#include "map.h"
#include "emerge.h"
#include "util/serialize.h"
+#include "jthread/jmutexautolock.h"
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_of_day_speed(0),
- m_time_counter(0)
+ m_time_counter(0),
+ m_enable_day_night_ratio_override(false),
+ m_day_night_ratio_override(0.0f)
{
}
void Environment::removePlayer(u16 peer_id)
{
DSTACK(__FUNCTION_NAME);
-re_search:
+
for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
+ i != m_players.end();)
{
Player *player = *i;
- if(player->peer_id != peer_id)
- continue;
-
- delete player;
- m_players.erase(i);
- // See if there is an another one
- // (shouldn't be, but just to be sure)
- goto re_search;
+ if(player->peer_id == peer_id) {
+ delete player;
+ i = m_players.erase(i);
+ } else {
+ ++i;
+ }
+ }
+}
+
+void Environment::removePlayer(const char *name)
+{
+ for (std::list<Player*>::iterator it = m_players.begin();
+ it != m_players.end(); ++it) {
+ if (strcmp((*it)->getName(), name) == 0) {
+ delete *it;
+ m_players.erase(it);
+ return;
+ }
}
}
u32 Environment::getDayNightRatio()
{
+ if(m_enable_day_night_ratio_override)
+ return m_day_night_ratio_override;
bool smooth = g_settings->getBool("enable_shaders");
return time_to_daynight_ratio(m_time_of_day_f*24000, smooth);
}
+void Environment::setTimeOfDaySpeed(float speed)
+{
+ JMutexAutoLock(this->m_lock);
+ m_time_of_day_speed = speed;
+}
+
+float Environment::getTimeOfDaySpeed()
+{
+ JMutexAutoLock(this->m_lock);
+ float retval = m_time_of_day_speed;
+ return retval;
+}
+
void Environment::stepTimeOfDay(float dtime)
{
+ float day_speed = 0;
+ {
+ JMutexAutoLock(this->m_lock);
+ day_speed = m_time_of_day_speed;
+ }
+
m_time_counter += dtime;
- f32 speed = m_time_of_day_speed * 24000./(24.*3600);
+ f32 speed = day_speed * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
- m_time_counter -= (f32)units / speed;
bool sync_f = false;
if(units > 0){
// Sync at overflow
if(sync_f)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
+ if (speed > 0) {
+ m_time_counter -= (f32)units / speed;
+ }
if(!sync_f){
- m_time_of_day_f += m_time_of_day_speed/24/3600*dtime;
+ m_time_of_day_f += day_speed/24/3600*dtime;
if(m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
if(m_time_of_day_f < 0.0)
/*
Create the new list
*/
- std::set<v3s16> newlist;
+ std::set<v3s16> newlist = m_forceloaded_list;
for(std::list<v3s16>::iterator i = active_positions.begin();
i != active_positions.end(); ++i)
{
*/
ServerEnvironment::ServerEnvironment(ServerMap *map,
- GameScripting *scriptIface,
- IGameDef *gamedef, IBackgroundBlockEmerger *emerger):
+ GameScripting *scriptIface, IGameDef *gamedef,
+ const std::string &path_world) :
m_map(map),
m_script(scriptIface),
m_gamedef(gamedef),
- m_emerger(emerger),
- m_random_spawn_timer(3),
+ m_path_world(path_world),
m_send_recommended_timer(0),
m_active_block_interval_overload_skip(0),
m_game_time(0),
m_recommended_send_interval(0.1),
m_max_lag_estimate(0.1)
{
- m_use_weather = g_settings->getBool("weather");
}
ServerEnvironment::~ServerEnvironment()
return true;
}
-void ServerEnvironment::serializePlayers(const std::string &savedir)
+void ServerEnvironment::saveLoadedPlayers()
{
- std::string players_path = savedir + "/players";
+ std::string players_path = m_path_world + DIR_DELIM "players";
fs::CreateDir(players_path);
- std::set<Player*> saved_players;
-
- std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
- for(u32 i=0; i<player_files.size(); i++)
- {
- if(player_files[i].dir || player_files[i].name[0] == '.')
- continue;
-
- // Full path to this file
- std::string path = players_path + "/" + player_files[i].name;
-
- //infostream<<"Checking player file "<<path<<std::endl;
-
- // Load player to see what is its name
- RemotePlayer testplayer(m_gamedef);
- {
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"Failed to read "<<path<<std::endl;
- continue;
- }
- testplayer.deSerialize(is, player_files[i].name);
- }
-
- //infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
-
- // Search for the player
- std::string playername = testplayer.getName();
- Player *player = getPlayer(playername.c_str());
- if(player == NULL)
- {
- infostream<<"Didn't find matching player, ignoring file "<<path<<std::endl;
- continue;
- }
-
- //infostream<<"Found matching player, overwriting."<<std::endl;
-
- // OK, found. Save player there.
- if(player->checkModified())
- {
- // Open file and serialize
- std::ostringstream ss(std::ios_base::binary);
- player->serialize(ss);
- if(!fs::safeWriteToFile(path, ss.str()))
- {
- infostream<<"Failed to write "<<path<<std::endl;
- continue;
- }
- saved_players.insert(player);
- } else {
- saved_players.insert(player);
+ for (std::list<Player*>::iterator it = m_players.begin();
+ it != m_players.end();
+ ++it) {
+ RemotePlayer *player = static_cast<RemotePlayer*>(*it);
+ if (player->checkModified()) {
+ player->save(players_path);
}
}
+}
- for(std::list<Player*>::iterator i = m_players.begin();
- i != m_players.end(); ++i)
- {
- Player *player = *i;
- if(saved_players.find(player) != saved_players.end())
- {
- /*infostream<<"Player "<<player->getName()
- <<" was already saved."<<std::endl;*/
- continue;
- }
- std::string playername = player->getName();
- // Don't save unnamed player
- if(playername == "")
- {
- //infostream<<"Not saving unnamed player."<<std::endl;
- continue;
- }
- /*
- Find a sane filename
- */
- if(string_allowed(playername, PLAYERNAME_ALLOWED_CHARS) == false)
- playername = "player";
- std::string path = players_path + "/" + playername;
- bool found = false;
- for(u32 i=0; i<1000; i++)
- {
- if(fs::PathExists(path) == false)
- {
- found = true;
- break;
- }
- path = players_path + "/" + playername + itos(i);
- }
- if(found == false)
- {
- infostream<<"Didn't find free file for player"<<std::endl;
- continue;
- }
+void ServerEnvironment::savePlayer(const std::string &playername)
+{
+ std::string players_path = m_path_world + DIR_DELIM "players";
+ fs::CreateDir(players_path);
- {
- /*infostream<<"Saving player "<<player->getName()<<" to "
- <<path<<std::endl;*/
- // Open file and serialize
- std::ostringstream ss(std::ios_base::binary);
- player->serialize(ss);
- if(!fs::safeWriteToFile(path, ss.str()))
- {
- infostream<<"Failed to write "<<path<<std::endl;
- continue;
- }
- saved_players.insert(player);
- }
+ RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
+ if (player) {
+ player->save(players_path);
}
-
- //infostream<<"Saved "<<saved_players.size()<<" players."<<std::endl;
}
-void ServerEnvironment::deSerializePlayers(const std::string &savedir)
+Player *ServerEnvironment::loadPlayer(const std::string &playername)
{
- std::string players_path = savedir + "/players";
-
- std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
- for(u32 i=0; i<player_files.size(); i++)
- {
- if(player_files[i].dir)
- continue;
-
- // Full path to this file
- std::string path = players_path + "/" + player_files[i].name;
+ std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
- //infostream<<"Checking player file "<<path<<std::endl;
-
- // Load player to see what is its name
- RemotePlayer testplayer(m_gamedef);
- {
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"Failed to read "<<path<<std::endl;
- continue;
- }
- testplayer.deSerialize(is, player_files[i].name);
- }
-
- if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
- {
- infostream<<"Not loading player with invalid name: "
- <<testplayer.getName()<<std::endl;
- }
-
- /*infostream<<"Loaded test player with name "<<testplayer.getName()
- <<std::endl;*/
-
- // Search for the player
- std::string playername = testplayer.getName();
- Player *player = getPlayer(playername.c_str());
- bool newplayer = false;
- if(player == NULL)
- {
- //infostream<<"Is a new player"<<std::endl;
- player = new RemotePlayer(m_gamedef);
- newplayer = true;
- }
+ RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
+ bool newplayer = false;
+ bool found = false;
+ if (!player) {
+ player = new RemotePlayer(m_gamedef);
+ newplayer = true;
+ }
- // Load player
- {
- verbosestream<<"Reading player "<<testplayer.getName()<<" from "
- <<path<<std::endl;
- // Open file and deserialize
- std::ifstream is(path.c_str(), std::ios_base::binary);
- if(is.good() == false)
- {
- infostream<<"Failed to read "<<path<<std::endl;
- continue;
- }
- player->deSerialize(is, player_files[i].name);
+ RemotePlayer testplayer(m_gamedef);
+ std::string path = players_path + playername;
+ for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
+ // Open file and deserialize
+ std::ifstream is(path.c_str(), std::ios_base::binary);
+ if (!is.good()) {
+ return NULL;
}
-
- if(newplayer)
- {
- addPlayer(player);
+ testplayer.deSerialize(is, path);
+ is.close();
+ if (testplayer.getName() == playername) {
+ *player = testplayer;
+ found = true;
+ break;
}
+ path = players_path + playername + itos(i);
}
+ if (!found) {
+ infostream << "Player file for player " << playername
+ << " not found" << std::endl;
+ return NULL;
+ }
+ if (newplayer) {
+ addPlayer(player);
+ }
+ return player;
}
-void ServerEnvironment::saveMeta(const std::string &savedir)
+void ServerEnvironment::saveMeta()
{
- std::string path = savedir + "/env_meta.txt";
+ std::string path = m_path_world + DIR_DELIM "env_meta.txt";
// Open file and serialize
std::ostringstream ss(std::ios_base::binary);
}
}
-void ServerEnvironment::loadMeta(const std::string &savedir)
+void ServerEnvironment::loadMeta()
{
- std::string path = savedir + "/env_meta.txt";
+ std::string path = m_path_world + DIR_DELIM "env_meta.txt";
// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
}
}
}
+ // Find out how many objects the given block and its neighbours contain.
+ // Returns the number of objects in the block, and also in 'wider' the
+ // number of objects in the block and all its neighbours. The latter
+ // may an estimate if any neighbours are unloaded.
+ u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
+ {
+ wider = 0;
+ u32 wider_unknown_count = 0;
+ for(s16 x=-1; x<=1; x++)
+ for(s16 y=-1; y<=1; y++)
+ for(s16 z=-1; z<=1; z++)
+ {
+ MapBlock *block2 = map->getBlockNoCreateNoEx(
+ block->getPos() + v3s16(x,y,z));
+ if(block2==NULL){
+ wider_unknown_count++;
+ continue;
+ }
+ wider += block2->m_static_objects.m_active.size()
+ + block2->m_static_objects.m_stored.size();
+ }
+ // Extrapolate
+ u32 active_object_count = block->m_static_objects.m_active.size();
+ u32 wider_known_count = 3*3*3 - wider_unknown_count;
+ wider += wider_unknown_count * wider / wider_known_count;
+ return active_object_count;
+
+ }
void apply(MapBlock *block)
{
if(m_aabms.empty())
ServerMap *map = &m_env->getServerMap();
+ u32 active_object_count_wider;
+ u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
+ m_env->m_added_objects = 0;
+
v3s16 p0;
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
}
neighbor_found:
- // Find out how many objects the block contains
- u32 active_object_count = block->m_static_objects.m_active.size();
- // Find out how many objects this and all the neighbors contain
- u32 active_object_count_wider = 0;
- u32 wider_unknown_count = 0;
- for(s16 x=-1; x<=1; x++)
- for(s16 y=-1; y<=1; y++)
- for(s16 z=-1; z<=1; z++)
- {
- MapBlock *block2 = map->getBlockNoCreateNoEx(
- block->getPos() + v3s16(x,y,z));
- if(block2==NULL){
- wider_unknown_count = 0;
- continue;
- }
- active_object_count_wider +=
- block2->m_static_objects.m_active.size()
- + block2->m_static_objects.m_stored.size();
- }
- // Extrapolate
- u32 wider_known_count = 3*3*3 - wider_unknown_count;
- active_object_count_wider += wider_unknown_count * active_object_count_wider / wider_known_count;
-
// Call all the trigger variations
i->abm->trigger(m_env, p, n);
i->abm->trigger(m_env, p, n,
active_object_count, active_object_count_wider);
+
+ // Count surrounding objects again if the abms added any
+ if(m_env->m_added_objects > 0) {
+ active_object_count = countObjects(block, map, active_object_count_wider);
+ m_env->m_added_objects = 0;
+ }
}
}
}
void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
{
+ // Reset usage timer immediately, otherwise a block that becomes active
+ // again at around the same time as it would normally be unloaded will
+ // get unloaded incorrectly. (I think this still leaves a small possibility
+ // of a race condition between this and server::AsyncRunStep, which only
+ // some kind of synchronisation will fix, but it at least reduces the window
+ // of opportunity for it to break from seconds to nanoseconds)
+ block->resetUsageTimer();
+
// Get time difference
u32 dtime_s = 0;
u32 stamp = block->getTimestamp();
}
num_blocks_checked++;
- if(num_blocks_checked % report_interval == 0){
+ if(report_interval != 0 &&
+ num_blocks_checked % report_interval == 0){
float percent = 100.0 * (float)num_blocks_checked /
loadable_blocks.size();
infostream<<"ServerEnvironment::clearAllObjects(): "
continue;
// Move
- player->move(dtime, *m_map, 100*BS);
+ player->move(dtime, this, 100*BS);
}
}
{
v3s16 p = *i;
- MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ MapBlock *block = m_map->getBlockOrEmerge(p);
if(block==NULL){
- // Block needs to be fetched first
- m_emerger->enqueueBlockEmerge(
- PEER_ID_INEXISTENT, p, false);
m_active_blocks.m_list.erase(p);
continue;
}
u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
assert(object);
+ m_added_objects++;
u16 id = addActiveObjectRaw(object, true, 0);
return id;
}
{
assert(obj);
- v3f objectpos = obj->getBasePosition();
+ v3f objectpos = obj->getBasePosition();
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
object->m_static_block = blockpos;
if(set_changed)
- block->raiseModified(MOD_STATE_WRITE_NEEDED,
+ block->raiseModified(MOD_STATE_WRITE_NEEDED,
"addActiveObjectRaw");
} else {
v3s16 p = floatToInt(objectpos, BS);
If force_delete is set, active object is deleted nevertheless. It
shall only be set so in the destructor of the environment.
- If block wasn't generated (not in memory or on disk),
+ If block wasn't generated (not in memory or on disk),
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
continue;
u16 id = i->first;
- v3f objectpos = obj->getBasePosition();
+ v3f objectpos = obj->getBasePosition();
// The block in which the object resides in
v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
m_gamedef(gamedef),
m_irr(irr)
{
+ char zero = 0;
+ memset(m_attachements, zero, sizeof(m_attachements));
}
ClientEnvironment::~ClientEnvironment()
if(player->isLocal() == false)
{
// Move
- player->move(dtime, *m_map, 100*BS);
+ player->move(dtime, this, 100*BS);
}