void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
- gui::IGUIEnvironment *guienv, float dtime = 0, int percent = 0,
- bool clouds = true);
+ gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
+ int percent = 0, bool clouds = true);
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,