Fix damage flash when damage disabled
[oweals/minetest.git] / src / defaultsettings.cpp
index b660912f939708bed7a5f32d02696f687e91fb4e..da5dcae94c96353c8220a08340c92b741fec15d9 100644 (file)
@@ -43,11 +43,13 @@ void set_default_settings(Settings *settings)
        settings->setDefault("keymap_special1", "KEY_KEY_E");
        settings->setDefault("keymap_chat", "KEY_KEY_T");
        settings->setDefault("keymap_cmd", "/");
+       settings->setDefault("keymap_minimap", "KEY_F9");
        settings->setDefault("keymap_console", "KEY_F10");
        settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
        settings->setDefault("keymap_freemove", "KEY_KEY_K");
        settings->setDefault("keymap_fastmove", "KEY_KEY_J");
        settings->setDefault("keymap_noclip", "KEY_KEY_H");
+       settings->setDefault("keymap_cinematic", "KEY_F8");
        settings->setDefault("keymap_screenshot", "KEY_F12");
        settings->setDefault("keymap_toggle_hud", "KEY_F1");
        settings->setDefault("keymap_toggle_chat", "KEY_F2");
@@ -105,15 +107,19 @@ void set_default_settings(Settings *settings)
        settings->setDefault("fov", "72");
        settings->setDefault("view_bobbing", "true");
        settings->setDefault("new_style_water", "false");
-       settings->setDefault("new_style_leaves", "true");
+       settings->setDefault("leaves_style", "fancy");
        settings->setDefault("connected_glass", "false");
        settings->setDefault("smooth_lighting", "true");
+       settings->setDefault("display_gamma", "1.8");
        settings->setDefault("texture_path", "");
        settings->setDefault("shader_path", "");
        settings->setDefault("video_driver", "opengl");
        settings->setDefault("free_move", "false");
        settings->setDefault("noclip", "false");
        settings->setDefault("continuous_forward", "false");
+       settings->setDefault("cinematic", "false");
+       settings->setDefault("camera_smoothing", "0");
+       settings->setDefault("cinematic_camera_smoothing", "0.7");
        settings->setDefault("fast_move", "false");
        settings->setDefault("invert_mouse", "false");
        settings->setDefault("enable_clouds", "true");
@@ -122,6 +128,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("fall_bobbing_amount", "0.0");
        settings->setDefault("enable_3d_clouds", "true");
        settings->setDefault("cloud_height", "120");
+       settings->setDefault("cloud_radius", "12");
        settings->setDefault("menu_clouds", "true");
        settings->setDefault("opaque_water", "false");
        settings->setDefault("console_color", "(0,0,0)");
@@ -130,7 +137,10 @@ void set_default_settings(Settings *settings)
        settings->setDefault("enable_node_highlighting", "false");
        settings->setDefault("crosshair_color", "(255,255,255)");
        settings->setDefault("crosshair_alpha", "255");
+       settings->setDefault("hud_scaling", "1.0");
        settings->setDefault("gui_scaling", "1.0");
+       settings->setDefault("gui_scaling_filter", "false");
+       settings->setDefault("gui_scaling_filter_txr2img", "true");
        settings->setDefault("mouse_sensitivity", "0.2");
        settings->setDefault("enable_sound", "true");
        settings->setDefault("sound_volume", "0.8");
@@ -143,24 +153,33 @@ void set_default_settings(Settings *settings)
        settings->setDefault("anisotropic_filter", "false");
        settings->setDefault("bilinear_filter", "false");
        settings->setDefault("trilinear_filter", "false");
+       settings->setDefault("texture_clean_transparent", "false");
+       settings->setDefault("texture_min_size", "64");
        settings->setDefault("preload_item_visuals", "false");
        settings->setDefault("enable_bumpmapping", "false");
        settings->setDefault("enable_parallax_occlusion", "false");
        settings->setDefault("generate_normalmaps", "false");
        settings->setDefault("normalmaps_strength", "0.6");
        settings->setDefault("normalmaps_smooth", "1");
-       settings->setDefault("parallax_occlusion_scale", "0.06");
-       settings->setDefault("parallax_occlusion_bias", "0.03");
+       settings->setDefault("parallax_occlusion_mode", "1");
+       settings->setDefault("parallax_occlusion_iterations", "4");
+       settings->setDefault("parallax_occlusion_scale", "0.08");
+       settings->setDefault("parallax_occlusion_bias", "0.04");
        settings->setDefault("enable_waving_water", "false");
        settings->setDefault("water_wave_height", "1.0");
        settings->setDefault("water_wave_length", "20.0");
        settings->setDefault("water_wave_speed", "5.0");
        settings->setDefault("enable_waving_leaves", "false");
        settings->setDefault("enable_waving_plants", "false");
+       settings->setDefault("ambient_occlusion_gamma", "2.2");
        settings->setDefault("enable_shaders", "true");
        settings->setDefault("repeat_rightclick_time", "0.25");
        settings->setDefault("enable_particles", "true");
-       settings->setDefault("enable_mesh_cache", "true");
+       settings->setDefault("enable_mesh_cache", "false");
+
+       settings->setDefault("enable_minimap", "true");
+       settings->setDefault("minimap_shape_round", "true");
+       settings->setDefault("minimap_double_scan_height", "true");
 
        settings->setDefault("curl_timeout", "5000");
        settings->setDefault("curl_parallel_limit", "8");
@@ -260,6 +279,8 @@ void set_default_settings(Settings *settings)
        settings->setDefault("emergequeue_limit_diskonly", "32");
        settings->setDefault("emergequeue_limit_generate", "32");
        settings->setDefault("num_emerge_threads", "1");
+       settings->setDefault("secure.enable_security", "false");
+       settings->setDefault("secure.trusted_mods", "");
 
        // physics stuff
        settings->setDefault("movement_acceleration_default", "3");
@@ -284,7 +305,9 @@ void set_default_settings(Settings *settings)
        settings->setDefault("mg_name", "v6");
        settings->setDefault("water_level", "1");
        settings->setDefault("chunksize", "5");
-       settings->setDefault("mg_flags", "");
+       settings->setDefault("mg_flags", "dungeons");
+       settings->setDefault("mgv6_spflags", "jungles, snowbiomes");
+       settings->setDefault("enable_floating_dungeons", "true");
 
        // IPv6
        settings->setDefault("enable_ipv6", "true");
@@ -309,7 +332,7 @@ void set_default_settings(Settings *settings)
        settings->setDefault("enable_particles", "false");
        settings->setDefault("video_driver", "ogles1");
        settings->setDefault("touchtarget", "true");
-       settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
+       settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
        settings->setDefault("touchscreen_threshold","20");
        settings->setDefault("smooth_lighting", "false");
        settings->setDefault("max_simultaneous_block_sends_per_client", "3");
@@ -325,10 +348,10 @@ void set_default_settings(Settings *settings)
        float x_inches = ((double) porting::getDisplaySize().X /
                        (160 * porting::getDisplayDensity()));
        if (x_inches  < 3.5) {
-               settings->setDefault("gui_scaling", "0.6");
+               settings->setDefault("hud_scaling", "0.6");
        }
        else if (x_inches < 4.5) {
-               settings->setDefault("gui_scaling", "0.7");
+               settings->setDefault("hud_scaling", "0.7");
        }
        settings->setDefault("curl_verify_cert","false");
 #else
@@ -344,4 +367,3 @@ void override_default_settings(Settings *settings, Settings *from)
                settings->setDefault(name, from->get(name));
        }
 }
-