settings->setDefault("keymap_frametime_graph", "KEY_F1");
settings->setDefault("keymap_screenshot", "KEY_F12");
settings->setDefault("keymap_toggle_profiler", "KEY_F2");
+ settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
+ settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
- settings->setDefault("new_style_leaves", "true");
+ settings->setDefault("new_style_leaves", "false");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("frametime_graph", "false");
settings->setDefault("enable_texture_atlas", "true");
settings->setDefault("invisible_stone", "false");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
+ settings->setDefault("enable_3d_clouds", "false");
+ settings->setDefault("opaque_water", "false");
// Server stuff
// "map-dir" doesn't exist by default.
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_simultaneous_block_sends_per_client", "2");
settings->setDefault("max_simultaneous_block_sends_server_total", "8");
- settings->setDefault("max_block_send_distance", "8");
- settings->setDefault("max_block_generate_distance", "8");
+ settings->setDefault("max_block_send_distance", "7");
+ settings->setDefault("max_block_generate_distance", "5");
settings->setDefault("time_send_interval", "20");
settings->setDefault("time_speed", "96");
settings->setDefault("server_unload_unused_data_timeout", "60");