#include "mg_schematic.h"
#include "nodedef.h"
#include "profiler.h"
-#include "scripting_game.h"
+#include "scripting_server.h"
#include "server.h"
#include "serverobject.h"
#include "settings.h"
int id;
EmergeThread(Server *server, int ethreadid);
- ~EmergeThread();
+ ~EmergeThread() = default;
void *run();
void signal();
// Requires queue mutex held
- bool pushBlock(v3s16 pos);
+ bool pushBlock(const v3s16 &pos);
void cancelPendingItems();
static void runCompletionCallbacks(
- v3s16 pos, EmergeAction action,
+ const v3s16 &pos, EmergeAction action,
const EmergeCallbackList &callbacks);
private:
bool popBlockEmerge(v3s16 *pos, BlockEmergeData *bedata);
EmergeAction getBlockOrStartGen(
- v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
+ const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *data);
MapBlock *finishGen(v3s16 pos, BlockMakeData *bmdata,
std::map<v3s16, MapBlock *> *modified_blocks);
friend class EmergeManager;
};
+class MapEditEventAreaIgnorer
+{
+public:
+ MapEditEventAreaIgnorer(VoxelArea *ignorevariable, const VoxelArea &a):
+ m_ignorevariable(ignorevariable)
+ {
+ if(m_ignorevariable->getVolume() == 0)
+ *m_ignorevariable = a;
+ else
+ m_ignorevariable = NULL;
+ }
+
+ ~MapEditEventAreaIgnorer()
+ {
+ if(m_ignorevariable)
+ {
+ assert(m_ignorevariable->getVolume() != 0);
+ *m_ignorevariable = VoxelArea();
+ }
+ }
+
+private:
+ VoxelArea *m_ignorevariable;
+};
+
////
//// EmergeManager
////
-EmergeManager::EmergeManager(IGameDef *gamedef)
+EmergeManager::EmergeManager(Server *server)
{
- this->ndef = gamedef->getNodeDefManager();
- this->biomemgr = new BiomeManager(gamedef);
- this->oremgr = new OreManager(gamedef);
- this->decomgr = new DecorationManager(gamedef);
- this->schemmgr = new SchematicManager(gamedef);
- this->gen_notify_on = 0;
+ this->ndef = server->getNodeDefManager();
+ this->biomemgr = new BiomeManager(server);
+ this->oremgr = new OreManager(server);
+ this->decomgr = new DecorationManager(server);
+ this->schemmgr = new SchematicManager(server);
// Note that accesses to this variable are not synchronized.
// This is because the *only* thread ever starting or stopping
// EmergeThreads should be the ServerThread.
- this->m_threads_active = false;
enable_mapgen_debug_info = g_settings->getBool("enable_mapgen_debug_info");
m_qlimit_generate = 1;
for (s16 i = 0; i < nthreads; i++)
- m_threads.push_back(new EmergeThread((Server *)gamedef, i));
+ m_threads.push_back(new EmergeThread(server, i));
infostream << "EmergeManager: using " << nthreads << " threads" << std::endl;
}
bool EmergeManager::initMapgens(MapgenParams *params)
{
- if (m_mapgens.size())
+ if (!m_mapgens.empty())
return false;
this->mgparams = params;
Mapgen *EmergeManager::getCurrentMapgen()
{
+ if (!m_threads_active)
+ return NULL;
+
for (u32 i = 0; i != m_threads.size(); i++) {
if (m_threads[i]->isCurrentThread())
return m_threads[i]->m_mapgen;
int EmergeManager::getSpawnLevelAtPoint(v2s16 p)
{
- if (m_mapgens.size() == 0 || !m_mapgens[0]) {
+ if (m_mapgens.empty() || !m_mapgens[0]) {
errorstream << "EmergeManager: getSpawnLevelAtPoint() called"
" before mapgen init" << std::endl;
return 0;
int EmergeManager::getGroundLevelAtPoint(v2s16 p)
{
- if (m_mapgens.size() == 0 || !m_mapgens[0]) {
+ if (m_mapgens.empty() || !m_mapgens[0]) {
errorstream << "EmergeManager: getGroundLevelAtPoint() called"
" before mapgen init" << std::endl;
return 0;
*entry_already_exists = !findres.second;
if (callback)
- bedata.callbacks.push_back(std::make_pair(callback, callback_param));
+ bedata.callbacks.emplace_back(callback, callback_param);
if (*entry_already_exists) {
bedata.flags |= flags;
bool EmergeManager::popBlockEmergeData(v3s16 pos, BlockEmergeData *bedata)
{
std::map<v3s16, BlockEmergeData>::iterator it;
- UNORDERED_MAP<u16, u16>::iterator it2;
+ std::unordered_map<u16, u16>::iterator it2;
it = m_blocks_enqueued.find(pos);
if (it == m_blocks_enqueued.end())
}
-EmergeThread::~EmergeThread()
-{
- //cancelPendingItems();
-}
-
-
void EmergeThread::signal()
{
m_queue_event.signal();
}
-bool EmergeThread::pushBlock(v3s16 pos)
+bool EmergeThread::pushBlock(const v3s16 &pos)
{
m_block_queue.push(pos);
return true;
}
-void EmergeThread::runCompletionCallbacks(
- v3s16 pos,
- EmergeAction action,
+void EmergeThread::runCompletionCallbacks(const v3s16 &pos, EmergeAction action,
const EmergeCallbackList &callbacks)
{
for (size_t i = 0; i != callbacks.size(); i++) {
EmergeAction EmergeThread::getBlockOrStartGen(
- v3s16 pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
+ const v3s16 &pos, bool allow_gen, MapBlock **block, BlockMakeData *bmdata)
{
MutexAutoLock envlock(m_server->m_env_mutex);
m_server->getScriptIface()->environment_OnGenerated(
minp, maxp, m_mapgen->blockseed);
} catch (LuaError &e) {
- m_server->setAsyncFatalError("Lua: " + std::string(e.what()));
+ m_server->setAsyncFatalError("Lua: finishGen" + std::string(e.what()));
}
EMERGE_DBG_OUT("ended up with: " << analyze_block(block));
void *EmergeThread::run()
{
- DSTACK(FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
v3s16 pos;
continue;
}
- if (blockpos_over_limit(pos))
+ if (blockpos_over_max_limit(pos))
continue;
bool allow_gen = bedata.flags & BLOCK_EMERGE_ALLOW_GEN;
m_mapgen->makeChunk(&bmdata);
- if (enable_mapgen_debug_info == false)
+ if (!enable_mapgen_debug_info)
t.stop(true); // Hide output
}
if (block)
modified_blocks[pos] = block;
- if (modified_blocks.size() > 0)
+ if (!modified_blocks.empty())
m_server->SetBlocksNotSent(modified_blocks);
}
} catch (VersionMismatchException &e) {