#include "camera.h"
#include "hud.h"
+#include "minimap.h"
#include "irrlichttypes_extrabloated.h"
-void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
- gui::IGUIEnvironment* guienv, float dtime=0, int percent=0,
- bool clouds=true);
+void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
+ gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
+ int percent = 0, bool clouds = true);
-void draw_scene(video::IVideoDriver* driver, scene::ISceneManager* smgr,
- Camera& camera, Client& client, LocalPlayer* player, Hud& hud,
- gui::IGUIEnvironment* guienv, std::vector<aabb3f> hilightboxes,
- const v2u32& screensize, video::SColor skycolor, bool show_hud);
+void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
+ Camera &camera, Client &client, LocalPlayer *player,
+ Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
+ const v2u32 &screensize, const video::SColor &skycolor,
+ bool show_hud, bool show_minimap);
#endif /* DRAWSCENE_H_ */