void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
- gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
- bool clouds = true);
+ gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
+ int percent = 0, bool clouds = true);
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,
- Hud &hud, Mapper &mapper, gui::IGUIEnvironment *guienv,
+ Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap);