class OreManager;
class DecorationManager;
class SchematicManager;
+class Server;
// Structure containing inputs/outputs for chunk generation
struct BlockMakeData {
u32 gen_notify_on;
std::set<u32> gen_notify_on_deco_ids;
- // Map generation parameters
- MapgenParams params;
+ // Parameters passed to mapgens owned by ServerMap
+ // TODO(hmmmm): Remove this after mapgen helper methods using them
+ // are moved to ServerMap
+ MapgenParams *mgparams;
+
+ // Hackish workaround:
+ // For now, EmergeManager must hold onto a ptr to the Map's setting manager
+ // since the Map can only be accessed through the Environment, and the
+ // Environment is not created until after script initialization.
+ MapSettingsManager *map_settings_mgr;
// Managers of various map generation-related components
BiomeManager *biomemgr;
SchematicManager *schemmgr;
// Methods
- EmergeManager(IGameDef *gamedef);
+ EmergeManager(Server *server);
~EmergeManager();
- void loadMapgenParams();
- void initMapgens();
+ bool initMapgens(MapgenParams *mgparams);
void startThreads();
void stopThreads();
Mutex m_queue_mutex;
std::map<v3s16, BlockEmergeData> m_blocks_enqueued;
- std::map<u16, u16> m_peer_queue_count;
+ UNORDERED_MAP<u16, u16> m_peer_queue_count;
u16 m_qlimit_total;
u16 m_qlimit_diskonly;