#include "main.h" // For g_settings, g_profiler
#include "gamedef.h"
#include "serverremoteplayer.h"
+#ifndef SERVER
+#include "clientmap.h"
+#endif
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
m_map->drop();
}
+Map & ClientEnvironment::getMap()
+{
+ return *m_map;
+}
+
+ClientMap & ClientEnvironment::getClientMap()
+{
+ return *m_map;
+}
+
void ClientEnvironment::addPlayer(Player *player)
{
DSTACK(__FUNCTION_NAME);