#include "environment.h"
#include "collision.h"
#include "serverobject.h"
-#include "serverscripting.h"
+#include "scripting_server.h"
#include "server.h"
#include "daynightratio.h"
#include "emerge.h"
+
Environment::Environment(IGameDef *gamedef):
m_time_of_day_speed(0),
m_time_of_day(9000),
{
MutexAutoLock lock(this->m_time_lock);
if (m_time_of_day > time)
- m_day_count++;
+ ++m_day_count;
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
// Sync at overflow
if (m_time_of_day + units >= 24000) {
sync_f = true;
- m_day_count++;
+ ++m_day_count;
}
m_time_of_day = (m_time_of_day + units) % 24000;
if (sync_f)