class OreManager;
class DecorationManager;
class SchematicManager;
+class Server;
// Structure containing inputs/outputs for chunk generation
struct BlockMakeData {
SchematicManager *schemmgr;
// Methods
- EmergeManager(IGameDef *gamedef);
+ EmergeManager(Server *server);
~EmergeManager();
bool initMapgens(MapgenParams *mgparams);