void DungeonGen::generate(u32 bseed, v3s16 nmin, v3s16 nmax) {
//TimeTaker t("gen dungeons");
- int approx_groundlevel = 10 + mg->water_level;
-
- if ((nmin.Y + nmax.Y) / 2 >= approx_groundlevel ||
- NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mg->seed) < 0.2)
+ if (NoisePerlin3D(&dp.np_rarity, nmin.X, nmin.Y, nmin.Z, mg->seed) < 0.2)
return;
this->blockseed = bseed;