Default server step to 0.1s and sync object/player update intervals to it
[oweals/minetest.git] / src / defaultsettings.cpp
index 6eaa284101f37b176410379145cc4292f2751d68..e9c2ba3b8ce2ee780d99cefa07401fc4edf1bfcf 100644 (file)
@@ -140,7 +140,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("server_unload_unused_data_timeout", "29");
        settings->setDefault("server_map_save_interval", "5.3");
        settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
-       settings->setDefault("dedicated_server_step", "0.05");
+       settings->setDefault("dedicated_server_step", "0.1");
        settings->setDefault("ignore_world_load_errors", "false");
        settings->setDefault("mip_map", "false");
        settings->setDefault("anisotropic_filter", "false");