void step(float dtime);
- void update(v2f camera_p, float brightness);
+ void update(v2f camera_p, float brightness, s16 render_range);
private:
video::SMaterial m_materials[FARMESH_MATERIAL_COUNT];
v2f m_camera_pos;
float m_time;
Client *m_client;
+ s16 m_render_range;
};
#endif