The new mapgen, noise functions, et al.
[oweals/minetest.git] / src / farmesh.cpp
index bd08acadc3fd28133262d4ff80672d2976a9ff37..23f3db5f6597d4a263490c12027d90e05f35d691 100644 (file)
@@ -120,14 +120,14 @@ HeightPoint ground_height(u64 seed, v2s16 p2d)
        if(n)
                return n->getValue();
        HeightPoint hp;
-       s16 level = mapgen::find_ground_level_from_noise(seed, p2d, 3);
+       s16 level = Mapgen::find_ground_level_from_noise(seed, p2d, 3);
        hp.gh = (level-4)*BS;
        hp.ma = (4)*BS;
        /*hp.gh = BS*base_rock_level_2d(seed, p2d);
        hp.ma = BS*get_mud_add_amount(seed, p2d);*/
-       hp.have_sand = mapgen::get_have_beach(seed, p2d);
+       hp.have_sand = Mapgen::get_have_beach(seed, p2d);
        if(hp.gh > BS*WATER_LEVEL)
-               hp.tree_amount = mapgen::tree_amount_2d(seed, p2d);
+               hp.tree_amount = Mapgen::tree_amount_2d(seed, p2d);
        else
                hp.tree_amount = 0;
        // No mud has been added if mud amount is less than 1