#include "settings.h"
#include "log.h"
#include "profiler.h"
+#include "scriptapi.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
ServerEnvironment
*/
-ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
+ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L):
m_map(map),
- m_server(server),
+ m_lua(L),
m_random_spawn_timer(3),
m_send_recommended_timer(0),
m_game_time(0),
obj->m_removed = true;
continue;
}
+ // Deregister in scripting api
+ scriptapi_rm_object_reference(m_lua, obj);
// Delete active object
delete obj;
// Id to be removed from m_active_objects
n1.getContent() == CONTENT_AIR)
{
v3f pos = intToFloat(p1, BS);
- ServerActiveObject *obj = new RatSAO(this, 0, pos);
+ ServerActiveObject *obj = new RatSAO(this, pos);
addActiveObject(obj);
}
}
Settings properties;
getMob_dungeon_master(properties);
ServerActiveObject *obj = new MobV2SAO(
- this, 0, pos, &properties);
+ this, pos, &properties);
addActiveObject(obj);
} else if(i == 2 || i == 3){
actionstream<<"Rats spawn at "
<<PP(p1)<<std::endl;
for(int j=0; j<3; j++){
ServerActiveObject *obj = new RatSAO(
- this, 0, pos);
+ this, pos);
addActiveObject(obj);
}
} else {
actionstream<<"An oerkki spawns at "
<<PP(p1)<<std::endl;
ServerActiveObject *obj = new Oerkki1SAO(
- this, 0, pos);
+ this, pos);
addActiveObject(obj);
}
}
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
- if(m_send_recommended_timer > 0.10)
+ if(m_send_recommended_timer > getSendRecommendedInterval())
{
- m_send_recommended_timer = 0;
+ m_send_recommended_timer -= getSendRecommendedInterval();
send_recommended = true;
}
Create a ServerActiveObject
*/
- //TestSAO *obj = new TestSAO(this, 0, pos);
- //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1");
- //ServerActiveObject *obj = new RatSAO(this, 0, pos);
- //ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos);
- //ServerActiveObject *obj = new FireflySAO(this, 0, pos);
+ //TestSAO *obj = new TestSAO(this, pos);
+ //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1");
+ //ServerActiveObject *obj = new RatSAO(this, pos);
+ //ServerActiveObject *obj = new Oerkki1SAO(this, pos);
+ //ServerActiveObject *obj = new FireflySAO(this, pos);
infostream<<"Server: Spawning MobV2SAO at "
<<"("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"<<std::endl;
Settings properties;
getMob_dungeon_master(properties);
- ServerActiveObject *obj = new MobV2SAO(this, 0, pos, &properties);
+ ServerActiveObject *obj = new MobV2SAO(this, pos, &properties);
addActiveObject(obj);
}
#endif
<<"could not find block for storing id="<<object->getId()
<<" statically"<<std::endl;
}
+
+ // Register reference in scripting api (must be done before post-init)
+ scriptapi_add_object_reference(m_lua, object);
+ // Post-initialize object
+ object->addedToEnvironment(object->getId());
return object->getId();
}
if(obj->m_known_by_count > 0)
continue;
+ // Deregister in scripting api
+ scriptapi_rm_object_reference(m_lua, obj);
+
// Delete
delete obj;
// Id to be removed from m_active_objects
continue;
}
+ // If pending deactivation, let removeRemovedObjects() do it
+ if(obj->m_pending_deactivation)
+ continue;
+
u16 id = i.getNode()->getKey();
v3f objectpos = obj->getBasePosition();
<<"deactivating object id="<<id<<" on inactive block "
<<PP(blockpos_o)<<std::endl;
+ // If known by some client, don't immediately delete.
+ bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);
+
/*
Update the static data
*/
+ // Create new static object
+ std::string staticdata_new = obj->getStaticData();
+ StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
+
+ bool stays_in_same_block = false;
+ bool data_changed = true;
+
+ if(obj->m_static_exists){
+ if(obj->m_static_block == blockpos_o)
+ stays_in_same_block = true;
+
+ MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
+
+ core::map<u16, StaticObject>::Node *n =
+ block->m_static_objects.m_active.find(id);
+ if(n){
+ StaticObject static_old = n->getValue();
+
+ float save_movem = obj->getMinimumSavedMovement();
+
+ if(static_old.data == staticdata_new &&
+ (static_old.pos - objectpos).getLength() < save_movem)
+ data_changed = false;
+ } else {
+ errorstream<<"ServerEnvironment::deactivateFarObjects(): "
+ <<"id="<<id<<" m_static_exists=true but "
+ <<"static data doesn't actually exist in "
+ <<PP(obj->m_static_block)<<std::endl;
+ }
+ }
+
+ bool shall_be_written = (!stays_in_same_block || data_changed);
+
// Delete old static object
if(obj->m_static_exists)
{
if(block)
{
block->m_static_objects.remove(id);
- block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
obj->m_static_exists = false;
+ // Only mark block as modified if data changed considerably
+ if(shall_be_written)
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
}
}
- // Create new static object
- std::string staticdata = obj->getStaticData();
- StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
// Get or generate the block
<<" Forcing delete."<<std::endl;
force_delete = true;
} else {
- block->m_static_objects.insert(0, s_obj);
- block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD);
+ u16 new_id = pending_delete ? id : 0;
+ block->m_static_objects.insert(new_id, s_obj);
+
+ // Only mark block as modified if data changed considerably
+ if(shall_be_written)
+ block->raiseModified(MOD_STATE_WRITE_NEEDED);
+
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
}
/*
- Delete active object if not known by some client,
- else set pending deactivation
+ If known by some client, set pending deactivation.
+ Otherwise delete it immediately.
*/
- // If known by some client, don't delete.
- if(obj->m_known_by_count > 0 && force_delete == false)
+ if(pending_delete)
{
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
<<"object id="<<id<<" is known by clients"
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
<<"object id="<<id<<" is not known by clients"
<<"; deleting"<<std::endl;
+
+ // Deregister in scripting api
+ scriptapi_rm_object_reference(m_lua, obj);
+
// Delete active object
delete obj;
// Id to be removed from m_active_objects