*/
#include "farmesh.h"
+
#include "constants.h"
#include "debug.h"
#include "noise.h"
#include "map.h"
#include "client.h"
+#include "tile.h" // ITextureSource
-#include "mapgen.h"
+#include "mapgen.h" // Shouldn't really be done this way
FarMesh::FarMesh(
scene::ISceneNode* parent,
{
dstream<<__FUNCTION_NAME<<std::endl;
- video::IVideoDriver* driver = mgr->getVideoDriver();
+ //video::IVideoDriver* driver = mgr->getVideoDriver();
m_materials[0].setFlag(video::EMF_LIGHTING, false);
m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true);
m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
- m_materials[1].setTexture
- (0, driver->getTexture(getTexturePath("treeprop.png").c_str()));
+ m_materials[1].setTexture(0, client->tsrc()->getTextureRaw("treeprop.png"));
m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);
if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS)
{
//c = video::SColor(255,59,86,146);
- c = video::SColor(255,82,120,204);
+ //c = video::SColor(255,82,120,204);
+ c = video::SColor(255,74,105,170);
/*// Set to water level
for(u32 i=0; i<4; i++)