#include "util/numeric.h"
#include "mapnode.h"
#include "mapblock.h"
+#include "jthread/jmutex.h"
class ServerEnvironment;
class ActiveBlockModifier;
virtual void addPlayer(Player *player);
void removePlayer(u16 peer_id);
+ void removePlayer(const char *name);
Player * getPlayer(u16 peer_id);
Player * getPlayer(const char *name);
Player * getRandomConnectedPlayer();
void stepTimeOfDay(float dtime);
- void setTimeOfDaySpeed(float speed)
- { m_time_of_day_speed = speed; }
+ void setTimeOfDaySpeed(float speed);
- float getTimeOfDaySpeed()
- { return m_time_of_day_speed; }
+ float getTimeOfDaySpeed();
void setDayNightRatioOverride(bool enable, u32 value)
{
// Overriding the day-night ratio is useful for custom sky visuals
bool m_enable_day_night_ratio_override;
u32 m_day_night_ratio_override;
+
+private:
+ JMutex m_lock;
};
{
public:
ServerEnvironment(ServerMap *map, GameScripting *scriptIface,
- IGameDef *gamedef);
+ IGameDef *gamedef, const std::string &path_world);
~ServerEnvironment();
Map & getMap();
float getSendRecommendedInterval()
{ return m_recommended_send_interval; }
- /*
- Save players
- */
- void serializePlayers(const std::string &savedir);
- void deSerializePlayers(const std::string &savedir);
+ // Save players
+ void saveLoadedPlayers();
+ void savePlayer(const std::string &playername);
+ Player *loadPlayer(const std::string &playername);
/*
Save and load time of day and game timer
*/
- void saveMeta(const std::string &savedir);
- void loadMeta(const std::string &savedir);
+ void saveMeta();
+ void loadMeta();
/*
External ActiveObject interface
GameScripting* m_script;
// Game definition
IGameDef *m_gamedef;
+ // World path
+ const std::string m_path_world;
// Active object list
std::map<u16, ServerActiveObject*> m_active_objects;
// Outgoing network message buffer for active objects
// Get event from queue. CEE_NONE is returned if queue is empty.
ClientEnvEvent getClientEvent();
- std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
+ u16 m_attachements[USHRT_MAX];
std::list<std::string> getPlayerNames()
{ return m_player_names; }