settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("enable_mesh_cache", "false");
+ settings->setDefault("mesh_generation_interval", "0");
+ settings->setDefault("meshgen_block_cache_size", "20");
settings->setDefault("enable_vbo", "true");
settings->setDefault("free_move", "false");
settings->setDefault("fast_move", "false");
settings->setDefault("curl_file_download_timeout", "300000");
settings->setDefault("curl_verify_cert", "true");
settings->setDefault("enable_remote_media_server", "true");
+ settings->setDefault("enable_client_modding", "false");
// Keymap
settings->setDefault("remote_port", "30000");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
+ settings->setDefault("keymap_cmd_local", ".");
settings->setDefault("keymap_minimap", "KEY_F9");
settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("show_debug", "true");
#endif
settings->setDefault("fsaa", "0");
+ settings->setDefault("undersampling", "0");
settings->setDefault("enable_fog", "true");
settings->setDefault("fog_start", "0.4");
settings->setDefault("3d_mode", "none");
// Effects
settings->setDefault("directional_colored_fog", "true");
- settings->setDefault("view_bobbing", "true");
settings->setDefault("inventory_items_animations", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("always_fly_fast", "true");
settings->setDefault("continuous_forward", "false");
settings->setDefault("enable_joysticks", "false");
+ settings->setDefault("joystick_id", "0");
+ settings->setDefault("joystick_type", "");
settings->setDefault("repeat_joystick_button_time", "0.17");
settings->setDefault("joystick_frustum_sensitivity", "170");
settings->setDefault("font_shadow", "1");
settings->setDefault("font_shadow_alpha", "127");
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "Cousine-Regular.ttf"));
- settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "Tinos-Regular.ttf"));
+ settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
settings->setDefault("fallback_font_shadow", "1");
settings->setDefault("fallback_font_shadow_alpha", "128");
settings->setDefault("creative_mode", "false");
settings->setDefault("show_statusline_on_connect", "true");
settings->setDefault("enable_damage", "true");
- settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
settings->setDefault("enable_pvp", "true");
// This causes frametime jitter on client side, or does it?
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("block_send_optimize_distance", "4");
+ settings->setDefault("server_side_occlusion_culling", "true");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_speed", "72");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("movement_speed_walk", "4");
settings->setDefault("movement_speed_crouch", "1.35");
settings->setDefault("movement_speed_fast", "20");
- settings->setDefault("movement_speed_climb", "2");
+ settings->setDefault("movement_speed_climb", "3");
settings->setDefault("movement_speed_jump", "6.5");
settings->setDefault("movement_liquid_fluidity", "1");
settings->setDefault("movement_liquid_fluidity_smooth", "0.5");
// Mapgen
settings->setDefault("mg_name", "v7");
settings->setDefault("water_level", "1");
+ settings->setDefault("mapgen_limit", "31000");
settings->setDefault("chunksize", "5");
settings->setDefault("mg_flags", "dungeons");
settings->setDefault("fixed_map_seed", "");
- settings->setDefault("map_generation_limit", "31000");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("server_description", "");
settings->setDefault("high_precision_fpu", "true");
+ settings->setDefault("enable_console", "false");
#ifdef __ANDROID__
settings->setDefault("screenW", "0");