if(n)
return n->getValue();
HeightPoint hp;
- s16 level = mapgen::find_ground_level_from_noise(seed, p2d, 3);
+ s16 level = Mapgen::find_ground_level_from_noise(seed, p2d, 3);
hp.gh = (level-4)*BS;
hp.ma = (4)*BS;
/*hp.gh = BS*base_rock_level_2d(seed, p2d);
hp.ma = BS*get_mud_add_amount(seed, p2d);*/
- hp.have_sand = mapgen::get_have_beach(seed, p2d);
+ hp.have_sand = Mapgen::get_have_beach(seed, p2d);
if(hp.gh > BS*WATER_LEVEL)
- hp.tree_amount = mapgen::tree_amount_2d(seed, p2d);
+ hp.tree_amount = Mapgen::tree_amount_2d(seed, p2d);
else
hp.tree_amount = 0;
// No mud has been added if mud amount is less than 1