2855,15 +2732,17 @@ void Game::openInventory()
 }
 
 
-void Game::openConsole(float height, const wchar_t *line)
+void Game::openConsole(float scale, const wchar_t *line)
 {
+       assert(scale > 0.0f && scale <= 1.0f);
+
 #ifdef __ANDROID__
        porting::showInputDialog(gettext("ok"), "", "", 2);
        m_android_chat_open = true;
 #else
        if (gui_chat_console->isOpenInhibited())
                return;
-       gui_chat_console->openConsole(height);
+       gui_chat_console->openConsole(scale);
        if (line) {
                gui_chat_console->setCloseOnEnter(true);
                gui_chat_console->replaceAndAddToHistory(line);
@@ -3037,22 +2916,33 @@ void Game::toggleFog(float *statustext_time, bool *flag)
 
 
 void Game::toggleDebug(float *statustext_time, bool *show_debug,
-               bool *show_profiler_graph)
+               bool *show_profiler_graph, bool *show_wireframe)
 {
-       // Initial / 3x toggle: Chat only
+       // Initial / 4x toggle: Chat only
        // 1x toggle: Debug text with chat
        // 2x toggle: Debug text with profiler graph
+       // 3x toggle: Debug text and wireframe
        if (!*show_debug) {
                *show_debug = true;
                *show_profiler_graph = false;
+               *show_wireframe = false;
                statustext = L"Debug info shown";
-       } else if (*show_profiler_graph) {
-               *show_debug = false;
-               *show_profiler_graph = false;
-               statustext = L"Debug info and profiler graph hidden";
-       } else {
+       } else if (!*show_profiler_graph && !*show_wireframe) {
                *show_profiler_graph = true;
                statustext = L"Profiler graph shown";
+       } else if (!*show_wireframe && client->checkPrivilege("debug")) {
+               *show_profiler_graph = false;
+               *show_wireframe = true;
+               statustext = L"Wireframe shown";
+       } else {
+               *show_debug = false;
+               *show_profiler_graph = false;
+               *show_wireframe = false;
+               if (client->checkPrivilege("debug")) {
+                       statustext = L"Debug info, profiler graph, and wireframe hidden";
+               } else {
+                       statustext = L"Debug info and profiler graph hidden";
+               }
        }
        *statustext_time = 0;
 }
@@ -3096,9 +2986,16 @@ void Game::increaseViewRange(float *statustext_time)
 {
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range + 10;
+
+       if (range_new > 4000) {
+               range_new = 4000;
+               statustext = utf8_to_wide("Viewing range is at maximum: "
+                               + itos(range_new));
+       } else {
+               statustext = utf8_to_wide("Viewing range changed to "
+                               + itos(range_new));
+       }
        g_settings->set("viewing_range", itos(range_new));
-       statustext = utf8_to_wide("Viewing range changed to "
-                       + itos(range_new));
        *statustext_time = 0;
 }
 
@@ -3108,12 +3005,15 @@ void Game::decreaseViewRange(float *statustext_time)
        s16 range = g_settings->getS16("viewing_range");
        s16 range_new = range - 10;
 
-       if (range_new < 20)
+       if (range_new < 20) {
                range_new = 20;
-
+               statustext = utf8_to_wide("Viewing range is at minimum: "
+                               + itos(range_new));
+       } else {
+               statustext = utf8_to_wide("Viewing range changed to "
+                               + itos(range_new));
+       }
        g_settings->set("viewing_range", itos(range_new));
-       statustext = utf8_to_wide("Viewing range changed to "
-                       + itos(range_new));
        *statustext_time = 0;
 }
 
@@ -3133,7 +3033,7 @@ void Game::toggleFullViewRange(float *statustext_time)
 
 
 void Game::updateCameraDirection(CameraOrientation *cam,
-               VolatileRunFlags *flags)
+               VolatileRunFlags *flags, float dtime)
 {
        if ((device->isWindowActive() && noMenuActive()) || random_input) {
 
@@ -3148,7 +3048,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
                if (flags->first_loop_after_window_activation)
                        flags->first_loop_after_window_activation = false;
                else
-                       updateCameraOrientation(cam, *flags);
+                       updateCameraOrientation(cam, *flags, dtime);
 
                input->setMousePos((driver->getScreenSize().Width / 2),
                                (driver->getScreenSize().Height / 2));
@@ -3166,16 +3066,16 @@ void Game::updateCameraDirection(CameraOrientation *cam,
        }
 }
 
-
 void Game::updateCameraOrientation(CameraOrientation *cam,
-               const VolatileRunFlags &flags)
+               const VolatileRunFlags &flags, float dtime)
 {
 #ifdef HAVE_TOUCHSCREENGUI
        if (g_touchscreengui) {
-               cam->camera_yaw   = g_touchscreengui->getYaw();
-               cam->camera_pitch = g_touchscreengui->getPitch();
+               cam->camera_yaw   += g_touchscreengui->getYawChange();
+               cam->camera_pitch  = g_touchscreengui->getPitch();
        } else {
 #endif
+
                s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
                s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
 
@@ -3191,6 +3091,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
        }
 #endif
 
+       if (m_cache_enable_joysticks) {
+               f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+               cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+                       c;
+               cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+                       c;
+       }
+
        cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
 }
 
@@ -3199,30 +3107,37 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
 {
        //TimeTaker tt("update player control", NULL, PRECISION_NANO);
 
+       // DO NOT use the isKeyDown method for the forward, backward, left, right
+       // buttons, as the code that uses the controls needs to be able to
+       // distinguish between the two in order to know when to use joysticks.
+
        PlayerControl control(
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]),
-               input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]),
-               input->getLeftState(),
-               input->getRightState(),
+               input->isKeyDown(keycache.key[KeyType::FORWARD]),
+               input->isKeyDown(keycache.key[KeyType::BACKWARD]),
+               input->isKeyDown(keycache.key[KeyType::LEFT]),
+               input->isKeyDown(keycache.key[KeyType::RIGHT]),
+               isKeyDown(KeyType::JUMP),
+               isKeyDown(KeyType::SPECIAL1),
+               isKeyDown(KeyType::SNEAK),
+               isKeyDown(KeyType::ZOOM),
+               isLeftPressed(),
+               isRightPressed(),
                cam.camera_pitch,
-               cam.camera_yaw
+               cam.camera_yaw,
+               input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+               input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
        );
 
        u32 keypress_bits =
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD])  & 0x1) << 0) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT])     & 0x1) << 2) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT])    & 0x1) << 3) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP])     & 0x1) << 4) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) |
-                       ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK])    & 0x1) << 6) |
-                       ( (u32)(input->getLeftState()                                        & 0x1) << 7) |
-                       ( (u32)(input->getRightState()                                       & 0x1) << 8
+                       ( (u32)(isKeyDown(KeyType::FORWARD)                       & 0x1) << 0) |
+                       ( (u32)(isKeyDown(KeyType::BACKWARD)                      & 0x1) << 1) |
+                       ( (u32)(isKeyDown(KeyType::LEFT)                          & 0x1) << 2) |
+                       ( (u32)(isKeyDown(KeyType::RIGHT)                         & 0x1) << 3) |
+                       ( (u32)(isKeyDown(KeyType::JUMP)                          & 0x1) << 4) |
+                       ( (u32)(isKeyDown(KeyType::SPECIAL1)                      & 0x1) << 5) |
+                       ( (u32)(isKeyDown(KeyType::SNEAK)                         & 0x1) << 6) |
+                       ( (u32)(isLeftPressed()                                   & 0x1) << 7) |
+                       ( (u32)(isRightPressed()                                  & 0x1) << 8
                );
 
 #ifdef ANDROID
@@ -3272,28 +3187,26 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
 
        for ( ; event.type != CE_NONE; event = client->getClientEvent()) {
 
-               if (event.type == CE_PLAYER_DAMAGE &&
-                               client->getHP() != 0) {
-                       //u16 damage = event.player_damage.amount;
-                       //infostream<<"Player damage: "<<damage<<std::endl;
+               if (event.type == CE_PLAYER_DAMAGE && client->getHP() != 0) {
+                       if (client->moddingEnabled()) {
+                               client->getScript()->on_damage_taken(event.player_damage.amount);
+                       }
 
-                       *damage_flash += 100.0;
-                       *damage_flash += 8.0 * event.player_damage.amount;
+                       *damage_flash += 95.0 + 3.2 * event.player_damage.amount;
+                       *damage_flash = MYMIN(*damage_flash, 127.0);
 
                        player->hurt_tilt_timer = 1.5;
-                       player->hurt_tilt_strength = event.player_damage.amount / 4;
-                       player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0);
+                       player->hurt_tilt_strength =
+                               rangelim(event.player_damage.amount / 4, 1.0, 4.0);
 
                        MtEvent *e = new SimpleTriggerEvent("PlayerDamage");
-                       gamedef->event()->put(e);
+                       client->event()->put(e);
                } else if (event.type == CE_PLAYER_FORCE_MOVE) {
                        cam->camera_yaw = event.player_force_move.yaw;
                        cam->camera_pitch = event.player_force_move.pitch;
                } else if (event.type == CE_DEATHSCREEN) {
-                       show_deathscreen(&current_formspec, client, gamedef, texture_src,
-                                        device, client);
-
-                       chat_backend->addMessage(L"", L"You died.");
+                       // This should be enabled for death formspec in builtin
+                       client->getScript()->on_death();
 
                        /* Handle visualization */
                        *damage_flash = 0;
@@ -3301,20 +3214,34 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
                        player->hurt_tilt_strength = 0;
 
                } else if (event.type == CE_SHOW_FORMSPEC) {
-                       FormspecFormSource *fs_src =
-                               new FormspecFormSource(*(event.show_formspec.formspec));
-                       TextDestPlayerInventory *txt_dst =
-                               new TextDestPlayerInventory(client, *(event.show_formspec.formname));
-
-                       create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                       if (*(event.show_formspec.formspec) == "") {
+                               if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){
+                                       current_formspec->quitMenu();
+                               }
+                       } else {
+                               FormspecFormSource *fs_src =
+                                       new FormspecFormSource(*(event.show_formspec.formspec));
+                               TextDestPlayerInventory *txt_dst =
+                                       new TextDestPlayerInventory(client, *(event.show_formspec.formname));
+
+                               create_formspec_menu(&current_formspec, client, device, &input->joystick,
+                                       fs_src, txt_dst);
+                               cur_formname = *(event.show_formspec.formname);
+                       }
 
                        delete(event.show_formspec.formspec);
                        delete(event.show_formspec.formname);
+               } else if (event.type == CE_SHOW_LOCAL_FORMSPEC) {
+                       FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
+                       LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
+                       create_formspec_menu(&current_formspec, client, device, &input->joystick,
+                               fs_src, txt_dst);
+                       delete event.show_formspec.formspec;
+                       delete event.show_formspec.formname;
                } else if ((event.type == CE_SPAWN_PARTICLE) ||
                                (event.type == CE_ADD_PARTICLESPAWNER) ||
                                (event.type == CE_DELETE_PARTICLESPAWNER)) {
-                       client->getParticleManager()->handleParticleEvent(&event, gamedef,
+                       client->getParticleManager()->handleParticleEvent(&event, client,
                                        smgr, player);
                } else if (event.type == CE_HUDADD) {
                        u32 id = event.hudadd.id;
@@ -3488,13 +3415,19 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time,
                if (mlist && client->getPlayerItem() < mlist->getSize())
                        playeritem = mlist->getItem(client->getPlayerItem());
        }
+       if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
+               InventoryList *hlist = local_inventory->getList("hand");
+               if (hlist)
+                       playeritem = hlist->getItem(0);
+       }
+
 
        ToolCapabilities playeritem_toolcap =
                playeritem.getToolCapabilities(itemdef_manager);
 
        v3s16 old_camera_offset = camera->getOffset();
 
-       if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) {
+       if (wasKeyDown(KeyType::CAMERA_MODE)) {
                GenericCAO *playercao = player->getCAO();
 
                // If playercao not loaded, don't change camera
@@ -3554,7 +3487,7 @@ void Game::updateSound(f32 dtime)
        LocalPlayer *player = client->getEnv().getLocalPlayer();
 
        ClientMap &map = client->getEnv().getClientMap();
-       MapNode n = map.getNodeNoEx(player->getStandingNodePos());
+       MapNode n = map.getNodeNoEx(player->getFootstepNodePos());
        soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep;
 }
 
@@ -3572,6 +3505,11 @@ void Game::processPlayerInteraction(GameRunData *runData,
                        playeritem = mlist->getItem(client->getPlayerItem());
        }
 
+       if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand
+               InventoryList *hlist = local_inventory->getList("hand");
+               if (hlist)
+                       playeritem = hlist->getItem(0);
+       }
        const ItemDefinition &playeritem_def =
                        playeritem.getDefinition(itemdef_manager);
 
@@ -3596,14 +3534,11 @@ void Game::processPlayerInteraction(GameRunData *runData,
        core::line3d<f32> shootline;
 
        if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) {
-
                shootline = core::line3d<f32>(camera_position,
-                                               camera_position + camera_direction * BS * (d + 1));
-
+                       camera_position + camera_direction * BS * d);
        } else {
            // prevent player pointing anything in front-view
-               if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)
-                       shootline = core::line3d<f32>(0, 0, 0, 0, 0, 0);
+               shootline = core::line3d<f32>(camera_position,camera_position);
        }
 
 #ifdef HAVE_TOUCHSCREENGUI
@@ -3616,10 +3551,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
 
 #endif
 
-       PointedThing pointed = getPointedThing(
-                       // input
-                       client, hud, player_position, camera_direction,
-                       camera_position, shootline, d,
+       PointedThing pointed = updatePointedThing(shootline,
                        playeritem_def.liquids_pointable,
                        !runData->ldown_for_dig,
                        camera_offset,
@@ -3637,7 +3569,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
                - pointing away from node
        */
        if (runData->digging) {
-               if (input->getLeftReleased()) {
+               if (getLeftReleased()) {
                        infostream << "Left button released"
                                   << " (stopped digging)" << std::endl;
                        runData->digging = false;
@@ -3663,7 +3595,7 @@ void Game::processPlayerInteraction(GameRunData *runData,
                }
        }
 
-       if (!runData->digging && runData->ldown_for_dig && !input->getLeftState()) {
+       if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) {
                runData->ldown_for_dig = false;
        }
 
@@ -3671,13 +3603,13 @@ void Game::processPlayerInteraction(GameRunData *runData,
 
        soundmaker->m_player_leftpunch_sound.name = "";
 
-       if (input->getRightState())
+       if (isRightPressed())
                runData->repeat_rightclick_timer += dtime;
        else
                runData->repeat_rightclick_timer = 0;
 
-       if (playeritem_def.usable && input->getLeftState()) {
-               if (input->getLeftClicked())
+       if (playeritem_def.usable && isLeftPressed()) {
+               if (getLeftClicked())
                        client->interact(4, pointed);
        } else if (pointed.type == POINTEDTHING_NODE) {
                ToolCapabilities playeritem_toolcap =
@@ -3687,23 +3619,130 @@ void Game::processPlayerInteraction(GameRunData *runData,
        } else if (pointed.type == POINTEDTHING_OBJECT) {
                handlePointingAtObject(runData, pointed, playeritem,
                                player_position, show_debug);
-       } else if (input->getLeftState()) {
+       } else if (isLeftPressed()) {
                // When button is held down in air, show continuous animation
                runData->left_punch = true;
-       } else if (input->getRightClicked()) {
+       } else if (getRightClicked()) {
                handlePointingAtNothing(runData, playeritem);
        }
 
        runData->pointed_old = pointed;
 
-       if (runData->left_punch || input->getLeftClicked())
+       if (runData->left_punch || getLeftClicked())
                camera->setDigging(0); // left click animation
 
        input->resetLeftClicked();
        input->resetRightClicked();
 
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
        input->resetLeftReleased();
        input->resetRightReleased();
+
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+       input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
+}
+
+
+PointedThing Game::updatePointedThing(
+       const core::line3d<f32> &shootline,
+       bool liquids_pointable,
+       bool look_for_object,
+       const v3s16 &camera_offset,
+       ClientActiveObject *&selected_object)
+{
+       std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+       selectionboxes->clear();
+       hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
+       static const bool show_entity_selectionbox = g_settings->getBool(
+               "show_entity_selectionbox");
+
+       ClientMap &map = client->getEnv().getClientMap();
+       INodeDefManager *nodedef=client->getNodeDefManager();
+
+       selected_object = NULL;
+
+       PointedThing result=client->getEnv().getPointedThing(
+               shootline, liquids_pointable, look_for_object);
+       if (result.type == POINTEDTHING_OBJECT) {
+               selected_object = client->getEnv().getActiveObject(result.object_id);
+               if (show_entity_selectionbox && selected_object->doShowSelectionBox()) {
+                       aabb3f *selection_box = selected_object->getSelectionBox();
+
+                       // Box should exist because object was
+                       // returned in the first place
+
+                       assert(selection_box);
+
+                       v3f pos = selected_object->getPosition();
+                       selectionboxes->push_back(aabb3f(
+                               selection_box->MinEdge, selection_box->MaxEdge));
+                       selectionboxes->push_back(
+                               aabb3f(selection_box->MinEdge, selection_box->MaxEdge));
+                       hud->setSelectionPos(pos, camera_offset);
+               }
+       } else if (result.type == POINTEDTHING_NODE) {
+               // Update selection boxes
+               MapNode n = map.getNodeNoEx(result.node_undersurface);
+               std::vector<aabb3f> boxes;
+               n.getSelectionBoxes(nodedef, &boxes,
+                       n.getNeighbors(result.node_undersurface, &map));
+
+               f32 d = 0.002 * BS;
+               for (std::vector<aabb3f>::const_iterator i = boxes.begin();
+                       i != boxes.end(); ++i) {
+                       aabb3f box = *i;
+                       box.MinEdge -= v3f(d, d, d);
+                       box.MaxEdge += v3f(d, d, d);
+                       selectionboxes->push_back(box);
+               }
+               hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
+                       camera_offset);
+               hud->setSelectedFaceNormal(v3f(
+                       result.intersection_normal.X,
+                       result.intersection_normal.Y,
+                       result.intersection_normal.Z));
+       }
+
+       // Update selection mesh light level and vertex colors
+       if (selectionboxes->size() > 0) {
+               v3f pf = hud->getSelectionPos();
+               v3s16 p = floatToInt(pf, BS);
+
+               // Get selection mesh light level
+               MapNode n = map.getNodeNoEx(p);
+               u16 node_light = getInteriorLight(n, -1, nodedef);
+               u16 light_level = node_light;
+
+               for (u8 i = 0; i < 6; i++) {
+                       n = map.getNodeNoEx(p + g_6dirs[i]);
+                       node_light = getInteriorLight(n, -1, nodedef);
+                       if (node_light > light_level)
+                               light_level = node_light;
+               }
+
+               u32 daynight_ratio = client->getEnv().getDayNightRatio();
+               video::SColor c;
+               final_color_blend(&c, light_level, daynight_ratio);
+
+               // Modify final color a bit with time
+               u32 timer = porting::getTimeMs() % 5000;
+               float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5));
+               float sin_r = 0.08 * sin(timerf);
+               float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+               float sin_b = 0.08 * sin(timerf + irr::core::PI);
+               c.setRed(
+                       core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+               c.setGreen(
+                       core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+               c.setBlue(
+                       core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+               // Set mesh final color
+               hud->setSelectionMeshColor(c);
+       }
+       return result;
 }
 
 
@@ -3741,19 +3780,19 @@ void Game::handlePointingAtNode(GameRunData *runData,
                }
        }
 
-       if (runData->nodig_delay_timer <= 0.0 && input->getLeftState()
+       if (runData->nodig_delay_timer <= 0.0 && isLeftPressed()
                        && client->checkPrivilege("interact")) {
                handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime);
        }
 
-       if ((input->getRightClicked() ||
+       if ((getRightClicked() ||
                        runData->repeat_rightclick_timer >= m_repeat_right_click_time) &&
                        client->checkPrivilege("interact")) {
                runData->repeat_rightclick_timer = 0;
                infostream << "Ground right-clicked" << std::endl;
 
                if (meta && meta->getString("formspec") != "" && !random_input
-                               && !input->isKeyDown(getKeySetting("keymap_sneak"))) {
+                               && !isKeyDown(KeyType::SNEAK)) {
                        infostream << "Launching custom inventory view" << std::endl;
 
                        InventoryLocation inventoryloc;
@@ -3763,8 +3802,9 @@ void Game::handlePointingAtNode(GameRunData *runData,
                                &client->getEnv().getClientMap(), nodepos);
                        TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
 
-                       create_formspec_menu(&current_formspec, client, gamedef,
-                                            texture_src, device, fs_src, txt_dst, client);
+                       create_formspec_menu(&current_formspec, client,
+                                       device, &input->joystick, fs_src, txt_dst);
+                       cur_formname = "";
 
                        current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
                } else {
@@ -3818,7 +3858,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        runData->selected_object->debugInfoText()));
        }
 
-       if (input->getLeftState()) {
+       if (isLeftPressed()) {
                bool do_punch = false;
                bool do_punch_damage = false;
 
@@ -3828,7 +3868,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        runData->object_hit_delay_timer = object_hit_delay;
                }
 
-               if (input->getLeftClicked())
+               if (getLeftClicked())
                        do_punch = true;
 
                if (do_punch) {
@@ -3848,7 +3888,7 @@ void Game::handlePointingAtObject(GameRunData *runData,
                        if (!disable_send)
                                client->interact(0, pointed);
                }
-       } else if (input->getRightClicked()) {
+       } else if (getRightClicked()) {
                infostream << "Right-clicked object" << std::endl;
                client->interact(3, pointed);  // place
        }
@@ -3859,17 +3899,20 @@ void Game::handleDigging(GameRunData *runData,
                const PointedThing &pointed, const v3s16 &nodepos,
                const ToolCapabilities &playeritem_toolcap, f32 dtime)
 {
+
+       LocalPlayer *player = client->getEnv().getLocalPlayer();
+       ClientMap &map = client->getEnv().getClientMap();
+       MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
+
        if (!runData->digging) {
                infostream << "Started digging" << std::endl;
+               if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+                       return;
                client->interact(0, pointed);
                runData->digging = true;
                runData->ldown_for_dig = true;
        }
 
-       LocalPlayer *player = client->getEnv().getLocalPlayer();
-       ClientMap &map = client->getEnv().getClientMap();
-       MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos);
-
        // NOTE: Similar piece of code exists on the server side for
        // cheat detection.
        // Get digging parameters
@@ -3894,8 +3937,8 @@ void Game::handleDigging(GameRunData *runData,
                if (m_cache_enable_particles) {
                        const ContentFeatures &features =
                                        client->getNodeDefManager()->get(n);
-                       client->getParticleManager()->addPunchingParticles(gamedef, smgr,
-                                       player, nodepos, features.tiles);
+                       client->getParticleManager()->addPunchingParticles(client, smgr,
+                                       player, nodepos, n, features);
                }
        }
 
@@ -3931,19 +3974,7 @@ void Game::handleDigging(GameRunData *runData,
                client->setCrack(runData->dig_index, nodepos);
        } else {
                infostream << "Digging completed" << std::endl;
-               client->interact(2, pointed);
                client->setCrack(-1, v3s16(0, 0, 0));
-               bool is_valid_position;
-               MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
-               if (is_valid_position)
-                       client->removeNode(nodepos);
-
-               if (m_cache_enable_particles) {
-                       const ContentFeatures &features =
-                               client->getNodeDefManager()->get(wasnode);
-                       client->getParticleManager()->addDiggingParticles(gamedef, smgr,
-                                       player, nodepos, features.tiles);
-               }
 
                runData->dig_time = 0;
                runData->digging = false;
@@ -3963,9 +3994,30 @@ void Game::handleDigging(GameRunData *runData,
                if (runData->nodig_delay_timer < mindelay)
                        runData->nodig_delay_timer = mindelay;
 
+               bool is_valid_position;
+               MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position);
+               if (is_valid_position) {
+                       if (client->moddingEnabled()) {
+                               if (client->getScript()->on_dignode(nodepos, wasnode)) {
+                                       return;
+                               }
+                       }
+                       client->removeNode(nodepos);
+               }
+
+               client->interact(2, pointed);
+
+               if (m_cache_enable_particles) {
+                       const ContentFeatures &features =
+                               client->getNodeDefManager()->get(wasnode);
+                       client->getParticleManager()->addDiggingParticles(client, smgr,
+                               player, nodepos, wasnode, features);
+               }
+
+
                // Send event to trigger sound
                MtEvent *e = new NodeDugEvent(nodepos, wasnode);
-               gamedef->event()->put(e);
+               client->event()->put(e);
        }
 
        if (runData->dig_time_complete < 100000.0) {
@@ -3992,7 +4044,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        if (draw_control->range_all) {
                runData->fog_range = 100000 * BS;
        } else {
-               runData->fog_range = 0.9 * draw_control->wanted_range * BS;
+               runData->fog_range = draw_control->wanted_range * BS;
        }
 
        /*
@@ -4003,7 +4055,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
        float direct_brightness;
        bool sunlight_seen;
 
-       if (g_settings->getBool("free_move")) {
+       if (m_cache_enable_noclip && m_cache_enable_free_move) {
                direct_brightness = time_brightness;
                sunlight_seen = true;
        } else {
@@ -4070,11 +4122,11 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                driver->setFog(
                                sky->getBgColor(),
                                video::EFT_FOG_LINEAR,
-                               runData->fog_range * 0.4,
+                               runData->fog_range * m_cache_fog_start,
                                runData->fog_range * 1.0,
                                0.01,
                                false, // pixel fog
-                               false // range fog
+                               true // range fog
                );
        } else {
                driver->setFog(
@@ -4118,8 +4170,14 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
 
                if (mlist && (client->getPlayerItem() < mlist->getSize())) {
                        ItemStack item = mlist->getItem(client->getPlayerItem());
+                       if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand
+                               InventoryList *hlist = local_inventory->getList("hand");
+                               if (hlist)
+                                       item = hlist->getItem(0);
+                       }
                        camera->wield(item);
                }
+
                runData->update_wielded_item_trigger = false;
        }
 
@@ -4181,10 +4239,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
                Damage flash
        */
        if (runData->damage_flash > 0.0) {
-               video::SColor color(std::min(runData->damage_flash, 180.0f),
-                               180,
-                               0,
-                               0);
+               video::SColor color(runData->damage_flash, 180, 0, 0);
                driver->draw2DRectangle(color,
                                        core::rect<s32>(0, 0, screensize.X, screensize.Y),
                                        NULL);
@@ -4226,23 +4281,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
 
 inline static const char *yawToDirectionString(int yaw)
 {
-       // NOTE: TODO: This can be done mathematically without the else/else-if
-       // cascade.
-
-       const char *player_direction;
+       static const char *direction[4] = {"North [+Z]", "West [-X]", "South [-Z]", "East [+X]"};
 
        yaw = wrapDegrees_0_360(yaw);
+       yaw = (yaw + 45) % 360 / 90;
 
-       if (yaw >= 45 && yaw < 135)
-               player_direction = "West [-X]";
-       else if (yaw >= 135 && yaw < 225)
-               player_direction = "South [-Z]";
-       else if (yaw >= 225 && yaw < 315)
-               player_direction = "East [+X]";
-       else
-               player_direction = "North [+Z]";
-
-       return player_direction;
+       return direction[yaw];
 }
 
 
@@ -4275,12 +4319,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                   << ", v_range = " << draw_control->wanted_range
                   << std::setprecision(3)
                   << ", RTT = " << client->getRTT();
-               guitext->setText(utf8_to_wide(os.str()).c_str());
-               guitext->setVisible(true);
-       } else if (flags.show_hud || flags.show_chat) {
-               std::ostringstream os(std::ios_base::binary);
-               os << PROJECT_NAME_C " " << g_version_hash;
-               guitext->setText(utf8_to_wide(os.str()).c_str());
+               setStaticText(guitext, utf8_to_wide(os.str()).c_str());
                guitext->setVisible(true);
        } else {
                guitext->setVisible(false);
@@ -4317,7 +4356,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                        }
                }
 
-               guitext2->setText(utf8_to_wide(os.str()).c_str());
+               setStaticText(guitext2, utf8_to_wide(os.str()).c_str());
                guitext2->setVisible(true);
 
                core::rect<s32> rect(
@@ -4329,7 +4368,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                guitext2->setVisible(false);
        }
 
-       guitext_info->setText(infotext.c_str());
+       setStaticText(guitext_info, infotext.c_str());
        guitext_info->setVisible(flags.show_hud && g_menumgr.menuCount() == 0);
 
        float statustext_time_max = 1.5;
@@ -4343,7 +4382,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats,
                }
        }
 
-       guitext_status->setText(statustext.c_str());
+       setStaticText(guitext_status, statustext.c_str());
        guitext_status->setVisible(!statustext.empty());
 
        if (!statustext.empty()) {
@@ -4447,14 +4486,30 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
 
 void Game::readSettings()
 {
-       m_cache_doubletap_jump            = g_settings->getBool("doubletap_jump");
-       m_cache_enable_clouds             = g_settings->getBool("enable_clouds");
-       m_cache_enable_particles          = g_settings->getBool("enable_particles");
-       m_cache_enable_fog                = g_settings->getBool("enable_fog");
-       m_cache_mouse_sensitivity         = g_settings->getFloat("mouse_sensitivity");
-       m_repeat_right_click_time         = g_settings->getFloat("repeat_rightclick_time");
+       m_cache_doubletap_jump               = g_settings->getBool("doubletap_jump");
+       m_cache_enable_clouds                = g_settings->getBool("enable_clouds");
+       m_cache_enable_joysticks             = g_settings->getBool("enable_joysticks");
+       m_cache_enable_particles             = g_settings->getBool("enable_particles");
+       m_cache_enable_fog                   = g_settings->getBool("enable_fog");
+       m_cache_mouse_sensitivity            = g_settings->getFloat("mouse_sensitivity");
+       m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+       m_repeat_right_click_time            = g_settings->getFloat("repeat_rightclick_time");
+
+       m_cache_enable_noclip                = g_settings->getBool("noclip");
+       m_cache_enable_free_move             = g_settings->getBool("free_move");
+
+       m_cache_fog_start                    = g_settings->getFloat("fog_start");
+
+       m_cache_cam_smoothing = 0;
+       if (g_settings->getBool("cinematic"))
+               m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
+       else
+               m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing");
 
+       m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f);
+       m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f);
        m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
+
 }
 
 /****************************************************************************/