*/
#include "settings.h"
+#include "porting.h"
#include "filesys.h"
#include "config.h"
+#include "constants.h"
+#include "porting.h"
void set_default_settings(Settings *settings)
{
settings->setDefault("keymap_toggle_hud", "KEY_F1");
settings->setDefault("keymap_toggle_chat", "KEY_F2");
settings->setDefault("keymap_toggle_force_fog_off", "KEY_F3");
- settings->setDefault("keymap_toggle_update_camera", "KEY_F4");
+ settings->setDefault("keymap_toggle_update_camera",
+#if DEBUG
+ "KEY_F4");
+#else
+ "none");
+#endif
settings->setDefault("keymap_toggle_debug", "KEY_F5");
settings->setDefault("keymap_toggle_profiler", "KEY_F6");
+ settings->setDefault("keymap_camera_mode", "KEY_F7");
settings->setDefault("keymap_increase_viewing_range_min", "+");
settings->setDefault("keymap_decrease_viewing_range_min", "-");
- settings->setDefault("anaglyph", "false");
- settings->setDefault("anaglyph_strength", "0.1");
+ settings->setDefault("enable_build_where_you_stand", "false" );
+ settings->setDefault("3d_mode", "none");
+ settings->setDefault("3d_paralax_strength", "0.025");
settings->setDefault("aux1_descends", "false");
settings->setDefault("doubletap_jump", "false");
settings->setDefault("always_fly_fast", "true");
settings->setDefault("directional_colored_fog", "true");
+ settings->setDefault("tooltip_show_delay", "400");
// Some (temporary) keys for debugging
settings->setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
settings->setDefault("view_bobbing", "true");
settings->setDefault("new_style_water", "false");
settings->setDefault("new_style_leaves", "true");
+ settings->setDefault("connected_glass", "false");
settings->setDefault("smooth_lighting", "true");
settings->setDefault("texture_path", "");
settings->setDefault("shader_path", "");
settings->setDefault("console_color", "(0,0,0)");
settings->setDefault("console_alpha", "200");
settings->setDefault("selectionbox_color", "(0,0,0)");
+ settings->setDefault("enable_node_highlighting", "false");
settings->setDefault("crosshair_color", "(255,255,255)");
settings->setDefault("crosshair_alpha", "255");
+ settings->setDefault("gui_scaling", "1.0");
settings->setDefault("mouse_sensitivity", "0.2");
settings->setDefault("enable_sound", "true");
settings->setDefault("sound_volume", "0.8");
settings->setDefault("desynchronize_mapblock_texture_animation", "true");
+ settings->setDefault("selectionbox_width","2");
+ settings->setDefault("hud_hotbar_max_width","1.0");
+ settings->setDefault("enable_local_map_saving", "false");
settings->setDefault("mip_map", "false");
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
- settings->setDefault("preload_item_visuals", "true");
+ settings->setDefault("preload_item_visuals", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");
- settings->setDefault("parallax_occlusion_scale", "0.08");
- settings->setDefault("parallax_occlusion_bias", "0.04");
+ settings->setDefault("generate_normalmaps", "false");
+ settings->setDefault("normalmaps_strength", "0.6");
+ settings->setDefault("normalmaps_smooth", "1");
+ settings->setDefault("parallax_occlusion_scale", "0.06");
+ settings->setDefault("parallax_occlusion_bias", "0.03");
settings->setDefault("enable_waving_water", "false");
settings->setDefault("water_wave_height", "1.0");
settings->setDefault("water_wave_length", "20.0");
settings->setDefault("enable_shaders", "true");
settings->setDefault("repeat_rightclick_time", "0.25");
settings->setDefault("enable_particles", "true");
+ settings->setDefault("enable_mesh_cache", "true");
settings->setDefault("curl_timeout", "5000");
settings->setDefault("curl_parallel_limit", "8");
+ settings->setDefault("curl_file_download_timeout", "300000");
+ settings->setDefault("curl_verify_cert", "true");
+
+ settings->setDefault("enable_remote_media_server", "true");
settings->setDefault("serverlist_url", "servers.minetest.net");
settings->setDefault("serverlist_file", "favoriteservers.txt");
#if USE_FREETYPE
settings->setDefault("freetype", "true");
settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "liberationsans.ttf"));
- settings->setDefault("font_size", "13");
settings->setDefault("font_shadow", "1");
settings->setDefault("font_shadow_alpha", "128");
settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "liberationmono.ttf"));
- settings->setDefault("mono_font_size", "13");
settings->setDefault("fallback_font_path", porting::getDataPath("fonts" DIR_DELIM "DroidSansFallbackFull.ttf"));
- settings->setDefault("fallback_font_size", "13");
+
settings->setDefault("fallback_font_shadow", "1");
settings->setDefault("fallback_font_shadow_alpha", "128");
+
+ std::stringstream fontsize;
+ fontsize << TTF_DEFAULT_FONT_SIZE;
+
+ settings->setDefault("font_size", fontsize.str());
+ settings->setDefault("mono_font_size", fontsize.str());
+ settings->setDefault("fallback_font_size", fontsize.str());
#else
settings->setDefault("freetype", "false");
- settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "fontlucida.png"));
- settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "fontdejavusansmono.png"));
+ settings->setDefault("font_path", porting::getDataPath("fonts" DIR_DELIM "lucida_sans"));
+ settings->setDefault("mono_font_path", porting::getDataPath("fonts" DIR_DELIM "mono_dejavu_sans"));
+
+ std::stringstream fontsize;
+ fontsize << DEFAULT_FONT_SIZE;
+
+ settings->setDefault("font_size", fontsize.str());
+ settings->setDefault("mono_font_size", fontsize.str());
#endif
// Server stuff
settings->setDefault("workaround_window_size","5");
settings->setDefault("max_packets_per_iteration","1024");
settings->setDefault("port", "30000");
- settings->setDefault("bind_address","");
+ settings->setDefault("bind_address", "");
settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "15");
settings->setDefault("strict_protocol_version_checking", "false");
settings->setDefault("creative_mode", "false");
settings->setDefault("enable_damage", "true");
- settings->setDefault("only_peaceful_mobs", "false");
settings->setDefault("fixed_map_seed", "");
settings->setDefault("give_initial_stuff", "false");
settings->setDefault("default_password", "");
settings->setDefault("default_privs", "interact, shout");
- settings->setDefault("unlimited_player_transfer_distance", "true");
+ settings->setDefault("player_transfer_distance", "0");
settings->setDefault("enable_pvp", "true");
settings->setDefault("disallow_empty_password", "false");
settings->setDefault("disable_anticheat", "false");
settings->setDefault("enable_rollback_recording", "false");
+#ifdef NDEBUG
+ settings->setDefault("deprecated_lua_api_handling", "legacy");
+#else
+ settings->setDefault("deprecated_lua_api_handling", "log");
+#endif
settings->setDefault("profiler_print_interval", "0");
settings->setDefault("enable_mapgen_debug_info", "false");
settings->setDefault("active_block_range", "2");
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
// This causes frametime jitter on client side, or does it?
- settings->setDefault("max_simultaneous_block_sends_per_client", "4");
- settings->setDefault("max_simultaneous_block_sends_server_total", "20");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "10");
+ settings->setDefault("max_simultaneous_block_sends_server_total", "40");
settings->setDefault("max_block_send_distance", "9");
settings->setDefault("max_block_generate_distance", "7");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("full_block_send_enable_min_time_from_building", "2.0");
settings->setDefault("dedicated_server_step", "0.1");
settings->setDefault("ignore_world_load_errors", "false");
- settings->setDefault("congestion_control_aim_rtt", "0.2");
- settings->setDefault("congestion_control_max_rate", "400");
- settings->setDefault("congestion_control_min_rate", "10");
settings->setDefault("remote_media", "");
settings->setDefault("debug_log_level", "2");
settings->setDefault("emergequeue_limit_total", "256");
+ settings->setDefault("emergequeue_limit_diskonly", "32");
+ settings->setDefault("emergequeue_limit_generate", "32");
settings->setDefault("num_emerge_threads", "1");
-
+
// physics stuff
settings->setDefault("movement_acceleration_default", "3");
settings->setDefault("movement_acceleration_air", "2");
settings->setDefault("movement_gravity", "9.81");
//liquid stuff
- settings->setDefault("liquid_finite", "false");
- settings->setDefault("liquid_loop_max", "10000");
+ settings->setDefault("liquid_loop_max", "100000");
+ settings->setDefault("liquid_queue_purge_time", "0");
settings->setDefault("liquid_update", "1.0");
- settings->setDefault("liquid_relax", "2");
- settings->setDefault("liquid_fast_flood", "1");
- settings->setDefault("underground_springs", "1");
- settings->setDefault("weather", "false");
//mapgen stuff
settings->setDefault("mg_name", "v6");
settings->setDefault("water_level", "1");
settings->setDefault("chunksize", "5");
- settings->setDefault("mg_flags", "trees, caves");
-
- settings->setDefault("mgmath_generator", "mandelbox");
-
+ settings->setDefault("mg_flags", "");
// IPv6
settings->setDefault("enable_ipv6", "true");
settings->setDefault("ipv6_server", "false");
- settings->setDefault("main_menu_script","");
- settings->setDefault("main_menu_mod_mgr","1");
- settings->setDefault("main_menu_game_mgr","0");
+ settings->setDefault("main_menu_path", "");
+ settings->setDefault("main_menu_mod_mgr", "1");
+ settings->setDefault("main_menu_game_mgr", "0");
settings->setDefault("modstore_download_url", "https://forum.minetest.net/media/");
settings->setDefault("modstore_listmods_url", "https://forum.minetest.net/mmdb/mods/");
settings->setDefault("modstore_details_url", "https://forum.minetest.net/mmdb/mod/*/");
settings->setDefault("high_precision_fpu", "true");
settings->setDefault("language", "");
+
+#ifdef __ANDROID__
+ settings->setDefault("screenW", "0");
+ settings->setDefault("screenH", "0");
+ settings->setDefault("enable_shaders", "false");
+ settings->setDefault("fullscreen", "true");
+ settings->setDefault("enable_particles", "false");
+ settings->setDefault("video_driver", "ogles1");
+ settings->setDefault("touchtarget", "true");
+ settings->setDefault("TMPFolder","/sdcard/Minetest/tmp/");
+ settings->setDefault("touchscreen_threshold","20");
+ settings->setDefault("smooth_lighting", "false");
+ settings->setDefault("max_simultaneous_block_sends_per_client", "3");
+ settings->setDefault("emergequeue_limit_diskonly", "8");
+ settings->setDefault("emergequeue_limit_generate", "8");
+ settings->setDefault("preload_item_visuals", "false");
+
+ settings->setDefault("viewing_range_nodes_max", "50");
+ settings->setDefault("viewing_range_nodes_min", "20");
+ settings->setDefault("inventory_image_hack", "false");
+
+ //check for device with small screen
+ float x_inches = ((double) porting::getDisplaySize().X /
+ (160 * porting::getDisplayDensity()));
+ if (x_inches < 3.5) {
+ settings->setDefault("gui_scaling", "0.6");
+ }
+ else if (x_inches < 4.5) {
+ settings->setDefault("gui_scaling", "0.7");
+ }
+ settings->setDefault("curl_verify_cert","false");
+#else
+ settings->setDefault("screen_dpi", "72");
+#endif
}
void override_default_settings(Settings *settings, Settings *from)