Generic NodeMetadata text input
[oweals/minetest.git] / src / environment.h
index d93caac3bd49d6b49f6de90e10405627cf13fb9a..7a4cc37777eec591a107ce99571cd171bf51c2e6 100644 (file)
@@ -41,6 +41,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 class Server;
 class ActiveBlockModifier;
 class ServerActiveObject;
+typedef struct lua_State lua_State;
 
 class Environment
 {
@@ -126,7 +127,7 @@ private:
 class ServerEnvironment : public Environment
 {
 public:
-       ServerEnvironment(ServerMap *map, Server *server);
+       ServerEnvironment(ServerMap *map, lua_State *L);
        ~ServerEnvironment();
 
        Map & getMap()
@@ -139,13 +140,16 @@ public:
                return *m_map;
        }
 
-       Server * getServer()
+       lua_State* getLua()
        {
-               return m_server;
+               return m_lua;
+       }
+
+       float getSendRecommendedInterval()
+       {
+               return 0.10;
        }
 
-       void step(f32 dtime);
-       
        /*
                Save players
        */
@@ -218,6 +222,13 @@ public:
 
        void addActiveBlockModifier(ActiveBlockModifier *abm);
 
+       /* Other stuff */
+       
+       // Clear all objects, loading and going through every MapBlock
+       void clearAllObjects();
+       
+       void step(f32 dtime);
+       
 private:
 
        /*
@@ -264,8 +275,8 @@ private:
        
        // The map
        ServerMap *m_map;
-       // Pointer to server (which is handling this environment)
-       Server *m_server;
+       // Lua state
+       lua_State *m_lua;
        // Active object list
        core::map<u16, ServerActiveObject*> m_active_objects;
        // Outgoing network message buffer for active objects