Use configured bind_address for HTTPFetch
[oweals/minetest.git] / src / environment.h
index 5062b9c370e79bd66fb0e6985b34fe692fd36b67..e8ae044e30ce0d32bab7ffbeebcb03acddf2cded 100644 (file)
@@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "util/numeric.h"
 #include "mapnode.h"
 #include "mapblock.h"
+#include "jthread/jmutex.h"
 
 class ServerEnvironment;
 class ActiveBlockModifier;
@@ -69,6 +70,7 @@ public:
 
        virtual void addPlayer(Player *player);
        void removePlayer(u16 peer_id);
+       void removePlayer(const char *name);
        Player * getPlayer(u16 peer_id);
        Player * getPlayer(const char *name);
        Player * getRandomConnectedPlayer();
@@ -93,11 +95,9 @@ public:
 
        void stepTimeOfDay(float dtime);
 
-       void setTimeOfDaySpeed(float speed)
-       { m_time_of_day_speed = speed; }
+       void setTimeOfDaySpeed(float speed);
        
-       float getTimeOfDaySpeed()
-       { return m_time_of_day_speed; }
+       float getTimeOfDaySpeed();
 
        void setDayNightRatioOverride(bool enable, u32 value)
        {
@@ -121,6 +121,9 @@ protected:
        // Overriding the day-night ratio is useful for custom sky visuals
        bool m_enable_day_night_ratio_override;
        u32 m_day_night_ratio_override;
+       
+private:
+       JMutex m_lock;
 
 };
 
@@ -197,7 +200,7 @@ class ServerEnvironment : public Environment
 {
 public:
        ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
-                       IGameDef *gamedef);
+                       IGameDef *gamedef, const std::string &path_world);
        ~ServerEnvironment();
 
        Map & getMap();
@@ -214,17 +217,16 @@ public:
        float getSendRecommendedInterval()
                { return m_recommended_send_interval; }
 
-       /*
-               Save players
-       */
-       void serializePlayers(const std::string &savedir);
-       void deSerializePlayers(const std::string &savedir);
+       // Save players
+       void saveLoadedPlayers();
+       void savePlayer(const std::string &playername);
+       Player *loadPlayer(const std::string &playername);
 
        /*
                Save and load time of day and game timer
        */
-       void saveMeta(const std::string &savedir);
-       void loadMeta(const std::string &savedir);
+       void saveMeta();
+       void loadMeta();
 
        /*
                External ActiveObject interface
@@ -366,6 +368,8 @@ private:
        GameScripting* m_script;
        // Game definition
        IGameDef *m_gamedef;
+       // World path
+       const std::string m_path_world;
        // Active object list
        std::map<u16, ServerActiveObject*> m_active_objects;
        // Outgoing network message buffer for active objects
@@ -492,7 +496,7 @@ public:
        // Get event from queue. CEE_NONE is returned if queue is empty.
        ClientEnvEvent getClientEvent();
 
-       std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
+       u16 m_attachements[USHRT_MAX];
 
        std::list<std::string> getPlayerNames()
        { return m_player_names; }