#endif
#include "daynightratio.h"
#include "map.h"
+#include "util/serialize.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
m_send_recommended_timer(0),
m_active_block_interval_overload_skip(0),
m_game_time(0),
- m_game_time_fraction_counter(0)
+ m_game_time_fraction_counter(0),
+ m_recommended_send_interval(0.1)
{
}
/* Step time of day */
stepTimeOfDay(dtime);
+ // Update this one
+ // NOTE: This is kind of funny on a singleplayer game, but doesn't
+ // really matter that much.
+ m_recommended_send_interval = g_settings->getFloat("dedicated_server_step");
+
/*
Increment game time
*/
{
errorstream<<"ClientEnvironment::addActiveObject():"
<<" id="<<id<<" type="<<type
- <<": SerializationError in initialize(),"
- <<" init_data="<<serializeJsonString(init_data)
+ <<": SerializationError in initialize(): "
+ <<e.what()
+ <<": init_data="<<serializeJsonString(init_data)
<<std::endl;
}
<<"id="<<id<<" not found"<<std::endl;
return;
}
- obj->removeFromScene();
+ obj->removeFromScene(true);
delete obj;
m_active_objects.remove(id);
}