Modernize code: very last fixes (#6290)
[oweals/minetest.git] / src / environment.cpp
index e7ab626b48847cf5a5bbb8ba236668531016cd96..a5c0fc17350639187257045d29b2737fe3a144fe 100644 (file)
@@ -39,10 +39,6 @@ Environment::Environment(IGameDef *gamedef):
        m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
 }
 
-Environment::~Environment()
-{
-}
-
 u32 Environment::getDayNightRatio()
 {
        MutexAutoLock lock(this->m_time_lock);
@@ -103,9 +99,8 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
                if (state->m_objects_pointable) {
                        std::vector<PointedThing> found;
                        getSelectedActiveObjects(state->m_shootline, found);
-                       for (std::vector<PointedThing>::iterator pointed = found.begin();
-                                       pointed != found.end(); ++pointed) {
-                               state->m_found.push(*pointed);
+                       for (const PointedThing &pointed : found) {
+                               state->m_found.push(pointed);
                        }
                }
                // Set search range