settings->setDefault("keymap_right", "KEY_KEY_D");
settings->setDefault("keymap_jump", "KEY_SPACE");
settings->setDefault("keymap_sneak", "KEY_LSHIFT");
+ settings->setDefault("keymap_drop", "KEY_KEY_Q");
settings->setDefault("keymap_inventory", "KEY_KEY_I");
settings->setDefault("keymap_special1", "KEY_KEY_E");
settings->setDefault("keymap_chat", "KEY_KEY_T");
settings->setDefault("keymap_cmd", "/");
+ settings->setDefault("keymap_console", "KEY_F10");
settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
settings->setDefault("keymap_freemove", "KEY_KEY_K");
settings->setDefault("keymap_fastmove", "KEY_KEY_J");
- settings->setDefault("keymap_frametime_graph", "KEY_F1");
settings->setDefault("keymap_screenshot", "KEY_F12");
- settings->setDefault("keymap_toggle_profiler", "KEY_F2");
+ settings->setDefault("keymap_toggle_hud", "KEY_F1");
+ settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
+ settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
+ settings->setDefault("keymap_toggle_debug", "KEY_F5");
+ settings->setDefault("keymap_toggle_profiler", "KEY_F6");
+ settings->setDefault("keymap_increase_viewing_range_min", "+");
+ settings->setDefault("keymap_decrease_viewing_range_min", "-");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+ settings->setDefault("keymap_quicktune_prev", "KEY_HOME");
+ settings->setDefault("keymap_quicktune_next", "KEY_END");
+ settings->setDefault("keymap_quicktune_dec", "KEY_NEXT");
+ settings->setDefault("keymap_quicktune_inc", "KEY_PRIOR");
+
+ // Show debug info by default?
+ #ifdef NDEBUG
+ settings->setDefault("show_debug", "false");
+ #else
+ settings->setDefault("show_debug", "true");
+ #endif
settings->setDefault("wanted_fps", "30");
settings->setDefault("fps_max", "60");
- settings->setDefault("viewing_range_nodes_max", "300");
+ // A bit more than the server will send around the player, to make fog blend well
+ settings->setDefault("viewing_range_nodes_max", "160");
settings->setDefault("viewing_range_nodes_min", "15");
settings->setDefault("screenW", "800");
settings->setDefault("screenH", "600");
settings->setDefault("fov", "72");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
- settings->setDefault("new_style_leaves", "true");
+ settings->setDefault("new_style_leaves", "false");
settings->setDefault("smooth_lighting", "true");
- settings->setDefault("frametime_graph", "false");
settings->setDefault("enable_texture_atlas", "true");
settings->setDefault("texture_path", "");
settings->setDefault("video_driver", "opengl");
settings->setDefault("invert_mouse", "false");
settings->setDefault("enable_farmesh", "false");
settings->setDefault("enable_clouds", "true");
- settings->setDefault("invisible_stone", "false");
settings->setDefault("screenshot_path", ".");
settings->setDefault("view_bobbing_amount", "1.0");
- settings->setDefault("enable_2d_clouds", "false");
+ settings->setDefault("enable_3d_clouds", "false");
+ settings->setDefault("opaque_water", "false");
+ settings->setDefault("console_color", "(0,0,0)");
+ settings->setDefault("console_alpha", "200");
// Server stuff
// "map-dir" doesn't exist by default.
+ settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
- settings->setDefault("max_users", "20");
+ settings->setDefault("max_users", "100");
settings->setDefault("strict_protocol_version_checking", "true");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "build, shout");
+ settings->setDefault("unlimited_player_transfer_distance", "true");
+ settings->setDefault("enable_pvp", "true");
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
- settings->setDefault("objectdata_interval", "0.2");
settings->setDefault("active_object_send_range_blocks", "3");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "2");
- settings->setDefault("max_simultaneous_block_sends_server_total", "8");
- settings->setDefault("max_block_send_distance", "8");
- settings->setDefault("max_block_generate_distance", "8");
- settings->setDefault("time_send_interval", "20");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "4");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_block_send_distance", "9");
+ settings->setDefault("max_block_generate_distance", "7");
+ settings->setDefault("time_send_interval", "5");
settings->setDefault("time_speed", "96");
- settings->setDefault("server_unload_unused_data_timeout", "60");
- settings->setDefault("server_map_save_interval", "10");
+ settings->setDefault("server_unload_unused_data_timeout", "29");
+ settings->setDefault("server_map_save_interval", "5.3");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
- settings->setDefault("enable_experimental", "false");
+ settings->setDefault("dedicated_server_step", "0.05");
}