settings->setDefault("sound_volume", "0.8");
settings->setDefault("enable_mesh_cache", "false");
settings->setDefault("mesh_generation_interval", "0");
+ settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("fast_move", "false");
// Effects
settings->setDefault("directional_colored_fog", "true");
- settings->setDefault("view_bobbing", "true");
settings->setDefault("inventory_items_animations", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");