* Below: values managed by m_time_lock
*/
// Time of day in milli-hours (0-23999); determines day and night
- u32 m_time_of_day = 9000;
- // Time of day in 0...1
- float m_time_of_day_f = 9000.0f / 24000.0f;
+ u32 m_time_of_day = 5250;
+ // Time of day in 0...1; start 5:15am unless overridden by game
+ float m_time_of_day_f = 5250.0f / 24000.0f;
// Stores the skew created by the float -> u32 conversion
// to be applied at next conversion, so that there is no real skew.
float m_time_conversion_skew = 0.0f;