#include <queue>
#include "util/thread.h"
+#define MGPARAMS_SET_MGNAME 1
+#define MGPARAMS_SET_SEED 2
+#define MGPARAMS_SET_WATER_LEVEL 4
+#define MGPARAMS_SET_FLAGS 8
+
#define BLOCK_EMERGE_ALLOWGEN (1<<0)
#define EMERGE_DBG_OUT(x) \
infostream << "EmergeThread: " x << std::endl; }
class Mapgen;
-class MapgenParams;
-class MapgenFactory;
+struct MapgenParams;
+struct MapgenFactory;
class Biome;
class BiomeDefManager;
class EmergeThread;
u16 qlimit_diskonly;
u16 qlimit_generate;
+ MapgenParams *luaoverride_params;
+ u32 luaoverride_params_modified;
+ u32 luaoverride_flagmask;
+
//block emerge queue data structures
JMutex queuemutex;
std::map<v3s16, BlockEmergeData *> blocks_enqueued;
//Mapgen-related structures
BiomeDefManager *biomedef;
std::vector<Ore *> ores;
+ std::vector<Decoration *> decorations;
EmergeManager(IGameDef *gamedef);
~EmergeManager();
void initMapgens(MapgenParams *mgparams);
+ Mapgen *getCurrentMapgen();
Mapgen *createMapgen(std::string mgname, int mgid,
MapgenParams *mgparams);
MapgenParams *createMapgenParams(std::string mgname);
class EmergeThread : public SimpleThread
{
+public:
Server *m_server;
ServerMap *map;
EmergeManager *emerge;
bool enable_mapgen_debug_info;
int id;
-public:
Event qevent;
std::queue<v3s16> blockqueue;