content_t c_water;
content_t c_river_water;
- content_t c_cobble;
- content_t c_moss;
+ content_t c_wall;
+ content_t c_alt_wall;
content_t c_stair;
- GenNotifyType notifytype;
bool diagonal_dirs;
- float mossratio;
+ bool only_in_ground;
v3s16 holesize;
- v3s16 roomsize;
+ u16 corridor_len_min;
+ u16 corridor_len_max;
+ v3s16 room_size_min;
+ v3s16 room_size_max;
+ v3s16 room_size_large_min;
+ v3s16 room_size_large_max;
+ u16 rooms_min;
+ u16 rooms_max;
+ s16 y_min;
+ s16 y_max;
+ GenNotifyType notifytype;
- NoiseParams np_rarity;
- NoiseParams np_wetness;
NoiseParams np_density;
+ NoiseParams np_alt_wall;
};
class DungeonGen {
}
};
-extern NoiseParams nparams_dungeon_rarity;
-extern NoiseParams nparams_dungeon_wetness;
extern NoiseParams nparams_dungeon_density;
+extern NoiseParams nparams_dungeon_alt_wall;
#endif