Introduce hotkey for calling up a command window
[oweals/minetest.git] / src / defaultsettings.cpp
index 66564bc1f177c8976d12796e008e950c9d86d4f6..8438bf4f54db190adcbbcb64f33653c8009f6974 100644 (file)
@@ -23,43 +23,82 @@ extern Settings g_settings;
 
 void set_default_settings()
 {
+       // Client and server
+
+       g_settings.setDefault("port", "");
+       g_settings.setDefault("name", "");
+       g_settings.setDefault("footprints", "false");
+
        // Client stuff
+
+       g_settings.setDefault("keymap_forward", "KEY_KEY_W");
+       g_settings.setDefault("keymap_backward", "KEY_KEY_S");
+       g_settings.setDefault("keymap_left", "KEY_KEY_A");
+       g_settings.setDefault("keymap_right", "KEY_KEY_D");
+       g_settings.setDefault("keymap_jump", "KEY_SPACE");
+       g_settings.setDefault("keymap_sneak", "KEY_LSHIFT");
+       g_settings.setDefault("keymap_inventory", "KEY_KEY_I");
+       g_settings.setDefault("keymap_chat", "KEY_KEY_T");
+       g_settings.setDefault("keymap_cmd", "/");
+       g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R");
+       g_settings.setDefault("keymap_freemove", "KEY_KEY_K");
+       g_settings.setDefault("keymap_fastmove", "KEY_KEY_J");
+       g_settings.setDefault("keymap_frametime_graph", "KEY_F1");
+       g_settings.setDefault("keymap_screenshot", "KEY_F12");
+       // Some (temporary) keys for debugging
+       g_settings.setDefault("keymap_special1", "KEY_KEY_E");
+       g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P");
+
        g_settings.setDefault("wanted_fps", "30");
        g_settings.setDefault("fps_max", "60");
        g_settings.setDefault("viewing_range_nodes_max", "300");
-       g_settings.setDefault("viewing_range_nodes_min", "35");
+       g_settings.setDefault("viewing_range_nodes_min", "15");
        g_settings.setDefault("screenW", "800");
        g_settings.setDefault("screenH", "600");
-       g_settings.setDefault("host_game", "");
-       g_settings.setDefault("port", "");
        g_settings.setDefault("address", "");
-       g_settings.setDefault("name", "");
        g_settings.setDefault("random_input", "false");
-       g_settings.setDefault("client_delete_unused_sectors_timeout", "1200");
+       g_settings.setDefault("client_unload_unused_data_timeout", "600");
        g_settings.setDefault("enable_fog", "true");
+       g_settings.setDefault("new_style_water", "false");
+       g_settings.setDefault("new_style_leaves", "true");
+       g_settings.setDefault("smooth_lighting", "true");
+       g_settings.setDefault("frametime_graph", "false");
+       g_settings.setDefault("enable_texture_atlas", "true");
+       g_settings.setDefault("texture_path", "");
+       g_settings.setDefault("video_driver", "opengl");
+       g_settings.setDefault("free_move", "false");
+       g_settings.setDefault("continuous_forward", "false");
+       g_settings.setDefault("fast_move", "false");
+       g_settings.setDefault("invert_mouse", "false");
+       g_settings.setDefault("enable_farmesh", "false");
+       g_settings.setDefault("enable_clouds", "true");
+       g_settings.setDefault("invisible_stone", "false");
+       g_settings.setDefault("screenshot_path", ".");
 
        // Server stuff
+       g_settings.setDefault("motd", "");
+       g_settings.setDefault("enable_experimental", "false");
        g_settings.setDefault("creative_mode", "false");
-       g_settings.setDefault("heightmap_blocksize", "32");
-       g_settings.setDefault("height_randmax", "constant 45.0");
-       g_settings.setDefault("height_randfactor", "constant 0.6");
-       g_settings.setDefault("height_base", "linear 0 0 0");
-       g_settings.setDefault("plants_amount", "1.0");
-       g_settings.setDefault("ravines_amount", "1.0");
-       g_settings.setDefault("coal_amount", "1.0");
+       g_settings.setDefault("enable_damage", "true");
+       g_settings.setDefault("give_initial_stuff", "false");
+       g_settings.setDefault("default_password", "");
+       g_settings.setDefault("default_privs", "build, shout");
+       g_settings.setDefault("profiler_print_interval", "0");
+       g_settings.setDefault("enable_mapgen_debug_info", "false");
 
        g_settings.setDefault("objectdata_interval", "0.2");
        g_settings.setDefault("active_object_range", "2");
-       g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
-       g_settings.setDefault("max_simultaneous_block_sends_server_total", "4");
-       g_settings.setDefault("disable_water_climb", "true");
-       g_settings.setDefault("endless_water", "true");
-       g_settings.setDefault("max_block_send_distance", "5");
-       g_settings.setDefault("max_block_generate_distance", "4");
+       //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1");
+       // This causes frametime jitter on client side, or does it?
+       g_settings.setDefault("max_simultaneous_block_sends_per_client", "2");
+       g_settings.setDefault("max_simultaneous_block_sends_server_total", "8");
+       g_settings.setDefault("max_block_send_distance", "8");
+       g_settings.setDefault("max_block_generate_distance", "8");
        g_settings.setDefault("time_send_interval", "20");
        g_settings.setDefault("time_speed", "96");
-       g_settings.setDefault("server_unload_unused_sectors_timeout", "60");
+       g_settings.setDefault("server_unload_unused_data_timeout", "60");
        g_settings.setDefault("server_map_save_interval", "60");
        g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0");
+       //g_settings.setDefault("dungeon_rarity", "0.025");
 }