#endif
}
-void draw_plain(Camera &camera, bool show_hud, Hud &hud,
- video::IVideoDriver *driver, bool draw_wield_tool,
- Client &client, gui::IGUIEnvironment *guienv)
+// returns (size / coef), rounded upwards
+inline int scaledown(int coef, int size)
{
+ return (size + coef - 1) / coef;
+}
+
+void draw_plain(Camera &camera, bool show_hud,
+ Hud &hud, video::IVideoDriver *driver,
+ scene::ISceneManager *smgr, const v2u32 &screensize,
+ bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv,
+ video::SColor skycolor)
+{
+ // Undersampling-specific stuff
+ static video::ITexture *image = NULL;
+ static v2u32 last_pixelated_size = v2u32(0, 0);
+ int undersampling = g_settings->getU16("undersampling");
+ v2u32 pixelated_size;
+ v2u32 dest_size;
+ if (undersampling > 0) {
+ pixelated_size = v2u32(scaledown(undersampling, screensize.X),
+ scaledown(undersampling, screensize.Y));
+ dest_size = v2u32(undersampling * pixelated_size.X, undersampling * pixelated_size.Y);
+ if (pixelated_size != last_pixelated_size) {
+ init_texture(driver, pixelated_size, &image, "mt_drawimage_img1");
+ last_pixelated_size = pixelated_size;
+ }
+ driver->setRenderTarget(image, true, true, skycolor);
+ }
+
+ // Render
+ smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
camera.drawWieldedTool();
}
}
+
+ // Upscale lowres render
+ if (undersampling > 0) {
+ driver->setRenderTarget(0, true, true);
+ driver->draw2DImage(image,
+ irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
+ irr::core::rect<s32>(0, 0, pixelated_size.X, pixelated_size.Y));
+ }
}
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
- Camera &camera, Client& client, LocalPlayer *player, Hud &hud,
+ Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
Minimap &mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
catch(SettingNotFoundException) {}
#endif
- std::string draw_mode = g_settings->get("3d_mode");
-
- smgr->drawAll();
+ const std::string &draw_mode = g_settings->get("3d_mode");
if (draw_mode == "anaglyph")
{
}
else {
draw_plain(camera, show_hud, hud, driver,
- draw_wield_tool, client, guienv);
+ smgr, screensize, draw_wield_tool, client, guienv, skycolor);
}
/*
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
- gui::IGUIEnvironment* guienv, float dtime, int percent, bool clouds )
+ gui::IGUIEnvironment* guienv, ITextureSource *tsrc,
+ float dtime, int percent, bool clouds)
{
video::IVideoDriver* driver = device->getVideoDriver();
v2u32 screensize = porting::getWindowSize();
// draw progress bar
if ((percent >= 0) && (percent <= 100)) {
- const std::string &texture_path = g_settings->get("texture_path");
- std::string tp_progress_bar = texture_path + "/progress_bar.png";
- std::string tp_progress_bar_bg = texture_path + "/progress_bar_bg.png";
-
- if (!(fs::PathExists(tp_progress_bar) &&
- fs::PathExists(tp_progress_bar_bg))) {
- std::string gamepath = fs::RemoveRelativePathComponents(
- porting::path_share + DIR_DELIM + "textures");
- tp_progress_bar = gamepath + "/base/pack/progress_bar.png";
- tp_progress_bar_bg = gamepath + "/base/pack/progress_bar_bg.png";
- }
-
- video::ITexture *progress_img =
- driver->getTexture(tp_progress_bar.c_str());
- video::ITexture *progress_img_bg =
- driver->getTexture(tp_progress_bar_bg.c_str());
+ video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
+ video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png");
if (progress_img && progress_img_bg) {
+#ifndef __ANDROID__
const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
u32 imgW = rangelim(img_size.Width, 200, 600);
u32 imgH = rangelim(img_size.Height, 24, 72);
+#else
+ const core::dimension2d<u32> img_size(256, 48);
+ float imgRatio = (float) img_size.Height / img_size.Width;
+ u32 imgW = screensize.X / 2.2f;
+ u32 imgH = floor(imgW * imgRatio);
+#endif
v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
draw2DImageFilterScaled(