g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
g_settings.setDefault("keymap_chat", "KEY_KEY_T");
+ g_settings.setDefault("keymap_cmd", "/");
g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
g_settings.setDefault("wanted_fps", "30");
g_settings.setDefault("fps_max", "60");
g_settings.setDefault("viewing_range_nodes_max", "300");
- g_settings.setDefault("viewing_range_nodes_min", "25");
+ g_settings.setDefault("viewing_range_nodes_min", "15");
g_settings.setDefault("screenW", "800");
g_settings.setDefault("screenH", "600");
g_settings.setDefault("address", "");
g_settings.setDefault("fast_move", "false");
g_settings.setDefault("invert_mouse", "false");
g_settings.setDefault("enable_farmesh", "false");
- g_settings.setDefault("farmesh_trees", "true");
- g_settings.setDefault("farmesh_distance", "40");
g_settings.setDefault("enable_clouds", "true");
g_settings.setDefault("invisible_stone", "false");
g_settings.setDefault("screenshot_path", ".");
// Server stuff
+ g_settings.setDefault("motd", "");
g_settings.setDefault("enable_experimental", "false");
g_settings.setDefault("creative_mode", "false");
- g_settings.setDefault("enable_damage", "false"); //TODO: Set to true when healing is possible
+ g_settings.setDefault("enable_damage", "true");
g_settings.setDefault("give_initial_stuff", "false");
g_settings.setDefault("default_password", "");
g_settings.setDefault("default_privs", "build, shout");