Improve GUIMessageMenu (move and resize elements based on size of text)
[oweals/minetest.git] / src / farmesh.cpp
index dbff728b199d1610d3d8093a52a732f2af5d3483..2b36feb4a03e453fec3050278c53c7a619bee5e6 100644 (file)
@@ -23,22 +23,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 */
 
 #include "farmesh.h"
+
 #include "constants.h"
 #include "debug.h"
 #include "noise.h"
 #include "map.h"
 #include "client.h"
+#include "tile.h" // ITextureSource
+#include "clientmap.h"
 
-/*
-       Temporarily exposed map generator stuff
-       Should only be used for testing
-*/
-//extern double base_rock_level_2d(u64 seed, v2s16 p);
-//extern double get_mud_add_amount(u64 seed, v2s16 p);
-extern s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
-extern bool get_have_sand(u64 seed, v2s16 p2d);
-extern double tree_amount_2d(u64 seed, v2s16 p);
-
+#include "mapgen.h" // Shouldn't really be done this way
 
 FarMesh::FarMesh(
                scene::ISceneNode* parent,
@@ -56,7 +50,7 @@ FarMesh::FarMesh(
 {
        dstream<<__FUNCTION_NAME<<std::endl;
        
-       video::IVideoDriver* driver = mgr->getVideoDriver();
+       //video::IVideoDriver* driver = mgr->getVideoDriver();
 
        m_materials[0].setFlag(video::EMF_LIGHTING, false);
        m_materials[0].setFlag(video::EMF_BACK_FACE_CULLING, true);
@@ -71,8 +65,7 @@ FarMesh::FarMesh(
        m_materials[1].setFlag(video::EMF_BACK_FACE_CULLING, false);
        m_materials[1].setFlag(video::EMF_BILINEAR_FILTER, false);
        m_materials[1].setFlag(video::EMF_FOG_ENABLE, false);
-       m_materials[1].setTexture
-                       (0, driver->getTexture(getTexturePath("treeprop.png").c_str()));
+       m_materials[1].setTexture(0, client->tsrc()->getTextureRaw("treeprop.png"));
        m_materials[1].MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
        m_materials[1].setFlag(video::EMF_FOG_ENABLE, true);
 
@@ -127,14 +120,14 @@ HeightPoint ground_height(u64 seed, v2s16 p2d)
        if(n)
                return n->getValue();
        HeightPoint hp;
-       s16 level = find_ground_level_from_noise(seed, p2d, 3);
+       s16 level = mapgen::find_ground_level_from_noise(seed, p2d, 3);
        hp.gh = (level-4)*BS;
        hp.ma = (4)*BS;
        /*hp.gh = BS*base_rock_level_2d(seed, p2d);
        hp.ma = BS*get_mud_add_amount(seed, p2d);*/
-       hp.have_sand = get_have_sand(seed, p2d);
+       hp.have_sand = mapgen::get_have_beach(seed, p2d);
        if(hp.gh > BS*WATER_LEVEL)
-               hp.tree_amount = tree_amount_2d(seed, p2d);
+               hp.tree_amount = mapgen::tree_amount_2d(seed, p2d);
        else
                hp.tree_amount = 0;
        // No mud has been added if mud amount is less than 1
@@ -288,7 +281,8 @@ void FarMesh::render()
                if(h_avg < WATER_LEVEL*BS && h_max < (WATER_LEVEL+5)*BS)
                {
                        //c = video::SColor(255,59,86,146);
-                       c = video::SColor(255,82,120,204);
+                       //c = video::SColor(255,82,120,204);
+                       c = video::SColor(255,74,105,170);
 
                        /*// Set to water level
                        for(u32 i=0; i<4; i++)