Update inventory texture too
[oweals/minetest.git] / src / environment.cpp
index 1319e37444d40ec7480dff434634776638a27834..e03007341978a9fd564b94b9b017901afb801dc9 100644 (file)
@@ -29,6 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "settings.h"
 #include "log.h"
 #include "profiler.h"
+#include "scriptapi.h"
+#include "nodedef.h"
+#include "nodemetadata.h"
+#include "main.h" // For g_settings, g_profiler
+#include "gamedef.h"
 
 #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
 
@@ -267,9 +272,11 @@ void ActiveBlockList::update(core::list<v3s16> &active_positions,
        ServerEnvironment
 */
 
-ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
+ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L,
+               IGameDef *gamedef):
        m_map(map),
-       m_server(server),
+       m_lua(L),
+       m_gamedef(gamedef),
        m_random_spawn_timer(3),
        m_send_recommended_timer(0),
        m_game_time(0),
@@ -309,7 +316,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
                //infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
-               ServerRemotePlayer testplayer;
+               ServerRemotePlayer testplayer(this);
                {
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
@@ -423,7 +430,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                infostream<<"Checking player file "<<path<<std::endl;
 
                // Load player to see what is its name
-               ServerRemotePlayer testplayer;
+               ServerRemotePlayer testplayer(this);
                {
                        // Open file and deserialize
                        std::ifstream is(path.c_str(), std::ios_base::binary);
@@ -451,7 +458,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
                if(player == NULL)
                {
                        infostream<<"Is a new player"<<std::endl;
-                       player = new ServerRemotePlayer();
+                       player = new ServerRemotePlayer(this);
                        newplayer = true;
                }
 
@@ -551,9 +558,9 @@ void spawnRandomObjects(MapBlock *block)
                        MapNode n = block->getNodeNoEx(p);
                        if(n.getContent() == CONTENT_IGNORE)
                                continue;
-                       if(content_features(n).liquid_type != LIQUID_NONE)
+                       if(m_gamedef->ndef()->get(n).liquid_type != LIQUID_NONE)
                                continue;
-                       if(content_features(n).walkable)
+                       if(m_gamedef->ndef()->get(n).walkable)
                        {
                                last_node_walkable = true;
                                continue;
@@ -561,7 +568,7 @@ void spawnRandomObjects(MapBlock *block)
                        if(last_node_walkable)
                        {
                                // If block contains light information
-                               if(content_features(n).param_type == CPT_LIGHT)
+                               if(m_gamedef->ndef()->get(n).param_type == CPT_LIGHT)
                                {
                                        if(n.getLight(LIGHTBANK_DAY) <= 5)
                                        {
@@ -605,7 +612,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        activateObjects(block);
 
        // Run node metadata
-       bool changed = block->m_node_metadata.step((float)dtime_s);
+       bool changed = block->m_node_metadata->step((float)dtime_s);
        if(changed)
        {
                MapEditEvent event;
@@ -635,8 +642,8 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
                        if(dtime_s > 300)
                        {
                                MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
-                               if(content_features(n_top).air_equivalent &&
-                                               n_top.getLight(LIGHTBANK_DAY) >= 13)
+                               if(m_gamedef->ndef()->get(n_top).air_equivalent &&
+                                               n_top.getLight(LIGHTBANK_DAY, m_gamedef->ndef()) >= 13)
                                {
                                        n.setContent(CONTENT_GRASS);
                                        m_map->addNodeWithEvent(p, n);
@@ -647,6 +654,94 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
        }
 }
 
+void ServerEnvironment::clearAllObjects()
+{
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Removing all active objects"<<std::endl;
+       core::list<u16> objects_to_remove;
+       for(core::map<u16, ServerActiveObject*>::Iterator
+                       i = m_active_objects.getIterator();
+                       i.atEnd()==false; i++)
+       {
+               ServerActiveObject* obj = i.getNode()->getValue();
+               u16 id = i.getNode()->getKey();         
+               v3f objectpos = obj->getBasePosition(); 
+               // Delete static object if block is loaded
+               if(obj->m_static_exists){
+                       MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
+                       if(block){
+                               block->m_static_objects.remove(id);
+                               block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               obj->m_static_exists = false;
+                       }
+               }
+               // If known by some client, don't delete immediately
+               if(obj->m_known_by_count > 0){
+                       obj->m_pending_deactivation = true;
+                       obj->m_removed = true;
+                       continue;
+               }
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+               // Delete active object
+               delete obj;
+               // Id to be removed from m_active_objects
+               objects_to_remove.push_back(id);
+       }
+       // Remove references from m_active_objects
+       for(core::list<u16>::Iterator i = objects_to_remove.begin();
+                       i != objects_to_remove.end(); i++)
+       {
+               m_active_objects.remove(*i);
+       }
+
+       core::list<v3s16> loadable_blocks;
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Listing all loadable blocks"<<std::endl;
+       m_map->listAllLoadableBlocks(loadable_blocks);
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Done listing all loadable blocks: "
+                       <<loadable_blocks.size()
+                       <<", now clearing"<<std::endl;
+       u32 report_interval = loadable_blocks.size() / 10;
+       u32 num_blocks_checked = 0;
+       u32 num_blocks_cleared = 0;
+       u32 num_objs_cleared = 0;
+       for(core::list<v3s16>::Iterator i = loadable_blocks.begin();
+                       i != loadable_blocks.end(); i++)
+       {
+               v3s16 p = *i;
+               MapBlock *block = m_map->emergeBlock(p, false);
+               if(!block){
+                       errorstream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Failed to emerge block "<<PP(p)<<std::endl;
+                       continue;
+               }
+               u32 num_stored = block->m_static_objects.m_stored.size();
+               u32 num_active = block->m_static_objects.m_active.size();
+               if(num_stored != 0 || num_active != 0){
+                       block->m_static_objects.m_stored.clear();
+                       block->m_static_objects.m_active.clear();
+                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                       num_objs_cleared += num_stored + num_active;
+                       num_blocks_cleared++;
+               }
+               num_blocks_checked++;
+
+               if(num_blocks_checked % report_interval == 0){
+                       float percent = 100.0 * (float)num_blocks_checked /
+                                       loadable_blocks.size();
+                       infostream<<"ServerEnvironment::clearAllObjects(): "
+                                       <<"Cleared "<<num_objs_cleared<<" objects"
+                                       <<" in "<<num_blocks_cleared<<" blocks ("
+                                       <<percent<<"%)"<<std::endl;
+               }
+       }
+       infostream<<"ServerEnvironment::clearAllObjects(): "
+                       <<"Finished: Cleared "<<num_objs_cleared<<" objects"
+                       <<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
+}
+
 static void getMob_dungeon_master(Settings &properties)
 {
        properties.set("looks", "dungeon_master");
@@ -827,7 +922,7 @@ void ServerEnvironment::step(float dtime)
                        block->setTimestampNoChangedFlag(m_game_time);
 
                        // Run node metadata
-                       bool changed = block->m_node_metadata.step(dtime);
+                       bool changed = block->m_node_metadata->step(dtime);
                        if(changed)
                        {
                                MapEditEvent event;
@@ -887,9 +982,10 @@ void ServerEnvironment::step(float dtime)
                                if(block==NULL)
                                        continue;
                                active_object_count_wider +=
-                                               block->m_static_objects.m_active.size();
+                                               block->m_static_objects.m_active.size()
+                                               + block->m_static_objects.m_stored.size();
                                
-                               if(block->m_static_objects.m_stored.size() != 0){
+                               /*if(block->m_static_objects.m_stored.size() != 0){
                                        errorstream<<"ServerEnvironment::step(): "
                                                        <<PP(block->getPos())<<" contains "
                                                        <<block->m_static_objects.m_stored.size()
@@ -897,7 +993,7 @@ void ServerEnvironment::step(float dtime)
                                                        <<"when spawning objects, when counting active "
                                                        <<"objects in wide area. relative position: "
                                                        <<"("<<x<<","<<y<<","<<z<<")"<<std::endl;
-                               }
+                               }*/
                        }
 
                        v3s16 p0;
@@ -917,8 +1013,9 @@ void ServerEnvironment::step(float dtime)
                                        if(myrand()%20 == 0)
                                        {
                                                MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
-                                               if(content_features(n_top).air_equivalent &&
-                                                               n_top.getLightBlend(getDayNightRatio()) >= 13)
+                                               if(m_gamedef->ndef()->get(n_top).air_equivalent &&
+                                                               n_top.getLightBlend(getDayNightRatio(),
+                                                                               m_gamedef->ndef()) >= 13)
                                                {
                                                        n.setContent(CONTENT_GRASS);
                                                        m_map->addNodeWithEvent(p, n);
@@ -933,7 +1030,7 @@ void ServerEnvironment::step(float dtime)
                                        //if(myrand()%20 == 0)
                                        {
                                                MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0));
-                                               if(content_features(n_top).air_equivalent == false)
+                                               if(m_gamedef->ndef()->get(n_top).air_equivalent == false)
                                                {
                                                        n.setContent(CONTENT_MUD);
                                                        m_map->addNodeWithEvent(p, n);
@@ -956,7 +1053,7 @@ void ServerEnvironment::step(float dtime)
                                                                n1.getContent() == CONTENT_AIR)
                                                {
                                                        v3f pos = intToFloat(p1, BS);
-                                                       ServerActiveObject *obj = new RatSAO(this, 0, pos);
+                                                       ServerActiveObject *obj = new RatSAO(this, pos);
                                                        addActiveObject(obj);
                                                }
                                        }
@@ -971,7 +1068,8 @@ void ServerEnvironment::step(float dtime)
                                        {
                                                v3s16 p1 = p + v3s16(0,1,0);
                                                MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0));
-                                               if(n1a.getLightBlend(getDayNightRatio()) <= 3){
+                                               if(n1a.getLightBlend(getDayNightRatio(),
+                                                               m_gamedef->ndef()) <= 3){
                                                        MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0));
                                                        if(n1a.getContent() == CONTENT_AIR &&
                                                                        n1b.getContent() == CONTENT_AIR)
@@ -984,21 +1082,21 @@ void ServerEnvironment::step(float dtime)
                                                                        Settings properties;
                                                                        getMob_dungeon_master(properties);
                                                                        ServerActiveObject *obj = new MobV2SAO(
-                                                                                       this, 0, pos, &properties);
+                                                                                       this, pos, &properties);
                                                                        addActiveObject(obj);
                                                                } else if(i == 2 || i == 3){
                                                                        actionstream<<"Rats spawn at "
                                                                                        <<PP(p1)<<std::endl;
                                                                        for(int j=0; j<3; j++){
                                                                                ServerActiveObject *obj = new RatSAO(
-                                                                                               this, 0, pos);
+                                                                                               this, pos);
                                                                                addActiveObject(obj);
                                                                        }
                                                                } else {
                                                                        actionstream<<"An oerkki spawns at "
                                                                                        <<PP(p1)<<std::endl;
                                                                        ServerActiveObject *obj = new Oerkki1SAO(
-                                                                                       this, 0, pos);
+                                                                                       this, pos);
                                                                        addActiveObject(obj);
                                                                }
                                                        }
@@ -1051,6 +1149,11 @@ void ServerEnvironment::step(float dtime)
                }
        }
        
+       /*
+               Step script environment (run global on_step())
+       */
+       scriptapi_environment_step(m_lua, dtime);
+
        /*
                Step active objects
        */
@@ -1063,9 +1166,9 @@ void ServerEnvironment::step(float dtime)
                // This helps the objects to send data at the same time
                bool send_recommended = false;
                m_send_recommended_timer += dtime;
-               if(m_send_recommended_timer > 0.10)
+               if(m_send_recommended_timer > getSendRecommendedInterval())
                {
-                       m_send_recommended_timer = 0;
+                       m_send_recommended_timer -= getSendRecommendedInterval();
                        send_recommended = true;
                }
 
@@ -1141,18 +1244,18 @@ void ServerEnvironment::step(float dtime)
                        Create a ServerActiveObject
                */
 
-               //TestSAO *obj = new TestSAO(this, 0, pos);
-               //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
-               //ServerActiveObject *obj = new RatSAO(this, 0, pos);
-               //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
-               //ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+               //TestSAO *obj = new TestSAO(this, pos);
+               //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
+               //ServerActiveObject *obj = new RatSAO(this, pos);
+               //ServerActiveObject *obj = new Oerkki1SAO(this, pos);
+               //ServerActiveObject *obj = new FireflySAO(this, pos);
 
                infostream<<"Server: Spawning MobV2SAO at "
                                <<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
                
                Settings properties;
                getMob_dungeon_master(properties);
-               ServerActiveObject *obj = new MobV2SAO(this, 0, pos, &properties);
+               ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
                addActiveObject(obj);
        }
 #endif
@@ -1406,6 +1509,11 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
                                <<"could not find block for storing id="<<object->getId()
                                <<" statically"<<std::endl;
        }
+       
+       // Register reference in scripting api (must be done before post-init)
+       scriptapi_add_object_reference(m_lua, object);
+       // Post-initialize object
+       object->addedToEnvironment();
 
        return object->getId();
 }
@@ -1457,6 +1565,9 @@ void ServerEnvironment::removeRemovedObjects()
                if(obj->m_known_by_count > 0)
                        continue;
                
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
                // Delete
                delete obj;
                // Id to be removed from m_active_objects
@@ -1518,12 +1629,15 @@ void ServerEnvironment::activateObjects(MapBlock *block)
                        <<"activating objects of block "<<PP(block->getPos())
                        <<" ("<<block->m_static_objects.m_stored.size()
                        <<" objects)"<<std::endl;
-       bool large_amount = (block->m_static_objects.m_stored.size() >= 51);
+       bool large_amount = (block->m_static_objects.m_stored.size() > 49);
        if(large_amount){
                errorstream<<"suspiciously large amount of objects detected: "
                                <<block->m_static_objects.m_stored.size()<<" in "
                                <<PP(block->getPos())
-                               <<"; not activating."<<std::endl;
+                               <<"; removing all of them."<<std::endl;
+               // Clear stored list
+               block->m_static_objects.m_stored.clear();
+               block->raiseModified(MOD_STATE_WRITE_NEEDED);
                return;
        }
        // A list for objects that couldn't be converted to static for some
@@ -1605,6 +1719,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        continue;
                }
 
+               // If pending deactivation, let removeRemovedObjects() do it
+               if(obj->m_pending_deactivation)
+                       continue;
+
                u16 id = i.getNode()->getKey();         
                v3f objectpos = obj->getBasePosition(); 
 
@@ -1619,10 +1737,46 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                                <<"deactivating object id="<<id<<" on inactive block "
                                <<PP(blockpos_o)<<std::endl;
 
+               // If known by some client, don't immediately delete.
+               bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
+
                /*
                        Update the static data
                */
 
+               // Create new static object
+               std::string staticdata_new = obj->getStaticData();
+               StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
+               
+               bool stays_in_same_block = false;
+               bool data_changed = true;
+
+               if(obj->m_static_exists){
+                       if(obj->m_static_block == blockpos_o)
+                               stays_in_same_block = true;
+
+                       MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+                       
+                       core::map<u16, StaticObject>::Node *n =
+                                       block->m_static_objects.m_active.find(id);
+                       if(n){
+                               StaticObject static_old = n->getValue();
+
+                               float save_movem = obj->getMinimumSavedMovement();
+
+                               if(static_old.data == staticdata_new &&
+                                               (static_old.pos - objectpos).getLength() < save_movem)
+                                       data_changed = false;
+                       } else {
+                               errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+                                               <<"id="<<id<<" m_static_exists=true but "
+                                               <<"static data doesn't actually exist in "
+                                               <<PP(obj->m_static_block)<<std::endl;
+                       }
+               }
+
+               bool shall_be_written = (!stays_in_same_block || data_changed);
+               
                // Delete old static object
                if(obj->m_static_exists)
                {
@@ -1630,14 +1784,13 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                        if(block)
                        {
                                block->m_static_objects.remove(id);
-                               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
                                obj->m_static_exists = false;
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
                        }
                }
 
-               // Create new static object
-               std::string staticdata = obj->getStaticData();
-               StaticObject s_obj(obj->getType(), objectpos, staticdata);
                // Add to the block where the object is located in
                v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
                // Get or generate the block
@@ -1645,15 +1798,22 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
 
                if(block)
                {
-                       if(block->m_static_objects.m_stored.size() >= 50){
+                       if(block->m_static_objects.m_stored.size() >= 49){
                                errorstream<<"ServerEnv: Trying to store id="<<obj->getId()
                                                <<" statically but block "<<PP(blockpos)
-                                               <<" already contains over 50 objects."
+                                               <<" already contains "
+                                               <<block->m_static_objects.m_stored.size()
+                                               <<" (over 49) objects."
                                                <<" Forcing delete."<<std::endl;
                                force_delete = true;
                        } else {
-                               block->m_static_objects.insert(0, s_obj);
-                               block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+                               u16 new_id = pending_delete ? id : 0;
+                               block->m_static_objects.insert(new_id, s_obj);
+                               
+                               // Only mark block as modified if data changed considerably
+                               if(shall_be_written)
+                                       block->raiseModified(MOD_STATE_WRITE_NEEDED);
+                               
                                obj->m_static_exists = true;
                                obj->m_static_block = block->getPos();
                        }
@@ -1666,12 +1826,11 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                }
 
                /*
-                       Delete active object if not known by some client,
-                       else set pending deactivation
+                       If known by some client, set pending deactivation.
+                       Otherwise delete it immediately.
                */
 
-               // If known by some client, don't delete.
-               if(obj->m_known_by_count > 0 && force_delete == false)
+               if(pending_delete)
                {
                        verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
                                        <<"object id="<<id<<" is known by clients"
@@ -1684,6 +1843,10 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
                verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
                                <<"object id="<<id<<" is not known by clients"
                                <<"; deleting"<<std::endl;
+
+               // Deregister in scripting api
+               scriptapi_rm_object_reference(m_lua, obj);
+
                // Delete active object
                delete obj;
                // Id to be removed from m_active_objects
@@ -1705,9 +1868,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
        ClientEnvironment
 */
 
-ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr):
+ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
+               ITextureSource *texturesource, IGameDef *gamedef):
        m_map(map),
-       m_smgr(smgr)
+       m_smgr(smgr),
+       m_texturesource(texturesource),
+       m_gamedef(gamedef)
 {
        assert(m_map);
        assert(m_smgr);
@@ -1906,11 +2072,11 @@ void ClientEnvironment::step(float dtime)
 
                u32 damage_per_second = 0;
                damage_per_second = MYMAX(damage_per_second,
-                               content_features(n1).damage_per_second);
+                               m_gamedef->ndef()->get(n1).damage_per_second);
                damage_per_second = MYMAX(damage_per_second,
-                               content_features(n2).damage_per_second);
+                               m_gamedef->ndef()->get(n2).damage_per_second);
                damage_per_second = MYMAX(damage_per_second,
-                               content_features(n3).damage_per_second);
+                               m_gamedef->ndef()->get(n3).damage_per_second);
                
                if(damage_per_second != 0)
                {
@@ -1946,7 +2112,7 @@ void ClientEnvironment::step(float dtime)
                        // Get node at head
                        v3s16 p = player->getLightPosition();
                        MapNode n = m_map->getNode(p);
-                       light = n.getLightBlend(getDayNightRatio());
+                       light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
                }
                catch(InvalidPositionException &e) {}
                player->updateLight(light);
@@ -2001,7 +2167,7 @@ void ClientEnvironment::step(float dtime)
                                // Get node at head
                                v3s16 p = obj->getLightPosition();
                                MapNode n = m_map->getNode(p);
-                               light = n.getLightBlend(getDayNightRatio());
+                               light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef());
                        }
                        catch(InvalidPositionException &e) {}
                        obj->updateLight(light);
@@ -2085,14 +2251,15 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
        infostream<<"ClientEnvironment::addActiveObject(): "
                        <<"added (id="<<object->getId()<<")"<<std::endl;
        m_active_objects.insert(object->getId(), object);
-       object->addToScene(m_smgr);
+       // TODO: Make g_texturesource non-global
+       object->addToScene(m_smgr, m_texturesource);
        return object->getId();
 }
 
 void ClientEnvironment::addActiveObject(u16 id, u8 type,
                const std::string &init_data)
 {
-       ClientActiveObject* obj = ClientActiveObject::create(type);
+       ClientActiveObject* obj = ClientActiveObject::create(type, m_gamedef);
        if(obj == NULL)
        {
                infostream<<"ClientEnvironment::addActiveObject(): "